DiscIO: Don't use all uppercase for enum values

Also removing some prefixes that we don't need now that we're
using enum classes instead of plain enums.
This commit is contained in:
JosJuice 2018-03-31 14:04:13 +02:00
parent c3398c9e2c
commit 4387432436
22 changed files with 254 additions and 267 deletions

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@ -253,13 +253,13 @@ static int GetPlatform(std::string filename)
{
switch (pVolume->GetVolumeType())
{
case DiscIO::Platform::GAMECUBE_DISC:
case DiscIO::Platform::GameCubeDisc:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a GameCube disc.");
return 0;
case DiscIO::Platform::WII_DISC:
case DiscIO::Platform::WiiDisc:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc.");
return 1;
case DiscIO::Platform::WII_WAD:
case DiscIO::Platform::WiiWAD:
__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD.");
return 2;
}
@ -282,7 +282,7 @@ static std::string GetTitle(std::string filename)
titles = pVolume->GetShortNames();
/*
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
const bool is_wii_title = DiscIO::IsWii(pVolume->GetVolumeType());
DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
auto it = titles.find(language);
@ -292,8 +292,8 @@ static std::string GetTitle(std::string filename)
auto end = titles.end();
// English tends to be a good fallback when the requested language isn't available
// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
auto it = titles.find(DiscIO::Language::LANGUAGE_ENGLISH);
// if (language != DiscIO::Language::English) {
auto it = titles.find(DiscIO::Language::English);
if (it != end)
return it->second;
//}
@ -323,7 +323,7 @@ static std::string GetDescription(std::string filename)
std::map<DiscIO::Language, std::string> descriptions = volume->GetDescriptions();
/*
bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
const bool is_wii_title = DiscIO::IsWii(pVolume->GetVolumeType());
DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
auto it = descriptions.find(language);
@ -333,8 +333,8 @@ static std::string GetDescription(std::string filename)
auto end = descriptions.end();
// English tends to be a good fallback when the requested language isn't available
// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
auto it = descriptions.find(DiscIO::Language::LANGUAGE_ENGLISH);
// if (language != DiscIO::Language::English) {
auto it = descriptions.find(DiscIO::Language::English);
if (it != end)
return it->second;
//}

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@ -245,12 +245,12 @@ bool CBoot::Load_BS2(const std::string& boot_rom_filename)
break;
default:
PanicAlertT("IPL with unknown hash %x", ipl_hash);
ipl_region = DiscIO::Region::UNKNOWN_REGION;
ipl_region = DiscIO::Region::Unknown;
break;
}
const DiscIO::Region boot_region = SConfig::GetInstance().m_region;
if (ipl_region != DiscIO::Region::UNKNOWN_REGION && boot_region != ipl_region)
if (ipl_region != DiscIO::Region::Unknown && boot_region != ipl_region)
PanicAlertT("%s IPL found in %s directory. The disc might not be recognized",
SConfig::GetDirectoryForRegion(ipl_region),
SConfig::GetDirectoryForRegion(boot_region));

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@ -341,7 +341,7 @@ static void WriteEmptyPlayRecord()
bool CBoot::EmulatedBS2_Wii(const DiscIO::Volume& volume)
{
INFO_LOG(BOOT, "Faking Wii BS2...");
if (volume.GetVolumeType() != DiscIO::Platform::WII_DISC)
if (volume.GetVolumeType() != DiscIO::Platform::WiiDisc)
return false;
const DiscIO::Partition partition = volume.GetGamePartition();

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@ -888,7 +888,7 @@ struct SetGameMetadata
bool operator()(const BootParameters::Disc& disc) const
{
config->SetRunningGameMetadata(*disc.volume, disc.volume->GetGamePartition());
config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WII_DISC;
config->bWii = disc.volume->GetVolumeType() == DiscIO::Platform::WiiDisc;
config->m_disc_booted_from_game_list = true;
*region = disc.volume->GetRegion();
return true;
@ -901,7 +901,7 @@ struct SetGameMetadata
config->bWii = executable.reader->IsWii();
*region = DiscIO::Region::UNKNOWN_REGION;
*region = DiscIO::Region::Unknown;
// Strip the .elf/.dol file extension and directories before the name
SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
@ -974,7 +974,7 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
return false;
// Fall back to the system menu region, if possible.
if (m_region == DiscIO::Region::UNKNOWN_REGION)
if (m_region == DiscIO::Region::Unknown)
{
IOS::HLE::Kernel ios;
const IOS::ES::TMDReader system_menu_tmd = ios.GetES()->FindInstalledTMD(Titles::SYSTEM_MENU);
@ -983,7 +983,7 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
}
// Fall back to PAL.
if (m_region == DiscIO::Region::UNKNOWN_REGION)
if (m_region == DiscIO::Region::Unknown)
m_region = DiscIO::Region::PAL;
// Set up paths
@ -1054,9 +1054,8 @@ DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::Language::LANGUAGE_UNKNOWN ||
language < DiscIO::Language::LANGUAGE_JAPANESE)
language = DiscIO::Language::LANGUAGE_UNKNOWN;
if (language > DiscIO::Language::Unknown || language < DiscIO::Language::Japanese)
language = DiscIO::Language::Unknown;
return language;
}

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@ -1127,7 +1127,7 @@ void ScheduleReads(u64 offset, u32 length, const DiscIO::Partition& partition, u
const u64 current_time = CoreTiming::GetTicks();
const u32 ticks_per_second = SystemTimers::GetTicksPerSecond();
const bool wii_disc = DVDThread::GetDiscType() == DiscIO::Platform::WII_DISC;
const bool wii_disc = DVDThread::GetDiscType() == DiscIO::Platform::WiiDisc;
// Where the DVD read head is (usually parked at the end of the buffer,
// unless we've interrupted it mid-buffer-read).

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@ -194,7 +194,7 @@ public:
u16 GetTitleVersion() const;
u16 GetGroupId() const;
// Provides a best guess for the region. Might be inaccurate or UNKNOWN_REGION.
// Provides a best guess for the region. Might be inaccurate or Region::Unknown.
DiscIO::Region GetRegion() const;
// Constructs a 6-character game ID in the format typically used by Dolphin.

