This should settle the FIFO BP critical games like Metroid Prime 2
G2ME01.ini [Video] FIFOBPHack = 1 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
fd40513fed
commit
429691ce96
|
@ -1459,7 +1459,7 @@ DEFINE_LUA_FUNCTION(memory_readqword, "address")
|
||||||
int address = (int)luaL_checkinteger(L,1);
|
int address = (int)luaL_checkinteger(L,1);
|
||||||
unsigned long long value = Memory::Read_U64(address);
|
unsigned long long value = Memory::Read_U64(address);
|
||||||
lua_settop(L,0);
|
lua_settop(L,0);
|
||||||
lua_pushinteger(L, value);
|
lua_pushinteger(L, (lua_Integer)value);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
DEFINE_LUA_FUNCTION(memory_readqwordsigned, "address")
|
DEFINE_LUA_FUNCTION(memory_readqwordsigned, "address")
|
||||||
|
@ -1467,7 +1467,7 @@ DEFINE_LUA_FUNCTION(memory_readqwordsigned, "address")
|
||||||
int address = (int)luaL_checkinteger(L,1);
|
int address = (int)luaL_checkinteger(L,1);
|
||||||
signed long long value = (signed long long)(Memory::Read_U64(address));
|
signed long long value = (signed long long)(Memory::Read_U64(address));
|
||||||
lua_settop(L,0);
|
lua_settop(L,0);
|
||||||
lua_pushinteger(L, value);
|
lua_pushinteger(L, (lua_Integer)value);
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -311,6 +311,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
|
||||||
DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
||||||
UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
UseXFB = new wxCheckBox(m_GameConfig, ID_USEXFB, _("Use XFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
||||||
// Hack
|
// Hack
|
||||||
|
BPHack = new wxCheckBox(m_GameConfig, ID_BPHACK, _("FIFO BP Hack"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
|
||||||
Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
|
Hacktext = new wxStaticText(m_GameConfig, ID_HACK_TEXT, _("Projection Hack for: "), wxDefaultPosition, wxDefaultSize);
|
||||||
arrayStringFor_Hack.Add(_("None"));
|
arrayStringFor_Hack.Add(_("None"));
|
||||||
arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
|
arrayStringFor_Hack.Add(_("Zelda Twilight Princess Bloom hack"));
|
||||||
|
@ -355,6 +356,7 @@ void CISOProperties::CreateGUIControls(bool IsWad)
|
||||||
sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
|
sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
|
||||||
sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
|
sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
|
||||||
sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
|
sbVideoOverrides->Add(UseXFB, 0, wxEXPAND|wxLEFT, 5);
|
||||||
|
sbVideoOverrides->Add(BPHack, 0, wxEXPAND|wxLEFT, 5);
|
||||||
sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5);
|
sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5);
|
||||||
sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
|
sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
|
||||||
sbHLEaudioOverrides->Add(UseRE0Fix, 0, wxEXPAND|wxLEFT, 5);
|
sbHLEaudioOverrides->Add(UseRE0Fix, 0, wxEXPAND|wxLEFT, 5);
|
||||||
|
@ -858,7 +860,12 @@ void CISOProperties::LoadGameConfig()
|
||||||
UseRE0Fix->Set3StateValue((wxCheckBoxState)bTemp);
|
UseRE0Fix->Set3StateValue((wxCheckBoxState)bTemp);
|
||||||
else
|
else
|
||||||
