Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...)
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@ -23,11 +23,11 @@ u8 texMtxIdx[8];
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// Internal vars
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SetupUnit vtxUnit;
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VAT myVat;
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u8 * bufferPos;
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TVtxDesc vertexDesc;
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PortableVertexDeclaration vertexDecl;
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static SetupUnit vtxUnit;
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static VAT myVat;
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static u8 * bufferPos;
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static TVtxDesc vertexDesc;
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static PortableVertexDeclaration vertexDecl;
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// Gets the pointer to the current buffer position
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void LOADERDECL SetVertexBufferPosition()
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