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@ -23,25 +23,25 @@ static std::string GetLanguageCode(DiscIO::Language language)
{
switch (language)
{
case DiscIO::Language::LANGUAGE_JAPANESE:
case DiscIO::Language::Japanese:
return "ja";
case DiscIO::Language::LANGUAGE_ENGLISH:
case DiscIO::Language::English:
return "en";
case DiscIO::Language::LANGUAGE_GERMAN:
case DiscIO::Language::German:
return "de";
case DiscIO::Language::LANGUAGE_FRENCH:
case DiscIO::Language::French:
return "fr";
case DiscIO::Language::LANGUAGE_SPANISH:
case DiscIO::Language::Spanish:
return "es";
case DiscIO::Language::LANGUAGE_ITALIAN:
case DiscIO::Language::Italian:
return "it";
case DiscIO::Language::LANGUAGE_DUTCH:
case DiscIO::Language::Dutch:
return "nl";
case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
case DiscIO::Language::SimplifiedChinese:
return "zh_CN";
case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
case DiscIO::Language::TraditionalChinese:
return "zh_TW";
case DiscIO::Language::LANGUAGE_KOREAN:
case DiscIO::Language::Korean:
return "ko";
default:
return "en";
@ -95,12 +95,12 @@ static bool IsWiiTitle(const std::string& game_id)
static bool IsJapaneseGCTitle(const std::string& game_id)
{
return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) == DiscIO::Country::COUNTRY_JAPAN;
return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) == DiscIO::Country::Japan;
}
static bool IsNonJapaneseGCTitle(const std::string& game_id)
{
return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) != DiscIO::Country::COUNTRY_JAPAN;
return IsGCTitle(game_id) && DiscIO::CountrySwitch(game_id[3]) != DiscIO::Country::Japan;
}
// Note that this function will not overwrite entries that already are in the maps

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@ -208,12 +208,11 @@ std::string SystemUpdater::GetDeviceRegion()
if (tmd.IsValid())
{
const DiscIO::Region region = tmd.GetRegion();
static const std::map<DiscIO::Region, std::string> regions = {
{DiscIO::Region::NTSC_J, "JPN"},
{DiscIO::Region::NTSC_U, "USA"},
{DiscIO::Region::PAL, "EUR"},
{DiscIO::Region::NTSC_K, "KOR"},
{DiscIO::Region::UNKNOWN_REGION, "EUR"}};
static const std::map<DiscIO::Region, std::string> regions = {{DiscIO::Region::NTSC_J, "JPN"},
{DiscIO::Region::NTSC_U, "USA"},
{DiscIO::Region::PAL, "EUR"},
{DiscIO::Region::NTSC_K, "KOR"},
{DiscIO::Region::Unknown, "EUR"}};
return regions.at(region);
}
return "";

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@ -153,7 +153,7 @@ void ExportDirectory(const Volume& volume, const Partition& partition, const Fil
bool ExportWiiUnencryptedHeader(const Volume& volume, const std::string& export_filename)
{
if (volume.GetVolumeType() != Platform::WII_DISC)
if (volume.GetVolumeType() != Platform::WiiDisc)
return false;
return ExportData(volume, PARTITION_NONE, 0, 0x100, export_filename);
@ -161,7 +161,7 @@ bool ExportWiiUnencryptedHeader(const Volume& volume, const std::string& export_
bool ExportWiiRegionData(const Volume& volume, const std::string& export_filename)
{
if (volume.GetVolumeType() != Platform::WII_DISC)
if (volume.GetVolumeType() != Platform::WiiDisc)
return false;
return ExportData(volume, PARTITION_NONE, 0x4E000, 0x20, export_filename);
@ -170,7 +170,7 @@ bool ExportWiiRegionData(const Volume& volume, const std::string& export_filenam
bool ExportTicket(const Volume& volume, const Partition& partition,
const std::string& export_filename)
{
if (volume.GetVolumeType() != Platform::WII_DISC)
if (volume.GetVolumeType() != Platform::WiiDisc)
return false;
return ExportData(volume, PARTITION_NONE, partition.offset, 0x2a4, export_filename);
@ -178,7 +178,7 @@ bool ExportTicket(const Volume& volume, const Partition& partition,
bool ExportTMD(const Volume& volume, const Partition& partition, const std::string& export_filename)
{
if (volume.GetVolumeType() != Platform::WII_DISC)
if (volume.GetVolumeType() != Platform::WiiDisc)
return false;
const std::optional<u32> size = volume.ReadSwapped<u32>(partition.offset + 0x2a4, PARTITION_NONE);
@ -193,7 +193,7 @@ bool ExportTMD(const Volume& volume, const Partition& partition, const std::stri
bool ExportCertificateChain(const Volume& volume, const Partition& partition,
const std::string& export_filename)
{
if (volume.GetVolumeType() != Platform::WII_DISC)
if (volume.GetVolumeType() != Platform::WiiDisc)
return false;
const std::optional<u32> size = volume.ReadSwapped<u32>(partition.offset + 0x2ac, PARTITION_NONE);
@ -208,7 +208,7 @@ bool ExportCertificateChain(const Volume& volume, const Partition& partition,
bool ExportH3Hashes(const Volume& volume, const Partition& partition,
const std::string& export_filename)
{
if (volume.GetVolumeType() != Platform::WII_DISC)
if (volume.GetVolumeType() != Platform::WiiDisc)
return false;
const std::optional<u64> offset =
@ -351,7 +351,7 @@ bool ExportSystemData(const Volume& volume, const Partition& partition,
success &= ExportDOL(volume, partition, export_folder + "/sys/main.dol");
success &= ExportFST(volume, partition, export_folder + "/sys/fst.bin");
if (volume.GetVolumeType() == Platform::WII_DISC)
if (volume.GetVolumeType() == Platform::WiiDisc)
{
File::CreateFullPath(export_folder + "/disc/");
success &= ExportWiiUnencryptedHeader(volume, export_folder + "/disc/header.bin");

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@ -20,43 +20,43 @@ std::string GetName(Country country, bool translate)
switch (country)
{
case Country::COUNTRY_EUROPE:
case Country::Europe:
name = _trans("Europe");
break;
case Country::COUNTRY_JAPAN:
case Country::Japan:
name = _trans("Japan");
break;
case Country::COUNTRY_USA:
case Country::USA:
name = _trans("USA");
break;
case Country::COUNTRY_AUSTRALIA:
case Country::Australia:
name = _trans("Australia");
break;
case Country::COUNTRY_FRANCE:
case Country::France:
name = _trans("France");
break;
case Country::COUNTRY_GERMANY:
case Country::Germany:
name = _trans("Germany");
break;
case Country::COUNTRY_ITALY:
case Country::Italy:
name = _trans("Italy");
break;
case Country::COUNTRY_KOREA:
case Country::Korea:
name = _trans("Korea");
break;
case Country::COUNTRY_NETHERLANDS:
case Country::Netherlands:
name = _trans("Netherlands");
break;
case Country::COUNTRY_RUSSIA:
case Country::Russia:
name = _trans("Russia");
break;
case Country::COUNTRY_SPAIN:
case Country::Spain:
name = _trans("Spain");
break;
case Country::COUNTRY_TAIWAN:
case Country::Taiwan:
name = _trans("Taiwan");
break;
case Country::COUNTRY_WORLD:
case Country::World:
name = _trans("World");
break;
default:
@ -73,34 +73,34 @@ std::string GetName(Language language, bool translate)
switch (language)
{
case Language::LANGUAGE_JAPANESE:
case Language::Japanese:
name = _trans("Japanese");
break;
case Language::LANGUAGE_ENGLISH:
case Language::English:
name = _trans("English");
break;
case Language::LANGUAGE_GERMAN:
case Language::German:
name = _trans("German");
break;
case Language::LANGUAGE_FRENCH:
case Language::French:
name = _trans("French");
break;
case Language::LANGUAGE_SPANISH:
case Language::Spanish:
name = _trans("Spanish");
break;
case Language::LANGUAGE_ITALIAN:
case Language::Italian:
name = _trans("Italian");
break;
case Language::LANGUAGE_DUTCH:
case Language::Dutch:
name = _trans("Dutch");
break;
case Language::LANGUAGE_SIMPLIFIED_CHINESE:
case Language::SimplifiedChinese:
name = _trans("Simplified Chinese");
break;
case Language::LANGUAGE_TRADITIONAL_CHINESE:
case Language::TraditionalChinese:
name = _trans("Traditional Chinese");
break;
case Language::LANGUAGE_KOREAN:
case Language::Korean:
name = _trans("Korean");
break;
default:
@ -113,12 +113,12 @@ std::string GetName(Language language, bool translate)
bool IsDisc(Platform volume_type)
{
return volume_type == Platform::GAMECUBE_DISC || volume_type == Platform::WII_DISC;
return volume_type == Platform::GameCubeDisc || volume_type == Platform::WiiDisc;
}
bool IsWii(Platform volume_type)
{
return volume_type == Platform::WII_DISC || volume_type == Platform::WII_WAD;
return volume_type == Platform::WiiDisc || volume_type == Platform::WiiWAD;
}
bool IsNTSC(Region region)
@ -133,15 +133,15 @@ Country TypicalCountryForRegion(Region region)
switch (region)
{
case Region::NTSC_J:
return Country::COUNTRY_JAPAN;
return Country::Japan;
case Region::NTSC_U:
return Country::COUNTRY_USA;
return Country::USA;
case Region::PAL:
return Country::COUNTRY_EUROPE;
return Country::Europe;
case Region::NTSC_K:
return Country::COUNTRY_KOREA;
return Country::Korea;
default:
return Country::COUNTRY_UNKNOWN;
return Country::Unknown;
}
}
@ -185,7 +185,7 @@ Region RegionSwitchWii(u8 country_code)
return Region::NTSC_K;
default:
return Region::UNKNOWN_REGION;
return Region::Unknown;
}
}
@ -195,66 +195,66 @@ Country CountrySwitch(u8 country_code)
{
// Worldwide
case 'A':
return Country::COUNTRY_WORLD;
return Country::World;
// PAL
case 'D':
return Country::COUNTRY_GERMANY;
return Country::Germany;
case 'X': // Used by a couple PAL games
case 'Y': // German, French
case 'L': // Japanese import to PAL regions
case 'M': // Japanese import to PAL regions
case 'P':
return Country::COUNTRY_EUROPE;
return Country::Europe;
case 'U':
return Country::COUNTRY_AUSTRALIA;
return Country::Australia;
case 'F':
return Country::COUNTRY_FRANCE;
return Country::France;
case 'I':
return Country::COUNTRY_ITALY;
return Country::Italy;
case 'H':
return Country::COUNTRY_NETHERLANDS;
return Country::Netherlands;
case 'R':
return Country::COUNTRY_RUSSIA;
return Country::Russia;
case 'S':
return Country::COUNTRY_SPAIN;
return Country::Spain;
// NTSC
case 'E':
case 'N': // Japanese import to USA and other NTSC regions
case 'Z': // Prince of Persia - The Forgotten Sands (Wii)
case 'B': // Ufouria: The Saga (Virtual Console)
return Country::COUNTRY_USA;
return Country::USA;
case 'J':
return Country::COUNTRY_JAPAN;
return Country::Japan;
case 'K':
case 'Q': // Korea with Japanese language
case 'T': // Korea with English language
return Country::COUNTRY_KOREA;
return Country::Korea;
case 'W':
return Country::COUNTRY_TAIWAN;
return Country::Taiwan;
default:
if (country_code > 'A') // Silently ignore IOS wads
WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code);
return Country::COUNTRY_UNKNOWN;
return Country::Unknown;
}
}
Region GetSysMenuRegion(u16 title_version)
{
if (title_version == 33)
return Region::UNKNOWN_REGION; // 1.0 uses 33 as the version number in all regions
return Region::Unknown; // 1.0 uses 33 as the version number in all regions
switch (title_version & 0xf)
{
@ -267,7 +267,7 @@ Region GetSysMenuRegion(u16 title_version)
case 6:
return Region::NTSC_K;
default:
return Region::UNKNOWN_REGION;
return Region::Unknown;
}
}
@ -292,7 +292,7 @@ std::string GetSysMenuVersionString(u16 title_version)
case Region::NTSC_K:
region_letter = "K";
break;
case Region::UNKNOWN_REGION:
case Region::Unknown:
WARN_LOG(DISCIO, "Unknown region for Wii Menu version %u", title_version);
break;
}

