DolphinQt: Add GBA TAS input window

When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
This commit is contained in:
JosJuice 2022-11-19 11:16:10 +01:00
parent d7593dd721
commit 40571cf13c
8 changed files with 164 additions and 15 deletions

View File

@ -15,24 +15,21 @@ static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_L
static const u16 button_bitmasks[] = {PAD_BUTTON_B, PAD_BUTTON_A, PAD_TRIGGER_L, static const u16 button_bitmasks[] = {PAD_BUTTON_B, PAD_BUTTON_A, PAD_TRIGGER_L,
PAD_TRIGGER_R, PAD_TRIGGER_Z, PAD_BUTTON_START}; PAD_TRIGGER_R, PAD_TRIGGER_Z, PAD_BUTTON_START};
static const char* const named_buttons[] = {"B", "A", "L", "R", _trans("SELECT"), _trans("START")};
GBAPad::GBAPad(const unsigned int index) : m_reset_pending(false), m_index(index) GBAPad::GBAPad(const unsigned int index) : m_reset_pending(false), m_index(index)
{ {
// Buttons // Buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons"))); groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
for (const char* named_button : named_buttons) for (const char* named_button : {B_BUTTON, A_BUTTON, L_BUTTON, R_BUTTON})
{ {
const ControllerEmu::Translatability translate = m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button);
(named_button == std::string(_trans("SELECT")) || }
named_button == std::string(_trans("START"))) ? for (const char* named_button : {SELECT_BUTTON, START_BUTTON})
ControllerEmu::Translate : {
ControllerEmu::DoNotTranslate; m_buttons->AddInput(ControllerEmu::Translate, named_button);
m_buttons->AddInput(translate, named_button);
} }
// DPad // DPad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad"))); groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
for (const char* named_direction : named_directions) for (const char* named_direction : named_directions)
{ {
m_dpad->AddInput(ControllerEmu::Translate, named_direction); m_dpad->AddInput(ControllerEmu::Translate, named_direction);
@ -63,10 +60,10 @@ GCPadStatus GBAPad::GetInput()
GCPadStatus pad = {}; GCPadStatus pad = {};
// Buttons // Buttons
m_buttons->GetState(&pad.button, button_bitmasks); m_buttons->GetState(&pad.button, button_bitmasks, m_input_override_function);
// DPad // DPad
m_dpad->GetState(&pad.button, dpad_bitmasks); m_dpad->GetState(&pad.button, dpad_bitmasks, m_input_override_function);
// Use X button as a reset signal // Use X button as a reset signal
if (m_reset_pending) if (m_reset_pending)

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@ -3,6 +3,8 @@
#pragma once #pragma once
#include "Common/Common.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ControllerEmu/ControllerEmu.h"
struct GCPadStatus; struct GCPadStatus;
@ -31,6 +33,16 @@ public:
void LoadDefaults(const ControllerInterface& ciface) override; void LoadDefaults(const ControllerInterface& ciface) override;
static constexpr const char* BUTTONS_GROUP = _trans("Buttons");
static constexpr const char* DPAD_GROUP = _trans("D-Pad");
static constexpr const char* B_BUTTON = "B";
static constexpr const char* A_BUTTON = "A";
static constexpr const char* L_BUTTON = "L";
static constexpr const char* R_BUTTON = "R";
static constexpr const char* SELECT_BUTTON = _trans("SELECT");
static constexpr const char* START_BUTTON = _trans("START");
private: private:
ControllerEmu::Buttons* m_buttons; ControllerEmu::Buttons* m_buttons;
ControllerEmu::Buttons* m_dpad; ControllerEmu::Buttons* m_dpad;

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@ -327,6 +327,8 @@ add_executable(dolphin-emu
Settings/WiiPane.h Settings/WiiPane.h
TAS/GCTASInputWindow.cpp TAS/GCTASInputWindow.cpp
TAS/GCTASInputWindow.h TAS/GCTASInputWindow.h
TAS/GBATASInputWindow.cpp
TAS/GBATASInputWindow.h
TAS/IRWidget.cpp TAS/IRWidget.cpp
TAS/IRWidget.h TAS/IRWidget.h
TAS/StickWidget.cpp TAS/StickWidget.cpp

