Android: Speed up game settings saving

Previously would take several seconds to save, sometimes causing ANRs, which
was made worse when adding all the controller values. Now we only load/save
each section instead of doing it for each setting. Also added a method
to save an individual setting.
This commit is contained in:
zackhow 2018-09-24 21:07:56 -04:00
parent 5d93a10c60
commit 405b37deaa
3 changed files with 62 additions and 20 deletions

View File

@ -244,6 +244,10 @@ public final class NativeLibrary
Rumble.checkRumble(padID, state);
}
public static native void LoadGameIniFile(String gameId);
public static native void SaveGameIniFile(String gameId);
public static native String GetUserSetting(String gameID, String Section, String Key);
public static native void SetUserSetting(String gameID, String Section, String Key, String Value);

View File

@ -443,13 +443,27 @@ public final class SettingsFile
HashMap<String, Setting> settings = section.getSettings();
Set<String> sortedKeySet = new TreeSet<>(settings.keySet());
// Profile options(wii extension) are not saved, only used to properly display values
if (sectionKey.contains(Settings.SECTION_PROFILE))
{
continue;
}
else
{
NativeLibrary.LoadGameIniFile(gameId);
}
for (String settingKey : sortedKeySet)
{
Setting setting = settings.get(settingKey);
// Special case. Extension gets saved into a controller profile
if (settingKey.contains(SettingsFile.KEY_WIIMOTE_EXTENSION))
{
saveCustomWiimoteSetting(gameId, setting);
String padId =
setting.getKey()
.substring(setting.getKey().length() - 1, setting.getKey().length());
saveCustomWiimoteSetting(gameId, KEY_WIIMOTE_EXTENSION, setting.getValueAsString(),
padId);
}
else
{
@ -457,30 +471,42 @@ public final class SettingsFile
setting.getKey(), setting.getValueAsString());
}
}
NativeLibrary.SaveGameIniFile(gameId);
}
}
public static void saveSingleCustomSetting(final String gameId, final String section,
final String key,
final String value)
{
NativeLibrary.LoadGameIniFile(gameId);
NativeLibrary.SetUserSetting(gameId, section,
key, value);
NativeLibrary.SaveGameIniFile(gameId);
}
/**
* Saves the extension value in a profile and enables that profile. Extension is the only
* controller setting that is not saved in the main config.
* Saves the wiimote setting in a profile and enables that profile.
*
* @param gameId
* @param setting
* @param key
* @param value
* @param padId
*/
public static void saveCustomWiimoteSetting(final String gameId, final Setting setting)
public static void saveCustomWiimoteSetting(final String gameId, final String key,
final String value,
final String padId)
{
if (setting.getSection().equals(Settings.SECTION_PROFILE))
return;
String padId =
setting.getKey().substring(setting.getKey().length() - 1, setting.getKey().length());
String profile = gameId + "_Wii" + padId;
NativeLibrary.SetProfileSetting(profile, Settings.SECTION_PROFILE, KEY_WIIMOTE_EXTENSION,
setting.getValueAsString());
NativeLibrary.SetProfileSetting(profile, Settings.SECTION_PROFILE, key,
value);
// Enable the profile
NativeLibrary.LoadGameIniFile(gameId);
NativeLibrary.SetUserSetting(gameId, Settings.SECTION_CONTROLS,
KEY_WIIMOTE_PROFILE + (Integer.valueOf(padId) + 1), profile);
NativeLibrary.SaveGameIniFile(gameId);
}
private static String mapSectionNameFromIni(String generalSectionName)

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <EGL/egl.h>
#include <UICommon/GameFile.h>
#include <android/log.h>
#include <android/native_window_jni.h>
#include <cinttypes>
@ -15,7 +16,6 @@
#include <string>
#include <thread>
#include <utility>
#include <UICommon/GameFile.h>
#include "Common/AndroidAnalytics.h"
#include "Common/CPUDetect.h"
@ -61,6 +61,7 @@ namespace
static constexpr char DOLPHIN_TAG[] = "DolphinEmuNative";
ANativeWindow* s_surf;
IniFile s_ini;
// The Core only supports using a single Host thread.
// If multiple threads want to call host functions then they need to queue
@ -361,27 +362,38 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUserSe
return ToJString(env, value.c_str());
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadGameIniFile(JNIEnv* env,
jobject obj,
jstring jGameID)
{
std::string gameid = GetJString(env, jGameID);
s_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + gameid + ".ini");
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveGameIniFile(JNIEnv* env,
jobject obj,
jstring jGameID)
{
std::string gameid = GetJString(env, jGameID);
s_ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + gameid + ".ini");
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserSetting(
JNIEnv* env, jobject obj, jstring jGameID, jstring jSection, jstring jKey, jstring jValue)
{
IniFile ini;
std::string gameid = GetJString(env, jGameID);
std::string section = GetJString(env, jSection);
std::string key = GetJString(env, jKey);
std::string val = GetJString(env, jValue);
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + gameid + ".ini");
if (val != "-1")
{
ini.GetOrCreateSection(section)->Set(key, val);
s_ini.GetOrCreateSection(section)->Set(key, val);
}
else
{
ini.GetOrCreateSection(section)->Delete(key);
s_ini.GetOrCreateSection(section)->Delete(key);
}
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + gameid + ".ini");
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfileSetting(