[Soap] Roll back inputcommon changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2203 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
cf5fc063ce
commit
3e9b3b266a
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@ -590,7 +590,6 @@
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LinkIncremental="1"
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SuppressStartupBanner="true"
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GenerateManifest="false"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(TargetDir)$(TargetName).pdb"
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RandomizedBaseAddress="1"
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DataExecutionPrevention="0"
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@ -30,17 +30,11 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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EVT_CLOSE(ConfigDialog::OnClose)
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EVT_BUTTON(ID_CLOSE,ConfigDialog::OnCloseClick)
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EVT_BUTTON(ID_PAD_ABOUT,ConfigDialog::DllAbout)
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EVT_CHECKBOX(ID_ATTACHED,ConfigDialog::ControllerSettingsChanged)
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EVT_CHECKBOX(ID_X360PAD,ConfigDialog::ControllerSettingsChanged)
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EVT_CHOICE(ID_X360PAD_CHOICE,ConfigDialog::ControllerSettingsChanged)
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EVT_CHECKBOX(ID_RUMBLE,ConfigDialog::ControllerSettingsChanged)
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EVT_CHECKBOX(ID_DISABLE,ConfigDialog::ControllerSettingsChanged)
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//Recording
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EVT_CHECKBOX(ID_RECORDING,ConfigDialog::ControllerSettingsChanged)
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EVT_CHECKBOX(ID_PLAYBACK,ConfigDialog::ControllerSettingsChanged)
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EVT_BUTTON(ID_SAVE_RECORDING,ConfigDialog::ControllerSettingsChanged)
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EVT_BUTTON(CTL_A,ConfigDialog::OnButtonClick)
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EVT_BUTTON(CTL_B,ConfigDialog::OnButtonClick)
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EVT_BUTTON(CTL_X,ConfigDialog::OnButtonClick)
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@ -151,62 +145,18 @@ void ConfigDialog::CreateGUIControls()
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#endif
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for(int i = 0; i < 4; i++)
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{
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// --------------------------------------------------------------------
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// Settings
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// -----------------------------
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// Main horizontal container
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sDevice[i] = new wxBoxSizer(wxHORIZONTAL);
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{
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sbDevice[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Controller Settings"));
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sDevice[i] = new wxBoxSizer(wxHORIZONTAL);
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m_Attached[i] = new wxCheckBox(m_Controller[i], ID_ATTACHED, wxT("Controller attached"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Disable[i] = new wxCheckBox(m_Controller[i], ID_DISABLE, wxT("Disable when Dolphin is not in focus"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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sbDevice[i]->Add(m_Attached[i], 0, wxEXPAND|wxALL, 1);
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sbDevice[i]->Add(m_Disable[i], 0, wxEXPAND|wxALL, 1);
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#ifdef _WIN32
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m_SizeXInput[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("XInput Pad"));
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m_X360Pad[i] = new wxCheckBox(m_Controller[i], ID_X360PAD, wxT("Enable X360Pad"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_X360PadC[i] = new wxChoice(m_Controller[i], ID_X360PAD_CHOICE, wxDefaultPosition, wxDefaultSize, arrayStringFor_X360Pad, 0, wxDefaultValidator);
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m_Rumble[i] = new wxCheckBox(m_Controller[i], ID_RUMBLE, wxT("Enable rumble"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_SizeXInput[i]->Add(m_X360Pad[i], 0, wxEXPAND | wxALL, 1);
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m_SizeXInput[i]->Add(m_X360PadC[i], 0, wxEXPAND | wxALL, 1);
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m_SizeXInput[i]->Add(m_Rumble[i], 0, wxEXPAND | wxALL, 1);
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#endif
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m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
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m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
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m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
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m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
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// Tool tips
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m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
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m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
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m_BtnSaveRecording[i]->SetToolTip(wxT(
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"This will save the current recording to pad-record.bin. Your recording will\n"
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"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
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"game."));
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m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
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m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
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m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
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// Set values
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m_Disable[i] = new wxCheckBox(m_Controller[i], ID_DISABLE, wxT("Disable when Dolphin is not in focus"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_Attached[i]->SetValue(pad[i].bAttached);
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m_Disable[i]->SetValue(pad[i].bDisable);
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m_CheckRecording[i]->SetValue(pad[i].bRecording);
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m_CheckPlayback[i]->SetValue(pad[i].bPlayback);
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// Only enable these options for pad 0
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m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
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m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
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m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
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// Don't allow saving when we are not recording
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m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && pad[0].bRecording);
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#ifdef _WIN32
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// Check if any XInput pad was found
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if (arrayStringFor_X360Pad.IsEmpty())
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{
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m_X360Pad[i]->SetLabel(wxT("Enable X360Pad - No pad connected"));
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@ -225,21 +175,19 @@ void ConfigDialog::CreateGUIControls()
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m_Rumble[i]->Enable(m_X360Pad[i]->IsChecked());
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}
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#endif
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// Sizers
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sDevice[i]->Add(sbDevice[i], 0, wxEXPAND | wxALL, 1);
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//sDevice[i]->AddStretchSpacer();
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m_Disable[i]->SetValue(pad[i].bDisable);
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sDevice[i]->Add(m_Attached[i], 0, wxEXPAND|wxALL, 1);
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sDevice[i]->AddStretchSpacer();
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#ifdef _WIN32
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sDevice[i]->Add(m_SizeXInput[i], 0, wxEXPAND | wxALL, 1);
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sDevice[i]->Add(m_SizeRecording[i], 0, wxEXPAND | wxALL, 1);
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sDevice[i]->Add(m_X360Pad[i], 0, wxEXPAND|wxALL, 1);
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sDevice[i]->Add(m_X360PadC[i], 0, wxEXPAND|wxALL, 1);
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sDevice[i]->Add(m_Rumble[i], 0, wxEXPAND|wxALL, 1);
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sDevice[i]->AddStretchSpacer();
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#endif
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// -----------------------------------
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sDevice[i]->Add(m_Disable[i], 0, wxEXPAND|wxALL, 1);
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sbDevice[i]->Add(sDevice[i], 0, wxEXPAND|wxALL, 1);
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// --------------------------------------------------------------------
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// Buttons
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// -----------------------------
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sButtons[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Buttons"));
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AddControl(m_Controller[i], &(m_ButtonA[i]), sButtons[i], "A: ", CTL_A, i);
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@ -279,13 +227,10 @@ void ConfigDialog::CreateGUIControls()
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AddControl(m_Controller[i], &(m_CStickLeft[i]), sCStick[i], "Left: ", CTL_SUBLEFT, i);
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AddControl(m_Controller[i], &(m_CStickRight[i]), sCStick[i], "Right: ", CTL_SUBRIGHT, i);
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// --------------------------------------------------------------------
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// Sizers
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// -----------------------------
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sPage[i] = new wxGridBagSizer(0, 0);
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sPage[i]->SetFlexibleDirection(wxBOTH);
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sPage[i]->SetNonFlexibleGrowMode(wxFLEX_GROWMODE_SPECIFIED);
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sPage[i]->Add(sDevice[i], wxGBPosition(0, 0), wxGBSpan(1, 5), wxEXPAND|wxALL, 1);
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sPage[i]->Add(sbDevice[i], wxGBPosition(0, 0), wxGBSpan(1, 5), wxEXPAND|wxALL, 1);
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sPage[i]->Add(sButtons[i], wxGBPosition(1, 0), wxGBSpan(2, 1), wxALL, 1);
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sPage[i]->Add(sTriggers[i], wxGBPosition(1, 1), wxGBSpan(1, 1), wxEXPAND|wxALL, 1);
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sPage[i]->Add(sModifiers[i], wxGBPosition(2, 1), wxGBSpan(1, 1), wxALL, 1);
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@ -346,15 +291,9 @@ void ConfigDialog::ControllerSettingsChanged(wxCommandEvent& event)
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switch (event.GetId())
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{
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// General settings
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case ID_ATTACHED:
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pad[page].bAttached = m_Attached[page]->GetValue();
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break;
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case ID_DISABLE:
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pad[page].bDisable = m_Disable[page]->GetValue();
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break;
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// XInput
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case ID_X360PAD:
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pad[page].bEnableXPad = event.IsChecked();
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m_Rumble[page]->Enable(event.IsChecked());
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@ -366,22 +305,9 @@ void ConfigDialog::ControllerSettingsChanged(wxCommandEvent& event)
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case ID_RUMBLE:
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pad[page].bRumble = m_Rumble[page]->GetValue();
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break;
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case ID_RECORDING:
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pad[page].bRecording = m_CheckRecording[page]->GetValue();
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// Turn off the other option
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pad[page].bPlayback = false; m_CheckPlayback[page]->SetValue(false);
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case ID_DISABLE:
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pad[page].bDisable = m_Disable[page]->GetValue();
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break;
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case ID_PLAYBACK:
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pad[page].bPlayback = m_CheckPlayback[page]->GetValue();
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// Turn off the other option
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pad[page].bRecording = false; m_CheckRecording[page]->SetValue(false);
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break;
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case ID_SAVE_RECORDING:
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// Double check again that we are still running a game
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if (g_EmulatorRunning) SaveRecord();
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break;
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}
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}
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@ -50,7 +50,7 @@ class ConfigDialog : public wxDialog
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wxButton *m_About;
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wxButton *m_Close;
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wxStaticBoxSizer *sbDevice[4], *m_SizeXInput[4], *m_SizeRecording[4];
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wxStaticBoxSizer *sbDevice[4];
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wxBoxSizer *sDevice[4];
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wxGridBagSizer *sPage[4];
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wxStaticBoxSizer *sButtons[4];
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@ -67,11 +67,6 @@ class ConfigDialog : public wxDialog
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wxCheckBox *m_Disable[4];
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wxCheckBox *m_Rumble[4];
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// Recording
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wxCheckBox *m_CheckRecording[4];
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wxCheckBox *m_CheckPlayback[4];
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wxButton *m_BtnSaveRecording[4];
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wxButton *m_ButtonA[4];
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wxButton *m_ButtonB[4];
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wxButton *m_ButtonX[4];
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@ -104,19 +99,11 @@ class ConfigDialog : public wxDialog
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ID_CONTROLLERPAGE3,
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ID_CONTROLLERPAGE4,
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// XInput pad
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ID_X360PAD_CHOICE,
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ID_X360PAD,
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ID_RUMBLE,
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// Input recording
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ID_RECORDING,
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ID_PLAYBACK,
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ID_SAVE_RECORDING,
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// General settings
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ID_ATTACHED,
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ID_DISABLE,
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ID_RUMBLE,
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ID_PAD_ABOUT
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};
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@ -15,10 +15,6 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//////////////////////////////////////////////////////////////////////////////////////////
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// Include
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include <stdio.h>
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#include <math.h>
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@ -26,69 +22,43 @@
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#include "pluginspecs_pad.h"
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#include "PadSimple.h"
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#include "IniFile.h"
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#include "ConsoleWindow.h"
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#include "StringUtil.h"
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#include "ChunkFile.h"
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#if defined(HAVE_WX) && HAVE_WX
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#include "GUI/ConfigDlg.h"
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#include "GUI/ConfigDlg.h"
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#endif
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#ifdef _WIN32
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#include "XInput.h"
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#include "DirectInputBase.h"
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#include "XInput.h"
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#include "DirectInputBase.h"
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DInput dinput;
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//#elif defined(USE_SDL) && USE_SDL
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//#include <SDL.h>
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DInput dinput;
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//#elif defined(USE_SDL) && USE_SDL
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//#include <SDL.h>
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#elif defined(HAVE_X11) && HAVE_X11
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/XKBlib.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <X11/keysym.h>
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#include <X11/XKBlib.h>
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Display* GXdsp;
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bool KeyStatus[NUMCONTROLS];
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Display* GXdsp;
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bool KeyStatus[NUMCONTROLS];
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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#include <Cocoa/Cocoa.h>
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bool KeyStatus[NUMCONTROLS];
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#include <Cocoa/Cocoa.h>
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bool KeyStatus[NUMCONTROLS];
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#endif
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////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Declarations
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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SPads pad[4];
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HINSTANCE g_hInstance;
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SPADInitialize g_PADInitialize;
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////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Input Recording
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Enable these to record or play back
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//#define RECORD_REPLAY
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//#define RECORD_STORE
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// Pre defined maxium storage limit
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#define RECORD_SIZE (1024 * 128)
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SPADStatus recordBuffer[RECORD_SIZE];
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int count = 0;
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bool g_EmulatorRunning = false;
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////////////////////////////////
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// TODO: fix this dirty hack to stop missing symbols
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void __Log(int log, const char *format, ...) {}
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void __Logv(int log, int v, const char *format, ...) {}
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//******************************************************************************
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// Supporting functions
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@ -96,68 +66,46 @@ void __Logv(int log, int v, const char *format, ...) {}
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void RecordInput(const SPADStatus& _rPADStatus)
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{
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if (count >= RECORD_SIZE) return;
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if (count >= RECORD_SIZE)
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{
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return;
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}
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recordBuffer[count++] = _rPADStatus;
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// Logging
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//u8 TmpData[sizeof(SPADStatus)];
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//memcpy(TmpData, &recordBuffer[count - 1], sizeof(SPADStatus));
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//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
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// Auto save every ten seconds
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if (count % (60 * 10) == 0) SaveRecord();
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}
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const SPADStatus& PlayRecord()
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{
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// Logging
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//Console::Print("PlayRecord(%i)\n", count);
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if (count >= RECORD_SIZE){return(recordBuffer[0]);}
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if (count >= RECORD_SIZE)
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{
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// Todo: Make the recording size unlimited?
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//PanicAlert("The recording reached its end");
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return(recordBuffer[0]);
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}
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return(recordBuffer[count++]);
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}
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void LoadRecord()
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{
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FILE* pStream = fopen("pad-record.bin", "rb");
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FILE* pStream = fopen("c:\\pad-record.bin", "rb");
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if (pStream != NULL)
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{
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fread(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
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fclose(pStream);
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}
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else
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{
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PanicAlert("SimplePad: Could not open pad-record.bin");
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}
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//Console::Print("LoadRecord()");
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}
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void SaveRecord()
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{
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// Open the file in a way that clears all old data
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FILE* pStream = fopen("pad-record.bin", "wb");
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FILE* pStream = fopen("c:\\pad-record.bin", "wb");
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if (pStream != NULL)
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{
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fwrite(recordBuffer, 1, RECORD_SIZE * sizeof(SPADStatus), pStream);
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fclose(pStream);
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}
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else
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{
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PanicAlert("SimplePad: Could not save pad-record.bin");
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}
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//PanicAlert("SaveRecord()");
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//Console::Print("SaveRecord()");
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}
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// Check if Dolphin is in focus
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bool IsFocus()
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{
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@ -219,6 +167,89 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
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#endif
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//******************************************************************************
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// Plugin specification functions
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//******************************************************************************
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void GetDllInfo(PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_PAD;
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#ifdef DEBUGFAST
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
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#else
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#ifndef _DEBUG
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
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#else
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sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
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#endif
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#endif
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}
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void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
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}
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void DllConfig(HWND _hParent)
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{
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LoadConfig();
|
||||
#ifdef _WIN32
|
||||
wxWindow win;
|
||||
win.SetHWND(_hParent);
|
||||
ConfigDialog frame(&win);
|
||||
frame.ShowModal();
|
||||
win.SetHWND(0);
|
||||
#elif defined(HAVE_WX) && HAVE_WX
|
||||
ConfigDialog frame(NULL);
|
||||
frame.ShowModal();
|
||||
#endif
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
void DllDebugger(HWND _hParent, bool Show) {
|
||||
}
|
||||
|
||||
void Initialize(void *init)
|
||||
{
|
||||
#ifdef RECORD_REPLAY
|
||||
LoadRecord();
|
||||
#endif
|
||||
|
||||
g_PADInitialize = *(SPADInitialize*)init;
|
||||
#ifdef _WIN32
|
||||
dinput.Init((HWND)g_PADInitialize.hWnd);
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
GXdsp = (Display*)g_PADInitialize.hWnd;
|
||||
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
||||
#endif
|
||||
|
||||
LoadConfig();
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode) {
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
#ifdef RECORD_STORE
|
||||
SaveRecord();
|
||||
#endif
|
||||
#ifdef _WIN32
|
||||
dinput.Free();
|
||||
// Kill xpad rumble
|
||||
XINPUT_VIBRATION vib;
|
||||
vib.wLeftMotorSpeed = 0;
|
||||
vib.wRightMotorSpeed = 0;
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (pad[i].bRumble)
|
||||
XInputSetState(pad[i].XPadPlayer, &vib);
|
||||
#endif
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
|
||||
const float kDeadZone = 0.1f;
|
||||
|
||||
// Implement circular deadzone
|
||||
|
@ -252,9 +283,6 @@ void ScaleStickValues(unsigned char* outx,
|
|||
*outy = 0x80 + iy;
|
||||
}
|
||||
|
||||
//******************************************************************************
|
||||
// Input
|
||||
//******************************************************************************
|
||||
|
||||
#ifdef _WIN32
|
||||
void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
|
||||
|
@ -306,8 +334,6 @@ void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|||
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADLEFT]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_LEFT;}
|
||||
if (dinput.diks[pad[_numPAD].keyForControl[CTL_DPADRIGHT]]& 0xFF){_pPADStatus->button |= PAD_BUTTON_RIGHT;}
|
||||
if (dinput.diks[pad[_numPAD].keyForControl[CTL_START]] & 0xFF){_pPADStatus->button |= PAD_BUTTON_START;}
|
||||
|
||||
_pPADStatus->MicButton = (dinput.diks[pad[_numPAD].keyForControl[CTL_MIC]] & 0xFF) ? true : false;
|
||||
}
|
||||
|
||||
bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus)
|
||||
|
@ -355,8 +381,6 @@ bool XInput_Read(int XPadPlayer, SPADStatus* _pPADStatus)
|
|||
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_UP) {_pPADStatus->button |= PAD_BUTTON_UP;}
|
||||
if (xpad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) {_pPADStatus->button |= PAD_BUTTON_DOWN;}
|
||||
|
||||
//_pPADStatus->MicButton = (xpad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? true : false;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
@ -586,124 +610,25 @@ void cocoa_Read(int _numPAD, SPADStatus* _pPADStatus)
|
|||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Plugin specification functions
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
||||
{
|
||||
_PluginInfo->Version = 0x0100;
|
||||
_PluginInfo->Type = PLUGIN_TYPE_PAD;
|
||||
|
||||
#ifdef DEBUGFAST
|
||||
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
|
||||
#else
|
||||
#ifndef _DEBUG
|
||||
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
|
||||
#else
|
||||
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
|
||||
#endif
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {}
|
||||
|
||||
void DllConfig(HWND _hParent)
|
||||
{
|
||||
LoadConfig();
|
||||
#ifdef _WIN32
|
||||
wxWindow win;
|
||||
win.SetHWND(_hParent);
|
||||
ConfigDialog frame(&win);
|
||||
frame.ShowModal();
|
||||
win.SetHWND(0);
|
||||
#elif defined(HAVE_WX) && HAVE_WX
|
||||
ConfigDialog frame(NULL);
|
||||
frame.ShowModal();
|
||||
#endif
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
void DllDebugger(HWND _hParent, bool Show) {}
|
||||
|
||||
void Initialize(void *init)
|
||||
{
|
||||
//Console::Open(70, 5000);
|
||||
|
||||
// We are now running a game
|
||||
g_EmulatorRunning = true;
|
||||
|
||||
// Load configuration
|
||||
LoadConfig();
|
||||
|
||||
// Load recorded input if we are to play it back, otherwise begin with a blank recording
|
||||
if (pad[0].bPlayback) LoadRecord();
|
||||
|
||||
g_PADInitialize = *(SPADInitialize*)init;
|
||||
|
||||
#ifdef _WIN32
|
||||
dinput.Init((HWND)g_PADInitialize.hWnd);
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
GXdsp = (Display*)g_PADInitialize.hWnd;
|
||||
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
void DoState(unsigned char **ptr, int mode)
|
||||
{
|
||||
// Load or save the counter
|
||||
PointerWrap p(ptr, mode);
|
||||
p.Do(count);
|
||||
}
|
||||
|
||||
void Shutdown()
|
||||
{
|
||||
//Console::Print("ShutDown()\n");
|
||||
|
||||
// Save recording
|
||||
if (pad[0].bRecording) SaveRecord();
|
||||
// Reset the counter
|
||||
count = 0;
|
||||
// We have stopped the game
|
||||
g_EmulatorRunning = false;
|
||||
|
||||
#ifdef _WIN32
|
||||
dinput.Free();
|
||||
// Kill xpad rumble
|
||||
XINPUT_VIBRATION vib;
|
||||
vib.wLeftMotorSpeed = 0;
|
||||
vib.wRightMotorSpeed = 0;
|
||||
for (int i = 0; i < 4; i++)
|
||||
if (pad[i].bRumble)
|
||||
XInputSetState(pad[i].XPadPlayer, &vib);
|
||||
#endif
|
||||
SaveConfig();
|
||||
}
|
||||
|
||||
|
||||
// Set buttons status from wxWidgets in the main application
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PAD_Input(u16 _Key, u8 _UpDown) {}
|
||||
void PAD_Input(u16 _Key, u8 _UpDown) {
|
||||
}
|
||||
|
||||
|
||||
void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
||||
{
|
||||
// Check if all is okay
|
||||
if (_pPADStatus == NULL) return;
|
||||
|
||||
// Play back input instead of accepting any user input
|
||||
if (pad[0].bPlayback)
|
||||
if ((_pPADStatus == NULL))
|
||||
{
|
||||
*_pPADStatus = PlayRecord();
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef RECORD_REPLAY
|
||||
*_pPADStatus = PlayRecord();
|
||||
return;
|
||||
#endif
|
||||
|
||||
const int base = 0x80;
|
||||
// Clear pad
|
||||
memset(_pPADStatus, 0, sizeof(SPADStatus));
|
||||
|
@ -714,18 +639,15 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
_pPADStatus->substickY = base;
|
||||
_pPADStatus->button |= PAD_USE_ORIGIN;
|
||||
#ifdef _WIN32
|
||||
// Only update pad on focus, don't do this when recording
|
||||
if (pad[_numPAD].bDisable && !pad[0].bRecording && !IsFocus()) return;
|
||||
|
||||
// Just update pad on focus
|
||||
if (pad[_numPAD].bDisable)
|
||||
{
|
||||
if (!IsFocus()) return;
|
||||
}
|
||||
// Dolphin doesn't really care about the pad error codes anyways...
|
||||
_pPADStatus->err = PAD_ERR_NONE;
|
||||
|
||||
// Read XInput
|
||||
if (pad[_numPAD].bEnableXPad) XInput_Read(pad[_numPAD].XPadPlayer, _pPADStatus);
|
||||
|
||||
// Read Direct Input
|
||||
DInput_Read(_numPAD, _pPADStatus);
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
_pPADStatus->err = PAD_ERR_NONE;
|
||||
X11_Read(_numPAD, _pPADStatus);
|
||||
|
@ -734,8 +656,9 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
cocoa_Read(_numPAD, _pPADStatus);
|
||||
#endif
|
||||
|
||||
// Record input
|
||||
if (pad[0].bRecording) RecordInput(*_pPADStatus);
|
||||
#ifdef RECORD_STORE
|
||||
RecordInput(*_pPADStatus);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
@ -819,8 +742,7 @@ void LoadConfig()
|
|||
DIK_G,
|
||||
DIK_F,
|
||||
DIK_H,
|
||||
DIK_LSHIFT, //halfpress
|
||||
DIK_M //Mic
|
||||
DIK_LSHIFT
|
||||
};
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
const int defaultKeyForControl[NUMCONTROLS] =
|
||||
|
@ -846,7 +768,7 @@ void LoadConfig()
|
|||
XK_f,
|
||||
XK_h,
|
||||
XK_Shift_L, //halfpress
|
||||
XK_p //Mic
|
||||
XK_p
|
||||
};
|
||||
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
||||
const int defaultKeyForControl[NUMCONTROLS] =
|
||||
|
@ -872,7 +794,7 @@ void LoadConfig()
|
|||
3,
|
||||
4,
|
||||
56, //halfpress
|
||||
35 //Mic
|
||||
35
|
||||
};
|
||||
#endif
|
||||
IniFile file;
|
||||
|
@ -889,9 +811,6 @@ void LoadConfig()
|
|||
file.Get(SectionName, "Rumble", &pad[i].bRumble, true);
|
||||
file.Get(SectionName, "XPad#", &pad[i].XPadPlayer);
|
||||
|
||||
file.Get(SectionName, "Recording", &pad[i].bRecording, false);
|
||||
file.Get(SectionName, "Playback", &pad[i].bPlayback, false);
|
||||
|
||||
for (int x = 0; x < NUMCONTROLS; x++)
|
||||
{
|
||||
file.Get(SectionName, controlNames[x], &pad[i].keyForControl[x],
|
||||
|
@ -921,9 +840,6 @@ void SaveConfig()
|
|||
file.Set(SectionName, "DisableOnBackground", pad[i].bDisable);
|
||||
file.Set(SectionName, "Rumble", pad[i].bRumble);
|
||||
file.Set(SectionName, "XPad#", pad[i].XPadPlayer);
|
||||
// Recording
|
||||
file.Set(SectionName, "Recording", pad[i].bRecording);
|
||||
file.Set(SectionName, "Playback", pad[i].bPlayback);
|
||||
|
||||
for (int x = 0; x < NUMCONTROLS; x++)
|
||||
{
|
||||
|
|
|
@ -73,26 +73,19 @@ static const char* controlNames[] =
|
|||
"Mic-button",
|
||||
};
|
||||
|
||||
struct SPads
|
||||
{
|
||||
struct SPads {
|
||||
bool bEnableXPad; // Use an XPad in addition to the keyboard?
|
||||
bool bAttached; // Pad is "attached" to the gamecube/wii
|
||||
bool bDisable; // Disabled when dolphin isn't in focus
|
||||
bool bRumble; // Rumble for xpad
|
||||
bool bRecording;
|
||||
bool bPlayback;
|
||||
int XPadPlayer; // Player# of the xpad
|
||||
unsigned int keyForControl[NUMCONTROLS];// Keyboard mapping
|
||||
};
|
||||
|
||||
extern SPads pad[];
|
||||
extern bool g_EmulatorRunning;
|
||||
|
||||
void LoadConfig();
|
||||
void SaveConfig();
|
||||
bool IsFocus();
|
||||
|
||||
// Input Recording
|
||||
void SaveRecord();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -522,6 +522,14 @@
|
|||
RelativePath=".\Src\Rumble.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XInput.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XInput.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="GUI"
|
||||
|
|
|
@ -109,7 +109,6 @@ void Config::Save(int Slot)
|
|||
file.Set("General", "ShowAdvanced", g_Config.bShowAdvanced);
|
||||
file.Set("General", "SaveByID", g_Config.bSaveByID);
|
||||
file.Set("General", "CheckForFocus", g_Config.bCheckFocus);
|
||||
file.Set("General", "NoTriggerFilter", g_Config.bNoTriggerFilter);
|
||||
// ========================
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
|
@ -142,23 +141,23 @@ void Config::Save(int Slot)
|
|||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
}
|
||||
|
||||
file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[InputCommon::CTL_A_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[InputCommon::CTL_B_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[InputCommon::CTL_X_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER]);
|
||||
file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[InputCommon::CTL_START]);
|
||||
file.Set(SectionName.c_str(), "l_shoulder", PadMapping[i].buttons[CTL_L_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "r_shoulder", PadMapping[i].buttons[CTL_R_SHOULDER]);
|
||||
file.Set(SectionName.c_str(), "a_button", PadMapping[i].buttons[CTL_A_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "b_button", PadMapping[i].buttons[CTL_B_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "x_button", PadMapping[i].buttons[CTL_X_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "y_button", PadMapping[i].buttons[CTL_Y_BUTTON]);
|
||||
file.Set(SectionName.c_str(), "z_trigger", PadMapping[i].buttons[CTL_Z_TRIGGER]);
|
||||
file.Set(SectionName.c_str(), "start_button", PadMapping[i].buttons[CTL_START]);
|
||||
file.Set(SectionName.c_str(), "dpad", PadMapping[i].dpad);
|
||||
file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP]);
|
||||
file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN]);
|
||||
file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT]);
|
||||
file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT]);
|
||||
file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[InputCommon::CTL_MAIN_X]);
|
||||
file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[InputCommon::CTL_MAIN_Y]);
|
||||
file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[InputCommon::CTL_SUB_X]);
|
||||
file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[InputCommon::CTL_SUB_Y]);
|
||||
file.Set(SectionName.c_str(), "dpad_up", PadMapping[i].dpad2[CTL_D_PAD_UP]);
|
||||
file.Set(SectionName.c_str(), "dpad_down", PadMapping[i].dpad2[CTL_D_PAD_DOWN]);
|
||||
file.Set(SectionName.c_str(), "dpad_left", PadMapping[i].dpad2[CTL_D_PAD_LEFT]);
|
||||
file.Set(SectionName.c_str(), "dpad_right", PadMapping[i].dpad2[CTL_D_PAD_RIGHT]);
|
||||
file.Set(SectionName.c_str(), "main_x", PadMapping[i].axis[CTL_MAIN_X]);
|
||||
file.Set(SectionName.c_str(), "main_y", PadMapping[i].axis[CTL_MAIN_Y]);
|
||||
file.Set(SectionName.c_str(), "sub_x", PadMapping[i].axis[CTL_SUB_X]);
|
||||
file.Set(SectionName.c_str(), "sub_y", PadMapping[i].axis[CTL_SUB_Y]);
|
||||
|
||||
file.Set(SectionName.c_str(), "deadzone", PadMapping[i].deadzone);
|
||||
file.Set(SectionName.c_str(), "halfpress", PadMapping[i].halfpress);
|
||||
|
@ -168,7 +167,7 @@ void Config::Save(int Slot)
|
|||
file.Set(SectionName.c_str(), "eventnum", PadMapping[i].eventnum);
|
||||
|
||||
file.Set(SectionName.c_str(), "Diagonal", PadMapping[i].SDiagonal);
|
||||
file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
|
||||
file.Set(SectionName.c_str(), "SquareToCircle", PadMapping[i].bSquareToCircle);
|
||||
// ======================================
|
||||
|
||||
// Debugging
|
||||
|
@ -197,8 +196,6 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
|
|||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
file.Get("General", "ShowAdvanced", &g_Config.bShowAdvanced, false);
|
||||
file.Get("General", "CheckForFocus", &g_Config.bCheckFocus, false);
|
||||
file.Get("General", "NoTriggerFilter", &g_Config.bNoTriggerFilter, false);
|
||||
|
||||
if(!ChangeSaveByID)
|
||||
{
|
||||
file.Get("General", "SaveByID", &Tmp, false); g_Config.bSaveByID = Tmp;
|
||||
|
@ -231,23 +228,23 @@ void Config::Load(bool ChangePad, bool ChangeSaveByID)
|
|||
SectionName = joyinfo[PadMapping[i].ID].Name;
|
||||
}
|
||||
|
||||
file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[InputCommon::CTL_L_SHOULDER], 4);
|
||||
file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[InputCommon::CTL_R_SHOULDER], 5);
|
||||
file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[InputCommon::CTL_A_BUTTON], 0);
|
||||
file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[InputCommon::CTL_B_BUTTON], 1);
|
||||
file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[InputCommon::CTL_X_BUTTON], 3);
|
||||
file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[InputCommon::CTL_Y_BUTTON], 2);
|
||||
file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[InputCommon::CTL_Z_TRIGGER], 7);
|
||||
file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[InputCommon::CTL_START], 9);
|
||||
file.Get(SectionName.c_str(), "l_shoulder", &PadMapping[i].buttons[CTL_L_SHOULDER], 4);
|
||||
file.Get(SectionName.c_str(), "r_shoulder", &PadMapping[i].buttons[CTL_R_SHOULDER], 5);
|
||||
file.Get(SectionName.c_str(), "a_button", &PadMapping[i].buttons[CTL_A_BUTTON], 0);
|
||||
file.Get(SectionName.c_str(), "b_button", &PadMapping[i].buttons[CTL_B_BUTTON], 1);
|
||||
file.Get(SectionName.c_str(), "x_button", &PadMapping[i].buttons[CTL_X_BUTTON], 3);
|
||||
file.Get(SectionName.c_str(), "y_button", &PadMapping[i].buttons[CTL_Y_BUTTON], 2);
|
||||
file.Get(SectionName.c_str(), "z_trigger", &PadMapping[i].buttons[CTL_Z_TRIGGER], 7);
|
||||
file.Get(SectionName.c_str(), "start_button", &PadMapping[i].buttons[CTL_START], 9);
|
||||
file.Get(SectionName.c_str(), "dpad", &PadMapping[i].dpad, 0);
|
||||
file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_UP], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_DOWN], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_LEFT], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[InputCommon::CTL_D_PAD_RIGHT], 0);
|
||||
file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[InputCommon::CTL_MAIN_X], 0);
|
||||
file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[InputCommon::CTL_MAIN_Y], 1);
|
||||
file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[InputCommon::CTL_SUB_X], 2);
