DiscIO: Don't use all uppercase for enum values
Also removing some prefixes that we don't need now that we're using enum classes instead of plain enums.
This commit is contained in:
parent
c3398c9e2c
commit
4387432436
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@ -253,13 +253,13 @@ static int GetPlatform(std::string filename)
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{
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switch (pVolume->GetVolumeType())
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{
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case DiscIO::Platform::GAMECUBE_DISC:
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case DiscIO::Platform::GameCubeDisc:
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a GameCube disc.");
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return 0;
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case DiscIO::Platform::WII_DISC:
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case DiscIO::Platform::WiiDisc:
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc.");
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return 1;
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case DiscIO::Platform::WII_WAD:
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case DiscIO::Platform::WiiWAD:
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD.");
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return 2;
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}
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@ -282,7 +282,7 @@ static std::string GetTitle(std::string filename)
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titles = pVolume->GetShortNames();
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/*
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bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
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const bool is_wii_title = DiscIO::IsWii(pVolume->GetVolumeType());
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DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
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auto it = titles.find(language);
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@ -292,8 +292,8 @@ static std::string GetTitle(std::string filename)
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auto end = titles.end();
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// English tends to be a good fallback when the requested language isn't available
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// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
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auto it = titles.find(DiscIO::Language::LANGUAGE_ENGLISH);
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// if (language != DiscIO::Language::English) {
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auto it = titles.find(DiscIO::Language::English);
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if (it != end)
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return it->second;
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//}
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@ -323,7 +323,7 @@ static std::string GetDescription(std::string filename)
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std::map<DiscIO::Language, std::string> descriptions = volume->GetDescriptions();
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/*
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bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
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const bool is_wii_title = DiscIO::IsWii(pVolume->GetVolumeType());
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DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
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auto it = descriptions.find(language);
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@ -333,8 +333,8 @@ static std::string GetDescription(std::string filename)
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auto end = descriptions.end();
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// English tends to be a good fallback when the requested language isn't available
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// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
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auto it = descriptions.find(DiscIO::Language::LANGUAGE_ENGLISH);
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// if (language != DiscIO::Language::English) {
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auto it = descriptions.find(DiscIO::Language::English);
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if (it != end)
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return it->second;
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//}
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@ -245,12 +245,12 @@ bool CBoot::Load_BS2(const std::string& boot_rom_filename)
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break;
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default:
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PanicAlertT("IPL with unknown hash %x", ipl_hash);
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ipl_region = DiscIO::Region::UNKNOWN_REGION;
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ipl_region = DiscIO::Region::Unknown;
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break;
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}
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const DiscIO::Region boot_region = SConfig::GetInstance().m_region;
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if (ipl_region != DiscIO::Region::UNKNOWN_REGION && boot_region != ipl_region)
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if (ipl_region != DiscIO::Region::Unknown && boot_region != ipl_region)
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PanicAlertT("%s IPL found in %s directory. The disc might not be recognized",
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SConfig::GetDirectoryForRegion(ipl_region),
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SConfig::GetDirectoryForRegion(boot_region));
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@ -341,7 +341,7 @@ static void WriteEmptyPlayRecord()
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bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume& volume)
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{
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INFO_LOG(BOOT, "Faking Wii BS2...");
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if (volume.GetVolumeType() != DiscIO::Platform::WII_DISC)
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if (volume.GetVolumeType() != DiscIO::Platform::WiiDisc)
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return false;
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const DiscIO::Partition partition = volume.GetGamePartition();
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@ -888,7 +888,7 @@ struct SetGameMetadata
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bool operator()(const BootParameters::Disc& disc) const
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{
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config->SetRunningGameMetadata(*disc.volume, disc.volume->GetGamePartition());
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config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
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config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WiiDisc;
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config->m_disc_booted_from_game_list = true;
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*region = disc.volume->GetRegion();
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return true;
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@ -901,7 +901,7 @@ struct SetGameMetadata
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config->bWii = executable.reader->IsWii();
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*region = DiscIO::Region::UNKNOWN_REGION;
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*region = DiscIO::Region::Unknown;
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// Strip the .elf/.dol file extension and directories before the name
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SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
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@ -974,7 +974,7 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
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return false;
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// Fall back to the system menu region, if possible.
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if (m_region == DiscIO::Region::UNKNOWN_REGION)
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if (m_region == DiscIO::Region::Unknown)
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{
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IOS::HLE::Kernel ios;
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const IOS::ES::TMDReader system_menu_tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
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@ -983,7 +983,7 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
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}
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// Fall back to PAL.
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if (m_region == DiscIO::Region::UNKNOWN_REGION)
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if (m_region == DiscIO::Region::Unknown)
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m_region = DiscIO::Region::PAL;
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// Set up paths
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@ -1054,9 +1054,8 @@ DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
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DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
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// Get rid of invalid values (probably doesn't matter, but might as well do it)
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if (language > DiscIO::Language::LANGUAGE_UNKNOWN ||
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language < DiscIO::Language::LANGUAGE_JAPANESE)
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language = DiscIO::Language::LANGUAGE_UNKNOWN;
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if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
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language = DiscIO::Language::Unknown;
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return language;
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}
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@ -1127,7 +1127,7 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
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const u64 current_time = CoreTiming::GetTicks();
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const u32 ticks_per_second = SystemTimers::GetTicksPerSecond();
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const bool wii_disc = DVDThread::GetDiscType() == DiscIO::Platform::WII_DISC;
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const bool wii_disc = DVDThread::GetDiscType() == DiscIO::Platform::WiiDisc;
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// Where the DVD read head is (usually parked at the end of the buffer,
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// unless we've interrupted it mid-buffer-read).
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@ -194,7 +194,7 @@ public:
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u16 GetTitleVersion() const;
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u16 GetGroupId() const;
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// Provides a best guess for the region. Might be inaccurate or UNKNOWN_REGION.
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// Provides a best guess for the region. Might be inaccurate or Region::Unknown.
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DiscIO::Region GetRegion() const;
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// Constructs a 6-character game ID in the format typically used by Dolphin.
