Fix issue 10146 (compilation issue because of colliding defines)

This commit is contained in:
JosJuice 2017-03-11 08:59:14 +01:00
parent cf848b7c42
commit 40e707348c
1 changed files with 35 additions and 28 deletions

View File

@ -17,12 +17,12 @@
namespace Vulkan
{
constexpr int CHAR_WIDTH = 8;
constexpr int CHAR_HEIGHT = 13;
constexpr int CHAR_OFFSET = 32;
constexpr int CHAR_COUNT = 95;
constexpr int CHARACTER_WIDTH = 8;
constexpr int CHARACTER_HEIGHT = 13;
constexpr int CHARACTER_OFFSET = 32;
constexpr int CHARACTER_COUNT = 95;
static const u8 rasters[CHAR_COUNT][CHAR_HEIGHT] = {
static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = {
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
@ -187,23 +187,24 @@ bool RasterFont::Initialize()
bool RasterFont::CreateTexture()
{
// generate the texture
std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT);
for (int y = 0; y < CHAR_HEIGHT; y++)
std::vector<u32> texture_data(CHARACTER_WIDTH * CHARACTER_COUNT * CHARACTER_HEIGHT);
for (int y = 0; y < CHARACTER_HEIGHT; y++)
{
for (int c = 0; c < CHAR_COUNT; c++)
for (int c = 0; c < CHARACTER_COUNT; c++)
{
for (int x = 0; x < CHAR_WIDTH; x++)
for (int x = 0; x < CHARACTER_WIDTH; x++)
{
bool pixel = (0 != (rasters[c][y] & (1 << (CHAR_WIDTH - x - 1))));
texture_data[CHAR_WIDTH * CHAR_COUNT * y + CHAR_WIDTH * c + x] = pixel ? -1 : 0;
bool pixel = (0 != (rasters[c][y] & (1 << (CHARACTER_WIDTH - x - 1))));
texture_data[CHARACTER_WIDTH * CHARACTER_COUNT * y + CHARACTER_WIDTH * c + x] =
pixel ? -1 : 0;
}
}
}
// create the actual texture object
m_texture =
Texture2D::Create(CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 1, 1, VK_FORMAT_R8G8B8A8_UNORM,
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
m_texture = Texture2D::Create(CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 1, 1,
VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
if (!m_texture)
return false;
@ -268,9 +269,12 @@ bool RasterFont::CreateTexture()
vkUnmapMemory(g_vulkan_context->GetDevice(), temp_buffer_memory);
// Copy from staging buffer to the final texture
VkBufferImageCopy region = {0, CHAR_WIDTH * CHAR_COUNT,
CHAR_HEIGHT, {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
{0, 0, 0}, {CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 1}};
VkBufferImageCopy region = {0,
CHARACTER_WIDTH * CHARACTER_COUNT,
CHARACTER_HEIGHT,
{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
{0, 0, 0},
{CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 1}};
m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), temp_buffer,
@ -309,8 +313,8 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
if (!vertices)
return;
float delta_x = float(2 * CHAR_WIDTH) / float(bbWidth);
float delta_y = float(2 * CHAR_HEIGHT) / float(bbHeight);
float delta_x = float(2 * CHARACTER_WIDTH) / float(bbWidth);
float delta_y = float(2 * CHARACTER_HEIGHT) / float(bbHeight);
float border_x = 2.0f / float(bbWidth);
float border_y = 4.0f / float(bbHeight);
@ -333,31 +337,34 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
continue;
}
if (c < CHAR_OFFSET || c >= CHAR_COUNT + CHAR_OFFSET)
if (c < CHARACTER_OFFSET || c >= CHARACTER_COUNT + CHARACTER_OFFSET)
continue;
vertices[num_vertices].SetPosition(x, y);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 0.0f);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 0.0f);
num_vertices++;
vertices[num_vertices].SetPosition(x + delta_x, y);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 0.0f);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
0.0f);
num_vertices++;
vertices[num_vertices].SetPosition(x + delta_x, y + delta_y);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 1.0f);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
1.0f);
num_vertices++;
vertices[num_vertices].SetPosition(x, y);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 0.0f);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 0.0f);
num_vertices++;
vertices[num_vertices].SetPosition(x + delta_x, y + delta_y);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 1.0f);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
1.0f);
num_vertices++;
vertices[num_vertices].SetPosition(x, y + delta_y);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 1.0f);
vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 1.0f);
num_vertices++;
x += delta_x + border_x;
@ -376,7 +383,7 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
float color[4];
} pc_block = {};
pc_block.char_size[0] = 1.0f / static_cast<float>(CHAR_COUNT);
pc_block.char_size[0] = 1.0f / static_cast<float>(CHARACTER_COUNT);
pc_block.char_size[1] = 1.0f;
// shadows