Merge pull request #3646 from rukai/dolphinQtEmulationMenu
DQt2: Emulation MenuBar
This commit is contained in:
commit
3ff56aa192
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@ -3,20 +3,21 @@
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// Refer to the license.txt file included.
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#include <QDir>
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#include <QFile>
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#include <QFileDialog>
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#include <QIcon>
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#include <QMessageBox>
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#include "Core/BootManager.h"
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#include "Core/Core.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "DolphinQt2/AboutDialog.h"
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#include "DolphinQt2/Host.h"
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#include "DolphinQt2/MainWindow.h"
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#include "DolphinQt2/Resources.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/Config/PathDialog.h"
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#include "DolphinQt2/GameList/GameListModel.h"
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MainWindow::MainWindow() : QMainWindow(nullptr)
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{
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@ -51,11 +52,37 @@ void MainWindow::CreateComponents()
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void MainWindow::ConnectMenuBar()
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{
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setMenuBar(m_menu_bar);
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// File
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connect(m_menu_bar, &MenuBar::Open, this, &MainWindow::Open);
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connect(m_menu_bar, &MenuBar::Exit, this, &MainWindow::close);
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// Emulation
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connect(m_menu_bar, &MenuBar::Pause, this, &MainWindow::Pause);
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connect(m_menu_bar, &MenuBar::Play, this, &MainWindow::Play);
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connect(m_menu_bar, &MenuBar::Stop, this, &MainWindow::Stop);
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connect(m_menu_bar, &MenuBar::Reset, this, &MainWindow::Reset);
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connect(m_menu_bar, &MenuBar::Fullscreen, this, &MainWindow::FullScreen);
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connect(m_menu_bar, &MenuBar::FrameAdvance, this, &MainWindow::FrameAdvance);
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connect(m_menu_bar, &MenuBar::Screenshot, this, &MainWindow::ScreenShot);
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connect(m_menu_bar, &MenuBar::StateLoad, this, &MainWindow::StateLoad);
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connect(m_menu_bar, &MenuBar::StateSave, this, &MainWindow::StateSave);
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connect(m_menu_bar, &MenuBar::StateLoadSlot, this, &MainWindow::StateLoadSlot);
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connect(m_menu_bar, &MenuBar::StateSaveSlot, this, &MainWindow::StateSaveSlot);
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connect(m_menu_bar, &MenuBar::StateLoadSlotAt, this, &MainWindow::StateLoadSlotAt);
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connect(m_menu_bar, &MenuBar::StateSaveSlotAt, this, &MainWindow::StateSaveSlotAt);
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connect(m_menu_bar, &MenuBar::StateLoadUndo, this, &MainWindow::StateLoadUndo);
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connect(m_menu_bar, &MenuBar::StateSaveUndo, this, &MainWindow::StateSaveUndo);
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connect(m_menu_bar, &MenuBar::StateSaveOldest, this, &MainWindow::StateSaveOldest);
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connect(m_menu_bar, &MenuBar::SetStateSlot, this, &MainWindow::SetStateSlot);
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// View
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connect(m_menu_bar, &MenuBar::ShowTable, m_game_list, &GameList::SetTableView);
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connect(m_menu_bar, &MenuBar::ShowList, m_game_list, &GameList::SetListView);
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connect(m_menu_bar, &MenuBar::ShowAboutDialog, this, &MainWindow::ShowAboutDialog);
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connect(this, &MainWindow::EmulationStarted, m_menu_bar, &MenuBar::EmulationStarted);
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connect(this, &MainWindow::EmulationPaused, m_menu_bar, &MenuBar::EmulationPaused);
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connect(this, &MainWindow::EmulationStopped, m_menu_bar, &MenuBar::EmulationStopped);
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}
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void MainWindow::ConnectToolBar()
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@ -179,6 +206,19 @@ void MainWindow::ForceStop()
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emit EmulationStopped();
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}
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void MainWindow::Reset()
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{
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if (Movie::IsRecordingInput())
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Movie::g_bReset = true;
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ProcessorInterface::ResetButton_Tap();
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}
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void MainWindow::FrameAdvance()
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{
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Movie::DoFrameStep();
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EmulationPaused();
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}
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void MainWindow::FullScreen()
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{
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// If the render widget is fullscreen we want to reset it to whatever is in
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@ -269,3 +309,60 @@ void MainWindow::ShowAboutDialog()
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AboutDialog* about = new AboutDialog(this);
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about->show();
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}
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void MainWindow::StateLoad()
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{
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QString path = QFileDialog::getOpenFileName(this, tr("Select a File"), QDir::currentPath(),
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tr("All Save States (*.sav *.s##);; All Files (*)"));
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State::LoadAs(path.toStdString());
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}
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void MainWindow::StateSave()
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{
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QString path = QFileDialog::getSaveFileName(this, tr("Select a File"), QDir::currentPath(),
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tr("All Save States (*.sav *.s##);; All Files (*)"));
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State::SaveAs(path.toStdString());
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}
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void MainWindow::StateLoadSlot()
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{
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State::Load(m_state_slot);
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}
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void MainWindow::StateSaveSlot()
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{
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State::Save(m_state_slot, true);
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m_menu_bar->UpdateStateSlotMenu();
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}
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void MainWindow::StateLoadSlotAt(int slot)
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{
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State::Load(slot);
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}
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void MainWindow::StateSaveSlotAt(int slot)
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{
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State::Save(slot, true);
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m_menu_bar->UpdateStateSlotMenu();
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}
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void MainWindow::StateLoadUndo()
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{
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State::UndoLoadState();
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}
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void MainWindow::StateSaveUndo()
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{
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State::UndoSaveState();
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}
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void MainWindow::StateSaveOldest()
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{
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State::SaveFirstSaved();
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}
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void MainWindow::SetStateSlot(int slot)
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{
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Settings().SetStateSlot(slot);
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m_state_slot = slot;
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}
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@ -37,6 +37,18 @@ private slots:
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// May ask for confirmation. Returns whether or not it actually stopped.
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bool Stop();
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void ForceStop();
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void Reset();
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void FrameAdvance();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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void FullScreen();
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void ScreenShot();
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@ -64,6 +76,7 @@ private:
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GameList* m_game_list;
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RenderWidget* m_render_widget;
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bool m_rendering_to_main;
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int m_state_slot = 1;
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PathDialog* m_paths_dialog;
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};
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@ -6,6 +6,7 @@
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#include <QDesktopServices>
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#include <QUrl>
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#include "Core/State.h"
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#include "DolphinQt2/AboutDialog.h"
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#include "DolphinQt2/MenuBar.h"
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#include "DolphinQt2/Settings.h"
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@ -14,19 +15,149 @@ MenuBar::MenuBar(QWidget* parent)
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: QMenuBar(parent)
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{
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AddFileMenu();
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addMenu(tr("Emulation"));
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AddEmulationMenu();
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addMenu(tr("Movie"));
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addMenu(tr("Options"));
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addMenu(tr("Tools"));
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AddViewMenu();
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AddHelpMenu();
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EmulationStopped();
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}
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void MenuBar::EmulationStarted()
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{
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// Emulation
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m_play_action->setEnabled(false);
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m_play_action->setVisible(false);
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m_pause_action->setEnabled(true);
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m_pause_action->setVisible(true);
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m_stop_action->setEnabled(true);
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m_reset_action->setEnabled(true);
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m_fullscreen_action->setEnabled(true);
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m_frame_advance_action->setEnabled(true);
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m_screenshot_action->setEnabled(true);
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m_state_load_menu->setEnabled(true);
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m_state_save_menu->setEnabled(true);
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UpdateStateSlotMenu();
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}
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void MenuBar::EmulationPaused()
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{
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m_play_action->setEnabled(true);
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m_play_action->setVisible(true);
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m_pause_action->setEnabled(false);
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m_pause_action->setVisible(false);
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}
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void MenuBar::EmulationStopped()
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{
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// Emulation
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m_play_action->setEnabled(true);
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m_play_action->setVisible(true);
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m_pause_action->setEnabled(false);
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m_pause_action->setVisible(false);
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m_stop_action->setEnabled(false);
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m_reset_action->setEnabled(false);
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m_fullscreen_action->setEnabled(false);
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m_frame_advance_action->setEnabled(false);
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m_screenshot_action->setEnabled(false);
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m_state_load_menu->setEnabled(false);
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m_state_save_menu->setEnabled(false);
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UpdateStateSlotMenu();
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}
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void MenuBar::AddFileMenu()
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{
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QMenu* file_menu = addMenu(tr("File"));
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file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
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file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
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m_open_action = file_menu->addAction(tr("Open"), this, SIGNAL(Open()));
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m_exit_action = file_menu->addAction(tr("Exit"), this, SIGNAL(Exit()));
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}
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void MenuBar::AddEmulationMenu()
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{
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QMenu* emu_menu = addMenu(tr("Emulation"));
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m_play_action = emu_menu->addAction(tr("Play"), this, SIGNAL(Play()));
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m_pause_action = emu_menu->addAction(tr("Pause"), this, SIGNAL(Pause()));
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m_stop_action = emu_menu->addAction(tr("Stop"), this, SIGNAL(Stop()));
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m_reset_action = emu_menu->addAction(tr("Reset"), this, SIGNAL(Reset()));
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m_fullscreen_action = emu_menu->addAction(tr("Fullscreen"), this, SIGNAL(Fullscreen()));
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m_frame_advance_action = emu_menu->addAction(tr("Frame Advance"), this, SIGNAL(FrameAdvance()));
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m_screenshot_action = emu_menu->addAction(tr("Take Screenshot"), this, SIGNAL(Screenshot()));
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AddStateLoadMenu(emu_menu);
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AddStateSaveMenu(emu_menu);
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AddStateSlotMenu(emu_menu);
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UpdateStateSlotMenu();
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}
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void MenuBar::AddStateLoadMenu(QMenu* emu_menu)
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{
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m_state_load_menu = emu_menu->addMenu(tr("Load State"));
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m_state_load_menu->addAction(tr("Load State from File"), this, SIGNAL(StateLoad()));
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m_state_load_menu->addAction(tr("Load State from Selected Slot"), this, SIGNAL(StateLoadSlot()));
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m_state_load_slots_menu = m_state_load_menu->addMenu(tr("Load State from Slot"));
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m_state_load_menu->addAction(tr("Undo Load State"), this, SIGNAL(StateLoadUndo()));
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for (int i = 1; i <= 10; i++)
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{
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QAction* action = m_state_load_slots_menu->addAction(QStringLiteral(""));
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connect(action, &QAction::triggered, this, [=]() {
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emit StateLoadSlotAt(i);
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});
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}
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}
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void MenuBar::AddStateSaveMenu(QMenu* emu_menu)
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{
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m_state_save_menu = emu_menu->addMenu(tr("Save State"));
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m_state_save_menu->addAction(tr("Save State to File"), this, SIGNAL(StateSave()));
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m_state_save_menu->addAction(tr("Save State to Selected Slot"), this, SIGNAL(StateSaveSlot()));
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m_state_save_menu->addAction(tr("Save State to Oldest Slot"), this, SIGNAL(StateSaveOldest()));
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m_state_save_slots_menu = m_state_save_menu->addMenu(tr("Save State to Slot"));
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m_state_save_menu->addAction(tr("Undo Save State"), this, SIGNAL(StateSaveUndo()));
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for (int i = 1; i <= 10; i++)
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{
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QAction* action = m_state_save_slots_menu->addAction(QStringLiteral(""));
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connect(action, &QAction::triggered, this, [=]() {
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emit StateSaveSlotAt(i);
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});
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}
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}
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void MenuBar::AddStateSlotMenu(QMenu* emu_menu)
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{
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m_state_slot_menu = emu_menu->addMenu(tr("Select State Slot"));
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m_state_slots = new QActionGroup(this);
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for (int i = 1; i <= 10; i++)
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{
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QAction* action = m_state_slot_menu->addAction(QStringLiteral(""));
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action->setCheckable(true);
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action->setActionGroup(m_state_slots);
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if (Settings().GetStateSlot() == i)
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action->setChecked(true);
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connect(action, &QAction::triggered, this, [=]() {
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emit SetStateSlot(i);
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});
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}
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}
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void MenuBar::UpdateStateSlotMenu()
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{
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QList<QAction*> actions_slot = m_state_slots->actions();
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QList<QAction*> actions_load = m_state_load_slots_menu->actions();
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QList<QAction*> actions_save = m_state_save_slots_menu->actions();
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for (int i = 0; i < actions_slot.length(); i++)
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{
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int slot = i + 1;
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QString info = QString::fromStdString(State::GetInfoStringOfSlot(slot));
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QString action_string = tr(" Slot %1 - %2").arg(slot).arg(info);
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actions_load.at(i)->setText(tr("Load from") + action_string);
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actions_save.at(i)->setText(tr("Save to") + action_string);
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actions_slot.at(i)->setText(tr("Select") + action_string);
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}
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}
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void MenuBar::AddViewMenu()
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@ -15,19 +15,71 @@ public:
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explicit MenuBar(QWidget* parent = nullptr);
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signals:
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// File
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void Open();
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void Exit();
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// Emulation
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void Play();
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void Pause();
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void Stop();
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void Reset();
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void Fullscreen();
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void FrameAdvance();
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void Screenshot();
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void StateLoad();
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void StateSave();
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void StateLoadSlot();
