Added auto generation of setting.txt, thanks to Treeki for the base code :D

This commit is contained in:
Matthew Parlane 2012-01-29 16:43:03 +13:00
parent f2a978e97f
commit 42e8c6c17f
4 changed files with 1827 additions and 1797 deletions

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@ -26,6 +26,7 @@ set(SRCS Src/ActionReplay.cpp
Src/Boot/Boot_ELF.cpp Src/Boot/Boot_ELF.cpp
Src/Boot/Boot_WiiWAD.cpp Src/Boot/Boot_WiiWAD.cpp
Src/Boot/ElfReader.cpp Src/Boot/ElfReader.cpp
Src/Boot/SettingsGenerator.cpp
Src/Debugger/Debugger_SymbolMap.cpp Src/Debugger/Debugger_SymbolMap.cpp
Src/Debugger/Dump.cpp Src/Debugger/Dump.cpp
Src/Debugger/PPCDebugInterface.cpp Src/Debugger/PPCDebugInterface.cpp

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@ -203,6 +203,7 @@
<ClCompile Include="Src\Boot\Boot_ELF.cpp" /> <ClCompile Include="Src\Boot\Boot_ELF.cpp" />
<ClCompile Include="Src\Boot\Boot_WiiWAD.cpp" /> <ClCompile Include="Src\Boot\Boot_WiiWAD.cpp" />
<ClCompile Include="Src\Boot\ElfReader.cpp" /> <ClCompile Include="Src\Boot\ElfReader.cpp" />
<ClCompile Include="Src\Boot\SettingsGenerator.cpp" />
<ClCompile Include="Src\ConfigManager.cpp" /> <ClCompile Include="Src\ConfigManager.cpp" />
<ClCompile Include="Src\Console.cpp" /> <ClCompile Include="Src\Console.cpp" />
<ClCompile Include="Src\Core.cpp" /> <ClCompile Include="Src\Core.cpp" />
@ -407,6 +408,7 @@
<ClInclude Include="Src\Boot\Boot_ELF.h" /> <ClInclude Include="Src\Boot\Boot_ELF.h" />
<ClInclude Include="Src\Boot\ElfReader.h" /> <ClInclude Include="Src\Boot\ElfReader.h" />
<ClInclude Include="Src\Boot\ElfTypes.h" /> <ClInclude Include="Src\Boot\ElfTypes.h" />
<ClInclude Include="Src\Boot\SettingsGenerator.h" />
<ClInclude Include="Src\ConfigManager.h" /> <ClInclude Include="Src\ConfigManager.h" />
<ClInclude Include="Src\Console.h" /> <ClInclude Include="Src\Console.h" />
<ClInclude Include="Src\Core.h" /> <ClInclude Include="Src\Core.h" />

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@ -559,6 +559,9 @@
<ClCompile Include="Src\HW\GCMemcard.cpp"> <ClCompile Include="Src\HW\GCMemcard.cpp">
<Filter>HW %28Flipper/Hollywood%29\GCMemcard</Filter> <Filter>HW %28Flipper/Hollywood%29\GCMemcard</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\Boot\SettingsGenerator.cpp">
<Filter>Boot</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="Src\ConfigManager.h" /> <ClInclude Include="Src\ConfigManager.h" />
@ -1042,6 +1045,9 @@
<ClInclude Include="Src\IPC_HLE\fakepoll.h"> <ClInclude Include="Src\IPC_HLE\fakepoll.h">
<Filter>IPC HLE %28IOS/Starlet%29\Net</Filter> <Filter>IPC HLE %28IOS/Starlet%29\Net</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\Boot\SettingsGenerator.h">
<Filter>Boot</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="CMakeLists.txt" /> <None Include="CMakeLists.txt" />