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@ -14,40 +14,40 @@ namespace DiscIO
enum class Platform
{
GAMECUBE_DISC = 0,
WII_DISC,
WII_WAD,
ELF_DOL,
NUMBER_OF_PLATFORMS
GameCubeDisc = 0,
WiiDisc,
WiiWAD,
ELFOrDOL,
NumberOfPlatforms
};
enum class Country
{
COUNTRY_EUROPE = 0,
COUNTRY_JAPAN,
COUNTRY_USA,
COUNTRY_AUSTRALIA,
COUNTRY_FRANCE,
COUNTRY_GERMANY,
COUNTRY_ITALY,
COUNTRY_KOREA,
COUNTRY_NETHERLANDS,
COUNTRY_RUSSIA,
COUNTRY_SPAIN,
COUNTRY_TAIWAN,
COUNTRY_WORLD,
COUNTRY_UNKNOWN,
NUMBER_OF_COUNTRIES
Europe = 0,
Japan,
USA,
Australia,
France,
Germany,
Italy,
Korea,
Netherlands,
Russia,
Spain,
Taiwan,
World,
Unknown,
NumberOfCountries
};
// Regions 0 - 2 and 4 match Nintendo's GameCube/Wii region numbering.
enum class Region
{
NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
NTSC_U = 1, // Mainly North America
PAL = 2, // Mainly Europe and Oceania
UNKNOWN_REGION = 3, // 3 seems to be unused? Anyway, we need an UNKNOWN_REGION. Let's put it here
NTSC_K = 4 // South Korea (Wii only)
NTSC_J = 0, // Japan and Taiwan (and South Korea for GameCube only)
NTSC_U = 1, // Mainly North America
PAL = 2, // Mainly Europe and Oceania
Unknown = 3, // 3 seems to be unused? Anyway, we need an Unknown entry. Let's put it here
NTSC_K = 4 // South Korea (Wii only)
};
// Languages 0 - 9 match Nintendo's Wii language numbering.
@ -55,17 +55,17 @@ enum class Region
// NTSC GameCubes only support one language and thus don't number languages.
enum class Language
{
LANGUAGE_JAPANESE = 0,
LANGUAGE_ENGLISH = 1,
LANGUAGE_GERMAN = 2,
LANGUAGE_FRENCH = 3,
LANGUAGE_SPANISH = 4,
LANGUAGE_ITALIAN = 5,
LANGUAGE_DUTCH = 6,
LANGUAGE_SIMPLIFIED_CHINESE = 7,
LANGUAGE_TRADITIONAL_CHINESE = 8,
LANGUAGE_KOREAN = 9,
LANGUAGE_UNKNOWN
Japanese = 0,
English = 1,
German = 2,
French = 3,
Spanish = 4,
Italian = 5,
Dutch = 6,
SimplifiedChinese = 7,
TraditionalChinese = 8,
Korean = 9,
Unknown
};
std::string GetName(Country country, bool translate);

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@ -76,14 +76,14 @@ Region VolumeGC::GetRegion() const
{
const std::optional<u32> region_code = ReadSwapped<u32>(0x458, PARTITION_NONE);
if (!region_code)
return Region::UNKNOWN_REGION;
return Region::Unknown;
const Region region = static_cast<Region>(*region_code);
return region <= Region::PAL ? region : Region::UNKNOWN_REGION;
return region <= Region::PAL ? region : Region::Unknown;
}
Country VolumeGC::GetCountry(const Partition& partition) const
{
// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
const u8 country = ReadSwapped<u8>(3, partition).value_or(0);
const Region region = GetRegion();
@ -93,7 +93,7 @@ Country VolumeGC::GetCountry(const Partition& partition) const
// W means Taiwan for Wii games, but on the GC, it's used for English-language Korean releases.
// (There doesn't seem to be any pattern to which of E and W is used for Korean GC releases.)
if (region == Region::NTSC_J && (country == 'E' || country == 'K' || country == 'W'))
return Country::COUNTRY_KOREA;
return Country::Korea;
if (RegionSwitchGC(country) != region)
return TypicalCountryForRegion(region);
@ -188,7 +188,7 @@ std::optional<u8> VolumeGC::GetDiscNumber(const Partition& partition) const
Platform VolumeGC::GetVolumeType() const
{
return Platform::GAMECUBE_DISC;
return Platform::GameCubeDisc;
}
VolumeGC::ConvertedGCBanner VolumeGC::LoadBannerFile() const
@ -228,18 +228,17 @@ VolumeGC::ConvertedGCBanner VolumeGC::ExtractBannerInformation(const GCBanner& b
ConvertedGCBanner banner;
u32 number_of_languages = 0;
Language start_language = Language::LANGUAGE_UNKNOWN;
Language start_language = Language::Unknown;
if (is_bnr1) // NTSC
{
bool is_japanese = GetRegion() == Region::NTSC_J;
number_of_languages = 1;
start_language = is_japanese ? Language::LANGUAGE_JAPANESE : Language::LANGUAGE_ENGLISH;
start_language = GetRegion() == Region::NTSC_J ? Language::Japanese : Language::English;
}
else // PAL
{
number_of_languages = 6;
start_language = Language::LANGUAGE_ENGLISH;
start_language = Language::English;
}
banner.image_width = GC_BANNER_WIDTH;

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@ -75,14 +75,14 @@ const FileSystem* VolumeWAD::GetFileSystem(const Partition& partition) const
Region VolumeWAD::GetRegion() const
{
if (!m_tmd.IsValid())
return Region::UNKNOWN_REGION;
return Region::Unknown;
return m_tmd.GetRegion();
}
Country VolumeWAD::GetCountry(const Partition& partition) const
{
if (!m_tmd.IsValid())
return Country::COUNTRY_UNKNOWN;
return Country::Unknown;
u8 country_code = static_cast<u8>(m_tmd.GetTitleId() & 0xff);
if (country_code == 2) // SYSMENU
@ -130,7 +130,7 @@ std::optional<u16> VolumeWAD::GetRevision(const Partition& partition) const
Platform VolumeWAD::GetVolumeType() const
{
return Platform::WII_WAD;
return Platform::WiiWAD;
}
std::map<Language, std::string> VolumeWAD::GetLongNames() const

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@ -48,7 +48,7 @@ public:
return "";
}
Platform GetVolumeType() const override;
// Provides a best guess for the region. Might be inaccurate or UNKNOWN_REGION.
// Provides a best guess for the region. Might be inaccurate or Region::Unknown.
Region GetRegion() const override;
Country GetCountry(const Partition& partition = PARTITION_NONE) const override;