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@ -23,25 +23,25 @@ static std::string GetLanguageCode(DiscIO::Language language)
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{
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switch (language)
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{
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case DiscIO::Language::LANGUAGE_JAPANESE:
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case DiscIO::Language::Japanese:
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return "ja";
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case DiscIO::Language::LANGUAGE_ENGLISH:
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case DiscIO::Language::English:
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return "en";
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case DiscIO::Language::LANGUAGE_GERMAN:
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case DiscIO::Language::German:
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return "de";
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case DiscIO::Language::LANGUAGE_FRENCH:
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case DiscIO::Language::French:
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return "fr";
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case DiscIO::Language::LANGUAGE_SPANISH:
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case DiscIO::Language::Spanish:
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return "es";
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case DiscIO::Language::LANGUAGE_ITALIAN:
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case DiscIO::Language::Italian:
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return "it";
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case DiscIO::Language::LANGUAGE_DUTCH:
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case DiscIO::Language::Dutch:
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return "nl";
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case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
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case DiscIO::Language::SimplifiedChinese:
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return "zh_CN";
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case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
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case DiscIO::Language::TraditionalChinese:
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return "zh_TW";
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case DiscIO::Language::LANGUAGE_KOREAN:
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case DiscIO::Language::Korean:
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return "ko";
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default:
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return "en";
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@ -95,12 +95,12 @@ static bool IsWiiTitle(const std::string& game_id)
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static bool IsJapaneseGCTitle(const std::string& game_id)
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{
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return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) == DiscIO::Country::COUNTRY_JAPAN;
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return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) == DiscIO::Country::Japan;
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}
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static bool IsNonJapaneseGCTitle(const std::string& game_id)
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{
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return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) != DiscIO::Country::COUNTRY_JAPAN;
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return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) != DiscIO::Country::Japan;
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}
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// Note that this function will not overwrite entries that already are in the maps
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@ -208,12 +208,11 @@ std::string SystemUpdater::GetDeviceRegion()
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if (tmd.IsValid())
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{
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const DiscIO::Region region = tmd.GetRegion();
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static const std::map<DiscIO::Region, std::string> regions = {
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{DiscIO::Region::NTSC_J, "JPN"},
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{DiscIO::Region::NTSC_U, "USA"},
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{DiscIO::Region::PAL, "EUR"},
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{DiscIO::Region::NTSC_K, "KOR"},
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{DiscIO::Region::UNKNOWN_REGION, "EUR"}};
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static const std::map<DiscIO::Region, std::string> regions = {{DiscIO::Region::NTSC_J, "JPN"},
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{DiscIO::Region::NTSC_U, "USA"},
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{DiscIO::Region::PAL, "EUR"},
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{DiscIO::Region::NTSC_K, "KOR"},
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{DiscIO::Region::Unknown, "EUR"}};
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return regions.at(region);
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}
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return "";
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@ -153,7 +153,7 @@ void ExportDirectory(const Volume& volume, const Partition& partition, const Fil
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bool ExportWiiUnencryptedHeader(const Volume& volume, const std::string& export_filename)
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{
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if (volume.GetVolumeType() != Platform::WII_DISC)
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if (volume.GetVolumeType() != Platform::WiiDisc)
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return false;
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return ExportData(volume, PARTITION_NONE, 0, 0x100, export_filename);
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@ -161,7 +161,7 @@ bool ExportWiiUnencryptedHeader(const Volume& volume, const std::string& export_
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bool ExportWiiRegionData(const Volume& volume, const std::string& export_filename)
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{
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if (volume.GetVolumeType() != Platform::WII_DISC)
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if (volume.GetVolumeType() != Platform::WiiDisc)
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return false;
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return ExportData(volume, PARTITION_NONE, 0x4E000, 0x20, export_filename);
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@ -170,7 +170,7 @@ bool ExportWiiRegionData(const Volume& volume, const std::string& export_filenam
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bool ExportTicket(const Volume& volume, const Partition& partition,
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const std::string& export_filename)
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{
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if (volume.GetVolumeType() != Platform::WII_DISC)
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if (volume.GetVolumeType() != Platform::WiiDisc)
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return false;
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return ExportData(volume, PARTITION_NONE, partition.offset, 0x2a4, export_filename);
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@ -178,7 +178,7 @@ bool ExportTicket(const Volume& volume, const Partition& partition,
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bool ExportTMD(const Volume& volume, const Partition& partition, const std::string& export_filename)
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{
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if (volume.GetVolumeType() != Platform::WII_DISC)
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if (volume.GetVolumeType() != Platform::WiiDisc)
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return false;
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const std::optional<u32> size = volume.ReadSwapped<u32>(partition.offset + 0x2a4, PARTITION_NONE);
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@ -193,7 +193,7 @@ bool ExportTMD(const Volume& volume, const Partition& partition, const std::stri
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bool ExportCertificateChain(const Volume& volume, const Partition& partition,
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const std::string& export_filename)
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{
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if (volume.GetVolumeType() != Platform::WII_DISC)
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if (volume.GetVolumeType() != Platform::WiiDisc)
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return false;
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const std::optional<u32> size = volume.ReadSwapped<u32>(partition.offset + 0x2ac, PARTITION_NONE);
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@ -208,7 +208,7 @@ bool ExportCertificateChain(const Volume& volume, const Partition& partition,
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bool ExportH3Hashes(const Volume& volume, const Partition& partition,
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const std::string& export_filename)
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{
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if (volume.GetVolumeType() != Platform::WII_DISC)
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if (volume.GetVolumeType() != Platform::WiiDisc)
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return false;
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const std::optional<u64> offset =
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@ -351,7 +351,7 @@ bool ExportSystemData(const Volume& volume, const Partition& partition,
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success &= ExportDOL(volume, partition, export_folder + "/sys/main.dol");
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success &= ExportFST(volume, partition, export_folder + "/sys/fst.bin");
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if (volume.GetVolumeType() == Platform::WII_DISC)
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if (volume.GetVolumeType() == Platform::WiiDisc)
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{
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File::CreateFullPath(export_folder + "/disc/");
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success &= ExportWiiUnencryptedHeader(volume, export_folder + "/disc/header.bin");
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@ -20,43 +20,43 @@ std::string GetName(Country country, bool translate)
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switch (country)
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{
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case Country::COUNTRY_EUROPE:
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case Country::Europe:
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name = _trans("Europe");
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break;
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case Country::COUNTRY_JAPAN:
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case Country::Japan:
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name = _trans("Japan");
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break;
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case Country::COUNTRY_USA:
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case Country::USA:
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name = _trans("USA");
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break;
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case Country::COUNTRY_AUSTRALIA:
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case Country::Australia:
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name = _trans("Australia");
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break;
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case Country::COUNTRY_FRANCE:
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case Country::France:
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name = _trans("France");
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break;
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case Country::COUNTRY_GERMANY:
