Don't sync dual core setting in netplay.

This commit is contained in:
Rachel Bryk 2013-07-20 13:20:14 -04:00
parent 96219df4fd
commit 41fe2e1466
5 changed files with 0 additions and 5 deletions

View File

@ -138,7 +138,6 @@ bool BootCore(const std::string& _rFilename)
if (NetPlay::GetNetPlayPtr())
{
StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread;
StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
SConfig::GetInstance().m_EnableJIT = g_NetPlaySettings.m_DSPEnableJIT;
}

View File

@ -286,7 +286,6 @@ u8 NetPlay::GetPadNum(u8 numPAD)
void NetPlay::GetNetSettings()
{
SConfig &instance = SConfig::GetInstance();
g_NetPlaySettings.m_CPUthread = instance.m_LocalCoreStartupParameter.bCPUThread;
g_NetPlaySettings.m_DSPHLE = instance.m_LocalCoreStartupParameter.bDSPHLE;
g_NetPlaySettings.m_DSPEnableJIT = instance.m_EnableJIT;

View File

@ -33,7 +33,6 @@ public:
struct NetSettings
{
bool m_CPUthread;
bool m_DSPHLE;
bool m_DSPEnableJIT;
u8 m_Controllers[4];

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@ -193,7 +193,6 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
packet >> m_current_game;
packet >> g_NetPlaySettings.m_CPUthread;
packet >> g_NetPlaySettings.m_DSPEnableJIT;
packet >> g_NetPlaySettings.m_DSPHLE;
for (unsigned int i = 0; i < 4; ++i)

View File

@ -604,7 +604,6 @@ bool NetPlayServer::StartGame(const std::string &path)
sf::Packet spac;
spac << (MessageId)NP_MSG_START_GAME;
spac << NetPlay::m_current_game;
spac << g_NetPlaySettings.m_CPUthread;
spac << g_NetPlaySettings.m_DSPEnableJIT;
spac << g_NetPlaySettings.m_DSPHLE;
for (unsigned int i = 0; i < 4; ++i)