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@ -258,14 +258,14 @@ Region VolumeWii::GetRegion() const
{
const std::optional<u32> region_code = m_pReader->ReadSwapped<u32>(0x4E000);
if (!region_code)
return Region::UNKNOWN_REGION;
return Region::Unknown;
const Region region = static_cast<Region>(*region_code);
return region <= Region::NTSC_K ? region : Region::UNKNOWN_REGION;
return region <= Region::NTSC_K ? region : Region::Unknown;
}
Country VolumeWii::GetCountry(const Partition& partition) const
{
// The 0 that we use as a default value is mapped to COUNTRY_UNKNOWN and UNKNOWN_REGION
// The 0 that we use as a default value is mapped to Country::Unknown and Region::Unknown
u8 country_byte = ReadSwapped<u8>(3, partition).value_or(0);
const Region region = GetRegion();
@ -332,7 +332,7 @@ std::string VolumeWii::GetApploaderDate(const Partition& partition) const
Platform VolumeWii::GetVolumeType() const
{
return Platform::WII_DISC;
return Platform::WiiDisc;
}
std::optional<u8> VolumeWii::GetDiscNumber(const Partition& partition) const

View File

@ -78,7 +78,7 @@ QGroupBox* InfoWidget::CreateBannerDetails()
CreateLanguageSelector();
layout->addRow(tr("Show Language:"), m_language_selector);
if (m_game.GetPlatform() == DiscIO::Platform::GAMECUBE_DISC)
if (m_game.GetPlatform() == DiscIO::Platform::GameCubeDisc)
{
layout->addRow(tr("Name:"), m_name);
layout->addRow(tr("Maker:"), m_maker);

View File

@ -168,7 +168,7 @@ void GameList::ShowContextMenu(const QPoint&)
AddAction(menu, tr("&Wiki"), this, &GameList::OpenWiki);
menu->addSeparator();
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
{
AddAction(menu, tr("Set as &default ISO"), this, &GameList::SetDefaultISO);
const auto blob_type = game->GetBlobType();
@ -187,7 +187,7 @@ void GameList::ShowContextMenu(const QPoint&)
menu->addSeparator();
}
if (platform == DiscIO::Platform::WII_DISC)
if (platform == DiscIO::Platform::WiiDisc)
{
auto* perform_disc_update = AddAction(menu, tr("Perform System Update"), this, [this] {
WiiUpdate::PerformDiscUpdate(GetSelectedGame()->GetFilePath(), this);
@ -195,7 +195,7 @@ void GameList::ShowContextMenu(const QPoint&)
perform_disc_update->setEnabled(!Core::IsRunning() || !SConfig::GetInstance().bWii);
}
if (platform == DiscIO::Platform::WII_WAD)
if (platform == DiscIO::Platform::WiiWAD)
{
QAction* wad_install_action = new QAction(tr("Install to the NAND"), menu);
QAction* wad_uninstall_action = new QAction(tr("Uninstall from the NAND"), menu);
@ -218,7 +218,7 @@ void GameList::ShowContextMenu(const QPoint&)
menu->addSeparator();
}
if (platform == DiscIO::Platform::WII_WAD || platform == DiscIO::Platform::WII_DISC)
if (platform == DiscIO::Platform::WiiWAD || platform == DiscIO::Platform::WiiDisc)
{
AddAction(menu, tr("Open Wii &save folder"), this, &GameList::OpenSaveFolder);
AddAction(menu, tr("Export Wii save (Experimental)"), this, &GameList::ExportWiiSave);
@ -278,7 +278,7 @@ void GameList::CompressISO()
const bool compressed = (file->GetBlobType() == DiscIO::BlobType::GCZ);
if (!compressed && file->GetPlatform() == DiscIO::Platform::WII_DISC)
if (!compressed && file->GetPlatform() == DiscIO::Platform::WiiDisc)
{
QMessageBox wii_warning(this);
wii_warning.setIcon(QMessageBox::Warning);
@ -319,7 +319,7 @@ void GameList::CompressISO()
else
{
good = DiscIO::CompressFileToBlob(original_path, dst_path.toStdString(),
file->GetPlatform() == DiscIO::Platform::WII_DISC ? 1 : 0,
file->GetPlatform() == DiscIO::Platform::WiiDisc ? 1 : 0,
16384, &CompressCB, &progress_dialog);
}

View File

@ -157,13 +157,13 @@ bool GameListModel::ShouldDisplayGameListItem(int index) const
const bool show_platform = [&game] {
switch (game.GetPlatform())
{
case DiscIO::Platform::GAMECUBE_DISC:
case DiscIO::Platform::GameCubeDisc:
return SConfig::GetInstance().m_ListGC;
case DiscIO::Platform::WII_DISC:
case DiscIO::Platform::WiiDisc:
return SConfig::GetInstance().m_ListWii;
case DiscIO::Platform::WII_WAD:
case DiscIO::Platform::WiiWAD:
return SConfig::GetInstance().m_ListWad;
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::ELFOrDOL:
return SConfig::GetInstance().m_ListElfDol;
default:
return false;
@ -175,33 +175,33 @@ bool GameListModel::ShouldDisplayGameListItem(int index) const
switch (game.GetCountry())
{
case DiscIO::Country::COUNTRY_AUSTRALIA:
case DiscIO::Country::Australia:
return SConfig::GetInstance().m_ListAustralia;
case DiscIO::Country::COUNTRY_EUROPE:
case DiscIO::Country::Europe:
return SConfig::GetInstance().m_ListPal;
case DiscIO::Country::COUNTRY_FRANCE:
case DiscIO::Country::France:
return SConfig::GetInstance().m_ListFrance;
case DiscIO::Country::COUNTRY_GERMANY:
case DiscIO::Country::Germany:
return SConfig::GetInstance().m_ListGermany;
case DiscIO::Country::COUNTRY_ITALY:
case DiscIO::Country::Italy:
return SConfig::GetInstance().m_ListItaly;
case DiscIO::Country::COUNTRY_JAPAN:
case DiscIO::Country::Japan:
return SConfig::GetInstance().m_ListJap;
case DiscIO::Country::COUNTRY_KOREA:
case DiscIO::Country::Korea:
return SConfig::GetInstance().m_ListKorea;
case DiscIO::Country::COUNTRY_NETHERLANDS:
case DiscIO::Country::Netherlands:
return SConfig::GetInstance().m_ListNetherlands;
case DiscIO::Country::COUNTRY_RUSSIA:
case DiscIO::Country::Russia:
return SConfig::GetInstance().m_ListRussia;
case DiscIO::Country::COUNTRY_SPAIN:
case DiscIO::Country::Spain:
return SConfig::GetInstance().m_ListSpain;
case DiscIO::Country::COUNTRY_TAIWAN:
case DiscIO::Country::Taiwan:
return SConfig::GetInstance().m_ListTaiwan;
case DiscIO::Country::COUNTRY_USA:
case DiscIO::Country::USA:
return SConfig::GetInstance().m_ListUsa;
case DiscIO::Country::COUNTRY_WORLD:
case DiscIO::Country::World:
return SConfig::GetInstance().m_ListWorld;
case DiscIO::Country::COUNTRY_UNKNOWN:
case DiscIO::Country::Unknown:
default:
return SConfig::GetInstance().m_ListUnknown;
}