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case Country::Germany:
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name = _trans("Germany");
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break;
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case Country::COUNTRY_ITALY:
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case Country::Italy:
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name = _trans("Italy");
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break;
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case Country::COUNTRY_KOREA:
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case Country::Korea:
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name = _trans("Korea");
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break;
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case Country::COUNTRY_NETHERLANDS:
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case Country::Netherlands:
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name = _trans("Netherlands");
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break;
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case Country::COUNTRY_RUSSIA:
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case Country::Russia:
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name = _trans("Russia");
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break;
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case Country::COUNTRY_SPAIN:
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case Country::Spain:
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name = _trans("Spain");
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break;
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case Country::COUNTRY_TAIWAN:
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case Country::Taiwan:
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name = _trans("Taiwan");
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break;
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case Country::COUNTRY_WORLD:
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case Country::World:
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name = _trans("World");
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break;
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default:
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@ -73,34 +73,34 @@ std::string GetName(Language language, bool translate)
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switch (language)
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{
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case Language::LANGUAGE_JAPANESE:
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case Language::Japanese:
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name = _trans("Japanese");
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break;
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case Language::LANGUAGE_ENGLISH:
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case Language::English:
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name = _trans("English");
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break;
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case Language::LANGUAGE_GERMAN:
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case Language::German:
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name = _trans("German");
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break;
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case Language::LANGUAGE_FRENCH:
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case Language::French:
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name = _trans("French");
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break;
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case Language::LANGUAGE_SPANISH:
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case Language::Spanish:
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name = _trans("Spanish");
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break;
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case Language::LANGUAGE_ITALIAN:
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case Language::Italian:
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name = _trans("Italian");
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break;
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case Language::LANGUAGE_DUTCH:
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case Language::Dutch:
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name = _trans("Dutch");
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break;
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case Language::LANGUAGE_SIMPLIFIED_CHINESE:
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case Language::SimplifiedChinese:
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name = _trans("Simplified Chinese");
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break;
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case Language::LANGUAGE_TRADITIONAL_CHINESE:
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case Language::TraditionalChinese:
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name = _trans("Traditional Chinese");
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break;
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case Language::LANGUAGE_KOREAN:
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case Language::Korean:
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name = _trans("Korean");
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break;
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default:
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@ -113,12 +113,12 @@ std::string GetName(Language language, bool translate)
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bool IsDisc(Platform volume_type)
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{
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return volume_type == Platform::GAMECUBE_DISC || volume_type == Platform::WII_DISC;
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return volume_type == Platform::GameCubeDisc || volume_type == Platform::WiiDisc;
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}
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bool IsWii(Platform volume_type)
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{
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return volume_type == Platform::WII_DISC || volume_type == Platform::WII_WAD;
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return volume_type == Platform::WiiDisc || volume_type == Platform::WiiWAD;
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}
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bool IsNTSC(Region region)
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@ -133,15 +133,15 @@ Country TypicalCountryForRegion(Region region)
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switch (region)
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{
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case Region::NTSC_J:
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return Country::COUNTRY_JAPAN;
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return Country::Japan;
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case Region::NTSC_U:
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return Country::COUNTRY_USA;
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return Country::USA;
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case Region::PAL:
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return Country::COUNTRY_EUROPE;
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return Country::Europe;
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case Region::NTSC_K:
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return Country::COUNTRY_KOREA;
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return Country::Korea;
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default:
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return Country::COUNTRY_UNKNOWN;
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return Country::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -185,7 +185,7 @@ Region RegionSwitchWii(u8 country_code)
|
|||
return Region::NTSC_K;
|
||||
|
||||
default:
|
||||
return Region::UNKNOWN_REGION;
|
||||
return Region::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -195,66 +195,66 @@ Country CountrySwitch(u8 country_code)
|
|||
{
|
||||
// Worldwide
|
||||
case 'A':
|
||||
return Country::COUNTRY_WORLD;
|
||||
return Country::World;
|
||||
|
||||
// PAL
|
||||
case 'D':
|
||||
return Country::COUNTRY_GERMANY;
|
||||
return Country::Germany;
|
||||
|
||||
case 'X': // Used by a couple PAL games
|
||||
case 'Y': // German, French
|
||||
case 'L': // Japanese import to PAL regions
|
||||
case 'M': // Japanese import to PAL regions
|
||||
case 'P':
|
||||
return Country::COUNTRY_EUROPE;
|
||||
return Country::Europe;
|
||||
|
||||
case 'U':
|
||||
return Country::COUNTRY_AUSTRALIA;
|
||||
return Country::Australia;
|
||||
|
||||
case 'F':
|
||||
return Country::COUNTRY_FRANCE;
|
||||
return Country::France;
|
||||
|
||||
case 'I':
|
||||
return Country::COUNTRY_ITALY;
|
||||
return Country::Italy;
|
||||
|
||||
case 'H':
|
||||
return Country::COUNTRY_NETHERLANDS;
|
||||
return Country::Netherlands;
|
||||
|
||||
case 'R':
|
||||
return Country::COUNTRY_RUSSIA;
|
||||
return Country::Russia;
|
||||
|
||||
case 'S':
|
||||
return Country::COUNTRY_SPAIN;
|
||||
return Country::Spain;
|
||||
|
||||
// NTSC
|
||||
case 'E':
|
||||
case 'N': // Japanese import to USA and other NTSC regions
|
||||
case 'Z': // Prince of Persia - The Forgotten Sands (Wii)
|
||||
case 'B': // Ufouria: The Saga (Virtual Console)
|
||||
return Country::COUNTRY_USA;
|
||||
return Country::USA;
|
||||
|
||||
case 'J':
|
||||
return Country::COUNTRY_JAPAN;
|
||||
return Country::Japan;
|
||||
|
||||
case 'K':
|
||||
case 'Q': // Korea with Japanese language
|
||||
case 'T': // Korea with English language
|
||||
return Country::COUNTRY_KOREA;
|
||||
return Country::Korea;
|
||||
|
||||
case 'W':
|
||||
return Country::COUNTRY_TAIWAN;
|
||||
return Country::Taiwan;
|
||||
|
||||
default:
|
||||
if (country_code > 'A') // Silently ignore IOS wads
|
||||
WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code);
|
||||
return Country::COUNTRY_UNKNOWN;
|
||||
return Country::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
Region GetSysMenuRegion(u16 title_version)
|
||||
{
|
||||
if (title_version == 33)
|
||||
return Region::UNKNOWN_REGION; // 1.0 uses 33 as the version number in all regions
|
||||
return Region::Unknown; // 1.0 uses 33 as the version number in all regions
|
||||
|
||||
switch (title_version & 0xf)
|
||||
{
|
||||
|
@ -267,7 +267,7 @@ Region GetSysMenuRegion(u16 title_version)
|
|||
case 6:
|
||||
return Region::NTSC_K;
|
||||
default:
|
||||
return Region::UNKNOWN_REGION;
|
||||
return Region::Unknown;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -292,7 +292,7 @@ std::string GetSysMenuVersionString(u16 title_version)
|
|||
case Region::NTSC_K:
|
||||
region_letter = "K";
|
||||
break;
|
||||
case Region::UNKNOWN_REGION:
|
||||
case Region::Unknown:
|
||||
WARN_LOG(DISCIO, "Unknown region for Wii Menu version %u", title_version);
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -14,40 +14,40 @@ namespace DiscIO
|
|||
|
||||
enum class Platform
|
||||
{
|
||||
GAMECUBE_DISC = 0,
|
||||
WII_DISC,
|
||||
WII_WAD,
|
||||
ELF_DOL,
|
||||
NUMBER_OF_PLATFORMS
|
||||
GameCubeDisc = 0,
|
||||
WiiDisc,
|
||||
WiiWAD,
|
||||
ELFOrDOL,
|
||||
NumberOfPlatforms
|
||||
};
|
||||
|
||||
enum class Country
|
||||
{
|
||||
COUNTRY_EUROPE = 0,
|
||||
COUNTRY_JAPAN,
|
||||
COUNTRY_USA,
|
||||
COUNTRY_AUSTRALIA,
|
||||
COUNTRY_FRANCE,
|
||||
COUNTRY_GERMANY,
|
||||
COUNTRY_ITALY,
|
||||
COUNTRY_KOREA,
|
||||
COUNTRY_NETHERLANDS,
|
||||
COUNTRY_RUSSIA,
|
||||
COUNTRY_SPAIN,
|
||||
COUNTRY_TAIWAN,
|
||||
COUNTRY_WORLD,
|
||||
COUNTRY_UNKNOWN,
|
||||
NUMBER_OF_COUNTRIES
|
||||
Europe = 0,
|
||||
Japan,
|
||||
USA,
|
||||
Australia,
|
||||
France,
|
||||
Germany,
|
||||
Italy,
|
||||
Korea,
|
||||
Netherlands,
|
||||
Russia,
|
||||
Spain,
|
||||
Taiwan,
|
||||
World,
|
||||
Unknown,
|
||||
NumberOfCountries
|
||||
};
|
||||
|
||||
// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
|
||||
enum class Region
|
||||
{
|
||||
NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
|
||||
NTSC_U = 1, // Mainly North America
|
||||
PAL = 2, // Mainly Europe and Oceania
|
||||
UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
|
||||
NTSC_K = 4 // South Korea (Wii only)
|
||||
NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
|
||||
NTSC_U = 1, // Mainly North America
|
||||
PAL = 2, // Mainly Europe and Oceania
|
||||
Unknown = 3, // 3 seems to be unused? Anyway, we need an Unknown entry. Let's put it here
|
||||
NTSC_K = 4 // South Korea (Wii only)
|
||||
};
|
||||
|
||||
// Languages 0 - 9 match Nintendo's Wii language numbering.
