Fixes issue 5330.
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995a84e06a
commit
404a6b9ba8
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@ -58,12 +58,14 @@
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#include "CommonPaths.h"
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#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
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std::string CWII_IPC_HLE_Device_es::m_ContentFile;
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CWII_IPC_HLE_Device_es::CWII_IPC_HLE_Device_es(u32 _DeviceID, const std::string& _rDeviceName)
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: IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)
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, m_pContentLoader(NULL)
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, m_TitleID(-1)
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, AccessIdentID(0x6000000)
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, m_ContentFile()
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{}
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CWII_IPC_HLE_Device_es::~CWII_IPC_HLE_Device_es()
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@ -763,21 +765,7 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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PC = DolLoader.GetEntryPoint() | 0x80000000;
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IOSv = ContentLoader.GetIosVersion();
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bSuccess = true;
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// Reset the connection of all connected wiimotes
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// ugly haxx
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static CWII_IPC_HLE_Device_usb_oh1_57e_305* s_Usb = GetUsbPointer();
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for (unsigned int i = 0; i < 4; i++)
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{
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if (s_Usb->m_WiiMotes[i].IsConnected())
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{
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s_Usb->m_WiiMotes[i].Activate(false);
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s_Usb->m_WiiMotes[i].Activate(true);
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}
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else
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{
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s_Usb->m_WiiMotes[i].Activate(false);
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}
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}
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}
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}
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}
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@ -790,8 +778,30 @@ bool CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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IOSv = TitleID & 0xffff;
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}
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if (!bSuccess)
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{
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PanicAlertT("IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available in your nand dump\n"
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"TitleID %016llx.\n Dolphin will likely hang now", TitleID);
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}
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else
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{
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WII_IPC_HLE_Interface::Reset(true);
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WII_IPC_HLE_Interface::Init();
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static CWII_IPC_HLE_Device_usb_oh1_57e_305* s_Usb = GetUsbPointer();
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for (unsigned int i = 0; i < 4; i++)
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{
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if (s_Usb->m_WiiMotes[i] && s_Usb->m_WiiMotes[i].IsConnected())
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{
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s_Usb->m_WiiMotes[i].Activate(false);
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s_Usb->m_WiiMotes[i].Activate(true);
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}
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else if (s_Usb->m_WiiMotes[i])
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{
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s_Usb->m_WiiMotes[i].Activate(false);
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}
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}
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}
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// Pass the "#002 check"
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// Apploader should write the IOS version and revision to 0x3140, and compare it
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// to 0x3188 to pass the check, but we don't do it, and i don't know where to read the IOS rev...
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@ -135,7 +135,7 @@ private:
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u64 m_TitleID;
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u32 AccessIdentID;
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// This should only be cleared on power reset
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std::string m_ContentFile;
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static std::string m_ContentFile;
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u64 GetCurrentTitleID() const;
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@ -462,7 +462,7 @@ void cUIDsys::AddTitle(u64 _TitleID)
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File::CreateFullPath(uidSys);
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File::IOFile pFile(uidSys, "ab");
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if (pFile.WriteArray(&Element, 1))
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if (!pFile.WriteArray(&Element, 1))
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ERROR_LOG(DISCIO, "fwrite failed");
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}
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