Fix a hang on emulation shutdown on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7036 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -351,6 +351,7 @@ CFrame::CFrame(wxFrame* parent,
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#ifdef __WXGTK__
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#ifdef __WXGTK__
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panic_event.Init();
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panic_event.Init();
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keystate_event.Init();
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keystate_event.Init();
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bKeyStateResult = false;
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#endif
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#endif
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if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
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if (ShowLogWindow) SConfig::GetInstance().m_InterfaceLogWindow = true;
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@ -978,6 +978,11 @@ void CFrame::DoStop()
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if(Frame::IsPlayingInput() || Frame::IsRecordingInput())
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if(Frame::IsPlayingInput() || Frame::IsRecordingInput())
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Frame::EndPlayInput();
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Frame::EndPlayInput();
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#ifdef __WXGTK__
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// Make sure the app doesn't hang waiting on a keystate check
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keystate_event.Set();
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#endif
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BootManager::Stop();
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BootManager::Stop();
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#if defined(HAVE_XDG_SCREENSAVER) && HAVE_XDG_SCREENSAVER
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#if defined(HAVE_XDG_SCREENSAVER) && HAVE_XDG_SCREENSAVER
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