Use proper view type of framebuffer images
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@ -121,7 +121,7 @@ std::unique_ptr<VKTexture> VKTexture::CreateAdopted(const TextureConfig& tex_con
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{
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std::unique_ptr<VKTexture> texture = std::make_unique<VKTexture>(
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tex_config, nullptr, image, layout, ComputeImageLayout::Undefined);
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if (!texture->CreateView(VK_IMAGE_VIEW_TYPE_2D_ARRAY))
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if (!texture->CreateView(view_type))
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return nullptr;
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return texture;
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