CheatSearchTab: Check Core state instead of checking a memory pointer.

This commit is contained in:
Jules Blok 2015-06-28 17:50:29 +02:00
parent 2e2c984122
commit 3f39e38372
1 changed files with 3 additions and 2 deletions

View File

@ -17,6 +17,7 @@
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
#include "Core/ActionReplay.h"
#include "Core/Core.h"
#include "Core/HW/Memmap.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/Cheats/CheatSearchTab.h"
@ -125,7 +126,7 @@ CheatSearchTab::CheatSearchTab(wxWindow* const parent)
void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED(event))
{
const u8* const memptr = Memory::m_pRAM;
if (memptr == nullptr)
if (!Core::IsRunningAndStarted())
{
WxUtils::ShowErrorDialog(_("A game is not currently running."));
return;
@ -157,7 +158,7 @@ void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED(event))
void CheatSearchTab::FilterCheatSearchResults(wxCommandEvent&)
{
const u8* const memptr = Memory::m_pRAM;
if (memptr == nullptr)
if (!Core::IsRunningAndStarted())
{
WxUtils::ShowErrorDialog(_("A game is not currently running."));
return;