OpenGL: save projection hack setting

wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-06-03 23:38:31 +00:00
parent 1e2bedbf7e
commit 43c18bb552
5 changed files with 59 additions and 68 deletions

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@ -217,7 +217,7 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
0x8000003c Size of FST Size
0x80000060 Copyright code */
DVDInterface::DVDRead(0x00000000, 0x00000000, 6); // Game Code
DVDInterface::DVDRead(0x00000000, 0x00000000, 10); // Game Code
Memory::Write_U32(0x5d1c9ea3, 0x00000018); // Magic word it is a wii disc
Memory::Write_U32(0x0D15EA5E, 0x00000020); // Another magic word
Memory::Write_U32(0x00000001, 0x00000024); // Unknown
@ -250,24 +250,11 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
Memory::Write_U32(0x93ae0000, 0x00003130); // IOS MEM2 low
Memory::Write_U32(0x93b00000, 0x00003134); // IOS MEM2 high
Memory::Write_U32(0x00000011, 0x00003138); // Console type
// Pass the "#002 check"
u64 TMDOffset = 0;
if (VolumeHandler::GetTMDOffset(1, TMDOffset))
{
// IOS Version from TMD
VolumeHandler::RAWReadToPtr(Memory::GetPointer(0x00003141), TMDOffset + 0x18B, 1);
Memory::Write_U16(0xffff, 0x00003142); // IOS revision
Memory::Write_U32(0x00062507, 0x00003144); // Date in USA format
}
else
{
// Fake IOS9 Version 2.4
Memory::Write_U64(0x0009020400062507ULL, 0x00003140);
}
// 40 is copied from 88 after running apploader
Memory::Write_U32(0x00062507, 0x00003144); // IOS date in USA format
Memory::Write_U16(0x0113, 0x0000315e); // Apploader
Memory::Write_U32(0x0000FF16, 0x00003158); // DDR ram vendor code
Memory::Write_U32(0x00000000, 0x00003160); // Init semaphore (sysmenu waits for this to clear)
Memory::Write_U8(0x80, 0x0000315c); // OSInit
Memory::Write_U8(0x00, 0x00000006); // DVDInit
@ -278,7 +265,7 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
// Fake the VI Init of the BIOS
Memory::Write_U32(SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC ? 0 : 1, 0x000000CC);
// Clear exception handler. Why? Don't we begin with only zeroes?
// Clear exception handler. Why? Don't we begin with only zeros?
for (int i = 0x3000; i <= 0x3038; i += 4)
{
Memory::Write_U32(0x00000000, 0x80000000 + i);
@ -315,8 +302,6 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
//TODO: Game iso info to 0x80000000 according to yagcd - or does apploader do this?
Memory::Write_U32(0x4c000064, 0x80000300); // write default DFI Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
Memory::Write_U32(0x4c000064, 0x80000C00); // write default Syscall Handler: rfi
@ -354,9 +339,9 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
PowerPC::ppcState.gpr[3] = 0x81300000;
RunFunction(iAppLoaderInit);
// Let the apploader load the exe to memory. At this point I get an unknwon IPC command
// Let the apploader load the exe to memory. At this point I get an unknown IPC command
// (command zero) when I load Wii Sports or other games a second time. I don't notice
// any side effects however. It's a little disconcerning however that Start after Stop
// any side effects however. It's a little disconcerting however that Start after Stop
// behaves differently than the first Start after starting Dolphin. It means something
// was not reset correctly.
DEBUG_LOG(BOOT, "Run iAppLoaderMain");
@ -380,6 +365,10 @@ bool CBoot::EmulatedBIOS_Wii(bool _bDebug)
DEBUG_LOG(BOOT, "Run iAppLoaderClose");
RunFunction(iAppLoaderClose);
// Pass the "#002 check"
// Apploader writes the IOS version and revision here, we copy it
Memory::Write_U32(Memory::Read_U32(0x80003188), 0x00003140);
// Load patches and run startup patches
std::string gameID = VolumeHandler::GetVolume()->GetUniqueID();
PatchEngine::LoadPatches(gameID.c_str());

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@ -81,6 +81,7 @@ void Config::Load()
iniFile.Get("Hacks", "EFBCopyDisable", &bEFBCopyDisable, 0);
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bEFBCopyDisableHotKey, 0);
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, 0);
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
}
void Config::GameIniLoad() {
@ -115,8 +116,8 @@ void Config::GameIniLoad() {
if (iniFile->Exists("Video", "UseXFB"))
iniFile->Get("Video", "UseXFB", &bUseXFB, 0);
if (iniFile->Exists("Video", "Hack"))
iniFile->Get("Video", "Hack", &iPhackvalue, 0);
if (iniFile->Exists("Video", "ProjectionHack"))
iniFile->Get("Video", "ProjectionHack", &iPhackvalue, 0);
}
void Config::Save()
@ -165,6 +166,7 @@ void Config::Save()
iniFile.Set("Hacks", "EFBCopyDisable", bEFBCopyDisable);
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bEFBCopyDisableHotKey);
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
iniFile.Save(FULL_CONFIG_DIR "gfx_opengl.ini");
}

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@ -45,7 +45,7 @@ struct Config
void Load();
void GameIniLoad();
void Save();
void UpdateHack();
void UpdateProjectionHack();
// General
bool bFullscreen;

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@ -76,7 +76,7 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
{
g_Config.Load();
g_Config.GameIniLoad();
g_Config.UpdateHack();
g_Config.UpdateProjectionHack();
}
///////////////////////////////////////////////////////////////////////////////////////////////
@ -518,7 +518,7 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
g_Config.iPhackvalue = m_PhackvalueCB->GetSelection();
if (g_Config.iPhackvalue >= 0)
{
g_Config.UpdateHack();
g_Config.UpdateProjectionHack();
}
break;
}
@ -639,7 +639,7 @@ void ConfigDialog::UpdateGUI()
m_FullscreenCB->Enable(!g_Config.renderToMainframe);
m_WindowResolutionCB->Enable(!g_Config.renderToMainframe);
}
void Config::UpdateHack()
void Config::UpdateProjectionHack()
{
switch(g_Config.iPhackvalue)
{

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@ -261,7 +261,7 @@ void Initialize(void *init)
g_Config.Load();
g_Config.GameIniLoad();
g_Config.UpdateHack();
g_Config.UpdateProjectionHack();
if (!OpenGL_Create(g_VideoInitialize, 640, 480)) // 640x480 will be the default if all else fails
{