Remove code that was made unused by revision cea7737aef
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cea7737aef
commit
410197a3bd
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@ -465,23 +465,6 @@ bool NetPlayServer::StartGame(const std::string &path)
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return true;
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return true;
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}
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}
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// called from ---GUI--- thread
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bool NetPlayServer::StopGame()
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{
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// tell clients to stop game
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sf::Packet spac;
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spac << (MessageId)NP_MSG_STOP_GAME;
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std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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std::lock_guard<std::recursive_mutex> lks(m_crit.send);
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SendToClients(spac);
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m_is_running = false;
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return true;
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}
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// called from multiple threads
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// called from multiple threads
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void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
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void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
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{
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{
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@ -33,7 +33,6 @@ public:
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void SetNetSettings(const NetSettings &settings);
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void SetNetSettings(const NetSettings &settings);
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bool StartGame(const std::string &path);
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bool StartGame(const std::string &path);
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bool StopGame();
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void GetPadMapping(PadMapping map[]);
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void GetPadMapping(PadMapping map[]);
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void SetPadMapping(const PadMapping map[]);
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void SetPadMapping(const PadMapping map[]);
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