diff --git a/Source/Core/Core/Movie.cpp b/Source/Core/Core/Movie.cpp index 846a2ec547..8540133f0a 100644 --- a/Source/Core/Core/Movie.cpp +++ b/Source/Core/Core/Movie.cpp @@ -1214,7 +1214,7 @@ void SaveRecording(const std::string& filename) header.bEFBAccessEnable = g_ActiveConfig.bEFBAccessEnable; header.bEFBCopyEnable = g_ActiveConfig.bEFBCopyEnable; header.bCopyEFBToTexture = g_ActiveConfig.bCopyEFBToTexture; - header.bEFBCopyCacheEnable = g_ActiveConfig.bEFBCopyCacheEnable; + header.bEFBCopyCacheEnable = false; header.bEFBEmulateFormatChanges = g_ActiveConfig.bEFBEmulateFormatChanges; header.bUseXFB = g_ActiveConfig.bUseXFB; header.bUseRealXFB = g_ActiveConfig.bUseRealXFB; @@ -1276,7 +1276,6 @@ void SetGraphicsConfig() g_Config.bEFBAccessEnable = tmpHeader.bEFBAccessEnable; g_Config.bEFBCopyEnable = tmpHeader.bEFBCopyEnable; g_Config.bCopyEFBToTexture = tmpHeader.bCopyEFBToTexture; - g_Config.bEFBCopyCacheEnable = tmpHeader.bEFBCopyCacheEnable; g_Config.bEFBEmulateFormatChanges = tmpHeader.bEFBEmulateFormatChanges; g_Config.bUseXFB = tmpHeader.bUseXFB; g_Config.bUseRealXFB = tmpHeader.bUseRealXFB; diff --git a/Source/Core/DolphinWX/VideoConfigDiag.cpp b/Source/Core/DolphinWX/VideoConfigDiag.cpp index 4e3ec0deb9..def83b465e 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.cpp +++ b/Source/Core/DolphinWX/VideoConfigDiag.cpp @@ -485,13 +485,11 @@ VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string &title, con SettingCheckBox* efbcopy_disable = CreateCheckBox(page_hacks, _("Disable"), wxGetTranslation(efb_copy_desc), vconfig.bEFBCopyEnable, true); efbcopy_texture = CreateRadioButton(page_hacks, _("Texture"), wxGetTranslation(efb_copy_texture_desc), vconfig.bCopyEFBToTexture, false, wxRB_GROUP); efbcopy_ram = CreateRadioButton(page_hacks, _("RAM"), wxGetTranslation(efb_copy_ram_desc), vconfig.bCopyEFBToTexture, true); - cache_efb_copies = CreateCheckBox(page_hacks, _("Enable Cache"), wxGetTranslation(cache_efb_copies_desc), vconfig.bEFBCopyCacheEnable); group_efbcopy->Add(efbcopy_disable, 0, wxLEFT | wxRIGHT | wxBOTTOM, 5); group_efbcopy->AddStretchSpacer(1); group_efbcopy->Add(efbcopy_texture, 0, wxRIGHT, 5); group_efbcopy->Add(efbcopy_ram, 0, wxRIGHT, 5); - group_efbcopy->Add(cache_efb_copies, 0, wxRIGHT, 5); szr_efb->Add(CreateCheckBox(page_hacks, _("Skip EFB Access from CPU"), wxGetTranslation(efb_access_desc), vconfig.bEFBAccessEnable, true), 0, wxBOTTOM | wxLEFT, 5); szr_efb->Add(CreateCheckBox(page_hacks, _("Ignore Format Changes"), wxGetTranslation(efb_emulate_format_changes_desc), vconfig.bEFBEmulateFormatChanges, true), 0, wxBOTTOM | wxLEFT, 5); diff --git a/Source/Core/DolphinWX/VideoConfigDiag.h b/Source/Core/DolphinWX/VideoConfigDiag.h index 4d2d98adaa..4f54eb214c 100644 --- a/Source/Core/DolphinWX/VideoConfigDiag.h +++ b/Source/Core/DolphinWX/VideoConfigDiag.h @@ -203,7 +203,6 @@ protected: // EFB copy efbcopy_texture->Enable(vconfig.bEFBCopyEnable); efbcopy_ram->Enable(vconfig.bEFBCopyEnable); - cache_efb_copies->Enable(vconfig.bEFBCopyEnable && !vconfig.bCopyEFBToTexture); // XFB virtual_xfb->Enable(vconfig.bUseXFB); @@ -271,7 +270,6 @@ protected: SettingRadioButton* efbcopy_texture; SettingRadioButton* efbcopy_ram; - SettingCheckBox* cache_efb_copies; SettingRadioButton* virtual_xfb; SettingRadioButton* real_xfb; diff --git a/Source/Core/VideoBackends/D3D/TextureCache.cpp b/Source/Core/VideoBackends/D3D/TextureCache.cpp index aab90e2560..488bc3ecc0 100644 --- a/Source/Core/VideoBackends/D3D/TextureCache.cpp +++ b/Source/Core/VideoBackends/D3D/TextureCache.cpp @@ -125,56 +125,46 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo bool isIntensity, bool scaleByHalf, unsigned int cbufid, const float *colmat) { - if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture) + g_renderer->ResetAPIState(); + + // stretch picture with increased internal resolution + const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height); + D3D::context->RSSetViewports(1, &vp); + + // set transformation + if (nullptr == efbcopycbuf[cbufid]) { - g_renderer->ResetAPIState(); - - // stretch picture with increased internal resolution - const D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)config.width, (float)config.height); - D3D::context->RSSetViewports(1, &vp); - - // set