Remove code that was made unused by revision cea7737aef.

This commit is contained in:
Rachel Bryk 2013-09-02 22:05:05 -04:00
parent cea7737aef
commit 410197a3bd
2 changed files with 0 additions and 18 deletions

View File

@ -465,23 +465,6 @@ bool NetPlayServer::StartGame(const std::string &path)
return true; return true;
} }
// called from ---GUI--- thread
bool NetPlayServer::StopGame()
{
// tell clients to stop game
sf::Packet spac;
spac << (MessageId)NP_MSG_STOP_GAME;
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
std::lock_guard<std::recursive_mutex> lks(m_crit.send);
SendToClients(spac);
m_is_running = false;
return true;
}
// called from multiple threads // called from multiple threads
void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid) void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
{ {

View File

@ -33,7 +33,6 @@ public:
void SetNetSettings(const NetSettings &settings); void SetNetSettings(const NetSettings &settings);
bool StartGame(const std::string &path); bool StartGame(const std::string &path);
bool StopGame();
void GetPadMapping(PadMapping map[]); void GetPadMapping(PadMapping map[]);
void SetPadMapping(const PadMapping map[]); void SetPadMapping(const PadMapping map[]);