Avoid deadlock when adding Wiimotes (attempt #2)
Signed-off-by: Jonathan Dieter <jdieter@lesbg.com>
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@ -829,7 +829,10 @@ void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32
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// Read the Wiimote once
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// Read the Wiimote once
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void Update(int _WiimoteNumber)
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void Update(int _WiimoteNumber)
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{
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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// Try to get a lock and return without doing anything if we fail
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// This avoids deadlocks when adding a Wiimote during continuous scan
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if(!g_refresh_lock.try_lock())
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return;
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if (g_wiimotes[_WiimoteNumber])
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if (g_wiimotes[_WiimoteNumber])
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g_wiimotes[_WiimoteNumber]->Update();
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g_wiimotes[_WiimoteNumber]->Update();
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@ -839,6 +842,7 @@ void Update(int _WiimoteNumber)
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{
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{
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Host_ConnectWiimote(_WiimoteNumber, false);
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Host_ConnectWiimote(_WiimoteNumber, false);
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}
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}
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g_refresh_lock.unlock();
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}
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}
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void StateChange(EMUSTATE_CHANGE newState)
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void StateChange(EMUSTATE_CHANGE newState)
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