UseRE0Fix->Set3StateValue(wxCHK_UNDETERMINED);
|
UseRE0Fix->Set3StateValue(wxCHK_UNDETERMINED);
|
||||||
|
|
||||||
|
if (GameIni.Get("Video", "FIFOBPHack", &bTemp))
|
||||||
|
BPHack->Set3StateValue((wxCheckBoxState)bTemp);
|
||||||
|
else
|
||||||
|
BPHack->Set3StateValue(wxCHK_UNDETERMINED);
|
||||||
|
|
||||||
GameIni.Get("Video", "ProjectionHack", &iTemp, -1);
|
GameIni.Get("Video", "ProjectionHack", &iTemp, -1);
|
||||||
Hack->SetSelection(iTemp);
|
Hack->SetSelection(iTemp);
|
||||||
|
|
||||||
|
@ -944,6 +951,11 @@ bool CISOProperties::SaveGameConfig()
|
||||||
else
|
else
|
||||||
GameIni.Set("HLEaudio", "UseRE0Fix", UseRE0Fix->Get3StateValue());
|
GameIni.Set("HLEaudio", "UseRE0Fix", UseRE0Fix->Get3StateValue());
|
||||||
|
|
||||||
|
if (BPHack->Get3StateValue() == wxCHK_UNDETERMINED)
|
||||||
|
GameIni.DeleteKey("Video", "FIFOBPHack");
|
||||||
|
else
|
||||||
|
GameIni.Set("Video", "FIFOBPHack", BPHack->Get3StateValue());
|
||||||
|
|
||||||
if (EmuState->GetSelection() == -1)
|
if (EmuState->GetSelection() == -1)
|
||||||
GameIni.DeleteKey("Video", "ProjectionHack");
|
GameIni.DeleteKey("Video", "ProjectionHack");
|
||||||
else
|
else
|
||||||
|
|
|
@ -81,7 +81,7 @@ class CISOProperties : public wxDialog
|
||||||
|
|
||||||
wxStaticText *OverrideText;
|
wxStaticText *OverrideText;
|
||||||
// Core
|
// Core
|
||||||
wxCheckBox *CPUThread, *SkipIdle, *OptimizeQuantizers, *TLBHack;
|
wxCheckBox *CPUThread, *SkipIdle, *OptimizeQuantizers, *TLBHack, *BPHack;
|
||||||
// Wii
|
// Wii
|
||||||
wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
|
wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
|
||||||
// Video
|
// Video
|
||||||
|
@ -160,6 +160,7 @@ class CISOProperties : public wxDialog
|
||||||
ID_USEDUALCORE,
|
ID_USEDUALCORE,
|
||||||
ID_IDLESKIP,
|
ID_IDLESKIP,
|
||||||
ID_TLBHACK,
|
ID_TLBHACK,
|
||||||
|
ID_BPHACK,
|
||||||
ID_FORCEFILTERING,
|
ID_FORCEFILTERING,
|
||||||
ID_EFBCOPYDISABLE,
|
ID_EFBCOPYDISABLE,
|
||||||
ID_EFBTOTEXTUREENABLE,
|
ID_EFBTOTEXTUREENABLE,
|
||||||
|
|
|
@ -69,6 +69,7 @@
|
||||||
|
|
||||||
#include "Common.h"
|
#include "Common.h"
|
||||||
#include "VideoCommon.h"
|
#include "VideoCommon.h"
|
||||||
|
#include "VideoConfig.h"
|
||||||
#include "MathUtil.h"
|
#include "MathUtil.h"
|
||||||
#include "Thread.h"
|
#include "Thread.h"
|
||||||
#include "Atomic.h"
|
#include "Atomic.h"
|
||||||
|
@ -408,6 +409,12 @@ void Write16(const u16 _Value, const u32 _Address)
|
||||||
{
|
{
|
||||||
// Clear old BP and initiate new BP
|
// Clear old BP and initiate new BP
|
||||||
Common::AtomicStore(fifo.bFF_Breakpoint, 0);
|
Common::AtomicStore(fifo.bFF_Breakpoint, 0);
|
||||||
|
|
||||||
|
// The following is a hack of Synchronized Breakpoint for dual core mode
|
||||||
|
// Some games only waits a finite N cycles for FIFO interrupts, then hangs up on time out
|
||||||
|
// e.g. Metriod Prime 2
|
||||||
|
if (g_VideoInitialize.bOnThread && g_ActiveConfig.bFIFOBPhack)
|
||||||
|
UpdateInterrupts(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
INFO_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
|
INFO_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
|
||||||
|
@ -730,7 +737,10 @@ void UpdateInterrupts(bool active)
|
||||||
|
|
||||||