|
||||
|
@ -55,17 +55,17 @@ enum class Region
|
|||
// NTSC GameCubes only support one language and thus don't number languages.
|
||||
enum class Language
|
||||
{
|
||||
LANGUAGE_JAPANESE = 0,
|
||||
LANGUAGE_ENGLISH = 1,
|
||||
LANGUAGE_GERMAN = 2,
|
||||
LANGUAGE_FRENCH = 3,
|
||||
LANGUAGE_SPANISH = 4,
|
||||
LANGUAGE_ITALIAN = 5,
|
||||
LANGUAGE_DUTCH = 6,
|
||||
LANGUAGE_SIMPLIFIED_CHINESE = 7,
|
||||
LANGUAGE_TRADITIONAL_CHINESE = 8,
|
||||
LANGUAGE_KOREAN = 9,
|
||||
LANGUAGE_UNKNOWN
|
||||
Japanese = 0,
|
||||
English = 1,
|
||||
German = 2,
|
||||
French = 3,
|
||||
Spanish = 4,
|
||||
Italian = 5,
|
||||
Dutch = 6,
|
||||
SimplifiedChinese = 7,
|
||||
TraditionalChinese = 8,
|
||||
Korean = 9,
|
||||
Unknown
|
||||
};
|
||||
|
||||
std::string GetName(Country country, bool translate);
|
||||
|
|
|
@ -76,14 +76,14 @@ Region VolumeGC::GetRegion() const
|
|||
{
|
||||
const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
|
||||
if (!region_code)
|
||||
return Region::UNKNOWN_REGION;
|
||||
return Region::Unknown;
|
||||
const Region region = static_cast<Region>(*region_code);
|
||||
return region <= Region::PAL ? region : Region::UNKNOWN_REGION;
|
||||
return region <= Region::PAL ? region : Region::Unknown;
|
||||
}
|
||||
|
||||
Country VolumeGC::GetCountry(const Partition& partition) const
|
||||
{
|
||||
// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
|
||||
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
|
||||
const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
|
||||
const Region region = GetRegion();
|
||||
|
||||
|
@ -93,7 +93,7 @@ Country VolumeGC::GetCountry(const Partition& partition) const
|
|||
// W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases.
|
||||
// (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.)
|
||||
if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
|
||||
return Country::COUNTRY_KOREA;
|
||||
return Country::Korea;
|
||||
|
||||
if (RegionSwitchGC(country) != region)
|
||||
return TypicalCountryForRegion(region);
|
||||
|
@ -188,7 +188,7 @@ std::optional<u8> VolumeGC::GetDiscNumber(const Partition& partition) const
|
|||
|
||||
Platform VolumeGC::GetVolumeType() const
|
||||
{
|
||||
return Platform::GAMECUBE_DISC;
|
||||
return Platform::GameCubeDisc;
|
||||
}
|
||||
|
||||
VolumeGC::ConvertedGCBanner VolumeGC::LoadBannerFile() const
|
||||
|
@ -228,18 +228,17 @@ VolumeGC::ConvertedGCBanner VolumeGC::ExtractBannerInformation(const GCBanner& b
|
|||
ConvertedGCBanner banner;
|
||||
|
||||
u32 number_of_languages = 0;
|
||||
Language start_language = Language::LANGUAGE_UNKNOWN;
|
||||
Language start_language = Language::Unknown;
|
||||
|
||||
if (is_bnr1) // NTSC
|
||||
{
|
||||
bool is_japanese = GetRegion() == Region::NTSC_J;
|
||||
number_of_languages = 1;
|
||||
start_language = is_japanese ? Language::LANGUAGE_JAPANESE : Language::LANGUAGE_ENGLISH;
|
||||
start_language = GetRegion() == Region::NTSC_J ? Language::Japanese : Language::English;
|
||||
}
|
||||
else // PAL
|
||||
{
|
||||
number_of_languages = 6;
|
||||
start_language = Language::LANGUAGE_ENGLISH;
|
||||
start_language = Language::English;
|
||||
}
|
||||
|
||||
banner.image_width = GC_BANNER_WIDTH;
|
||||
|
|
|
@ -75,14 +75,14 @@ const FileSystem* VolumeWAD::GetFileSystem(const Partition& partition) const
|
|||
Region VolumeWAD::GetRegion() const
|
||||
{
|
||||
if (!m_tmd.IsValid())
|
||||
return Region::UNKNOWN_REGION;
|
||||
return Region::Unknown;
|
||||
return m_tmd.GetRegion();
|
||||
}
|
||||
|
||||
Country VolumeWAD::GetCountry(const Partition& partition) const
|
||||
{
|
||||
if (!m_tmd.IsValid())
|
||||
return Country::COUNTRY_UNKNOWN;
|
||||
return Country::Unknown;
|
||||
|
||||
u8 country_code = static_cast<u8>(m_tmd.GetTitleId() & 0xff);
|
||||
if (country_code == 2) // SYSMENU
|
||||
|
@ -130,7 +130,7 @@ std::optional<u16> VolumeWAD::GetRevision(const Partition& partition) const
|
|||
|
||||
Platform VolumeWAD::GetVolumeType() const
|
||||
{
|
||||
return Platform::WII_WAD;
|
||||
return Platform::WiiWAD;
|
||||
}
|
||||
|
||||
std::map<Language, std::string> VolumeWAD::GetLongNames() const
|
||||
|
|
|
@ -48,7 +48,7 @@ public:
|
|||
return "";
|
||||
}
|
||||
Platform GetVolumeType() const override;
|
||||
// Provides a best guess for the region. Might be inaccurate or UNKNOWN_REGION.
|
||||
// Provides a best guess for the region. Might be inaccurate or Region::Unknown.
