CheatSearchTab: Check Core state instead of checking a memory pointer.
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parent
2e2c984122
commit
3f39e38372
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@ -17,6 +17,7 @@
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#include "Common/CommonTypes.h"
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/ActionReplay.h"
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#include "Core/ActionReplay.h"
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#include "Core/Core.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/Memmap.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Cheats/CheatSearchTab.h"
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#include "DolphinWX/Cheats/CheatSearchTab.h"
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@ -125,7 +126,7 @@ CheatSearchTab::CheatSearchTab(wxWindow* const parent)
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void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED(event))
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void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED(event))
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{
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{
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const u8* const memptr = Memory::m_pRAM;
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const u8* const memptr = Memory::m_pRAM;
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if (memptr == nullptr)
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if (!Core::IsRunningAndStarted())
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{
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{
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WxUtils::ShowErrorDialog(_("A game is not currently running."));
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WxUtils::ShowErrorDialog(_("A game is not currently running."));
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return;
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return;
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@ -157,7 +158,7 @@ void CheatSearchTab::StartNewSearch(wxCommandEvent& WXUNUSED(event))
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void CheatSearchTab::FilterCheatSearchResults(wxCommandEvent&)
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void CheatSearchTab::FilterCheatSearchResults(wxCommandEvent&)
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{
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{
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const u8* const memptr = Memory::m_pRAM;
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const u8* const memptr = Memory::m_pRAM;
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if (memptr == nullptr)
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if (!Core::IsRunningAndStarted())
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{
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{
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WxUtils::ShowErrorDialog(_("A game is not currently running."));
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WxUtils::ShowErrorDialog(_("A game is not currently running."));
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return;
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return;
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