transformation - if (nullptr == efbcopycbuf[cbufid]) - { - const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT); - D3D11_SUBRESOURCE_DATA data; - data.pSysMem = colmat; - HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]); - CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid); - D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture"); - } - D3D::stateman->SetPixelConstants(efbcopycbuf[cbufid]); - - const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect); - // TODO: try targetSource.asRECT(); - const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom); - - // Use linear filtering if (bScaleByHalf), use point filtering otherwise - if (scaleByHalf) - D3D::SetLinearCopySampler(); - else - D3D::SetPointCopySampler(); - - // if texture is currently in use, it needs to be temporarily unset - u32 textureSlotMask = D3D::stateman->UnsetTexture(texture->GetSRV()); - D3D::stateman->Apply(); - - D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), nullptr); - - // Create texture copy - D3D::drawShadedTexQuad( - (srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(), - &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), - (srcFormat == PEControl::Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true), - VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); - - D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); - - g_renderer->RestoreAPIState(); - - // Restore old texture in all previously used slots, if any - D3D::stateman->SetTextureByMask(textureSlotMask, texture->GetSRV()); + const D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(28 * sizeof(float), D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DEFAULT); + D3D11_SUBRESOURCE_DATA data; + data.pSysMem = colmat; + HRESULT hr = D3D::device->CreateBuffer(&cbdesc, &data, &efbcopycbuf[cbufid]); + CHECK(SUCCEEDED(hr), "Create efb copy constant buffer %d", cbufid); + D3D::SetDebugObjectName((ID3D11DeviceChild*)efbcopycbuf[cbufid], "a constant buffer used in TextureCache::CopyRenderTargetToTexture"); } + D3D::stateman->SetPixelConstants(efbcopycbuf[cbufid]); + + const TargetRectangle targetSource = g_renderer->ConvertEFBRectangle(srcRect); + // TODO: try targetSource.asRECT(); + const D3D11_RECT sourcerect = CD3D11_RECT(targetSource.left, targetSource.top, targetSource.right, targetSource.bottom); + + // Use linear filtering if (bScaleByHalf), use point filtering otherwise + if (scaleByHalf) + D3D::SetLinearCopySampler(); + else + D3D::SetPointCopySampler(); + + D3D::context->OMSetRenderTargets(1, &texture->GetRTV(), nullptr); + + // Create texture copy + D3D::drawShadedTexQuad( + (srcFormat == PEControl::Z24) ? FramebufferManager::GetEFBDepthTexture()->GetSRV() : FramebufferManager::GetEFBColorTexture()->GetSRV(), + &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(), + (srcFormat == PEControl::Z24) ? PixelShaderCache::GetDepthMatrixProgram(true) : PixelShaderCache::GetColorMatrixProgram(true), + VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(), GeometryShaderCache::GetCopyGeometryShader()); + + D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV()); + + g_renderer->RestoreAPIState(); if (!g_ActiveConfig.bCopyEFBToTexture) { @@ -185,11 +175,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo size_in_bytes = (u32)encoded_size; - // Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date - if (!g_ActiveConfig.bEFBCopyCacheEnable) - TextureCache::MakeRangeDynamic(addr, (u32)encoded_size); - else if (!TextureCache::Find(addr, hash)) - TextureCache::MakeRangeDynamic(addr, (u32)encoded_size); + TextureCache::MakeRangeDynamic(addr, (u32)encoded_size); this->hash = hash; } diff --git a/Source/Core/VideoBackends/OGL/TextureCache.cpp b/Source/Core/VideoBackends/OGL/TextureCache.cpp index 1f12d5c148..83c4af7a98 100644 --- a/Source/Core/VideoBackends/OGL/TextureCache.cpp +++ b/Source/Core/VideoBackends/OGL/TextureCache.cpp @@ -168,41 +168,38 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo FramebufferManager::ResolveAndGetDepthTarget(srcRect) : FramebufferManager::ResolveAndGetRenderTarget(srcRect); - if (type != TCET_EC_DYNAMIC || g_ActiveConfig.bCopyEFBToTexture) + FramebufferManager::SetFramebuffer(framebuffer); + + OpenGL_BindAttributelessVAO(); + + glActiveTexture(GL_TEXTURE0+9); + glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture); + + glViewport(0, 0, config.width, config.height); + + GLuint uniform_location; + if (srcFormat == PEControl::Z24) { - FramebufferManager::SetFramebuffer(framebuffer); - - OpenGL_BindAttributelessVAO(); - - glActiveTexture(GL_TEXTURE0+9); - glBindTexture(GL_TEXTURE_2D_ARRAY, read_texture); - - glViewport(0, 0, config.width, config.height); - - GLuint uniform_location; - if (srcFormat == PEControl::Z24) - { - s_DepthMatrixProgram.Bind(); - if (s_DepthCbufid != cbufid) - glUniform4fv(s_DepthMatrixUniform, 5, colmat); - s_DepthCbufid = cbufid; - uniform_location = s_DepthCopyPositionUniform; - } - else - { - s_ColorMatrixProgram.Bind(); - if (s_ColorCbufid != cbufid) - glUniform4fv(s_ColorMatrixUniform, 7, colmat); - s_ColorCbufid = cbufid; - uniform_location = s_ColorCopyPositionUniform; - } - - TargetRectangle R = g_renderer->ConvertEFBRectangle(srcRect); - glUniform4f(uniform_location, static_cast(R.left), static_cast(R.top), - static_cast(R.right), static_cast(R.bottom)); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + s_DepthMatrixProgram.Bind(); + if (s_DepthCbufid != cbufid) + glUniform4fv(s_DepthMatrixUniform, 5, colmat); + s_DepthCbufid = cbufid; + uniform_location = s_DepthCopyPositionUniform; } + else + { + s_ColorMatrixProgram.Bind(); + if (s_ColorCbufid != cbufid) + glUniform4fv(s_ColorMatrixUniform, 7, colmat); + s_ColorCbufid = cbufid; + uniform_location = s_ColorCopyPositionUniform; + } + + TargetRectangle R = g_renderer->ConvertEFBRectangle(srcRect); + glUniform4f(uniform_location, static_cast(R.left), static_cast(R.top), + static_cast(R.right), static_cast(R.bottom)); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (false == g_ActiveConfig.bCopyEFBToTexture) { @@ -220,11 +217,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo size_in_bytes = (u32)encoded_size; - // Mark texture entries in destination address range dynamic unless caching is enabled and the texture entry is up to date - if (!g_ActiveConfig.bEFBCopyCacheEnable) - TextureCache::MakeRangeDynamic(addr,encoded_size); - else if (!TextureCache::Find(addr, new_hash)) - TextureCache::MakeRangeDynamic(addr,encoded_size); + TextureCache::MakeRangeDynamic(addr,encoded_size); hash = new_hash; } diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index ea830c24fc..b40f9d0882 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -115,12 +115,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config) invalidate_texture_cache_requested = false; } - // TODO: Probably shouldn't clear all render targets here, just mark them dirty or something. - if (config.bEFBCopyCacheEnable != backup_config.s_copy_cache_enable) // TODO: not sure if this is needed? - { - g_texture_cache->ClearRenderTargets(); - } - if ((config.iStereoMode > 0) != backup_config.s_stereo_3d || config.bStereoEFBMonoDepth != backup_config.s_efb_mono_depth) { @@ -133,7 +127,6 @@ void TextureCache::OnConfigChanged(VideoConfig& config) backup_config.s_texfmt_overlay = config.bTexFmtOverlayEnable; backup_config.s_texfmt_overlay_center = config.bTexFmtOverlayCenter; backup_config.s_hires_textures = config.bHiresTextures; - backup_config.s_copy_cache_enable = config.bEFBCopyCacheEnable; backup_config.s_stereo_3d = config.iStereoMode > 0; backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth; } @@ -218,16 +211,6 @@ void TextureCache::MakeRangeDynamic(u32 start_address, u32 size) } } -bool TextureCache::Find(u32 start_address, u64 hash) -{ - TexCache::iterator iter = textures.lower_bound(start_address); - - if (iter->second->hash == hash) - return true; - - return false; -} - bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const { if (addr + size_in_bytes <= range_address) @@ -247,7 +230,7 @@ void TextureCache::ClearRenderTargets() while (iter != tcend) { - if (iter->second->type == TCET_EC_VRAM) + if (iter->second->IsEfbCopy()) { FreeTexture(iter->second); textures.erase(iter++); @@ -381,8 +364,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) // 2. a) For EFB copies, only the hash and the texture address need to match if (entry->IsEfbCopy() && tex_hash == entry->hash && address == entry->addr) { - entry->type = TCET_EC_VRAM; - // TODO: Print a warning if the format changes! In this case, // we could reinterpret the internal texture object data to the new pixel format // (similar to what is already being done in Renderer::ReinterpretPixelFormat()) @@ -451,7 +432,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) config.height = height; config.levels = texLevels; entry = AllocateTexture(config); - entry->type = TCET_NORMAL; GFX_DEBUGGER_PAUSE_AT(NEXT_NEW_TEXTURE, true); entry->SetGeneralParameters(address, texture_size, full_format); @@ -461,11 +441,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage) // load texture entry->Load(width, height, expandedWidth, 0); - if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture) - entry->type = TCET_EC_DYNAMIC; - else - entry->type = TCET_NORMAL; - std::string basename = ""; if (g_ActiveConfig.bDumpTextures && !hires_tex) { @@ -833,7 +808,6 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat entry->SetGeneralParameters(dstAddr, 0, dstFormat); entry->SetDimensions(tex_w, tex_h, 1); entry->SetHashes(TEXHASH_INVALID); - entry->type = TCET_EC_VRAM; entry->frameCount = FRAMECOUNT_INVALID; diff --git a/Source/Core/VideoCommon/TextureCacheBase.h b/Source/Core/VideoCommon/TextureCacheBase.h index 52f9e04e16..1d4ebe9ba7 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.h +++ b/Source/Core/VideoCommon/TextureCacheBase.h @@ -20,13 +20,6 @@ struct VideoConfig; class TextureCache { public: - enum TexCacheEntryType - { - TCET_NORMAL, - TCET_EC_VRAM, // EFB copy which sits in VRAM and is ready to be used - TCET_EC_DYNAMIC, // EFB copy which sits in RAM and needs to be decoded before being used - }; - struct TCacheEntryConfig { TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {} @@ -61,8 +54,6 @@ public: u64 hash; u32 format; - enum TexCacheEntryType type; - unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view unsigned int native_levels; @@ -104,7 +95,7 @@ public: bool OverlapsMemoryRange(u32 range_address, u32 range_size) const; - bool IsEfbCopy() { return (type == TCET_EC_VRAM || type == TCET_EC_DYNAMIC); } + bool IsEfbCopy() { return config.rendertarget; } }; virtual ~TextureCache(); // needs virtual for DX11 dtor @@ -119,7 +110,6 @@ public: static void InvalidateRange(u32 start_address, u32 size); static void MakeRangeDynamic(u32 start_address, u32 size); static void ClearRenderTargets(); // currently only used by OGL - static bool Find(u32 start_address, u64 hash); virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0; diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index f6fe38d663..ef5fe26798 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -100,7 +100,6 @@ void VideoConfig::Load(const std::string& ini_file) hacks->Get("EFBCopyEnable", &bEFBCopyEnable, true); hacks->Get("EFBToTextureEnable", &bCopyEFBToTexture, true); hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true); - hacks->Get("EFBCopyCacheEnable", &bEFBCopyCacheEnable, false); hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false); // Load common settings @@ -201,7 +200,6 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable); CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture); CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled); - CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable); CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges); CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]); @@ -290,7 +288,6 @@ void VideoConfig::Save(const std::string& ini_file) hacks->Set("EFBCopyEnable", bEFBCopyEnable); hacks->Set("EFBToTextureEnable", bCopyEFBToTexture); hacks->Set("EFBScaledCopy", bCopyEFBScaled); - hacks->Set("EFBCopyCacheEnable", bEFBCopyCacheEnable); hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges); iniFile.Save(ini_file); diff --git a/Source/Core/VideoCommon/VideoConfig.h b/Source/Core/VideoCommon/VideoConfig.h index 69684557e8..38e8047f75 100644 --- a/Source/Core/VideoCommon/VideoConfig.h +++ b/Source/Core/VideoCommon/VideoConfig.h @@ -114,7 +114,6 @@ struct VideoConfig final bool bPerfQueriesEnable; bool bEFBCopyEnable; - bool bEFBCopyCacheEnable; bool bEFBEmulateFormatChanges; bool bCopyEFBToTexture; bool bCopyEFBScaled;