Merge pull request #5748 from nitrousox1de/hide-mouse-delay-fullscreen

Hide mouse delay fullscreen
This commit is contained in:
Leo Lam 2017-08-11 17:34:46 +08:00 committed by GitHub
commit 438610a58d
6 changed files with 50 additions and 2 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included. // Refer to the license.txt file included.
#include <QKeyEvent> #include <QKeyEvent>
#include <QTimer>
#include "DolphinQt2/Host.h" #include "DolphinQt2/Host.h"
#include "DolphinQt2/RenderWidget.h" #include "DolphinQt2/RenderWidget.h"
@ -18,9 +19,15 @@ RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle); connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle);
emit HandleChanged((void*)winId()); emit HandleChanged((void*)winId());
m_mouse_timer = new QTimer(this);
connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer);
m_mouse_timer->setSingleShot(true);
setMouseTracking(true);
connect(&Settings::Instance(), &Settings::HideCursorChanged, this, connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
&RenderWidget::OnHideCursorChanged); &RenderWidget::OnHideCursorChanged);
OnHideCursorChanged(); OnHideCursorChanged();
m_mouse_timer->start(MOUSE_HIDE_DELAY);
} }
void RenderWidget::OnHideCursorChanged() void RenderWidget::OnHideCursorChanged()
@ -28,6 +35,12 @@ void RenderWidget::OnHideCursorChanged()
setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor); setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
} }
void RenderWidget::HandleCursorTimer()
{
if (isActiveWindow())
setCursor(Qt::BlankCursor);
}
bool RenderWidget::event(QEvent* event) bool RenderWidget::event(QEvent* event)
{ {
switch (event->type()) switch (event->type())
@ -39,6 +52,14 @@ bool RenderWidget::event(QEvent* event)
emit EscapePressed(); emit EscapePressed();
break; break;
} }
case QEvent::MouseMove:
case QEvent::MouseButtonPress:
if (!Settings::Instance().GetHideCursor() && isActiveWindow())
{
setCursor(Qt::ArrowCursor);
m_mouse_timer->start(MOUSE_HIDE_DELAY);
}
break;
case QEvent::WinIdChange: case QEvent::WinIdChange:
emit HandleChanged((void*)winId()); emit HandleChanged((void*)winId());
break; break;

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@ -7,6 +7,8 @@
#include <QEvent> #include <QEvent>
#include <QWidget> #include <QWidget>
class QTimer;
class RenderWidget final : public QWidget class RenderWidget final : public QWidget
{ {
Q_OBJECT Q_OBJECT
@ -23,5 +25,9 @@ signals:
void StateChanged(bool fullscreen); void StateChanged(bool fullscreen);
private: private:
void HandleCursorTimer();
void OnHideCursorChanged(); void OnHideCursorChanged();
static constexpr int MOUSE_HIDE_DELAY = 3000;
QTimer* m_mouse_timer;
}; };

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@ -92,7 +92,7 @@ void InterfacePane::CreateInGame()
m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Messages")); m_checkbox_enable_osd = new QCheckBox(tr("Show On-Screen Messages"));
m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title")); m_checkbox_show_active_title = new QCheckBox(tr("Show Active Title in Window Title"));
m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss")); m_checkbox_pause_on_focus_lost = new QCheckBox(tr("Pause on Focus Loss"));
m_checkbox_hide_mouse = new QCheckBox(tr("Hide Mouse Cursor")); m_checkbox_hide_mouse = new QCheckBox(tr("Always Hide Mouse Cursor"));
groupbox_layout->addWidget(m_checkbox_confirm_on_stop); groupbox_layout->addWidget(m_checkbox_confirm_on_stop);
groupbox_layout->addWidget(m_checkbox_use_panic_handlers); groupbox_layout->addWidget(m_checkbox_use_panic_handlers);