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@ -36,6 +36,7 @@
#include "VolumeCreator.h" #include "VolumeCreator.h"
#include "Boot.h" #include "Boot.h"
#include "HLE/HLE.h" #include "HLE/HLE.h"
#include "SettingsGenerator.h"
void CBoot::RunFunction(u32 _iAddr) void CBoot::RunFunction(u32 _iAddr)
{ {
@ -181,8 +182,9 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
// \title\00000001\00000002\data\setting.txt directly after the read the // \title\00000001\00000002\data\setting.txt directly after the read the
// SYSCONF file. The games also read it to 0x3800, what is a little strange // SYSCONF file. The games also read it to 0x3800, what is a little strange
// however is that it only reads the first 100 bytes of it. // however is that it only reads the first 100 bytes of it.
std::string region_filename, std::string settings_Filename(Common::GetTitleDataPath(TITLEID_SYSMENU) + WII_SETTING);
settings_Filename(Common::GetTitleDataPath(TITLEID_SYSMENU) + WII_SETTING); std::string area, model, code, video, game;
switch((DiscIO::IVolume::ECountry)_CountryCode) switch((DiscIO::IVolume::ECountry)_CountryCode)
{ {
@ -190,38 +192,57 @@ bool CBoot::SetupWiiMemory(unsigned int _CountryCode)
case DiscIO::IVolume::COUNTRY_TAIWAN: case DiscIO::IVolume::COUNTRY_TAIWAN:
// TODO: Determine if Korea / Taiwan have their own specific settings. // TODO: Determine if Korea / Taiwan have their own specific settings.
case DiscIO::IVolume::COUNTRY_JAPAN: case DiscIO::IVolume::COUNTRY_JAPAN:
region_filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_JAP_SETTING; area = "JPN";
video = "NTSC";
break; break;
case DiscIO::IVolume::COUNTRY_USA: case DiscIO::IVolume::COUNTRY_USA:
region_filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_USA_SETTING; area = "USA";
video = "NTSC";
break; break;
case DiscIO::IVolume::COUNTRY_EUROPE: case DiscIO::IVolume::COUNTRY_EUROPE:
region_filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_EUR_SETTING; area = "EUR";
video = "PAL";
break; break;
default: default:
// PanicAlertT("SetupWiiMem: Unknown country. Wii boot process will be switched to European settings."); // PanicAlertT("SetupWiiMem: Unknown country. Wii boot process will be switched to European settings.");
region_filename = File::GetSysDirectory() + WII_SYS_DIR + DIR_SEP + WII_EUR_SETTING; area = "EUR";
video = "PAL";
break; break;
} }
{ model = "RVL-001(" + area + ")";
code = "L" + area.substr(0,1);
game = area.substr(0,2);
SettingsGenerator gen;
gen.AddSetting("AREA", area.c_str());
gen.AddSetting("MODEL", model.c_str());
gen.AddSetting("DVD", "0");
gen.AddSetting("MPCH", "0x7FFE");
gen.AddSetting("CODE", code.c_str());
gen.AddSetting("SERNO", "000000000");
gen.AddSetting("VIDEO", video.c_str());
gen.AddSetting("GAME", game.c_str());
if (File::Exists(settings_Filename)) if (File::Exists(settings_Filename))
{ {
File::Delete(settings_Filename); File::Delete(settings_Filename);
} }
File::CreateFullPath(settings_Filename); File::CreateFullPath(settings_Filename);
File::Copy(region_filename, settings_Filename);
File::IOFile settingsFile(settings_Filename, "rb");
if (!settingsFile)
{ {
PanicAlertT("SetupWiiMem: Cant find setting file"); File::IOFile settingsFileHandle(settings_Filename, "wb");
if (!settingsFileHandle.WriteBytes(gen.GetData(), SETTINGS_SIZE))
{
PanicAlertT("SetupWiiMem: Cant create setting file");
return false; return false;
} }
Memory::WriteBigEData(gen.GetData(), 0x3800, SETTINGS_SIZE);
settingsFile.ReadBytes(Memory::GetPointer(0x3800), 256);
} }
/* /*