View File

@ -172,13 +172,13 @@ static bool ShouldDisplayGameListItem(const UICommon::GameFile& item)
const bool show_platform = [&item] {
switch (item.GetPlatform())
{
case DiscIO::Platform::GAMECUBE_DISC:
case DiscIO::Platform::GameCubeDisc:
return SConfig::GetInstance().m_ListGC;
case DiscIO::Platform::WII_DISC:
case DiscIO::Platform::WiiDisc:
return SConfig::GetInstance().m_ListWii;
case DiscIO::Platform::WII_WAD:
case DiscIO::Platform::WiiWAD:
return SConfig::GetInstance().m_ListWad;
case DiscIO::Platform::ELF_DOL:
case DiscIO::Platform::ELFOrDOL:
return SConfig::GetInstance().m_ListElfDol;
default:
return false;
@ -190,33 +190,33 @@ static bool ShouldDisplayGameListItem(const UICommon::GameFile& item)
switch (item.GetCountry())
{
case DiscIO::Country::COUNTRY_AUSTRALIA:
case DiscIO::Country::Australia:
return SConfig::GetInstance().m_ListAustralia;
case DiscIO::Country::COUNTRY_EUROPE:
case DiscIO::Country::Europe:
return SConfig::GetInstance().m_ListPal;
case DiscIO::Country::COUNTRY_FRANCE:
case DiscIO::Country::France:
return SConfig::GetInstance().m_ListFrance;
case DiscIO::Country::COUNTRY_GERMANY:
case DiscIO::Country::Germany:
return SConfig::GetInstance().m_ListGermany;
case DiscIO::Country::COUNTRY_ITALY:
case DiscIO::Country::Italy:
return SConfig::GetInstance().m_ListItaly;
case DiscIO::Country::COUNTRY_JAPAN:
case DiscIO::Country::Japan:
return SConfig::GetInstance().m_ListJap;
case DiscIO::Country::COUNTRY_KOREA:
case DiscIO::Country::Korea:
return SConfig::GetInstance().m_ListKorea;
case DiscIO::Country::COUNTRY_NETHERLANDS:
case DiscIO::Country::Netherlands:
return SConfig::GetInstance().m_ListNetherlands;
case DiscIO::Country::COUNTRY_RUSSIA:
case DiscIO::Country::Russia:
return SConfig::GetInstance().m_ListRussia;
case DiscIO::Country::COUNTRY_SPAIN:
case DiscIO::Country::Spain:
return SConfig::GetInstance().m_ListSpain;
case DiscIO::Country::COUNTRY_TAIWAN:
case DiscIO::Country::Taiwan:
return SConfig::GetInstance().m_ListTaiwan;
case DiscIO::Country::COUNTRY_USA:
case DiscIO::Country::USA:
return SConfig::GetInstance().m_ListUsa;
case DiscIO::Country::COUNTRY_WORLD:
case DiscIO::Country::World:
return SConfig::GetInstance().m_ListWorld;
case DiscIO::Country::COUNTRY_UNKNOWN:
case DiscIO::Country::Unknown:
default:
return SConfig::GetInstance().m_ListUnknown;
}
@ -328,45 +328,36 @@ void GameListCtrl::InitBitmaps()
AssignImageList(img_list, wxIMAGE_LIST_SMALL);
auto& flag_indexes = m_image_indexes.flag;
flag_indexes.resize(static_cast<size_t>(DiscIO::Country::NUMBER_OF_COUNTRIES));
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_JAPAN,
"Flag_Japan");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_EUROPE,
"Flag_Europe");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_USA,
"Flag_USA");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_AUSTRALIA,
flag_indexes.resize(static_cast<size_t>(DiscIO::Country::NumberOfCountries));
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Japan, "Flag_Japan");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Europe, "Flag_Europe");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::USA, "Flag_USA");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Australia,
"Flag_Australia");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_FRANCE,
"Flag_France");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_GERMANY,
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::France, "Flag_France");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Germany,
"Flag_Germany");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_ITALY,
"Flag_Italy");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_KOREA,
"Flag_Korea");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_NETHERLANDS,
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Italy, "Flag_Italy");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Korea, "Flag_Korea");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Netherlands,
"Flag_Netherlands");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_RUSSIA,
"Flag_Russia");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_SPAIN,
"Flag_Spain");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_TAIWAN,
"Flag_Taiwan");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_WORLD,
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Russia, "Flag_Russia");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Spain, "Flag_Spain");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Taiwan, "Flag_Taiwan");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::World,
"Flag_International");
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::COUNTRY_UNKNOWN,
InitBitmap(img_list, &flag_indexes, this, flag_bmp_size, DiscIO::Country::Unknown,
"Flag_Unknown");
auto& platform_indexes = m_image_indexes.platform;
platform_indexes.resize(static_cast<size_t>(DiscIO::Platform::NUMBER_OF_PLATFORMS));
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::GAMECUBE_DISC,
platform_indexes.resize(static_cast<size_t>(DiscIO::Platform::NumberOfPlatforms));
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::GameCubeDisc,
"Platform_Gamecube");
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_DISC,
