Use the current commit hash in the netplay version
So that it contains the current commit and not an arbitrary date that may or may not be up-to-date. This will cause tears as people will not be able to use netplay with one diverging commit that does not touch anything related. On the other hand, users can’t be trusted.
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@ -2,6 +2,7 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Common.h"
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#include "Common/ENetUtil.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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static const char* NETPLAY_VERSION = scm_rev_git_str;
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static std::mutex crit_netplay_client;
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static NetPlayClient * netplay_client = nullptr;
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NetSettings g_NetPlaySettings;
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#include "Common/CommonTypes.h"
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#include "Core/HW/EXI_Device.h"
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#define NETPLAY_VERSION "Dolphin NetPlay 2015-06-24"
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struct NetSettings
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{
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bool m_CPUthread;
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/ENetUtil.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include <arpa/inet.h>
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#endif
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static const char* NETPLAY_VERSION = scm_rev_git_str;
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u64 g_netplay_initial_gctime = 1272737767;
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NetPlayServer::~NetPlayServer()
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