|
||||
file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[InputCommon::CTL_SUB_Y], 3);
|
||||
file.Get(SectionName.c_str(), "dpad_up", &PadMapping[i].dpad2[CTL_D_PAD_UP], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_down", &PadMapping[i].dpad2[CTL_D_PAD_DOWN], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_left", &PadMapping[i].dpad2[CTL_D_PAD_LEFT], 0);
|
||||
file.Get(SectionName.c_str(), "dpad_right", &PadMapping[i].dpad2[CTL_D_PAD_RIGHT], 0);
|
||||
file.Get(SectionName.c_str(), "main_x", &PadMapping[i].axis[CTL_MAIN_X], 0);
|
||||
file.Get(SectionName.c_str(), "main_y", &PadMapping[i].axis[CTL_MAIN_Y], 1);
|
||||
file.Get(SectionName.c_str(), "sub_x", &PadMapping[i].axis[CTL_SUB_X], 2);
|
||||
file.Get(SectionName.c_str(), "sub_y", &PadMapping[i].axis[CTL_SUB_Y], 3);
|
||||
|
||||
file.Get(SectionName.c_str(), "deadzone", &PadMapping[i].deadzone, 9);
|
||||
file.Get(SectionName.c_str(), "halfpress", &PadMapping[i].halfpress, -1);
|
||||
|
|
|
@ -29,7 +29,6 @@ struct Config
|
|||
bool bShowAdvanced; // Only allow one of these
|
||||
bool bSaveByID;
|
||||
bool bCheckFocus;
|
||||
bool bNoTriggerFilter;
|
||||
};
|
||||
|
||||
extern Config g_Config;
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
extern bool emulator_running;
|
||||
////////////////////////
|
||||
|
||||
/* If we don't use this hack m_MainSizer->GetMinSize().GetWidth() will not change
|
||||
|
@ -70,10 +70,8 @@ void ConfigBox::PadGetStatus()
|
|||
int PhysicalDevice = PadMapping[notebookpage].ID;
|
||||
int TriggerType = PadMapping[notebookpage].triggertype;
|
||||
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
if (!g_Config.bCheckFocus && IsFocus())
|
||||
InputCommon::GetJoyState(PadState[notebookpage], PadMapping[notebookpage], notebookpage, joyinfo[PadMapping[notebookpage].ID].NumButtons);
|
||||
|
||||
// Get pad status
|
||||
GetJoyState(notebookpage);
|
||||
|
||||
//////////////////////////////////////
|
||||
// Analog stick
|
||||
|
@ -83,8 +81,8 @@ void ConfigBox::PadGetStatus()
|
|||
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
|
||||
|
||||
// Get original values
|
||||
int main_x = PadState[notebookpage].axis[InputCommon::CTL_MAIN_X];
|
||||
int main_y = PadState[notebookpage].axis[InputCommon::CTL_MAIN_Y];
|
||||
int main_x = PadState[notebookpage].axis[CTL_MAIN_X];
|
||||
int main_y = PadState[notebookpage].axis[CTL_MAIN_Y];
|
||||
//int sub_x = (PadState[_numPAD].axis[CTL_SUB_X];
|
||||
//int sub_y = -(PadState[_numPAD].axis[CTL_SUB_Y];
|
||||
|
||||
|
@ -92,7 +90,7 @@ void ConfigBox::PadGetStatus()
|
|||
int main_x_after = main_x, main_y_after = main_y;
|
||||
if(PadMapping[notebookpage].bSquareToCircle)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Pad_Square_to_Circle(main_x, main_y, notebookpage, PadMapping[notebookpage]);
|
||||
std::vector<int> main_xy = Pad_Square_to_Circle(main_x, main_y, notebookpage);
|
||||
main_x_after = main_xy.at(0);
|
||||
main_y_after = main_xy.at(1);
|
||||
}
|
||||
|
@ -140,14 +138,14 @@ void ConfigBox::PadGetStatus()
|
|||
m_JoyShoulderR[notebookpage]->GetValue().ToLong(&Right);
|
||||
|
||||
// Get the trigger values
|
||||
int TriggerLeft = PadState[notebookpage].axis[InputCommon::CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[notebookpage].axis[InputCommon::CTL_R_SHOULDER];
|
||||
int TriggerLeft = PadState[notebookpage].axis[CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[notebookpage].axis[CTL_R_SHOULDER];
|
||||
|
||||
// Convert the triggers values
|
||||
if (PadMapping[notebookpage].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
if (PadMapping[notebookpage].triggertype == CTL_TRIGGER_SDL)
|
||||
{
|
||||
TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
|
||||
TriggerRight = InputCommon::Pad_Convert(TriggerRight);
|
||||
TriggerLeft = Pad_Convert(TriggerLeft);
|
||||
TriggerRight = Pad_Convert(TriggerRight);
|
||||
}
|
||||
|
||||
// If we don't have any axis selected for the shoulder buttons
|
||||
|
@ -155,8 +153,8 @@ void ConfigBox::PadGetStatus()
|
|||
if(Right < 1000) TriggerRight = 0;
|
||||
|
||||
// Get the digital values
|
||||
if(Left < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
|
||||
if(Right < 1000 && PadState[notebookpage].buttons[InputCommon::CTL_R_SHOULDER]) TriggerRight = TriggerValue;
|
||||
if(Left < 1000 && PadState[notebookpage].buttons[CTL_L_SHOULDER]) TriggerLeft = TriggerValue;
|
||||
if(Right < 1000 && PadState[notebookpage].buttons[CTL_R_SHOULDER]) TriggerRight = TriggerValue;
|
||||
|
||||
m_TStatusTriggers[notebookpage]->SetLabel(wxString::Format(
|
||||
wxT("Left:%03i Right:%03i"),
|
||||
|
@ -194,10 +192,6 @@ std::string ShowStatus(int VirtualController)
|
|||
int Hats = joyinfo[PhysicalDevice].NumHats;
|
||||
int Buttons = joyinfo[PhysicalDevice].NumButtons;
|
||||
|
||||
// Get version
|
||||
//SDL_version Version;
|
||||
//SDL_GetVersion(&Version);
|
||||
|
||||
// Update the internal values
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
|
@ -219,7 +213,7 @@ std::string ShowStatus(int VirtualController)
|
|||
}
|
||||
|
||||
return StringFromFormat(
|
||||
//"Version: %i.%i.%i\n"
|
||||
"PadMapping\n"
|
||||
"Enabled: %i %i %i %i\n"
|
||||
"ID: %i %i %i %i\n"
|
||||
"Controllertype: %i %i %i %i\n"
|
||||
|
@ -231,7 +225,6 @@ std::string ShowStatus(int VirtualController)
|
|||
"Hats: %s\n"
|
||||
"But: %s\n"
|
||||
"Device: Ax: %i Balls:%i Hats:%i But:%i",
|
||||
//Version.major, Version.minor, Version.patch,
|
||||
PadMapping[0].enabled, PadMapping[1].enabled, PadMapping[2].enabled, PadMapping[3].enabled,
|
||||
PadMapping[0].ID, PadMapping[1].ID, PadMapping[2].ID, PadMapping[3].ID,
|
||||
PadMapping[0].controllertype, PadMapping[1].controllertype, PadMapping[2].controllertype, PadMapping[3].controllertype,
|
||||
|
@ -240,7 +233,7 @@ std::string ShowStatus(int VirtualController)
|
|||
//PadState[PadMapping[0].ID].joy, PadState[PadMapping[1].ID].joy, PadState[PadMapping[2].ID].joy, PadState[PadMapping[3].ID].joy,
|
||||
|
||||
#ifdef _WIN32
|
||||
XInput::IsConnected(0), XInput::GetXI(0, InputCommon::XI_TRIGGER_L), XInput::GetXI(0, InputCommon::XI_TRIGGER_R),
|
||||
XInput::IsConnected(0), XInput::GetXI(0, XI_TRIGGER_L), XInput::GetXI(0, XI_TRIGGER_R),
|
||||
#endif
|
||||
StrAxes.c_str(), StrHats.c_str(), StrBut.c_str(),
|
||||
Axes, Balls, Hats, Buttons
|
||||
|
@ -252,12 +245,10 @@ std::string ShowStatus(int VirtualController)
|
|||
void ConfigBox::Update()
|
||||
{
|
||||
// Show the current status
|
||||
/**/
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
m_pStatusBar->SetLabel(wxString::Format(
|
||||
"%s", ShowStatus(notebookpage).c_str()
|
||||
));
|
||||
#endif
|
||||
/*
|
||||
m_pStatusBar->SetLabel(wxString::Format(
|
||||
"%s", ShowStatus(notebookpage).c_str()
|
||||
));*/
|
||||
|
||||
//LogMsg("Abc%s\n", ShowStatus(notebookpage).c_str());
|
||||
|
||||
|
@ -270,10 +261,6 @@ void ConfigBox::Update()
|
|||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::CreateAdvancedControls(int i)
|
||||
{
|
||||
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
|
||||
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
|
||||
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
|
||||
|
||||
m_pInStatus[i] = new wxPanel(m_Controller[i], ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
|
||||
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
|
||||
//wxPoint(4, 15), wxSize(70,70));
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
extern bool emulator_running;
|
||||
|
||||
// D-Pad type
|
||||
static const char* DPadType[] =
|
||||
|
@ -74,7 +74,7 @@ BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
|
|||
// Other settings
|
||||
EVT_CHECKBOX(IDC_SAVEBYID, ConfigBox::ChangeSettings)
|
||||
EVT_CHECKBOX(IDC_SHOWADVANCED, ConfigBox::ChangeSettings)
|
||||
EVT_CHECKBOX(IDCB_CHECKFOCUS, ConfigBox::ChangeSettings)
|
||||
EVT_CHECKBOX(IDC_CHECKFOCUS, ConfigBox::ChangeSettings)
|
||||
EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, ConfigBox::ChangeSettings)
|
||||
EVT_COMBOBOX(IDC_CONTROLTYPE, ConfigBox::ChangeSettings)
|
||||
EVT_COMBOBOX(IDC_TRIGGERTYPE, ConfigBox::ChangeSettings)
|
||||
|
@ -83,7 +83,6 @@ BEGIN_EVENT_TABLE(ConfigBox,wxDialog)
|
|||
// Advanced settings
|
||||
EVT_COMBOBOX(IDCB_MAINSTICK_DIAGONAL, ConfigBox::ChangeSettings)
|
||||
EVT_CHECKBOX(IDCB_MAINSTICK_S_TO_C, ConfigBox::ChangeSettings)
|
||||
EVT_CHECKBOX(IDCB_FILTER_SETTINGS, ConfigBox::ChangeSettings)
|
||||
|
||||
EVT_BUTTON(IDB_SHOULDER_L, ConfigBox::GetButtons)
|
||||
EVT_BUTTON(IDB_SHOULDER_R, ConfigBox::GetButtons)
|
||||
|
@ -162,7 +161,7 @@ void ConfigBox::OnKeyDown(wxKeyEvent& event)
|
|||
void ConfigBox::OnClose(wxCloseEvent& /*event*/)
|
||||
{
|
||||
EndModal(0);
|
||||
if(!g_EmulatorRunning) Shutdown(); // Close pads, unless we are running a game
|
||||
if(!emulator_running) Shutdown(); // Close pads, unless we are running a game
|
||||
}
|
||||
|
||||
// Call about dialog
|
||||
|
@ -292,8 +291,7 @@ void ConfigBox::OnSaveById()
|
|||
// Change Joystick
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Function: When changing the joystick we save and load the settings and update the PadMapping
|
||||
and PadState array. PadState[].joy is the gamepad handle that is used to access the pad throughout
|
||||
the plugin. Joyinfo[].joy is only used the first time the pads are checked. */
|
||||
and PadState array */
|
||||
void ConfigBox::DoChangeJoystick()
|
||||
{
|
||||
// Close the current pad, unless it's used by another slot
|
||||
|
@ -427,34 +425,16 @@ void ConfigBox::ChangeSettings( wxCommandEvent& event )
|
|||
}
|
||||
SizeWindow();
|
||||
break;
|
||||
// Advanced settings
|
||||
case IDCB_CHECKFOCUS:
|
||||
case IDC_CHECKFOCUS:
|
||||
g_Config.bCheckFocus = m_CBCheckFocus[notebookpage]->IsChecked();
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
m_CBCheckFocus[i]->SetValue(g_Config.bCheckFocus);
|
||||
}
|
||||
break;
|
||||
case IDCB_FILTER_SETTINGS:
|
||||
g_Config.bNoTriggerFilter = m_AdvancedMapFilter[notebookpage]->IsChecked();
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
m_AdvancedMapFilter[i]->SetValue(g_Config.bNoTriggerFilter);
|
||||
}
|
||||
break;
|
||||
|
||||
case IDC_CONTROLTYPE:
|
||||
if(!g_Config.bSaveByID)
|
||||
{
|
||||
PadMapping[notebookpage].controllertype = m_ControlType[notebookpage]->GetSelection();
|
||||
UpdateGUI(notebookpage);
|
||||
}
|
||||
case IDC_TRIGGERTYPE:
|
||||
if(!g_Config.bSaveByID)
|
||||
{
|
||||
PadMapping[notebookpage].triggertype = m_TriggerType[notebookpage]->GetSelection();
|
||||
UpdateGUI(notebookpage);
|
||||
}
|
||||
//UpdateGUI(notebookpage);
|
||||
break;
|
||||
|
||||
case IDC_JOYNAME:
|
||||
|
@ -492,10 +472,10 @@ void ConfigBox::UpdateGUI(int _notebookpage)
|
|||
}
|
||||
|
||||
// Update the GUI from PadMapping[]
|
||||
UpdateGUIButtonMapping(_notebookpage);
|
||||
UpdateGUIKeys(_notebookpage);
|
||||
|
||||
// Collect status
|
||||
bool Hat = (PadMapping[_notebookpage].controllertype == InputCommon::CTL_DPAD_HAT);
|
||||
bool Hat = (PadMapping[_notebookpage].controllertype == CTL_DPAD_HAT);
|
||||
long Left, Right;
|
||||
m_JoyShoulderL[_notebookpage]->GetValue().ToLong(&Left);
|
||||
m_JoyShoulderR[_notebookpage]->GetValue().ToLong(&Right);
|
||||
|
@ -525,7 +505,6 @@ void ConfigBox::UpdateGUI(int _notebookpage)
|
|||
m_CBSaveByID[_notebookpage]->SetValue(g_Config.bSaveByID);
|
||||
m_CBShowAdvanced[_notebookpage]->SetValue(g_Config.bShowAdvanced);
|
||||
m_CBCheckFocus[_notebookpage]->SetValue(g_Config.bCheckFocus);
|
||||
m_AdvancedMapFilter[_notebookpage]->SetValue(g_Config.bNoTriggerFilter);
|
||||
|
||||
LogMsg("Update: %i\n", g_Config.bSaveByID);
|
||||
|
||||
|
@ -541,8 +520,7 @@ void ConfigBox::UpdateGUI(int _notebookpage)
|
|||
m_Controller[_notebookpage]->FindItem(IDC_CONTROLTYPE)->Enable(Enabled);
|
||||
m_Controller[_notebookpage]->FindItem(IDC_TRIGGERTYPE)->Enable(Enabled && XInput);
|
||||
m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_DIAGONAL)->Enable(Enabled);
|
||||
m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_S_TO_C)->Enable(Enabled);
|
||||
m_Controller[_notebookpage]->FindItem(IDCB_FILTER_SETTINGS)->Enable(Enabled);
|
||||
m_Controller[_notebookpage]->FindItem(IDCB_MAINSTICK_S_TO_C)->Enable(Enabled);
|
||||
#endif
|
||||
|
||||
// Replace the harder to understand -1 with "" for the sake of user friendliness
|
||||
|
@ -641,12 +619,12 @@ void ConfigBox::CreateGUIControls()
|
|||
// Populate the DPad type and Trigger type list
|
||||
// -----------------------------
|
||||
wxArrayString wxAS_DPadType;
|
||||
wxAS_DPadType.Add(wxString::FromAscii(DPadType[InputCommon::CTL_DPAD_HAT]));
|
||||
wxAS_DPadType.Add(wxString::FromAscii(DPadType[InputCommon::CTL_DPAD_CUSTOM]));
|
||||
wxAS_DPadType.Add(wxString::FromAscii(DPadType[CTL_DPAD_HAT]));
|
||||
wxAS_DPadType.Add(wxString::FromAscii(DPadType[CTL_DPAD_CUSTOM]));
|
||||
|
||||
wxArrayString wxAS_TriggerType;
|
||||
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[InputCommon::CTL_TRIGGER_SDL]));
|
||||
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[InputCommon::CTL_TRIGGER_XINPUT]));
|
||||
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[CTL_TRIGGER_SDL]));
|
||||
wxAS_TriggerType.Add(wxString::FromAscii(TriggerType[CTL_TRIGGER_XINPUT]));
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
// Populate the deadzone list
|
||||
|
@ -842,10 +820,12 @@ void ConfigBox::CreateGUIControls()
|
|||
m_gGenSettingsID[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Settings") );
|
||||
m_CBSaveByID[i] = new wxCheckBox(m_Controller[i], IDC_SAVEBYID, wxT("Save by ID"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_CBShowAdvanced[i] = new wxCheckBox(m_Controller[i], IDC_SHOWADVANCED, wxT("Show advanced settings"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_CBCheckFocus[i] = new wxCheckBox(m_Controller[i], IDC_CHECKFOCUS, wxT("Allow out of focus input"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
|
||||
// Populate general settings 3
|
||||
m_gGenSettingsID[i]->Add(m_CBSaveByID[i], 0, wxEXPAND | wxALL, 3);
|
||||
m_gGenSettingsID[i]->Add(m_CBShowAdvanced[i], 0, wxEXPAND | wxALL, 3);
|
||||
m_gGenSettingsID[i]->Add(m_CBCheckFocus[i], 0, wxEXPAND | wxALL, 3);
|
||||
|
||||
// Create tooltips
|
||||
m_ControlType[i]->SetToolTip(wxT(
|
||||
|
@ -860,6 +840,8 @@ void ConfigBox::CreateGUIControls()
|
|||
"\nto save your settings if you have multiple controllers.")
|
||||
, i+1
|
||||
));
|
||||
m_CBCheckFocus[i]->SetToolTip(wxT(
|
||||
"Allow gamepad input even when Dolphin is not in focus. Out of focus keyboard input is never allowed."));
|
||||
|
||||
// Populate settings
|
||||
m_sSettings[i] = new wxBoxSizer ( wxHORIZONTAL );
|
||||
|
@ -875,13 +857,17 @@ void ConfigBox::CreateGUIControls()
|
|||
// Advanced settings
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Input status controls
|
||||
// Populate input status
|
||||
/**/
|
||||
|
||||
// Input status text
|
||||
CreateAdvancedControls(i);
|
||||
m_TStatusIn[i] = new wxStaticText(m_Controller[i], IDT_STATUS_IN, wxT("In"));
|
||||
m_TStatusOut[i] = new wxStaticText(m_Controller[i], IDT_STATUS_OUT, wxT("Out"));
|
||||
|
||||
// Sizers
|
||||
m_gStatusIn[i] = new wxStaticBoxSizer( wxHORIZONTAL, m_Controller[i], wxT("Main-stick (In) (Out)"));
|
||||
CreateAdvancedControls(i);
|
||||
m_GBAdvancedMainStick[i] = new wxGridBagSizer(0, 0);
|
||||
|
||||
m_GBAdvancedMainStick[i]->Add(m_pInStatus[i], wxGBPosition(0, 0), wxGBSpan(1, 1), wxALL, 0);
|
||||
m_GBAdvancedMainStick[i]->Add(m_pOutStatus[i], wxGBPosition(0, 1), wxGBSpan(1, 1), wxLEFT, 5);
|
||||
m_GBAdvancedMainStick[i]->Add(m_TStatusIn[i], wxGBPosition(1, 0), wxGBSpan(1, 1), wxALL, 0);
|
||||
|
@ -925,20 +911,6 @@ void ConfigBox::CreateGUIControls()
|
|||
m_gStatusTriggers[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Trigger values"));
|
||||
m_TStatusTriggers[i] = new wxStaticText(m_Controller[i], IDT_TRIGGERS, wxT("Left: Right:"));
|
||||
m_gStatusTriggers[i]->Add(m_TStatusTriggers[i], 0, (wxALL), 4);
|
||||
|
||||
m_gStatusAdvancedSettings[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Advanced settings"));
|
||||
m_CBCheckFocus[i] = new wxCheckBox(m_Controller[i], IDCB_CHECKFOCUS, wxT("Allow out of focus input"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
|
||||
m_AdvancedMapFilter[i] = new wxCheckBox(m_Controller[i], IDCB_FILTER_SETTINGS , wxT("No trigger filter"));
|
||||
m_gStatusAdvancedSettings[i]->Add(m_CBCheckFocus[i], 0, (wxALL), 4);
|
||||
m_gStatusAdvancedSettings[i]->Add(m_AdvancedMapFilter[i], 0, (wxALL), 4);
|
||||
|
||||
// Tool tips
|
||||
m_CBCheckFocus[i]->SetToolTip(wxT(
|
||||
"Allow gamepad input even when Dolphin is not in focus. Out of focus keyboard input is never allowed."));
|
||||
m_AdvancedMapFilter[i]->SetToolTip(wxT(
|
||||
"This will allow you to map a digital axis to the main stick or the C-stick. If you don't have"
|
||||
" any analog triggers that will be automatically set when the trigger filter is off."
|
||||
));
|
||||
////////////////////////// Advanced settings
|
||||
|
||||
|
||||
|
@ -961,7 +933,6 @@ void ConfigBox::CreateGUIControls()
|
|||
m_sMainRight[i]->Add(m_gStatusIn[i], 0, wxEXPAND | (wxLEFT), 2);
|
||||
m_sMainRight[i]->Add(m_gStatusInSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
|
||||
m_sMainRight[i]->Add(m_gStatusTriggers[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
|
||||
m_sMainRight[i]->Add(m_gStatusAdvancedSettings[i], 0, wxEXPAND | (wxLEFT | wxTOP), 2);
|
||||
|
||||
// --------------------------------------------------------------------
|
||||
// Populate main sizer
|
||||
|
@ -975,7 +946,7 @@ void ConfigBox::CreateGUIControls()
|
|||
m_sMainRight[i]->Show(g_Config.bShowAdvanced);
|
||||
|
||||
// Don't allow these changes when running
|
||||
if(g_EmulatorRunning)
|
||||
if(emulator_running)
|
||||
{
|
||||
m_Joyname[i]->Enable(false);
|
||||
m_Joyattach[i]->Enable(false);
|
||||
|
@ -1008,9 +979,7 @@ void ConfigBox::CreateGUIControls()
|
|||
// --------------------------------------------------------------------
|
||||
// Debugging
|
||||
// -----------------------------
|
||||
#ifdef SHOW_PAD_STATUS
|
||||
m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize);
|
||||
#endif
|
||||
//m_pStatusBar = new wxStaticText(this, IDT_DEBUGGING, wxT("Debugging"), wxPoint(135, 100), wxDefaultSize);
|
||||
//m_pStatusBar2 = new wxStaticText(this, IDT_DEBUGGING2, wxT("Debugging2"), wxPoint(125, 200), wxDefaultSize);
|
||||
//m_pStatusBar->SetLabel(wxString::Format("Debugging text"));
|
||||
|
||||
|
|
|
@ -48,7 +48,6 @@
|
|||
#include <wx/statbmp.h>
|
||||
#include <wx/gbsizer.h>
|
||||
|
||||
#include "../nJoy.h"
|
||||
|
||||
class ConfigBox : public wxDialog
|
||||
{
|
||||
|
@ -113,15 +112,14 @@ class ConfigBox : public wxDialog
|
|||
|
||||
wxStaticBoxSizer *m_gGenSettingsID[4];
|
||||
wxGridBagSizer * m_gGBGenSettings[4];
|
||||
wxCheckBox *m_CBSaveByID[4], *m_CBShowAdvanced[4];
|
||||
wxCheckBox *m_CBSaveByID[4], *m_CBShowAdvanced[4], *m_CBCheckFocus[4];
|
||||
wxStaticText *m_TSControltype[4], *m_TSTriggerType[4];
|
||||
|
||||
wxStaticBoxSizer *m_gStatusIn[4], *m_gStatusInSettings[4], *m_gStatusAdvancedSettings[4]; // Advanced settings
|
||||
wxStaticBoxSizer *m_gStatusIn[4], *m_gStatusInSettings[4]; // Advanced settings
|
||||
wxBoxSizer *m_gStatusInSettingsH[4];
|
||||
wxGridBagSizer * m_GBAdvancedMainStick[4];
|
||||
wxStaticText *m_TStatusIn[4], *m_TStatusOut[4], *m_STDiagonal[4];
|
||||
wxComboBox *m_CoBDiagonal[4]; wxCheckBox *m_CBS_to_C[4];
|
||||
wxCheckBox *m_CBCheckFocus[4], *m_AdvancedMapFilter[4];
|
||||
|
||||
wxStaticBoxSizer *m_gStatusTriggers[4]; // Triggers
|
||||
wxStaticText *m_TStatusTriggers[4];
|
||||
|
@ -212,7 +210,7 @@ class ConfigBox : public wxDialog
|
|||
|
||||
IDG_CONTROLLERTYPE, IDC_CONTROLTYPE, IDC_TRIGGERTYPE, // Controller type
|
||||
|
||||
IDC_SAVEBYID, IDC_SHOWADVANCED, // Settings
|
||||
IDC_SAVEBYID, IDC_SHOWADVANCED, IDC_CHECKFOCUS, // Settings
|
||||
|
||||
ID_INSTATUS1, ID_INSTATUS2, ID_INSTATUS3, ID_INSTATUS4, // Advanced status
|
||||
ID_STATUSBMP1, ID_STATUSBMP2, ID_STATUSBMP3, ID_STATUSBMP4,
|
||||
|
@ -220,7 +218,7 @@ class ConfigBox : public wxDialog
|
|||
IDT_STATUS_IN, IDT_STATUS_OUT,
|
||||
|
||||
// Advaced settings
|
||||
IDCB_MAINSTICK_DIAGONAL, IDCB_MAINSTICK_S_TO_C, IDT_MAINSTICK_DIAGONAL, IDT_TRIGGERS, IDCB_CHECKFOCUS, IDCB_FILTER_SETTINGS,
|
||||
IDCB_MAINSTICK_DIAGONAL, IDCB_MAINSTICK_S_TO_C, IDT_MAINSTICK_DIAGONAL, IDT_TRIGGERS,
|
||||
|
||||
// Timers
|
||||
IDTM_CONSTANT, IDTM_BUTTON,
|
||||
|
@ -319,7 +317,7 @@ class ConfigBox : public wxDialog
|
|||
wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot();
|
||||
void PadGetStatus(); void Update();
|
||||
|
||||
void UpdateGUIButtonMapping(int controller);
|
||||
void UpdateGUIKeys(int controller);
|
||||
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1);
|
||||
void SaveButtonMappingAll(int Slot);
|
||||
void UpdateGUIAll(int Slot);
|
||||
|
|
|
@ -39,13 +39,13 @@
|
|||
#include "../nJoy.h"
|
||||
#include "Images/controller.xpm"
|
||||
|
||||
extern bool g_EmulatorRunning;
|
||||
extern bool emulator_running;
|
||||
////////////////////////
|
||||
|
||||
|
||||
// Set dialog items from saved values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ConfigBox::UpdateGUIButtonMapping(int controller)
|
||||
void ConfigBox::UpdateGUIKeys(int controller)
|
||||
{
|
||||
// http://wiki.wxwidgets.org/Converting_everything_to_and_from_wxString
|
||||
wxString tmp;
|
||||
|
@ -56,22 +56,22 @@ void ConfigBox::UpdateGUIButtonMapping(int controller)
|
|||
// Update the enabled checkbox
|
||||
m_Joyattach[controller]->SetValue(PadMapping[controller].enabled == 1 ? true : false);
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[CTL_L_SHOULDER]; m_JoyShoulderL[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[CTL_R_SHOULDER]; m_JoyShoulderR[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[CTL_A_BUTTON]; m_JoyButtonA[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[CTL_B_BUTTON]; m_JoyButtonB[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[CTL_X_BUTTON]; m_JoyButtonX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[CTL_Y_BUTTON]; m_JoyButtonY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[CTL_Z_TRIGGER]; m_JoyButtonZ[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].buttons[InputCommon::CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].buttons[CTL_START]; m_JoyButtonStart[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].halfpress; m_JoyButtonHalfpress[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[InputCommon::CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[CTL_MAIN_X]; m_JoyAnalogMainX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[CTL_MAIN_Y]; m_JoyAnalogMainY[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[CTL_SUB_X]; m_JoyAnalogSubX[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].axis[CTL_SUB_Y]; m_JoyAnalogSubY[controller]->SetValue(tmp); tmp.clear();