View File

@ -201,6 +201,7 @@
<ClCompile Include="Settings\USBDeviceAddToWhitelistDialog.cpp" /> <ClCompile Include="Settings\USBDeviceAddToWhitelistDialog.cpp" />
<ClCompile Include="Settings\WiiPane.cpp" /> <ClCompile Include="Settings\WiiPane.cpp" />
<ClCompile Include="TAS\GCTASInputWindow.cpp" /> <ClCompile Include="TAS\GCTASInputWindow.cpp" />
<ClCompile Include="TAS\GBATASInputWindow.cpp" />
<ClCompile Include="TAS\IRWidget.cpp" /> <ClCompile Include="TAS\IRWidget.cpp" />
<ClCompile Include="TAS\StickWidget.cpp" /> <ClCompile Include="TAS\StickWidget.cpp" />
<ClCompile Include="TAS\TASCheckBox.cpp" /> <ClCompile Include="TAS\TASCheckBox.cpp" />
@ -379,6 +380,7 @@
<QtMoc Include="Settings\USBDeviceAddToWhitelistDialog.h" /> <QtMoc Include="Settings\USBDeviceAddToWhitelistDialog.h" />
<QtMoc Include="Settings\WiiPane.h" /> <QtMoc Include="Settings\WiiPane.h" />
<QtMoc Include="TAS\GCTASInputWindow.h" /> <QtMoc Include="TAS\GCTASInputWindow.h" />
<QtMoc Include="TAS\GBATASInputWindow.h" />
<QtMoc Include="TAS\IRWidget.h" /> <QtMoc Include="TAS\IRWidget.h" />
<QtMoc Include="TAS\StickWidget.h" /> <QtMoc Include="TAS\StickWidget.h" />
<QtMoc Include="TAS\TASCheckBox.h" /> <QtMoc Include="TAS\TASCheckBox.h" />

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@ -109,6 +109,7 @@
#include "DolphinQt/RiivolutionBootWidget.h" #include "DolphinQt/RiivolutionBootWidget.h"
#include "DolphinQt/SearchBar.h" #include "DolphinQt/SearchBar.h"
#include "DolphinQt/Settings.h" #include "DolphinQt/Settings.h"
#include "DolphinQt/TAS/GBATASInputWindow.h"
#include "DolphinQt/TAS/GCTASInputWindow.h" #include "DolphinQt/TAS/GCTASInputWindow.h"
#include "DolphinQt/TAS/WiiTASInputWindow.h" #include "DolphinQt/TAS/WiiTASInputWindow.h"
#include "DolphinQt/ToolBar.h" #include "DolphinQt/ToolBar.h"
@ -303,6 +304,7 @@ MainWindow::~MainWindow()
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
delete m_gc_tas_input_windows[i]; delete m_gc_tas_input_windows[i];
delete m_gba_tas_input_windows[i];
delete m_wii_tas_input_windows[i]; delete m_wii_tas_input_windows[i];
} }
@ -402,6 +404,7 @@ void MainWindow::CreateComponents()
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
m_gc_tas_input_windows[i] = new GCTASInputWindow(nullptr, i); m_gc_tas_input_windows[i] = new GCTASInputWindow(nullptr, i);
m_gba_tas_input_windows[i] = new GBATASInputWindow(nullptr, i);
m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i); m_wii_tas_input_windows[i] = new WiiTASInputWindow(nullptr, i);
} }
@ -1787,7 +1790,13 @@ void MainWindow::ShowTASInput()
for (int i = 0; i < num_gc_controllers; i++) for (int i = 0; i < num_gc_controllers; i++)
{ {
const auto si_device = Config::Get(Config::GetInfoForSIDevice(i)); const auto si_device = Config::Get(Config::GetInfoForSIDevice(i));
if (si_device != SerialInterface::SIDEVICE_NONE && if (si_device == SerialInterface::SIDEVICE_GC_GBA_EMULATED)
{
m_gba_tas_input_windows[i]->show();
m_gba_tas_input_windows[i]->raise();
m_gba_tas_input_windows[i]->activateWindow();
}
else if (si_device != SerialInterface::SIDEVICE_NONE &&
si_device != SerialInterface::SIDEVICE_GC_GBA) si_device != SerialInterface::SIDEVICE_GC_GBA)
{ {
m_gc_tas_input_windows[i]->show(); m_gc_tas_input_windows[i]->show();

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@ -26,6 +26,7 @@ class DragEnterEvent;
class FIFOPlayerWindow; class FIFOPlayerWindow;
class FreeLookWindow; class FreeLookWindow;
class GameList; class GameList;
class GBATASInputWindow;
class GCTASInputWindow; class GCTASInputWindow;
class GraphicsWindow; class GraphicsWindow;
class HotkeyScheduler; class HotkeyScheduler;
@ -228,6 +229,7 @@ private:
NetPlaySetupDialog* m_netplay_setup_dialog; NetPlaySetupDialog* m_netplay_setup_dialog;
static constexpr int num_gc_controllers = 4; static constexpr int num_gc_controllers = 4;
std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{}; std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
static constexpr int num_wii_controllers = 4; static constexpr int num_wii_controllers = 4;
std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{}; std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};