View File

@ -449,6 +449,10 @@ CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geo
Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this, m_poll_hotkey_timer.GetId()); Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this, m_poll_hotkey_timer.GetId());
m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS); m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS);
m_cursor_timer.SetOwner(this);
Bind(wxEVT_TIMER, &CFrame::HandleCursorTimer, this, m_cursor_timer.GetId());
m_cursor_timer.StartOnce(MOUSE_HIDE_DELAY);
// Shut down cleanly on SIGINT, SIGTERM (Unix) and on various signals on Windows // Shut down cleanly on SIGINT, SIGTERM (Unix) and on various signals on Windows
m_handle_signal_timer.SetOwner(this); m_handle_signal_timer.SetOwner(this);
Bind(wxEVT_TIMER, &CFrame::HandleSignal, this, m_handle_signal_timer.GetId()); Bind(wxEVT_TIMER, &CFrame::HandleSignal, this, m_handle_signal_timer.GetId());
@ -1138,6 +1142,13 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
void CFrame::OnMouse(wxMouseEvent& event) void CFrame::OnMouse(wxMouseEvent& event)
{ {
if (!SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() &&
Core::GetState() == Core::State::Running)
{
m_render_parent->SetCursor(wxNullCursor);
m_cursor_timer.StartOnce(MOUSE_HIDE_DELAY);
}
// next handlers are all for FreeLook, so we don't need to check them if disabled // next handlers are all for FreeLook, so we don't need to check them if disabled
if (!g_Config.bFreeLook) if (!g_Config.bFreeLook)
{ {
@ -1713,6 +1724,13 @@ void CFrame::HandleFrameSkipHotkeys()
} }
} }
void CFrame::HandleCursorTimer(wxTimerEvent& event)
{
if (!SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() &&
Core::GetState() == Core::State::Running)
m_render_parent->SetCursor(wxCURSOR_BLANK);
}
void CFrame::HandleSignal(wxTimerEvent& event) void CFrame::HandleSignal(wxTimerEvent& event)
{ {
if (!s_shutdown_signal_received.TestAndClear()) if (!s_shutdown_signal_received.TestAndClear())

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@ -145,6 +145,7 @@ private:
ADD_PANE_CENTER ADD_PANE_CENTER
}; };
static constexpr int MOUSE_HIDE_DELAY = 3000;
GameListCtrl* m_game_list_ctrl = nullptr; GameListCtrl* m_game_list_ctrl = nullptr;
CConfigMain* m_main_config_dialog = nullptr; CConfigMain* m_main_config_dialog = nullptr;
wxPanel* m_panel = nullptr; wxPanel* m_panel = nullptr;
@ -169,6 +170,7 @@ private:
int m_save_slot = 1; int m_save_slot = 1;
wxTimer m_poll_hotkey_timer; wxTimer m_poll_hotkey_timer;
wxTimer m_cursor_timer;
wxTimer m_handle_signal_timer; wxTimer m_handle_signal_timer;
wxMenuBar* m_menubar_shadow = nullptr; wxMenuBar* m_menubar_shadow = nullptr;
@ -361,6 +363,7 @@ private:
void PollHotkeys(wxTimerEvent&); void PollHotkeys(wxTimerEvent&);
void ParseHotkeys(); void ParseHotkeys();
void HandleCursorTimer(wxTimerEvent&);
void HandleSignal(wxTimerEvent&); void HandleSignal(wxTimerEvent&);
bool InitControllers(); bool InitControllers();

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@ -458,7 +458,7 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
szr_other->Add(CreateCheckBoxRefBool(page_general, _("Keep Window on Top"), szr_other->Add(CreateCheckBoxRefBool(page_general, _("Keep Window on Top"),
wxGetTranslation(keep_window_on_top_desc), wxGetTranslation(keep_window_on_top_desc),
SConfig::GetInstance().bKeepWindowOnTop)); SConfig::GetInstance().bKeepWindowOnTop));
szr_other->Add(CreateCheckBoxRefBool(page_general, _("Hide Mouse Cursor"), szr_other->Add(CreateCheckBoxRefBool(page_general, _("Always Hide Mouse Cursor"),
wxGetTranslation(hide_mouse_cursor_desc), wxGetTranslation(hide_mouse_cursor_desc),
SConfig::GetInstance().bHideCursor)); SConfig::GetInstance().bHideCursor));
szr_other->Add(render_to_main_checkbox = szr_other->Add(render_to_main_checkbox =