D3D11: Fix error on startup with >2.5xIR selected
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@ -526,9 +526,9 @@ bool BGRATexturesSupported()
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// Returns the maximum width/height of a texture. This value only depends upon the feature level in
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// Returns the maximum width/height of a texture. This value only depends upon the feature level in
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// DX11
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// DX11
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unsigned int GetMaxTextureSize()
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u32 GetMaxTextureSize(D3D_FEATURE_LEVEL feature_level)
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{
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{
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switch (featlevel)
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switch (feature_level)
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{
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{
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case D3D_FEATURE_LEVEL_11_0:
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case D3D_FEATURE_LEVEL_11_0:
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return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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@ -72,7 +72,7 @@ const char* GeometryShaderVersionString();
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const char* VertexShaderVersionString();
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const char* VertexShaderVersionString();
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bool BGRATexturesSupported();
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bool BGRATexturesSupported();
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unsigned int GetMaxTextureSize();
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u32 GetMaxTextureSize(D3D_FEATURE_LEVEL feature_level);
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HRESULT SetFullscreenState(bool enable_fullscreen);
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HRESULT SetFullscreenState(bool enable_fullscreen);
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bool GetFullscreenState();
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bool GetFullscreenState();
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@ -61,7 +61,7 @@ void VideoBackend::InitBackendInfo()
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}
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}
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g_Config.backend_info.api_type = APIType::D3D;
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g_Config.backend_info.api_type = APIType::D3D;
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g_Config.backend_info.MaxTextureSize = DX11::D3D::GetMaxTextureSize();
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g_Config.backend_info.MaxTextureSize = D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsExclusiveFullscreen = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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g_Config.backend_info.bSupportsPrimitiveRestart = true;
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@ -104,7 +104,9 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.AAModes.push_back(modes[i].Count);
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g_Config.backend_info.AAModes.push_back(modes[i].Count);
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}
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}
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bool shader_model_5_supported = (DX11::D3D::GetFeatureLevel(ad) >= D3D_FEATURE_LEVEL_11_0);
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D3D_FEATURE_LEVEL feature_level = D3D::GetFeatureLevel(ad);
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bool shader_model_5_supported = feature_level >= D3D_FEATURE_LEVEL_11_0;
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g_Config.backend_info.MaxTextureSize = D3D::GetMaxTextureSize(feature_level);
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// Requires the earlydepthstencil attribute (only available in shader model 5)
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// Requires the earlydepthstencil attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
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g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
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