DolphinQt: Add GBA TAS input window
When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248
.
To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
This commit is contained in:
parent
d7593dd721
commit
40571cf13c
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@ -15,24 +15,21 @@ static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_L
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static const u16 button_bitmasks[] = {PAD_BUTTON_B, PAD_BUTTON_A, PAD_TRIGGER_L,
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PAD_TRIGGER_R, PAD_TRIGGER_Z, PAD_BUTTON_START};
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static const char* const named_buttons[] = {"B", "A", "L", "R", _trans("SELECT"), _trans("START")};
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GBAPad::GBAPad(const unsigned int index) : m_reset_pending(false), m_index(index)
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{
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// Buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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for (const char* named_button : named_buttons)
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
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for (const char* named_button : {B_BUTTON, A_BUTTON, L_BUTTON, R_BUTTON})
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{
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const ControllerEmu::Translatability translate =
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(named_button == std::string(_trans("SELECT")) ||
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named_button == std::string(_trans("START"))) ?
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ControllerEmu::Translate :
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ControllerEmu::DoNotTranslate;
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m_buttons->AddInput(translate, named_button);
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button);
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}
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for (const char* named_button : {SELECT_BUTTON, START_BUTTON})
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{
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m_buttons->AddInput(ControllerEmu::Translate, named_button);
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}
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// DPad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
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for (const char* named_direction : named_directions)
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{
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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@ -63,10 +60,10 @@ GCPadStatus GBAPad::GetInput()
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GCPadStatus pad = {};
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// Buttons
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m_buttons->GetState(&pad.button, button_bitmasks);
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m_buttons->GetState(&pad.button, button_bitmasks, m_input_override_function);
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// DPad
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m_dpad->GetState(&pad.button, dpad_bitmasks);
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m_dpad->GetState(&pad.button, dpad_bitmasks, m_input_override_function);
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// Use X button as a reset signal
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if (m_reset_pending)
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@ -3,6 +3,8 @@
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#pragma once
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#include "Common/Common.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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struct GCPadStatus;
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@ -31,6 +33,16 @@ public:
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void LoadDefaults(const ControllerInterface& ciface) override;
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static constexpr const char* BUTTONS_GROUP = _trans("Buttons");
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static constexpr const char* DPAD_GROUP = _trans("D-Pad");
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static constexpr const char* B_BUTTON = "B";
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static constexpr const char* A_BUTTON = "A";
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static constexpr const char* L_BUTTON = "L";
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static constexpr const char* R_BUTTON = "R";
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static constexpr const char* SELECT_BUTTON = _trans("SELECT");
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static constexpr const char* START_BUTTON = _trans("START");
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private:
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ControllerEmu::Buttons* m_buttons;
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ControllerEmu::Buttons* m_dpad;
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@ -327,6 +327,8 @@ add_executable(dolphin-emu
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Settings/WiiPane.h
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TAS/GCTASInputWindow.cpp
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TAS/GCTASInputWindow.h
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TAS/GBATASInputWindow.cpp
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TAS/GBATASInputWindow.h
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TAS/IRWidget.cpp
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TAS/IRWidget.h
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TAS/StickWidget.cpp
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@ -201,6 +201,7 @@
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<ClCompile Include="Settings\USBDeviceAddToWhitelistDialog.cpp" />
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<ClCompile Include="Settings\WiiPane.cpp" />
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<ClCompile Include="TAS\GCTASInputWindow.cpp" />
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<ClCompile Include="TAS\GBATASInputWindow.cpp" />
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<ClCompile Include="TAS\IRWidget.cpp" />
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<ClCompile Include="TAS\StickWidget.cpp" />
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<ClCompile Include="TAS\TASCheckBox.cpp" />
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@ -379,6 +380,7 @@
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<QtMoc Include="Settings\USBDeviceAddToWhitelistDialog.h" />
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<QtMoc Include="Settings\WiiPane.h" />
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<QtMoc Include="TAS\GCTASInputWindow.h" />
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<QtMoc Include="TAS\GBATASInputWindow.h" />
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<QtMoc Include="TAS\IRWidget.h" />
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<QtMoc Include="TAS\StickWidget.h" />
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<QtMoc Include="TAS\TASCheckBox.h" />
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@ -109,6 +109,7 @@
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#include "DolphinQt/RiivolutionBootWidget.h"
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#include "DolphinQt/SearchBar.h"
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#include "DolphinQt/Settings.h"
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#include "DolphinQt/TAS/GBATASInputWindow.h"
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#include "DolphinQt/TAS/GCTASInputWindow.h"
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#include "DolphinQt/TAS/WiiTASInputWindow.h"
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#include "DolphinQt/ToolBar.h"
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@ -303,6 +304,7 @@ MainWindow::~MainWindow()
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for (int i = 0; i < 4; i++)
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{
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delete m_gc_tas_input_windows[i];
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delete m_gba_tas_input_windows[i];
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delete m_wii_tas_input_windows[i];
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}
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@ -402,6 +404,7 @@ void MainWindow::CreateComponents()
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for (int i = 0; i < 4; i++)
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{
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m_gc_tas_input_windows[i] = new GCTASInputWindow(nullptr, i);
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m_gba_tas_input_windows[i] = new GBATASInputWindow(nullptr, i);
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m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i);
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}
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@ -1787,8 +1790,14 @@ void MainWindow::ShowTASInput()
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for (int i = 0; i < num_gc_controllers; i++)
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{
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const auto si_device = Config::Get(Config::GetInfoForSIDevice(i));
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if (si_device != SerialInterface::SIDEVICE_NONE &&
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si_device != SerialInterface::SIDEVICE_GC_GBA)
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if (si_device == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
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{
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m_gba_tas_input_windows[i]->show();