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@ -0,0 +1,86 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DolphinQt/TAS/GBATASInputWindow.h"
#include <QCheckBox>
#include <QGridLayout>
#include <QGroupBox>
#include <QHBoxLayout>
#include <QSpacerItem>
#include <QSpinBox>
#include <QVBoxLayout>
#include "Common/CommonTypes.h"
#include "Core/HW/GBAPad.h"
#include "Core/HW/GBAPadEmu.h"
#include "DolphinQt/TAS/TASCheckBox.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/InputConfig.h"
GBATASInputWindow::GBATASInputWindow(QWidget* parent, int controller_id)
: TASInputWindow(parent), m_controller_id(controller_id)
{
setWindowTitle(tr("GBA TAS Input %1").arg(controller_id + 1));
m_b_button =
CreateButton(QStringLiteral("&B"), GBAPad::BUTTONS_GROUP, GBAPad::B_BUTTON, &m_overrider);
m_a_button =
CreateButton(QStringLiteral("&A"), GBAPad::BUTTONS_GROUP, GBAPad::A_BUTTON, &m_overrider);
m_l_button =
CreateButton(QStringLiteral("&L"), GBAPad::BUTTONS_GROUP, GBAPad::L_BUTTON, &m_overrider);
m_r_button =
CreateButton(QStringLiteral("&R"), GBAPad::BUTTONS_GROUP, GBAPad::R_BUTTON, &m_overrider);
m_select_button = CreateButton(QStringLiteral("SELE&CT"), GBAPad::BUTTONS_GROUP,
GBAPad::SELECT_BUTTON, &m_overrider);
m_start_button = m_start_button = CreateButton(QStringLiteral("&START"), GBAPad::BUTTONS_GROUP,
GBAPad::START_BUTTON, &m_overrider);
m_left_button =
CreateButton(QStringLiteral("L&eft"), GBAPad::DPAD_GROUP, DIRECTION_LEFT, &m_overrider);
m_up_button = CreateButton(QStringLiteral("&Up"), GBAPad::DPAD_GROUP, DIRECTION_UP, &m_overrider);
m_down_button =
CreateButton(QStringLiteral("&Down"), GBAPad::DPAD_GROUP, DIRECTION_DOWN, &m_overrider);
m_right_button =
CreateButton(QStringLiteral("R&ight"), GBAPad::DPAD_GROUP, DIRECTION_RIGHT, &m_overrider);
auto* buttons_layout = new QGridLayout;
buttons_layout->addWidget(m_left_button, 0, 0);
buttons_layout->addWidget(m_up_button, 0, 1);
buttons_layout->addWidget(m_down_button, 0, 2);
buttons_layout->addWidget(m_right_button, 0, 3);
buttons_layout->addWidget(m_l_button, 1, 0);
buttons_layout->addWidget(m_r_button, 1, 1);
buttons_layout->addWidget(m_b_button, 1, 2);
buttons_layout->addWidget(m_a_button, 1, 3);
buttons_layout->addWidget(m_select_button, 2, 0, 1, 2);
buttons_layout->addWidget(m_start_button, 2, 2, 1, 2);
buttons_layout->addItem(new QSpacerItem(1, 1, QSizePolicy::Expanding), 0, 4);
QGroupBox* buttons_box = new QGroupBox(tr("Buttons"));
buttons_box->setLayout(buttons_layout);
auto* layout = new QVBoxLayout;
layout->addWidget(buttons_box);
setLayout(layout);
}
void GBATASInputWindow::hideEvent(QHideEvent* event)
{
Pad::GetGBAConfig()->GetController(m_controller_id)->ClearInputOverrideFunction();
}
void GBATASInputWindow::showEvent(QShowEvent* event)
{
Pad::GetGBAConfig()
->GetController(m_controller_id)
->SetInputOverrideFunction(m_overrider.GetInputOverrideFunction());
}

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@ -0,0 +1,39 @@
// Copyright 2022 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "DolphinQt/TAS/TASInputWindow.h"
class QGroupBox;
class QHideEvent;
class QShowEvent;
class QSpinBox;
class TASCheckBox;
class GBATASInputWindow final : public TASInputWindow
{
Q_OBJECT
public:
explicit GBATASInputWindow(QWidget* parent, int controller_id);
void hideEvent(QHideEvent* event) override;
void showEvent(QShowEvent* event) override;
private:
int m_controller_id;
InputOverrider m_overrider;
TASCheckBox* m_b_button;
TASCheckBox* m_a_button;
TASCheckBox* m_l_button;
TASCheckBox* m_r_button;
TASCheckBox* m_select_button;
TASCheckBox* m_start_button;
TASCheckBox* m_left_button;
TASCheckBox* m_up_button;
TASCheckBox* m_down_button;
TASCheckBox* m_right_button;
};