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WiiDisc,
"Platform_Wii");
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WII_WAD,
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::WiiWAD,
"Platform_Wad");
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::ELF_DOL,
InitBitmap(img_list, &platform_indexes, this, platform_bmp_size, DiscIO::Platform::ELFOrDOL,
"Platform_File");
auto& emu_state_indexes = m_image_indexes.emu_state;
@ -954,13 +945,13 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
wxMenu popupMenu;
DiscIO::Platform platform = selected_iso->GetPlatform();
if (platform != DiscIO::Platform::ELF_DOL)
if (platform != DiscIO::Platform::ELFOrDOL)
{
popupMenu.Append(IDM_PROPERTIES, _("&Properties"));
popupMenu.Append(IDM_GAME_WIKI, _("&Wiki"));
popupMenu.AppendSeparator();
}
if (platform == DiscIO::Platform::WII_DISC || platform == DiscIO::Platform::WII_WAD)
if (platform == DiscIO::Platform::WiiDisc || platform == DiscIO::Platform::WiiWAD)
{
auto* const open_save_folder_item =
popupMenu.Append(IDM_OPEN_SAVE_FOLDER, _("Open Wii &save folder"));
@ -979,7 +970,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
}
popupMenu.Append(IDM_OPEN_CONTAINING_FOLDER, _("Open &containing folder"));
if (platform != DiscIO::Platform::ELF_DOL)
if (platform != DiscIO::Platform::ELFOrDOL)
popupMenu.AppendCheckItem(IDM_SET_DEFAULT_ISO, _("Set as &default ISO"));
// First we have to decide a starting value when we append it
@ -989,7 +980,7 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
popupMenu.AppendSeparator();
popupMenu.Append(IDM_DELETE_ISO, _("&Delete File..."));
if (platform == DiscIO::Platform::GAMECUBE_DISC || platform == DiscIO::Platform::WII_DISC)
if (platform == DiscIO::Platform::GameCubeDisc || platform == DiscIO::Platform::WiiDisc)
{
if (selected_iso->GetBlobType() == DiscIO::BlobType::GCZ)
popupMenu.Append(IDM_COMPRESS_ISO, _("Decompress ISO..."));
@ -1000,14 +991,14 @@ void GameListCtrl::OnRightClick(wxMouseEvent& event)
changeDiscItem->Enable(Core::IsRunning());
}
if (platform == DiscIO::Platform::WII_DISC)
if (platform == DiscIO::Platform::WiiDisc)
{
auto* const perform_update_item =
popupMenu.Append(IDM_LIST_PERFORM_DISC_UPDATE, _("Perform System Update"));
perform_update_item->Enable(!Core::IsRunning() || !SConfig::GetInstance().bWii);
}
if (platform == DiscIO::Platform::WII_WAD)
if (platform == DiscIO::Platform::WiiWAD)
{
auto* const install_wad_item =
popupMenu.Append(IDM_LIST_INSTALL_WAD, _("Install to the NAND"));
@ -1208,8 +1199,8 @@ void GameListCtrl::CompressSelection(bool _compress)
for (const UICommon::GameFile* iso : GetAllSelectedISOs())
{
// Don't include items that we can't do anything with
if (iso->GetPlatform() != DiscIO::Platform::GAMECUBE_DISC &&
iso->GetPlatform() != DiscIO::Platform::WII_DISC)
if (iso->GetPlatform() != DiscIO::Platform::GameCubeDisc &&
iso->GetPlatform() != DiscIO::Platform::WiiDisc)
continue;
if (iso->GetBlobType() != DiscIO::BlobType::PLAIN &&
iso->GetBlobType() != DiscIO::BlobType::GCZ)
@ -1220,7 +1211,7 @@ void GameListCtrl::CompressSelection(bool _compress)
// Show the Wii compression warning if it's relevant and it hasn't been shown already
if (!wii_compression_warning_accepted && _compress &&
iso->GetBlobType() != DiscIO::BlobType::GCZ &&
iso->GetPlatform() == DiscIO::Platform::WII_DISC)
iso->GetPlatform() == DiscIO::Platform::WiiDisc)
{
if (WiiCompressWarning())
wii_compression_warning_accepted = true;
@ -1269,7 +1260,7 @@ void GameListCtrl::CompressSelection(bool _compress)
all_good &=
DiscIO::CompressFileToBlob(iso->GetFilePath(), OutputFileName,
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0,
(iso->GetPlatform() == DiscIO::Platform::WiiDisc) ? 1 : 0,
16384, &MultiCompressCB, &progress);
}
else if (iso->GetBlobType() == DiscIO::BlobType::GCZ && !_compress)
@ -1277,7 +1268,7 @@ void GameListCtrl::CompressSelection(bool _compress)
std::string FileName;
SplitPath(iso->GetFilePath(), nullptr, &FileName, nullptr);
progress.current_filename = FileName;
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
if (iso->GetPlatform() == DiscIO::Platform::WiiDisc)
FileName.append(".iso");
else
FileName.append(".gcm");
@ -1328,7 +1319,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
if (is_compressed)
{
wxString FileType;
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC)
if (iso->GetPlatform() == DiscIO::Platform::WiiDisc)
FileType = _("All Wii ISO files (iso)") + "|*.iso";
else
FileType = _("All GameCube GCM files (gcm)") + "|*.gcm";
@ -1339,7 +1330,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
}
else
{
if (iso->GetPlatform() == DiscIO::Platform::WII_DISC && !WiiCompressWarning())
if (iso->GetPlatform() == DiscIO::Platform::WiiDisc && !WiiCompressWarning())
return;
path = wxFileSelector(_("Save compressed GCM/ISO"), StrToWxStr(FilePath),
@ -1370,7 +1361,7 @@ void GameListCtrl::OnCompressISO(wxCommandEvent& WXUNUSED(event))
else
all_good = DiscIO::CompressFileToBlob(
iso->GetFilePath(), WxStrToStr(path),
(iso->GetPlatform() == DiscIO::Platform::WII_DISC) ? 1 : 0, 16384, &CompressCB, &dialog);
(iso->GetPlatform() == DiscIO::Platform::WiiDisc) ? 1 : 0, 16384, &CompressCB, &dialog);
}
if (!all_good)

