Blocked netplay users from desyncing by messing with savestates.
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@ -20,6 +20,7 @@
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#include "Core/CoreTiming.h"
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#include "Core/CoreTiming.h"
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#include "Core/Host.h"
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#include "Core/Host.h"
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#include "Core/Movie.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/State.h"
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#include "Core/State.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DSP.h"
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#include "Core/HW/DSP.h"
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@ -31,6 +32,7 @@
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "Core/PowerPC/JitCommon/JitBase.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/AVIDump.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace State
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namespace State
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@ -198,6 +200,12 @@ static std::string DoState(PointerWrap& p)
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void LoadFromBuffer(std::vector<u8>& buffer)
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void LoadFromBuffer(std::vector<u8>& buffer)
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{
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{
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if (NetPlay::IsNetPlayRunning())
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{
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OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
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return;
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}
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bool wasUnpaused = Core::PauseAndLock(true);
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bool wasUnpaused = Core::PauseAndLock(true);
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u8* ptr = &buffer[0];
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u8* ptr = &buffer[0];
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@ -531,7 +539,14 @@ static void LoadFileStateData(const std::string& filename, std::vector<u8>& ret_
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void LoadAs(const std::string& filename)
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void LoadAs(const std::string& filename)
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{
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{
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if (!Core::IsRunning())
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if (!Core::IsRunning())
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{
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return;
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return;
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}
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else if (NetPlay::IsNetPlayRunning())
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{
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OSD::AddMessage("Loading savestates is disabled in Netplay to prevent desyncs");
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return;
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}
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// Stop the core while we load the state
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// Stop the core while we load the state
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bool wasUnpaused = Core::PauseAndLock(true);
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bool wasUnpaused = Core::PauseAndLock(true);
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