Qt/GameConfigWidget: Rename `m_enable_fast_disc` to `m_emulate_disc_speed`
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@ -88,7 +88,7 @@ void GameConfigWidget::CreateWidgets()
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m_enable_mmu = new QCheckBox(tr("Enable MMU"));
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m_enable_mmu = new QCheckBox(tr("Enable MMU"));
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m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
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m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
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m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
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m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
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m_enable_fast_disc = new QCheckBox(tr("Emulate Disc Speed"));
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m_emulate_disc_speed = new QCheckBox(tr("Emulate Disc Speed"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)"));
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m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)"));
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m_deterministic_dual_core = new QComboBox;
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m_deterministic_dual_core = new QComboBox;
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@ -102,15 +102,16 @@ void GameConfigWidget::CreateWidgets()
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"games. (ON = Compatible, OFF = Fast)"));
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"games. (ON = Compatible, OFF = Fast)"));
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m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
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m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
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"in Dual core mode. (ON = Compatible, OFF = Fast)"));
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"in Dual core mode. (ON = Compatible, OFF = Fast)"));
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m_enable_fast_disc->setToolTip(tr("Enable emulated disc speed. Disabling this can cause crashes "
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m_emulate_disc_speed->setToolTip(
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"and other problems in some games. "
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tr("Enable emulated disc speed. Disabling this can cause crashes "
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"(ON = Compatible, OFF = Unlocked)"));
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"and other problems in some games. "
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"(ON = Compatible, OFF = Unlocked)"));
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core_layout->addWidget(m_enable_dual_core, 0, 0);
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core_layout->addWidget(m_enable_dual_core, 0, 0);
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core_layout->addWidget(m_enable_mmu, 1, 0);
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core_layout->addWidget(m_enable_mmu, 1, 0);
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core_layout->addWidget(m_enable_fprf, 2, 0);
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core_layout->addWidget(m_enable_fprf, 2, 0);
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core_layout->addWidget(m_sync_gpu, 3, 0);
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core_layout->addWidget(m_sync_gpu, 3, 0);
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core_layout->addWidget(m_enable_fast_disc, 4, 0);
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core_layout->addWidget(m_emulate_disc_speed, 4, 0);
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core_layout->addWidget(m_use_dsp_hle, 5, 0);
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core_layout->addWidget(m_use_dsp_hle, 5, 0);
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core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 6, 0);
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core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 6, 0);
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core_layout->addWidget(m_deterministic_dual_core, 6, 1);
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core_layout->addWidget(m_deterministic_dual_core, 6, 1);
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@ -160,7 +161,7 @@ void GameConfigWidget::CreateWidgets()
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general_layout->addWidget(m_refresh_config, 1, 0, 1, -1);
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general_layout->addWidget(m_refresh_config, 1, 0, 1, -1);
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for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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m_emulate_disc_speed, m_use_dsp_hle, m_use_monoscopic_shadows})
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item->setTristate(true);
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item->setTristate(true);
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auto* general_widget = new QWidget;
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auto* general_widget = new QWidget;
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@ -207,7 +208,7 @@ void GameConfigWidget::ConnectWidgets()
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connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
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connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
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m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
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m_emulate_disc_speed, m_use_dsp_hle, m_use_monoscopic_shadows})
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connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
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connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
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connect(m_deterministic_dual_core, qOverload<int>(&QComboBox::currentIndexChanged), this,
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connect(m_deterministic_dual_core, qOverload<int>(&QComboBox::currentIndexChanged), this,
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@ -276,7 +277,7 @@ void GameConfigWidget::LoadSettings()
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LoadCheckBox(m_enable_mmu, "Core", "MMU");
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LoadCheckBox(m_enable_mmu, "Core", "MMU");
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LoadCheckBox(m_enable_fprf, "Core", "FPRF");
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LoadCheckBox(m_enable_fprf, "Core", "FPRF");
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LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
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LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
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LoadCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed", true);
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LoadCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
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LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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std::string determinism_mode;
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std::string determinism_mode;
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@ -326,7 +327,7 @@ void GameConfigWidget::SaveSettings()
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SaveCheckBox(m_enable_mmu, "Core", "MMU");
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SaveCheckBox(m_enable_mmu, "Core", "MMU");
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SaveCheckBox(m_enable_fprf, "Core", "FPRF");
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SaveCheckBox(m_enable_fprf, "Core", "FPRF");
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SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
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SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
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SaveCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed", true);
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SaveCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
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SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
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int determinism_num = m_deterministic_dual_core->currentIndex();
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int determinism_num = m_deterministic_dual_core->currentIndex();
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@ -50,7 +50,7 @@ private:
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QCheckBox* m_enable_mmu;
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QCheckBox* m_enable_mmu;
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QCheckBox* m_enable_fprf;
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QCheckBox* m_enable_fprf;
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QCheckBox* m_sync_gpu;
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QCheckBox* m_sync_gpu;
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QCheckBox* m_enable_fast_disc;
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QCheckBox* m_emulate_disc_speed;
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QCheckBox* m_use_dsp_hle;
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QCheckBox* m_use_dsp_hle;
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QCheckBox* m_use_monoscopic_shadows;
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QCheckBox* m_use_monoscopic_shadows;
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