Compile
This commit is contained in:
parent
34c7b3fd73
commit
411357b54a
|
@ -296,7 +296,36 @@ void PixelShaderCache::SetCurrentShader(GLuint Shader)
|
||||||
// GLSL Specific
|
// GLSL Specific
|
||||||
bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
|
bool CompileGLSLPixelShader(FRAGMENTSHADER& ps, const char* pstrprogram)
|
||||||
{
|
{
|
||||||
return false;
|
GLuint result = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
|
||||||
|
glShaderSource(result, 1, &pstrprogram, NULL);
|
||||||
|
glCompileShader(result);
|
||||||
|
GLsizei length = 0;
|
||||||
|
|
||||||
|
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
|
||||||
|
if (length > 0)
|
||||||
|
{
|
||||||
|
GLsizei charsWritten;
|
||||||
|
GLchar* infoLog = new GLchar[length];
|
||||||
|
glGetShaderInfoLog(result, length, &charsWritten, infoLog);
|
||||||
|
WARN_LOG(VIDEO, "Shader info log:\n%s", infoLog);
|
||||||
|
delete[] infoLog;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLint compileStatus;
|
||||||
|
glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
|
||||||
|
if (compileStatus != GL_TRUE)
|
||||||
|
{
|
||||||
|
// Compile failed
|
||||||
|
ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
|
||||||
|
// Don't try to use this shader
|
||||||
|
glDeleteShader(result);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
(void)GL_REPORT_ERROR();
|
||||||
|
ps.glprogid = result;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
void PixelShaderCache::SetPSSampler(const char * name, unsigned int Tex)
|
void PixelShaderCache::SetPSSampler(const char * name, unsigned int Tex)
|
||||||
{
|
{
|
||||||
|
|
|
@ -180,7 +180,36 @@ void VertexShaderCache::SetCurrentShader(GLuint Shader)
|
||||||
// GLSL Specific
|
// GLSL Specific
|
||||||
bool CompileGLSLVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
|
bool CompileGLSLVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
|
||||||
{
|
{
|
||||||
return false;
|
GLuint result = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
|
||||||
|
glShaderSource(result, 1, &pstrprogram, NULL);
|
||||||
|
glCompileShader(result);
|
||||||
|
GLsizei length = 0;
|
||||||
|
|
||||||
|
glGetShaderiv(result, GL_INFO_LOG_LENGTH, &length);
|
||||||
|
if (length > 0)
|
||||||
|
{
|
||||||
|
GLsizei charsWritten;
|
||||||
|
GLchar* infoLog = new GLchar[length];
|
||||||
|
glGetShaderInfoLog(result, length, &charsWritten, infoLog);
|
||||||
|
WARN_LOG(VIDEO, "Shader info log:\n%s", infoLog);
|
||||||
|
delete[] infoLog;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLint compileStatus;
|
||||||
|
glGetShaderiv(result, GL_COMPILE_STATUS, &compileStatus);
|
||||||
|
if (compileStatus != GL_TRUE)
|
||||||
|
{
|
||||||
|
// Compile failed
|
||||||
|
ERROR_LOG(VIDEO, "Shader compilation failed; see info log");
|
||||||
|
// Don't try to use this shader
|
||||||
|
glDeleteShader(result);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
(void)GL_REPORT_ERROR();
|
||||||
|
vs.glprogid = result;
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
|
void SetVSConstant4fvByName(const char * name, unsigned int offset, const float *f, const unsigned int count = 1)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue