Send pad buffer to clients when they join; fixes issue 6524.
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@ -187,6 +187,12 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket)
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socket.Send(spac);
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}
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// send the pad buffer value
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spac.Clear();
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spac << (MessageId)NP_MSG_PAD_BUFFER;
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spac << (u32)m_target_buffer_size;
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socket.Send(spac);
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// sync values with new client
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std::map<sf::SocketTCP, Client>::const_iterator
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i,
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