From 4286f4c9b6c3a4ffdcf1b2e1289e8ad975a45df1 Mon Sep 17 00:00:00 2001 From: omegadox Date: Fri, 9 Jan 2009 10:16:03 +0000 Subject: [PATCH] ups --- D43P01.ini | 7 +++++-- GLME01.ini | 1 + GM4E01.ini | 1 + GM4P01.ini | 13 ++++--------- GM8E01.ini | 1 + GM8J01.ini | 1 + GM8P01.ini | 13 ++++--------- GMPE01.ini | 1 + GP5E01.ini | 1 + GZ2E01.ini | 1 + GZ2P01.ini | 1 + RM3P01.ini | 1 + UGPP01.ini | 8 +++++--- 13 files changed, 27 insertions(+), 23 deletions(-) diff --git a/D43P01.ini b/D43P01.ini index 6b75ed92a9..551ec18168 100644 --- a/D43P01.ini +++ b/D43P01.ini @@ -1,4 +1,7 @@ -# D43P01 - The Legend of Zelda: Ocarina of Time[EmuState] +# D43P01 - The Legend of Zelda: Ocarina of Time +[EmuState] #The Emulation State. EmulationStateId = 1 -[OnFrame]#Add memory patches here.Issues="Boots then hangs, stuck on nop opcode?"[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file +Issues="Boots then hangs, stuck on nop opcode?" +[OnFrame]#Add memory patches here. +[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/GLME01.ini b/GLME01.ini index 3159d2ea99..b13eed2259 100644 --- a/GLME01.ini +++ b/GLME01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 4 +Issues="Some controls may not work correctly" [OnFrame] #Add memory patches here. [ActionReplay] diff --git a/GM4E01.ini b/GM4E01.ini index 5442c12811..2880c9a311 100644 --- a/GM4E01.ini +++ b/GM4E01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +Issues="Going to next course may hang" [OnFrame] #Add memory patches here. [ActionReplay] diff --git a/GM4P01.ini b/GM4P01.ini index ae42a099ea..e11f99601b 100644 --- a/GM4P01.ini +++ b/GM4P01.ini @@ -1,14 +1,9 @@ -# GM4P01 - Mario Kart: Double Dash!! -[EmuState] +# GM4P01 - Mario Kart: Double Dash!![EmuState] #The Emulation State. EmulationStateId = 4 - -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. -$(M) +Issues="Going to next course may hang" +[OnFrame]#Add memory patches here. +[ActionReplay]#Add decrypted action replay cheats here.$(M) 044C2F9A 98000000 C41D289C 0000FF00 diff --git a/GM8E01.ini b/GM8E01.ini index 2dd2ae6173..f0fd5d56b9 100644 --- a/GM8E01.ini +++ b/GM8E01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 3 +Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" [Speedhacks] 0x80384b1c=400 [OnFrame] diff --git a/GM8J01.ini b/GM8J01.ini index de3e498948..90e6cf2743 100644 --- a/GM8J01.ini +++ b/GM8J01.ini @@ -6,6 +6,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 +Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play" [OnFrame] #Add memory patches to be applied every frame here. [ActionReplay] diff --git a/GM8P01.ini b/GM8P01.ini index 45e69aae2d..0a5e8eac9a 100644 --- a/GM8P01.ini +++ b/GM8P01.ini @@ -1,15 +1,10 @@ -# GM8P01 - Metroid Prime - +# GM8P01 - Metroid Prime [Core] #Values set here will override the main dolphin settings. [Speedhacks] # Patch OSYieldThread to take more time - MP1's idle loop is really stupid. -0x8036eba0=400 -[EmuState] +0x8036eba0=400[EmuState] #The Emulation State. EmulationStateId = 2 -[OnFrame] -#Add memory patches here. - -[ActionReplay] -#Add decrypted action replay cheats here. +Issues="Heat Visor doesn't work correctly, some graphics bugs, boss music doesn't play, PAL problems" +[OnFrame]#Add memory patches here.[ActionReplay]#Add decrypted action replay cheats here. \ No newline at end of file diff --git a/GMPE01.ini b/GMPE01.ini index d0ff35dbcc..297bc69aa5 100644 --- a/GMPE01.ini +++ b/GMPE01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 4 +Issues="The bubbles in into scene when starting a game are not shaded right?" [OnFrame] #Add memory patches here. diff --git a/GP5E01.ini b/GP5E01.ini index 4d09748d26..c67ed7c7a7 100644 --- a/GP5E01.ini +++ b/GP5E01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 0 +Issues="Some graphical bugs" [OnLoad] #Add memory patches to be loaded once on boot here. [OnFrame] diff --git a/GZ2E01.ini b/GZ2E01.ini index 38529ac0ca..243f5162bb 100644 --- a/GZ2E01.ini +++ b/GZ2E01.ini @@ -2,6 +2,7 @@ [EmuState] #The Emulation State. EmulationStateId = 2 +Issues="low FPS in big areas, no working sound" [OnFrame] #Add memory patches here. [ActionReplay] diff --git a/GZ2P01.ini b/GZ2P01.ini index 652751cf65..5e7a82c7a4 100644 --- a/GZ2P01.ini +++ b/GZ2P01.ini @@ -6,6 +6,7 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 2 +Issues="low FPS in big areas, no working sound" [OnFrame] [ActionReplay] $(M) diff --git a/RM3P01.ini b/RM3P01.ini index e9f89b096d..d8d716d57d 100644 --- a/RM3P01.ini +++ b/RM3P01.ini @@ -6,5 +6,6 @@ [EmuState] #The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 0 +Issues="No working scanner" [OnFrame] [ActionReplay] \ No newline at end of file diff --git a/UGPP01.ini b/UGPP01.ini index 23c61121f4..ba603f6629 100644 --- a/UGPP01.ini +++ b/UGPP01.ini @@ -1,4 +1,6 @@ -# UGPP01 - GAME BOY PLAYER[EmuState] -#The Emulation State. +# UGPP01 - GAME BOY PLAYER +[EmuState] EmulationStateId = 0 -[OnFrame]#Add memory patches here.[ActionReplay] \ No newline at end of file +Issues="The game needs the GBA Player hardware attachment" +[OnFrame] +[ActionReplay] \ No newline at end of file