void UpdateInterruptsFromVideoPlugin(bool active)
|
void UpdateInterruptsFromVideoPlugin(bool active)
|
||||||
{
|
{
|
||||||
g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
|
if (g_ActiveConfig.bFIFOBPhack)
|
||||||
|
return;
|
||||||
|
else
|
||||||
|
g_VideoInitialize.pScheduleEvent_Threadsafe(0, et_UpdateInterrupts, active);
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetFifoIdleFromVideoPlugin()
|
void SetFifoIdleFromVideoPlugin()
|
||||||
|
|
|
@ -92,6 +92,7 @@ void VideoConfig::Load(const char *ini_file)
|
||||||
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
|
iniFile.Get("Hacks", "EFBCopyDisableHotKey", &bOSDHotKey, 0);
|
||||||
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, true);
|
iniFile.Get("Hacks", "EFBToTextureEnable", &bCopyEFBToRAM, true);
|
||||||
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
|
iniFile.Get("Hacks", "EFBScaledCopy", &bCopyEFBScaled, true);
|
||||||
|
iniFile.Get("Hacks", "FIFOBPHack", &bFIFOBPhack, false);
|
||||||
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
|
iniFile.Get("Hacks", "ProjectionHack", &iPhackvalue, 0);
|
||||||
|
|
||||||
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
iniFile.Get("Hardware", "Adapter", &iAdapter, 0);
|
||||||
|
@ -131,6 +132,8 @@ void VideoConfig::GameIniLoad(const char *ini_file)
|
||||||
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
|
iniFile.Get("Video", "DstAlphaPass", &bDstAlphaPass, false);
|
||||||
if (iniFile.Exists("Video", "UseXFB"))
|
if (iniFile.Exists("Video", "UseXFB"))
|
||||||
iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
|
iniFile.Get("Video", "UseXFB", &bUseXFB, 0);
|
||||||
|
if (iniFile.Exists("Video", "FIFOBPHack"))
|
||||||
|
iniFile.Get("Video", "FIFOBPHack", &bFIFOBPhack, false);
|
||||||
if (iniFile.Exists("Video", "ProjectionHack"))
|
if (iniFile.Exists("Video", "ProjectionHack"))
|
||||||
iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
|
iniFile.Get("Video", "ProjectionHack", &iPhackvalue, 0);
|
||||||
}
|
}
|
||||||
|
@ -185,6 +188,7 @@ void VideoConfig::Save(const char *ini_file)
|
||||||
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
iniFile.Set("Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
||||||
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
|
iniFile.Set("Hacks", "EFBToTextureEnable", bCopyEFBToRAM);
|
||||||
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
iniFile.Set("Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
||||||
|
iniFile.Set("Hacks", "FIFOBPHack", bFIFOBPhack);
|
||||||
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
|
iniFile.Set("Hacks", "ProjectionHack", iPhackvalue);
|
||||||
|
|
||||||
iniFile.Set("Hardware", "Adapter", iAdapter);
|
iniFile.Set("Hardware", "Adapter", iAdapter);
|
||||||
|
|
|
@ -111,6 +111,7 @@ struct VideoConfig
|
||||||
bool bCopyEFBToRAM;
|
bool bCopyEFBToRAM;
|
||||||
bool bCopyEFBScaled;
|
bool bCopyEFBScaled;
|
||||||
bool bSafeTextureCache;
|
bool bSafeTextureCache;
|
||||||
|
bool bFIFOBPhack;
|
||||||
int iPhackvalue;
|
int iPhackvalue;
|
||||||
bool bPhackvalue1, bPhackvalue2;
|
bool bPhackvalue1, bPhackvalue2;
|
||||||
float fhackvalue1, fhackvalue2;
|
float fhackvalue1, fhackvalue2;
|
||||||
|
|
Loading…
Reference in New Issue