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m_gba_tas_input_windows[i]->raise();
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m_gba_tas_input_windows[i]->activateWindow();
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}
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else if (si_device != SerialInterface::SIDEVICE_NONE &&
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si_device != SerialInterface::SIDEVICE_GC_GBA)
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{
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m_gc_tas_input_windows[i]->show();
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m_gc_tas_input_windows[i]->raise();
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@ -26,6 +26,7 @@ class DragEnterEvent;
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class FIFOPlayerWindow;
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class FreeLookWindow;
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class GameList;
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class GBATASInputWindow;
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class GCTASInputWindow;
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class GraphicsWindow;
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class HotkeyScheduler;
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@ -228,6 +229,7 @@ private:
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NetPlaySetupDialog* m_netplay_setup_dialog;
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static constexpr int num_gc_controllers = 4;
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std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
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std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
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static constexpr int num_wii_controllers = 4;
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std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};
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@ -0,0 +1,86 @@
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/TAS/GBATASInputWindow.h"
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#include <QCheckBox>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QSpacerItem>
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#include <QSpinBox>
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#include <QVBoxLayout>
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#include "Common/CommonTypes.h"
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#include "Core/HW/GBAPad.h"
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#include "Core/HW/GBAPadEmu.h"
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#include "DolphinQt/TAS/TASCheckBox.h"
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/InputConfig.h"
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GBATASInputWindow::GBATASInputWindow(QWidget* parent, int controller_id)
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: TASInputWindow(parent), m_controller_id(controller_id)
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{
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setWindowTitle(tr("GBA TAS Input %1").arg(controller_id + 1));
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m_b_button =
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CreateButton(QStringLiteral("&B"), GBAPad::BUTTONS_GROUP, GBAPad::B_BUTTON, &m_overrider);
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m_a_button =
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CreateButton(QStringLiteral("&A"), GBAPad::BUTTONS_GROUP, GBAPad::A_BUTTON, &m_overrider);
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m_l_button =
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CreateButton(QStringLiteral("&L"), GBAPad::BUTTONS_GROUP, GBAPad::L_BUTTON, &m_overrider);
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m_r_button =
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CreateButton(QStringLiteral("&R"), GBAPad::BUTTONS_GROUP, GBAPad::R_BUTTON, &m_overrider);
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m_select_button = CreateButton(QStringLiteral("SELE&CT"), GBAPad::BUTTONS_GROUP,
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GBAPad::SELECT_BUTTON, &m_overrider);
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m_start_button = m_start_button = CreateButton(QStringLiteral("&START"), GBAPad::BUTTONS_GROUP,
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GBAPad::START_BUTTON, &m_overrider);
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m_left_button =
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CreateButton(QStringLiteral("L&eft"), GBAPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider);
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m_up_button = CreateButton(QStringLiteral("&Up"), GBAPad::DPAD_GROUP, DIRECTION_UP, &m_overrider);
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m_down_button =
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CreateButton(QStringLiteral("&Down"), GBAPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider);
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m_right_button =
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CreateButton(QStringLiteral("R&ight"), GBAPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider);
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auto* buttons_layout = new QGridLayout;
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buttons_layout->addWidget(m_left_button, 0, 0);
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buttons_layout->addWidget(m_up_button, 0, 1);
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buttons_layout->addWidget(m_down_button, 0, 2);
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buttons_layout->addWidget(m_right_button, 0, 3);
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buttons_layout->addWidget(m_l_button, 1, 0);
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buttons_layout->addWidget(m_r_button, 1, 1);
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buttons_layout->addWidget(m_b_button, 1, 2);
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buttons_layout->addWidget(m_a_button, 1, 3);
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buttons_layout->addWidget(m_select_button, 2, 0, 1, 2);
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buttons_layout->addWidget(m_start_button, 2, 2, 1, 2);
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buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 4);
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QGroupBox* buttons_box = new QGroupBox(tr("Buttons"));
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buttons_box->setLayout(buttons_layout);
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auto* layout = new QVBoxLayout;
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layout->addWidget(buttons_box);
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setLayout(layout);
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}
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void GBATASInputWindow::hideEvent(QHideEvent* event)
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{
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Pad::GetGBAConfig()->GetController(m_controller_id)->ClearInputOverrideFunction();
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}
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void GBATASInputWindow::showEvent(QShowEvent* event)
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{
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Pad::GetGBAConfig()
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->GetController(m_controller_id)
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->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction());
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}
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@ -0,0 +1,39 @@
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "DolphinQt/TAS/TASInputWindow.h"
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class QGroupBox;
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class QHideEvent;
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class QShowEvent;
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class QSpinBox;
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class TASCheckBox;
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class GBATASInputWindow final : public TASInputWindow
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{
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Q_OBJECT
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public:
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explicit GBATASInputWindow(QWidget* parent, int controller_id);
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void hideEvent(QHideEvent* event) override;
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void showEvent(QShowEvent* event) override;
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private:
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int m_controller_id;
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InputOverrider m_overrider;
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TASCheckBox* m_b_button;
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TASCheckBox* m_a_button;
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TASCheckBox* m_l_button;
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TASCheckBox* m_r_button;
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TASCheckBox* m_select_button;
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TASCheckBox* m_start_button;
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TASCheckBox* m_left_button;
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TASCheckBox* m_up_button;
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TASCheckBox* m_down_button;
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TASCheckBox* m_right_button;
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};
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