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void StateSaveSlot();
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void StateLoadSlotAt(int slot);
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void StateSaveSlotAt(int slot);
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void StateLoadUndo();
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void StateSaveUndo();
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void StateSaveOldest();
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void SetStateSlot(int slot);
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// View
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void ShowTable();
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void ShowList();
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void ShowAboutDialog();
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public slots:
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void EmulationStarted();
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void EmulationPaused();
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void EmulationStopped();
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void UpdateStateSlotMenu();
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private:
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void AddFileMenu();
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void AddViewMenu();
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void AddHelpMenu();
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void AddEmulationMenu();
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void AddStateLoadMenu(QMenu* emu_menu);
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void AddStateSaveMenu(QMenu* emu_menu);
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void AddStateSlotMenu(QMenu* emu_menu);
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void AddViewMenu();
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void AddGameListTypeSection(QMenu* view_menu);
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void AddTableColumnsMenu(QMenu* view_menu);
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void AddHelpMenu();
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// File
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QAction* m_open_action;
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QAction* m_exit_action;
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// Emulation
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QAction* m_play_action;
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QAction* m_pause_action;
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QAction* m_stop_action;
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QAction* m_reset_action;
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QAction* m_fullscreen_action;
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QAction* m_frame_advance_action;
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QAction* m_screenshot_action;
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QMenu* m_state_load_menu;
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QMenu* m_state_save_menu;
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QMenu* m_state_slot_menu;
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QActionGroup* m_state_slots;
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QMenu* m_state_load_slots_menu;
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QMenu* m_state_save_slots_menu;
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};
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|
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@ -120,6 +120,16 @@ bool Settings::GetConfirmStop() const
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return value(QStringLiteral("Emulation/ConfirmStop"), true).toBool();
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}
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int Settings::GetStateSlot() const
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{
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return value(QStringLiteral("Emulation/StateSlot"), 1).toInt();
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}
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void Settings::SetStateSlot(int slot)
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{
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setValue(QStringLiteral("Emulation/StateSlot"), slot);
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}
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bool Settings::GetRenderToMain() const
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{
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return value(QStringLiteral("Graphics/RenderToMain"), false).toBool();
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|
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@ -40,6 +40,8 @@ public:
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// Emulation
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bool GetConfirmStop() const;
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int GetStateSlot() const;
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void SetStateSlot(int);
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// Graphics
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bool GetRenderToMain() const;
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|
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@ -19,13 +19,16 @@ ToolBar::ToolBar(QWidget* parent)
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MakeActions();
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UpdateIcons();
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EmulationStopped();
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}
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void ToolBar::EmulationStarted()
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{
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m_play_action->setEnabled(false);
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m_play_action->setVisible(false);
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m_pause_action->setEnabled(true);
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m_stop_action->setEnabled(true);
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m_pause_action->setVisible(true);
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m_fullscreen_action->setEnabled(true);
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m_screenshot_action->setEnabled(true);
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}
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@ -33,14 +36,17 @@ void ToolBar::EmulationStarted()
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void ToolBar::EmulationPaused()
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{
|
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m_play_action->setEnabled(true);
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m_play_action->setVisible(true);
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m_pause_action->setEnabled(false);
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m_stop_action->setEnabled(true);
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m_pause_action->setVisible(false);
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}
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|
||||
void ToolBar::EmulationStopped()
|
||||
{
|
||||
m_play_action->setEnabled(true);
|
||||
m_play_action->setVisible(true);
|
||||
m_pause_action->setEnabled(false);
|
||||
m_pause_action->setVisible(false);
|
||||
m_stop_action->setEnabled(false);
|
||||
m_fullscreen_action->setEnabled(false);
|
||||
m_screenshot_action->setEnabled(false);
|
||||
|
@ -50,18 +56,10 @@ void ToolBar::MakeActions()
|
|||
{
|
||||
m_open_action = addAction(tr("Open"), this, SIGNAL(OpenPressed()));
|
||||
m_play_action = addAction(tr("Play"), this, SIGNAL(PlayPressed()));
|
||||
|
||||
m_pause_action = addAction(tr("Pause"), this, SIGNAL(PausePressed()));
|
||||
m_pause_action->setEnabled(false);
|
||||
|
||||
m_stop_action = addAction(tr("Stop"), this, SIGNAL(StopPressed()));
|
||||
m_stop_action->setEnabled(false);
|
||||
|
||||
m_fullscreen_action = addAction(tr("Full Screen"), this, SIGNAL(FullScreenPressed()));
|
||||
m_fullscreen_action->setEnabled(false);
|
||||
|
||||
m_screenshot_action = addAction(tr("Screen Shot"), this, SIGNAL(ScreenShotPressed()));
|
||||
m_screenshot_action->setEnabled(false);
|
||||
|
||||
addSeparator();
|
||||
|
||||
|
|
Loading…
Reference in New Issue