ISOFile/GameFile: Simplify IsElfOrDol
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@ -243,17 +243,8 @@ void GameFile::SaveToCache()
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bool GameFile::IsElfOrDol() const
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{
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const std::string name = m_file_name.toStdString();
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const size_t pos = name.rfind('.');
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if (pos != std::string::npos)
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{
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std::string ext = name.substr(pos);
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std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
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return ext == ".elf" || ext == ".dol";
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}
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return false;
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return m_file_name.endsWith(QStringLiteral(".elf"), Qt::CaseInsensitive) ||
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m_file_name.endsWith(QStringLiteral(".dol"), Qt::CaseInsensitive);
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}
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QString GameFile::CreateCacheFilename() const
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@ -216,15 +216,12 @@ void GameListItem::DoState(PointerWrap &p)
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bool GameListItem::IsElfOrDol() const
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{
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const size_t pos = m_FileName.rfind('.');
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if (pos != std::string::npos)
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{
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std::string ext = m_FileName.substr(pos);
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std::transform(ext.begin(), ext.end(), ext.begin(), ::tolower);
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return ext == ".elf" || ext == ".dol";
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}
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if (m_FileName.size() < 4)
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return false;
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std::string name_end = m_FileName.substr(m_FileName.size() - 4);
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std::transform(name_end.begin(), name_end.end(), name_end.begin(), ::tolower);
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return name_end == ".elf" || name_end == ".dol";
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}
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std::string GameListItem::CreateCacheFilename() const
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