Postprocesing: New nightvision shader. Yay?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3941 8ced0084-cf51-0410-be5f-012b33b47a6e
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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float grey = ((0.2 * c0.r) + (0.7 * c0.g) + (0.1 * c0.b))*0.7;
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if (grey > 0.7){
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;
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}
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else if (grey > 0.55){
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grey = grey*1.5;
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}
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else if (grey > 0.4){
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grey = grey*2;
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}
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else if (grey > 0.3){
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grey = grey*2.5;
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}
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else if (grey > 0.2){
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grey = grey*3;
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}
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else if (grey > 0.1){
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grey = grey*3.5;
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}
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else{
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grey = grey*4;
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}
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ocol0 = float4(0, grey, 0, 1.0);
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}
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