|
||||
Region GetRegion() const override;
|
||||
Country GetCountry(const Partition& partition = PARTITION_NONE) const override;
|
||||
|
||||
|
|
|
@ -258,14 +258,14 @@ Region VolumeWii::GetRegion() const
|
|||
{
|
||||
const std::optional<u32> region_code = m_pReader->ReadSwapped<u32>(0x4E000);
|
||||
if (!region_code)
|
||||
return Region::UNKNOWN_REGION;
|
||||
return Region::Unknown;
|
||||
const Region region = static_cast<Region>(*region_code);
|
||||
return region <= Region::NTSC_K ? region : Region::UNKNOWN_REGION;
|
||||
return region <= Region::NTSC_K ? region : Region::Unknown;
|
||||
}
|
||||
|
||||
Country VolumeWii::GetCountry(const Partition& partition) const
|
||||
{
|
||||
// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
|
||||
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
|
||||
u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
|
||||
const Region region = GetRegion();
|
||||
|
||||
|
@ -332,7 +332,7 @@ std::string VolumeWii::GetApploaderDate(const Partition& partition) const
|
|||
|
||||
Platform VolumeWii::GetVolumeType() const
|
||||
{
|
||||
return Platform::WII_DISC;
|
||||
return Platform::WiiDisc;
|
||||
}
|
||||
|
||||
std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const
|
||||
|
|
|
@ -78,7 +78,7 @@ QGroupBox* InfoWidget::CreateBannerDetails()
|
|||
CreateLanguageSelector();
|
||||
|
||||
layout->addRow(tr("Show Language:"), m_language_selector);
|
||||
if (m_game.GetPlatform() == DiscIO::Platform::GAMECUBE_DISC)
|
||||
if (m_game.GetPlatform() == DiscIO::Platform::GameCubeDisc)
|
||||
{
|
||||
layout->addRow(tr("Name:"), m_name);
|
||||
layout->addRow(tr("Maker:"), m_maker);
|
||||
|
|
|
@ -168,7 +168,7 @@ void GameList::ShowContextMenu(const QPoint&)
|
|||
AddAction(menu, tr("&Wiki"), this, &GameList::OpenWiki);
|
||||
menu->addSeparator();
|
||||
|
||||
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
|
||||
if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
|
||||
{
|
||||
AddAction(menu, tr("Set as &default ISO"), this, &GameList::SetDefaultISO);
|
||||
const auto blob_type = game->GetBlobType();
|
||||
|
@ -187,7 +187,7 @@ void GameList::ShowContextMenu(const QPoint&)
|
|||
menu->addSeparator();
|
||||
}
|
||||
|
||||
if (platform == DiscIO::Platform::WII_DISC)
|
||||
if (platform == DiscIO::Platform::WiiDisc)
|
||||
{
|
||||
auto* perform_disc_update = AddAction(menu, tr("Perform System Update"), this, [this] {
|
||||
WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath(), this);
|
||||
|
@ -195,7 +195,7 @@ void GameList::ShowContextMenu(const QPoint&)
|
|||
perform_disc_update->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii);
|
||||
}
|
||||
|
||||
if (platform == DiscIO::Platform::WII_WAD)
|
||||
if (platform == DiscIO::Platform::WiiWAD)
|
||||
{
|
||||
QAction* wad_install_action = new QAction(tr("Install to the NAND"), menu);
|
||||
QAction* wad_uninstall_action = new QAction(tr("Uninstall from the NAND"), menu);
|
||||
|
@ -218,7 +218,7 @@ void GameList::ShowContextMenu(const QPoint&)
|
|||
menu->addSeparator();
|
||||
}
|
||||
|
||||
if (platform == DiscIO::Platform::WII_WAD || platform == DiscIO::Platform::WII_DISC)
|
||||
if (platform == DiscIO::Platform::WiiWAD || platform == DiscIO::Platform::WiiDisc)
|
||||
{
|
||||
AddAction(menu, tr("Open Wii &save folder"), this, &GameList::OpenSaveFolder);
|
||||
AddAction(menu, tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
|
||||
|
@ -278,7 +278,7 @@ void GameList::CompressISO()
|
|||
|
||||
const bool compressed = (file->GetBlobType() == DiscIO::BlobType::GCZ);
|
||||
|
||||
if (!compressed && file->GetPlatform() == DiscIO::Platform::WII_DISC)
|
||||
if (!compressed && file->GetPlatform() == DiscIO::Platform::WiiDisc)
|
||||
{
|
||||
QMessageBox wii_warning(this);
|
||||
wii_warning.setIcon(QMessageBox::Warning);
|
||||
|
@ -319,7 +319,7 @@ void GameList::CompressISO()
|
|||
else
|
||||
{
|
||||
good = DiscIO::CompressFileToBlob(original_path, dst_path.toStdString(),
|
||||
file->GetPlatform() == DiscIO::Platform::WII_DISC ? 1 : 0,
|
||||
file->GetPlatform() == DiscIO::Platform::WiiDisc ? 1 : 0,
|
||||
16384, &CompressCB, &progress_dialog);
|
||||
}
|
||||
|
||||
|
|
|
@ -157,13 +157,13 @@ bool GameListModel::ShouldDisplayGameListItem(int index) const
|
|||
const bool show_platform = [&game] {
|
||||
switch (game.GetPlatform())
|
||||
{
|
||||
case DiscIO::Platform::GAMECUBE_DISC:
|
||||
case DiscIO::Platform::GameCubeDisc:
|
||||
return SConfig::GetInstance().m_ListGC;
|
||||
case DiscIO::Platform::WII_DISC:
|
||||
case DiscIO::Platform::WiiDisc:
|
||||
return SConfig::GetInstance().m_ListWii;
|
||||
case DiscIO::Platform::WII_WAD:
|
||||
case DiscIO::Platform::WiiWAD:
|
||||
return SConfig::GetInstance().m_ListWad;
|
||||
case DiscIO::Platform::ELF_DOL:
|
||||
case DiscIO::Platform::ELFOrDOL:
|
||||
return SConfig::GetInstance().m_ListElfDol;
|
||||
default:
|
||||
return false;
|
||||
|
@ -175,33 +175,33 @@ bool GameListModel::ShouldDisplayGameListItem(int index) const
|
|||
|
||||
switch (game.GetCountry())
|
||||
{
|
||||
case DiscIO::Country::COUNTRY_AUSTRALIA:
|
||||
case DiscIO::Country::Australia:
|
||||
return SConfig::GetInstance().m_ListAustralia;
|
||||
case DiscIO::Country::COUNTRY_EUROPE:
|
||||
case DiscIO::Country::Europe:
|
||||
return SConfig::GetInstance().m_ListPal;
|
||||
case DiscIO::Country::COUNTRY_FRANCE:
|
||||
case DiscIO::Country::France:
|
||||
return SConfig::GetInstance().m_ListFrance;
|
||||
case DiscIO::Country::COUNTRY_GERMANY:
|
||||
case DiscIO::Country::Germany:
|
||||
return SConfig::GetInstance().m_ListGermany;
|
||||
case DiscIO::Country::COUNTRY_ITALY:
|
||||
case DiscIO::Country::Italy:
|
||||
return SConfig::GetInstance().m_ListItaly;
|
||||
case DiscIO::Country::COUNTRY_JAPAN:
|
||||
case DiscIO::Country::Japan:
|
||||
return SConfig::GetInstance().m_ListJap;
|
||||
case DiscIO::Country::COUNTRY_KOREA:
|
||||
case DiscIO::Country::Korea:
|
||||
return SConfig::GetInstance().m_ListKorea;
|
||||
case DiscIO::Country::COUNTRY_NETHERLANDS:
|
||||
case DiscIO::Country::Netherlands:
|
||||
return SConfig::GetInstance().m_ListNetherlands;
|
||||
case DiscIO::Country::COUNTRY_RUSSIA:
|
||||
case DiscIO::Country::Russia:
|
||||
return SConfig::GetInstance().m_ListRussia;
|
||||
case DiscIO::Country::COUNTRY_SPAIN:
|
||||
case DiscIO::Country::Spain:
|
||||
return SConfig::GetInstance().m_ListSpain;
|
||||
case DiscIO::Country::COUNTRY_TAIWAN:
|
||||
case DiscIO::Country::Taiwan:
|
||||
return SConfig::GetInstance().m_ListTaiwan;
|
||||
case DiscIO::Country::COUNTRY_USA:
|
||||
case DiscIO::Country::USA:
|
||||
return SConfig::GetInstance().m_ListUsa;
|
||||
case DiscIO::Country::COUNTRY_WORLD:
|
||||
case DiscIO::Country::World:
|
||||
return SConfig::GetInstance().m_ListWorld;
|
||||
case DiscIO::Country::COUNTRY_UNKNOWN:
|
||||
case DiscIO::Country::Unknown:
|
||||
default:
|
||||
return SConfig::GetInstance().m_ListUnknown;
|
||||
}
|
||||
|
|
|
@ -172,13 +172,13 @@ static bool ShouldDisplayGameListItem(const UICommon::GameFile& item)
|
|||
const bool show_platform = [&item] {
|
||||
switch (item.GetPlatform())
|
||||
{
|
||||
case DiscIO::Platform::GAMECUBE_DISC:
|
||||
case DiscIO::Platform::GameCubeDisc:
|
||||
return SConfig::GetInstance().m_ListGC;
|
||||
case DiscIO::Platform::WII_DISC:
|
||||
case DiscIO::Platform::WiiDisc:
|
||||
return SConfig::GetInstance().m_ListWii;
|
||||
case DiscIO::Platform::WII_WAD:
|
||||
case DiscIO::Platform::WiiWAD:
|
||||
return SConfig::GetInstance().m_ListWad;
|
||||
case DiscIO::Platform::ELF_DOL:
|
||||
case DiscIO::Platform::ELFOrDOL:
|
||||
return SConfig::GetInstance().m_ListElfDol;
|
||||
default:
|
||||
return false;
|
||||
|
@ -190,33 +190,33 @@ static bool ShouldDisplayGameListItem(const UICommon::GameFile& item)
|
|||
|
||||
switch (item.GetCountry())
|
||||
{
|
||||
case DiscIO::Country::COUNTRY_AUSTRALIA:
|
||||
case DiscIO::Country::Australia:
|
||||
return SConfig::GetInstance().m_ListAustralia;
|
||||
case DiscIO::Country::COUNTRY_EUROPE:
|
||||
case DiscIO::Country::Europe:
|
||||
return SConfig::GetInstance().m_ListPal;
|
||||
case DiscIO::Country::COUNTRY_FRANCE:
|
||||
case DiscIO::Country::France:
|
||||
return SConfig::GetInstance().m_ListFrance;
|
||||
case DiscIO::Country::COUNTRY_GERMANY:
|
||||
case DiscIO::Country::Germany:
|
||||
return SConfig::GetInstance().m_ListGermany;
|
||||
case DiscIO::Country::COUNTRY_ITALY:
|
||||
case DiscIO::Country::Italy:
|
||||
return SConfig::GetInstance().m_ListItaly;
|
||||
case DiscIO::Country::COUNTRY_JAPAN:
|
||||
case DiscIO::Country::Japan:
|
||||
return SConfig::GetInstance().m_ListJap;
|
||||
case DiscIO::Country::COUNTRY_KOREA:
|
||||
case DiscIO::Country::Korea:
|
||||
return SConfig::GetInstance().m_ListKorea;
|
||||
case DiscIO::Country::COUNTRY_NETHERLANDS:
|
||||
case DiscIO::Country::Netherlands:
|
||||
return SConfig::GetInstance().m_ListNetherlands;
|
||||
case DiscIO::Country::COUNTRY_RUSSIA:
|
||||
case DiscIO::Country::Russia:
|
||||
return SConfig::GetInstance().m_ListRussia;
|
||||
case DiscIO::Country::COUNTRY_SPAIN:
|
||||
case DiscIO::Country::Spain:
|
||||
return SConfig::GetInstance().m_ListSpain;
|
||||
case DiscIO::Country::COUNTRY_TAIWAN:
|
||||
case DiscIO::Country::Taiwan:
|
||||
return SConfig::GetInstance().m_ListTaiwan;
|
||||
case DiscIO::Country::COUNTRY_USA:
|
||||
case DiscIO::Country::USA:
|
||||
return SConfig::GetInstance().m_ListUsa;
|
||||
case DiscIO::Country::COUNTRY_WORLD:
|
||||
case DiscIO::Country::World:
|
||||
return SConfig::GetInstance().m_ListWorld;
|
||||
case DiscIO::Country::COUNTRY_UNKNOWN:
|
||||
case DiscIO::Country::Unknown:
|
||||
default:
|
||||
return SConfig::GetInstance().m_ListUnknown;
|
||||
}
|
||||
|
@ -328,45 +328,36 @@ void GameListCtrl::InitBitmaps()
|
|||
AssignImageList(img_list, wxIMAGE_LIST_SMALL);
|
||||
|
||||
auto& flag_indexes = m_image_indexes.flag;
|
||||
flag_indexes.resize(static_cast<size_t>(DiscIO::Country::NUMBER_OF_COUNTRIES));
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_JAPAN,
|
||||
"Flag_Japan");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_EUROPE,
|
||||
"Flag_Europe");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_USA,
|
||||
"Flag_USA");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_AUSTRALIA,
|
||||
flag_indexes.resize(static_cast<size_t>(DiscIO::Country::NumberOfCountries));
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Japan, "Flag_Japan");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Europe, "Flag_Europe");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::USA, "Flag_USA");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Australia,
|
||||
"Flag_Australia");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_FRANCE,
|
||||
"Flag_France");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_GERMANY,
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::France, "Flag_France");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Germany,
|
||||
"Flag_Germany");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_ITALY,
|
||||
"Flag_Italy");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_KOREA,
|
||||
"Flag_Korea");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_NETHERLANDS,
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Italy, "Flag_Italy");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Korea, "Flag_Korea");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Netherlands,
|
||||
"Flag_Netherlands");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_RUSSIA,
|
||||
"Flag_Russia");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_SPAIN,
|
||||
"Flag_Spain");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_TAIWAN,
|
||||
"Flag_Taiwan");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_WORLD,
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Russia, "Flag_Russia");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Spain, "Flag_Spain");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Taiwan, "Flag_Taiwan");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::World,
|
||||
"Flag_International");
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_UNKNOWN,
|
||||
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Unknown,
|
||||
"Flag_Unknown");
|
||||
|
||||
auto& platform_indexes = m_image_indexes.platform;
|
||||
platform_indexes.resize(static_cast<size_t>(DiscIO::Platform::NUMBER_OF_PLATFORMS));
