Fix issue 10146 (compilation issue because of colliding defines)
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cf848b7c42
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@ -17,12 +17,12 @@
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namespace Vulkan
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{
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constexpr int CHAR_WIDTH = 8;
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constexpr int CHAR_HEIGHT = 13;
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constexpr int CHAR_OFFSET = 32;
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constexpr int CHAR_COUNT = 95;
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constexpr int CHARACTER_WIDTH = 8;
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constexpr int CHARACTER_HEIGHT = 13;
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constexpr int CHARACTER_OFFSET = 32;
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constexpr int CHARACTER_COUNT = 95;
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static const u8 rasters[CHAR_COUNT][CHAR_HEIGHT] = {
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static const u8 rasters[CHARACTER_COUNT][CHARACTER_HEIGHT] = {
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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{0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18},
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x36, 0x36, 0x36},
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@ -187,23 +187,24 @@ bool RasterFont::Initialize()
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bool RasterFont::CreateTexture()
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{
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// generate the texture
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std::vector<u32> texture_data(CHAR_WIDTH * CHAR_COUNT * CHAR_HEIGHT);
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for (int y = 0; y < CHAR_HEIGHT; y++)
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std::vector<u32> texture_data(CHARACTER_WIDTH * CHARACTER_COUNT * CHARACTER_HEIGHT);
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for (int y = 0; y < CHARACTER_HEIGHT; y++)
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{
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for (int c = 0; c < CHAR_COUNT; c++)
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for (int c = 0; c < CHARACTER_COUNT; c++)
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{
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for (int x = 0; x < CHAR_WIDTH; x++)
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for (int x = 0; x < CHARACTER_WIDTH; x++)
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{
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bool pixel = (0 != (rasters[c][y] & (1 << (CHAR_WIDTH - x - 1))));
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texture_data[CHAR_WIDTH * CHAR_COUNT * y + CHAR_WIDTH * c + x] = pixel ? -1 : 0;
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bool pixel = (0 != (rasters[c][y] & (1 << (CHARACTER_WIDTH - x - 1))));
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texture_data[CHARACTER_WIDTH * CHARACTER_COUNT * y + CHARACTER_WIDTH * c + x] =
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pixel ? -1 : 0;
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}
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}
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}
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// create the actual texture object
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m_texture =
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Texture2D::Create(CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 1, 1, VK_FORMAT_R8G8B8A8_UNORM,
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VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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m_texture = Texture2D::Create(CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 1, 1,
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VK_FORMAT_R8G8B8A8_UNORM, VK_SAMPLE_COUNT_1_BIT,
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VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT);
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if (!m_texture)
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return false;
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@ -268,9 +269,12 @@ bool RasterFont::CreateTexture()
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vkUnmapMemory(g_vulkan_context->GetDevice(), temp_buffer_memory);
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// Copy from staging buffer to the final texture
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VkBufferImageCopy region = {0, CHAR_WIDTH * CHAR_COUNT,
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CHAR_HEIGHT, {VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
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{0, 0, 0}, {CHAR_WIDTH * CHAR_COUNT, CHAR_HEIGHT, 1}};
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VkBufferImageCopy region = {0,
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CHARACTER_WIDTH * CHARACTER_COUNT,
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CHARACTER_HEIGHT,
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{VK_IMAGE_ASPECT_COLOR_BIT, 0, 0, 1},
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{0, 0, 0},
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{CHARACTER_WIDTH * CHARACTER_COUNT, CHARACTER_HEIGHT, 1}};
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m_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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vkCmdCopyBufferToImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), temp_buffer,
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@ -309,8 +313,8 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
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if (!vertices)
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return;
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float delta_x = float(2 * CHAR_WIDTH) / float(bbWidth);
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float delta_y = float(2 * CHAR_HEIGHT) / float(bbHeight);
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float delta_x = float(2 * CHARACTER_WIDTH) / float(bbWidth);
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float delta_y = float(2 * CHARACTER_HEIGHT) / float(bbHeight);
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float border_x = 2.0f / float(bbWidth);
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float border_y = 4.0f / float(bbHeight);
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@ -333,31 +337,34 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
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continue;
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}
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if (c < CHAR_OFFSET || c >= CHAR_COUNT + CHAR_OFFSET)
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if (c < CHARACTER_OFFSET || c >= CHARACTER_COUNT + CHARACTER_OFFSET)
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continue;
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vertices[num_vertices].SetPosition(x, y);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 0.0f);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 0.0f);
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num_vertices++;
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vertices[num_vertices].SetPosition(x + delta_x, y);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 0.0f);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
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0.0f);
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num_vertices++;
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vertices[num_vertices].SetPosition(x + delta_x, y + delta_y);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 1.0f);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
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1.0f);
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num_vertices++;
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vertices[num_vertices].SetPosition(x, y);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 0.0f);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 0.0f);
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num_vertices++;
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vertices[num_vertices].SetPosition(x + delta_x, y + delta_y);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET + 1), 1.0f);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET + 1),
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1.0f);
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num_vertices++;
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vertices[num_vertices].SetPosition(x, y + delta_y);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHAR_OFFSET), 1.0f);
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vertices[num_vertices].SetTextureCoordinates(static_cast<float>(c - CHARACTER_OFFSET), 1.0f);
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num_vertices++;
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x += delta_x + border_x;
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@ -376,7 +383,7 @@ void RasterFont::PrintMultiLineText(VkRenderPass render_pass, const std::string&
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float color[4];
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} pc_block = {};
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pc_block.char_size[0] = 1.0f / static_cast<float>(CHAR_COUNT);
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pc_block.char_size[0] = 1.0f / static_cast<float>(CHARACTER_COUNT);
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pc_block.char_size[1] = 1.0f;
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// shadows
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