ES HLE / WAD boot: hardcode the entrypoint
NAND titles are always started at address 0x3400 with translation off. The entrypoint in the DOL is ignored.
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@ -109,7 +109,11 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
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return false;
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return false;
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pDolLoader->Load();
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pDolLoader->Load();
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PC = pDolLoader->GetEntryPoint();
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// NAND titles start with address translation off at 0x3400 (via the PPC bootstub)
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// The state of other CPU registers (like the BAT registers) doesn't matter much
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// because the realmode code at 0x3400 initializes everything itself anyway.
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MSR = 0;
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PC = 0x3400;
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// Pass the "#002 check"
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// Pass the "#002 check"
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// Apploader should write the IOS version and revision to 0x3140, and compare it
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// Apploader should write the IOS version and revision to 0x3140, and compare it
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@ -968,12 +968,12 @@ IPCCommandResult CWII_IPC_HLE_Device_es::IOCtlV(u32 _CommandAddress)
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if (pDolLoader->IsValid())
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if (pDolLoader->IsValid())
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{
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{
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pDolLoader->Load(); // TODO: Check why sysmenu does not load the DOL correctly
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pDolLoader->Load(); // TODO: Check why sysmenu does not load the DOL correctly
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// WADs start with address translation off at the given entry point.
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// NAND titles start with address translation off at 0x3400 (via the PPC bootstub)
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//
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//
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// The state of other CPU registers (like the BAT registers) doesn't matter much
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// The state of other CPU registers (like the BAT registers) doesn't matter much
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// because the WAD initializes everything itself anyway.
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// because the realmode code at 0x3400 initializes everything itself anyway.
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MSR = 0;
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MSR = 0;
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PC = pDolLoader->GetEntryPoint();
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PC = 0x3400;
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bSuccess = true;
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bSuccess = true;
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}
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}
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else
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else
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