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::GAMECUBE_DISC,
|
||||
platform_indexes.resize(static_cast<size_t>(DiscIO::Platform::NumberOfPlatforms));
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::GameCubeDisc,
|
||||
"Platform_Gamecube");
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_DISC,
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WiiDisc,
|
||||
"Platform_Wii");
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_WAD,
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WiiWAD,
|
||||
"Platform_Wad");
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::ELF_DOL,
|
||||
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::ELFOrDOL,
|
||||
"Platform_File");
|
||||
|
||||
auto& emu_state_indexes = m_image_indexes.emu_state;
|
||||
|
@ -954,13 +945,13 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||
wxMenu popupMenu;
|
||||
DiscIO::Platform platform = selected_iso->GetPlatform();
|
||||
|
||||
if (platform != DiscIO::Platform::ELF_DOL)
|
||||
if (platform != DiscIO::Platform::ELFOrDOL)
|
||||
{
|
||||
popupMenu.Append(IDM_PROPERTIES, _("&Properties"));
|
||||
popupMenu.Append(IDM_GAME_WIKI, _("&Wiki"));
|
||||
popupMenu.AppendSeparator();
|
||||
}
|
||||
if (platform == DiscIO::Platform::WII_DISC || platform == DiscIO::Platform::WII_WAD)
|
||||
if (platform == DiscIO::Platform::WiiDisc || platform == DiscIO::Platform::WiiWAD)
|
||||
{
|
||||
auto* const open_save_folder_item =
|
||||
popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
|
||||
|
@ -979,7 +970,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||
}
|
||||
popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
|
||||
|
||||
if (platform != DiscIO::Platform::ELF_DOL)
|
||||
if (platform != DiscIO::Platform::ELFOrDOL)
|
||||
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
|
||||
|
||||
// First we have to decide a starting value when we append it
|
||||
|
@ -989,7 +980,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||
popupMenu.AppendSeparator();
|
||||
popupMenu.Append(IDM_DELETE_ISO, _("&Delete File..."));
|
||||
|
||||
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
|
||||
if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
|
||||
{
|
||||
if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
|
||||
popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
|
||||
|
@ -1000,14 +991,14 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
|
|||
changeDiscItem->Enable(Core::IsRunning());
|
||||
}
|
||||
|
||||
if (platform == DiscIO::Platform::WII_DISC)
|
||||
if (platform == DiscIO::Platform::WiiDisc)
|
||||
{
|
||||
auto* const perform_update_item =
|
||||
popupMenu.Append(IDM_LIST_PERFORM_DISC_UPDATE, _("Perform System Update"));
|
||||
perform_update_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
|
||||
}
|
||||
|
||||
if (platform == DiscIO::Platform::WII_WAD)
|
||||
if (platform == DiscIO::Platform::WiiWAD)
|
||||
{
|
||||
auto* const install_wad_item =
|
||||
popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to the NAND"));
|
||||
|
@ -1208,8 +1199,8 @@ void GameListCtrl::CompressSelection(bool _compress)
|
|||
for (const UICommon::GameFile* iso : GetAllSelectedISOs())
|
||||
{
|
||||
// Don't include items that we can't do anything with
|
||||
if (iso->GetPlatform() != DiscIO::Platform::GAMECUBE_DISC &&
|
||||
iso->GetPlatform() != DiscIO::Platform::WII_DISC)
|
||||
if (iso->GetPlatform() != DiscIO::Platform::GameCubeDisc &&
|
||||
iso->GetPlatform() != DiscIO::Platform::WiiDisc)
|
||||
continue;
|
||||
if (iso->GetBlobType() != DiscIO::BlobType::PLAIN &&
|
||||
iso->GetBlobType() != DiscIO::BlobType::GCZ)
|
||||
|
@ -1220,7 +1211,7 @@ void GameListCtrl::CompressSelection(bool _compress)
|
|||
// Show the Wii compression warning if it's relevant and it hasn't been shown already
|
||||
if (!wii_compression_warning_accepted && _compress &&
|
||||
iso->GetBlobType() != DiscIO::BlobType::GCZ &&
|
||||
iso->GetPlatform() == DiscIO::Platform::WII_DISC)
|
||||
iso->GetPlatform() == DiscIO::Platform::WiiDisc)
|
||||
{
|
||||
if (WiiCompressWarning())
|
||||
wii_compression_warning_accepted = true;
|
||||
|
@ -1269,7 +1260,7 @@ void GameListCtrl::CompressSelection(bool _compress)
|
|||
|
||||
all_good &=
|
||||
DiscIO::CompressFileToBlob(iso->GetFilePath(), OutputFileName,
|
||||
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0,
|
||||
(iso->GetPlatform() == DiscIO::Platform::WiiDisc) ? 1 : 0,
|
||||
16384, &MultiCompressCB, &progress);
|
||||
}
|
||||
else if (iso->GetBlobType() == DiscIO::BlobType::GCZ && !_compress)
|
||||
|
@ -1277,7 +1268,7 @@ void GameListCtrl::CompressSelection(bool _compress)
|
|||
std::string FileName;
|
||||
SplitPath(iso->GetFilePath(), nullptr, &FileName, nullptr);
|
||||
progress.current_filename = FileName;
|
||||
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
|
||||
if (iso->GetPlatform() == DiscIO::Platform::WiiDisc)
|
||||
FileName.append(".iso");
|
||||
else
|
||||
FileName.append(".gcm");
|
||||
|
@ -1328,7 +1319,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
|||
if (is_compressed)
|
||||
{
|
||||
wxString FileType;
|
||||
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
|
||||
if (iso->GetPlatform() == DiscIO::Platform::WiiDisc)
|
||||
FileType = _("All Wii ISO files (iso)") + "|*.iso";
|
||||
else
|
||||
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
|
||||
|
@ -1339,7 +1330,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
|||
}
|
||||
else
|
||||
{
|
||||
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC && !WiiCompressWarning())
|
||||
if (iso->GetPlatform() == DiscIO::Platform::WiiDisc && !WiiCompressWarning())
|
||||
return;
|
||||
|
||||
path = wxFileSelector(_("Save compressed GCM/ISO"), StrToWxStr(FilePath),
|
||||
|
@ -1370,7 +1361,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
|
|||
else
|
||||
all_good = DiscIO::CompressFileToBlob(
|
||||
iso->GetFilePath(), WxStrToStr(path),
|
||||
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
|
||||
(iso->GetPlatform() == DiscIO::Platform::WiiDisc) ? 1 : 0, 16384, &CompressCB, &dialog);
|
||||
}
|
||||
|
||||
if (!all_good)
|
||||
|
|
|
@ -364,7 +364,7 @@ void CISOProperties::CreateGUIControls()
