Qt/CheatsManager: Move concealable types into the cpp file

CompareType, DataType, and Result aren't directly used externally, so
these can have their definitions moved into the cpp file.
This commit is contained in:
Lioncash 2018-07-10 14:29:17 -04:00
parent b9960777a7
commit 43bc3656eb
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GPG Key ID: 4E3C3CC1031BA9C7
2 changed files with 37 additions and 33 deletions

View File

@ -41,6 +41,35 @@ constexpr u32 MAX_RESULTS = 50;
constexpr int INDEX_ROLE = Qt::UserRole; constexpr int INDEX_ROLE = Qt::UserRole;
constexpr int COLUMN_ROLE = Qt::UserRole + 1; constexpr int COLUMN_ROLE = Qt::UserRole + 1;
enum class CompareType : int
{
Equal = 0,
NotEqual = 1,
Less = 2,
LessEqual = 3,
More = 4,
MoreEqual = 5
};
enum class DataType : int
{
Byte = 0,
Short = 1,
Int = 2,
Float = 3,
Double = 4,
String = 5
};
struct Result
{
u32 address;
DataType type;
QString name;
bool locked = false;
u32 locked_value;
};
CheatsManager::CheatsManager(QWidget* parent) : QDialog(parent) CheatsManager::CheatsManager(QWidget* parent) : QDialog(parent)
{ {
setWindowTitle(tr("Cheats Manager")); setWindowTitle(tr("Cheats Manager"));
@ -57,6 +86,8 @@ CheatsManager::CheatsManager(QWidget* parent) : QDialog(parent)
Update(); Update();
} }
CheatsManager::~CheatsManager() = default;
void CheatsManager::OnStateChanged(Core::State state) void CheatsManager::OnStateChanged(Core::State state)
{ {
if (state != Core::State::Running && state != Core::State::Paused) if (state != Core::State::Running && state != Core::State::Paused)

View File

@ -15,6 +15,7 @@
class ARCodeWidget; class ARCodeWidget;
class QComboBox; class QComboBox;
class QDialogButtonBox; class QDialogButtonBox;
class QLabel;
class QLineEdit; class QLineEdit;
class QPushButton; class QPushButton;
class QRadioButton; class QRadioButton;
@ -22,52 +23,24 @@ class QSplitter;
class QTabWidget; class QTabWidget;
class QTableWidget; class QTableWidget;
class QTableWidgetItem; class QTableWidgetItem;
class QLabel; struct Result;
namespace UICommon
{
class GameFile;
}
namespace Core namespace Core
{ {
enum class State; enum class State;
} }
enum class CompareType : int namespace UICommon
{ {
Equal = 0, class GameFile;
NotEqual = 1, }
Less = 2,
LessEqual = 3,
More = 4,
MoreEqual = 5
};
enum class DataType : int
{
Byte = 0,
Short = 1,
Int = 2,
Float = 3,
Double = 4,
String = 5
};
struct Result
{
u32 address;
DataType type;
QString name;
bool locked = false;
u32 locked_value;
};
class CheatsManager : public QDialog class CheatsManager : public QDialog
{ {
Q_OBJECT Q_OBJECT
public: public:
explicit CheatsManager(QWidget* parent = nullptr); explicit CheatsManager(QWidget* parent = nullptr);
~CheatsManager();
private: private:
QWidget* CreateCheatSearch(); QWidget* CreateCheatSearch();