View File

@ -364,7 +364,7 @@ void CISOProperties::CreateGUIControls()
wxStaticBoxSizer* const wii_overrides_sizer =
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Wii Console"));
if (m_open_iso->GetVolumeType() == DiscIO::Platform::GAMECUBE_DISC)
if (m_open_iso->GetVolumeType() == DiscIO::Platform::GameCubeDisc)
{
wii_overrides_sizer->ShowItems(false);
m_enable_widescreen->Hide();

View File

@ -52,37 +52,37 @@ wxArrayString GetLanguageChoiceStrings(const std::vector<DiscIO::Language>& lang
{
switch (language)
{
case DiscIO::Language::LANGUAGE_JAPANESE:
case DiscIO::Language::Japanese:
available_languages.Add(_("Japanese"));
break;
case DiscIO::Language::LANGUAGE_ENGLISH:
case DiscIO::Language::English:
available_languages.Add(_("English"));
break;
case DiscIO::Language::LANGUAGE_GERMAN:
case DiscIO::Language::German:
available_languages.Add(_("German"));
break;
case DiscIO::Language::LANGUAGE_FRENCH:
case DiscIO::Language::French:
available_languages.Add(_("French"));
break;
case DiscIO::Language::LANGUAGE_SPANISH:
case DiscIO::Language::Spanish:
available_languages.Add(_("Spanish"));
break;
case DiscIO::Language::LANGUAGE_ITALIAN:
case DiscIO::Language::Italian:
available_languages.Add(_("Italian"));
break;
case DiscIO::Language::LANGUAGE_DUTCH:
case DiscIO::Language::Dutch:
available_languages.Add(_("Dutch"));
break;
case DiscIO::Language::LANGUAGE_SIMPLIFIED_CHINESE:
case DiscIO::Language::SimplifiedChinese:
available_languages.Add(_("Simplified Chinese"));
break;
case DiscIO::Language::LANGUAGE_TRADITIONAL_CHINESE:
case DiscIO::Language::TraditionalChinese:
available_languages.Add(_("Traditional Chinese"));
break;
case DiscIO::Language::LANGUAGE_KOREAN:
case DiscIO::Language::Korean:
available_languages.Add(_("Korean"));
break;
case DiscIO::Language::LANGUAGE_UNKNOWN:
case DiscIO::Language::Unknown:
default:
available_languages.Add(_("Unknown"));
break;
@ -96,33 +96,33 @@ wxString GetCountryName(DiscIO::Country country)
{
switch (country)
{
case DiscIO::Country::COUNTRY_AUSTRALIA:
case DiscIO::Country::Australia:
return _("Australia");
case DiscIO::Country::COUNTRY_EUROPE:
case DiscIO::Country::Europe:
return _("Europe");
case DiscIO::Country::COUNTRY_FRANCE:
case DiscIO::Country::France:
return _("France");
case DiscIO::Country::COUNTRY_ITALY:
case DiscIO::Country::Italy:
return _("Italy");
case DiscIO::Country::COUNTRY_GERMANY:
case DiscIO::Country::Germany:
return _("Germany");
case DiscIO::Country::COUNTRY_NETHERLANDS:
case DiscIO::Country::Netherlands:
return _("Netherlands");
case DiscIO::Country::COUNTRY_RUSSIA:
case DiscIO::Country::Russia:
return _("Russia");
case DiscIO::Country::COUNTRY_SPAIN:
case DiscIO::Country::Spain:
return _("Spain");
case DiscIO::Country::COUNTRY_USA:
case DiscIO::Country::USA:
return _("USA");
case DiscIO::Country::COUNTRY_JAPAN:
case DiscIO::Country::Japan:
return _("Japan");
case DiscIO::Country::COUNTRY_KOREA:
case DiscIO::Country::Korea:
return _("Korea");
case DiscIO::Country::COUNTRY_TAIWAN:
case DiscIO::Country::Taiwan:
return _("Taiwan");
case DiscIO::Country::COUNTRY_WORLD:
case DiscIO::Country::World:
return _("World");
case DiscIO::Country::COUNTRY_UNKNOWN:
case DiscIO::Country::Unknown:
default:
return _("Unknown");
}

View File

@ -48,9 +48,9 @@ const std::string& GameFile::Lookup(DiscIO::Language language,
return it->second;
// English tends to be a good fallback when the requested language isn't available
if (language != DiscIO::Language::LANGUAGE_ENGLISH)
if (language != DiscIO::Language::English)
{
it = strings.find(DiscIO::Language::LANGUAGE_ENGLISH);
it = strings.find(DiscIO::Language::English);
if (it != end)
return it->second;
}
@ -70,8 +70,7 @@ GameFile::LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string
}
GameFile::GameFile(const std::string& path)
: m_file_path(path), m_region(DiscIO::Region::UNKNOWN_REGION),
m_country(DiscIO::Country::COUNTRY_UNKNOWN)
: m_file_path(path), m_region(DiscIO::Region::Unknown), m_country(DiscIO::Country::Unknown)
{
{
std::string name, extension;
@ -113,7 +112,7 @@ GameFile::GameFile(const std::string& path)
{
m_valid = true;
m_file_size = File::GetSize(m_file_path);
m_platform = DiscIO::Platform::ELF_DOL;
m_platform = DiscIO::Platform::ELFOrDOL;
m_blob_type = DiscIO::BlobType::DIRECTORY;
}
}
@ -123,7 +122,7 @@ bool GameFile::IsValid() const
if (!m_valid)
return false;
if (m_platform == DiscIO::Platform::WII_WAD && !IOS::ES::IsChannel(m_title_id))
if (m_platform == DiscIO::Platform::WiiWAD && !IOS::ES::IsChannel(m_title_id))
return false;
return true;
@ -131,7 +130,7 @@ bool GameFile::IsValid() const
bool GameFile::CustomNameChanged(const Core::TitleDatabase& title_database)
{
const auto type = m_platform == DiscIO::Platform::WII_WAD ?
const auto type = m_platform == DiscIO::Platform::WiiWAD ?
Core::TitleDatabase::TitleType::Channel :
Core::TitleDatabase::TitleType::Other;
m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
@ -273,7 +272,7 @@ std::vector<DiscIO::Language> GameFile::GetLanguages() const
std::string GameFile::GetUniqueIdentifier() const
{
const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
const DiscIO::Language lang = DiscIO::Language::English;
std::vector<std::string> info;
if (!GetGameID().empty())
info.push_back(GetGameID());