|
|||
|
||||
wxStaticBoxSizer* const wii_overrides_sizer =
|
||||
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
|
||||
if (m_open_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC)
|
||||
if (m_open_iso->GetVolumeType() == DiscIO::Platform::GameCubeDisc)
|
||||
{
|
||||
wii_overrides_sizer->ShowItems(false);
|
||||
m_enable_widescreen->Hide();
|
||||
|
|
|
@ -52,37 +52,37 @@ wxArrayString GetLanguageChoiceStrings(const std::vector<DiscIO::Language>& lang
|
|||
{
|
||||
switch (language)
|
||||
{
|
||||
case DiscIO::Language::LANGUAGE_JAPANESE:
|
||||
case DiscIO::Language::Japanese:
|
||||
available_languages.Add(_("Japanese"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_ENGLISH:
|
||||
case DiscIO::Language::English:
|
||||
available_languages.Add(_("English"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_GERMAN:
|
||||
case DiscIO::Language::German:
|
||||
available_languages.Add(_("German"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_FRENCH:
|
||||
case DiscIO::Language::French:
|
||||
available_languages.Add(_("French"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_SPANISH:
|
||||
case DiscIO::Language::Spanish:
|
||||
available_languages.Add(_("Spanish"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_ITALIAN:
|
||||
case DiscIO::Language::Italian:
|
||||
available_languages.Add(_("Italian"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_DUTCH:
|
||||
case DiscIO::Language::Dutch:
|
||||
available_languages.Add(_("Dutch"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
|
||||
case DiscIO::Language::SimplifiedChinese:
|
||||
available_languages.Add(_("Simplified Chinese"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
|
||||
case DiscIO::Language::TraditionalChinese:
|
||||
available_languages.Add(_("Traditional Chinese"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_KOREAN:
|
||||
case DiscIO::Language::Korean:
|
||||
available_languages.Add(_("Korean"));
|
||||
break;
|
||||
case DiscIO::Language::LANGUAGE_UNKNOWN:
|
||||
case DiscIO::Language::Unknown:
|
||||
default:
|
||||
available_languages.Add(_("Unknown"));
|
||||
break;
|
||||
|
@ -96,33 +96,33 @@ wxString GetCountryName(DiscIO::Country country)
|
|||
{
|
||||
switch (country)
|
||||
{
|
||||
case DiscIO::Country::COUNTRY_AUSTRALIA:
|
||||
case DiscIO::Country::Australia:
|
||||
return _("Australia");
|
||||
case DiscIO::Country::COUNTRY_EUROPE:
|
||||
case DiscIO::Country::Europe:
|
||||
return _("Europe");
|
||||
case DiscIO::Country::COUNTRY_FRANCE:
|
||||
case DiscIO::Country::France:
|
||||
return _("France");
|
||||
case DiscIO::Country::COUNTRY_ITALY:
|
||||
case DiscIO::Country::Italy:
|
||||
return _("Italy");
|
||||
case DiscIO::Country::COUNTRY_GERMANY:
|
||||
case DiscIO::Country::Germany:
|
||||
return _("Germany");
|
||||
case DiscIO::Country::COUNTRY_NETHERLANDS:
|
||||
case DiscIO::Country::Netherlands:
|
||||
return _("Netherlands");
|
||||
case DiscIO::Country::COUNTRY_RUSSIA:
|
||||
case DiscIO::Country::Russia:
|
||||
return _("Russia");
|
||||
case DiscIO::Country::COUNTRY_SPAIN:
|
||||
case DiscIO::Country::Spain:
|
||||
return _("Spain");
|
||||
case DiscIO::Country::COUNTRY_USA:
|
||||
case DiscIO::Country::USA:
|
||||
return _("USA");
|
||||
case DiscIO::Country::COUNTRY_JAPAN:
|
||||
case DiscIO::Country::Japan:
|
||||
return _("Japan");
|
||||
case DiscIO::Country::COUNTRY_KOREA:
|
||||
case DiscIO::Country::Korea:
|
||||
return _("Korea");
|
||||
case DiscIO::Country::COUNTRY_TAIWAN:
|
||||
case DiscIO::Country::Taiwan:
|
||||
return _("Taiwan");
|
||||
case DiscIO::Country::COUNTRY_WORLD:
|
||||
case DiscIO::Country::World:
|
||||
return _("World");
|
||||
case DiscIO::Country::COUNTRY_UNKNOWN:
|
||||
case DiscIO::Country::Unknown:
|
||||
default:
|
||||
return _("Unknown");
|
||||
}
|
||||
|
|
|
@ -48,9 +48,9 @@ const std::string& GameFile::Lookup(DiscIO::Language language,
|
|||
return it->second;
|
||||
|
||||
// English tends to be a good fallback when the requested language isn't available
|
||||
if (language != DiscIO::Language::LANGUAGE_ENGLISH)
|
||||
if (language != DiscIO::Language::English)
|
||||
{
|
||||
it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
|
||||
it = strings.find(DiscIO::Language::English);
|
||||
if (it != end)
|
||||
return it->second;
|
||||
}
|
||||
|
@ -70,8 +70,7 @@ GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string
|
|||
}
|
||||
|
||||
GameFile::GameFile(const std::string& path)
|
||||
: m_file_path(path), m_region(DiscIO::Region::UNKNOWN_REGION),
|
||||
m_country(DiscIO::Country::COUNTRY_UNKNOWN)
|
||||
: m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
|
||||
{
|
||||
{
|
||||
std::string name, extension;
|
||||
|
@ -113,7 +112,7 @@ GameFile::GameFile(const std::string& path)
|
|||
{
|
||||
m_valid = true;
|
||||
m_file_size = File::GetSize(m_file_path);
|
||||
m_platform = DiscIO::Platform::ELF_DOL;
|
||||
m_platform = DiscIO::Platform::ELFOrDOL;
|
||||
m_blob_type = DiscIO::BlobType::DIRECTORY;
|
||||
}
|
||||
}
|
||||
|
@ -123,7 +122,7 @@ bool GameFile::IsValid() const
|
|||
if (!m_valid)
|
||||
return false;
|
||||
|
||||
if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
|
||||
if (m_platform == DiscIO::Platform::WiiWAD && !IOS::ES::IsChannel(m_title_id))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -131,7 +130,7 @@ bool GameFile::IsValid() const
|
|||
|
||||
bool GameFile::CustomNameChanged(const Core::TitleDatabase& title_database)
|
||||
{
|
||||
const auto type = m_platform == DiscIO::Platform::WII_WAD ?
|
||||
const auto type = m_platform == DiscIO::Platform::WiiWAD ?
|
||||
Core::TitleDatabase::TitleType::Channel :
|
||||
Core::TitleDatabase::TitleType::Other;
|
||||
m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
|
||||
|
@ -273,7 +272,7 @@ std::vector<DiscIO::Language> GameFile::GetLanguages() const
|
|||
|
||||
std::string GameFile::GetUniqueIdentifier() const
|
||||
{
|
||||
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
|
||||
const DiscIO::Language lang = DiscIO::Language::English;
|
||||
std::vector<std::string> info;
|
||||
if (!GetGameID().empty())
|
||||
info.push_back(GetGameID());
|
||||
|
|
Loading…
Reference in New Issue