|
||||
|
||||
// Update the deadzone and controller type controls
|
||||
m_ControlType[controller]->SetSelection(PadMapping[controller].controllertype);
|
||||
|
@ -79,21 +79,20 @@ void ConfigBox::UpdateGUIButtonMapping(int controller)
|
|||
m_Deadzone[controller]->SetSelection(PadMapping[controller].deadzone);
|
||||
m_CoBDiagonal[controller]->SetValue(wxString::FromAscii(PadMapping[controller].SDiagonal.c_str()));
|
||||
m_CBS_to_C[controller]->SetValue(PadMapping[controller].bSquareToCircle);
|
||||
m_AdvancedMapFilter[controller]->SetValue(g_Config.bNoTriggerFilter);
|
||||
|
||||
//LogMsg("m_TriggerType[%i] = %i\n", controller, PadMapping[controller].triggertype);
|
||||
|
||||
// Update D-Pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
if(PadMapping[controller].controllertype == CTL_DPAD_HAT)
|
||||
{
|
||||
tmp << PadMapping[controller].dpad; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[CTL_D_PAD_UP]; m_JoyDpadUp[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[CTL_D_PAD_DOWN]; m_JoyDpadDown[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[CTL_D_PAD_LEFT]; m_JoyDpadLeft[controller]->SetValue(tmp); tmp.clear();
|
||||
tmp << PadMapping[controller].dpad2[CTL_D_PAD_RIGHT]; m_JoyDpadRight[controller]->SetValue(tmp); tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with "" in the GUI controls
|
||||
|
@ -122,25 +121,25 @@ void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlo
|
|||
PadMapping[controller].triggertype = m_TriggerType[FromSlot]->GetSelection();
|
||||
PadMapping[controller].deadzone = m_Deadzone[FromSlot]->GetSelection();
|
||||
PadMapping[controller].SDiagonal = m_CoBDiagonal[FromSlot]->GetLabel().mb_str();
|
||||
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
||||
PadMapping[controller].bSquareToCircle = m_CBS_to_C[FromSlot]->IsChecked();
|
||||
|
||||
// The analog buttons
|
||||
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_X] = value; tmp.clear();
|
||||
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_MAIN_Y] = value; tmp.clear();
|
||||
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_X] = value; tmp.clear();
|
||||
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[InputCommon::CTL_SUB_Y] = value; tmp.clear();
|
||||
m_JoyAnalogMainX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_MAIN_X] = value; tmp.clear();
|
||||
m_JoyAnalogMainY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_MAIN_Y] = value; tmp.clear();
|
||||
m_JoyAnalogSubX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_SUB_X] = value; tmp.clear();
|
||||
m_JoyAnalogSubY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].axis[CTL_SUB_Y] = value; tmp.clear();
|
||||
|
||||
// The shoulder buttons
|
||||
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_L_SHOULDER] = value;
|
||||
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_R_SHOULDER] = value;
|
||||
m_JoyShoulderL[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_L_SHOULDER] = value;
|
||||
m_JoyShoulderR[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_R_SHOULDER] = value;
|
||||
|
||||
// The digital buttons
|
||||
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_A_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_B_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_X_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Y_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_Z_TRIGGER] = value; tmp.clear();
|
||||
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[InputCommon::CTL_START] = value; tmp.clear();
|
||||
m_JoyButtonA[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_A_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonB[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_B_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonX[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_X_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonY[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_Y_BUTTON] = value; tmp.clear();
|
||||
m_JoyButtonZ[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_Z_TRIGGER] = value; tmp.clear();
|
||||
m_JoyButtonStart[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].buttons[CTL_START] = value; tmp.clear();
|
||||
|
||||
//LogMsg("PadMapping[%i].triggertype = %i, m_TriggerType[%i]->GetSelection() = %i\n",
|
||||
// controller, PadMapping[controller].triggertype, FromSlot, m_TriggerType[FromSlot]->GetSelection());
|
||||
|
@ -149,16 +148,16 @@ void ConfigBox::SaveButtonMapping(int controller, bool DontChangeId, int FromSlo
|
|||
m_JoyButtonHalfpress[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].halfpress = value; tmp.clear();
|
||||
|
||||
// The digital pad
|
||||
if(PadMapping[controller].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
if(PadMapping[controller].controllertype == CTL_DPAD_HAT)
|
||||
{
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad = value; tmp.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_UP] = value; tmp.clear();
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_DOWN] = value; tmp.clear();
|
||||
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_LEFT] = value; tmp.clear();
|
||||
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[InputCommon::CTL_D_PAD_RIGHT] = value; tmp.clear();
|
||||
m_JoyDpadUp[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_UP] = value; tmp.clear();
|
||||
m_JoyDpadDown[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_DOWN] = value; tmp.clear();
|
||||
m_JoyDpadLeft[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_LEFT] = value; tmp.clear();
|
||||
m_JoyDpadRight[FromSlot]->GetValue().ToLong(&value); PadMapping[controller].dpad2[CTL_D_PAD_RIGHT] = value; tmp.clear();
|
||||
}
|
||||
|
||||
// Replace "-1" with ""
|
||||
|
@ -245,6 +244,21 @@ wxString ConfigBox::GetButtonText(int id, int Page)
|
|||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
|
||||
// Avoid extreme axis values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
|
||||
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
|
||||
bool AvoidValues(int value)
|
||||
{
|
||||
// Avoid detecting very small or very big (for triggers) values
|
||||
if( (value > -0x2000 && value < 0x2000) // Small values
|
||||
|| (value < -0x6000 || value > 0x6000)) // Big values
|
||||
return true; // Avoid
|
||||
else
|
||||
return false; // Keep
|
||||
}
|
||||
|
||||
|
||||
// Wait for button press
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
|
||||
|
@ -257,7 +271,6 @@ void ConfigBox::GetButtons(wxCommandEvent& event)
|
|||
{
|
||||
DoGetButtons(event.GetId());
|
||||
}
|
||||
|
||||
void ConfigBox::DoGetButtons(int GetId)
|
||||
{
|
||||
// =============================================
|
||||
|
@ -266,17 +279,6 @@ void ConfigBox::DoGetButtons(int GetId)
|
|||
|
||||
// Get the current controller
|
||||
int Controller = notebookpage;
|
||||
int PadID = PadMapping[Controller].ID;
|
||||
|
||||
// Create a shortcut for the pad handle
|
||||
SDL_Joystick *joy = PadState[Controller].joy;
|
||||
|
||||
// Get the number of axes, hats and buttons
|
||||
int Buttons = SDL_JoystickNumButtons(joy);
|
||||
int Axes = SDL_JoystickNumAxes(joy);
|
||||
int Hats = SDL_JoystickNumHats(joy);
|
||||
|
||||
Console::Print("PadID: %i Axes: %i\n", PadID, joyinfo[PadID].NumAxes, joyinfo[PadID].joy);
|
||||
|
||||
// Get the controller and trigger type
|
||||
int ControllerType = PadMapping[Controller].controllertype;
|
||||
|
@ -286,30 +288,35 @@ void ConfigBox::DoGetButtons(int GetId)
|
|||
bool LeftRight = (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R);
|
||||
|
||||
bool Axis = (GetId >= IDB_ANALOG_MAIN_X && GetId <= IDB_SHOULDER_R)
|
||||
&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) ); // Don't allow SDL here
|
||||
&& !(TriggerType == CTL_TRIGGER_XINPUT && (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) ); // Don't allow SDL here
|
||||
|
||||
bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
|
||||
bool XInput = (TriggerType == CTL_TRIGGER_XINPUT);
|
||||
|
||||
bool Button = (GetId >= IDB_BUTTON_A && GetId <= IDB_BUTTONHALFPRESS) // All digital buttons
|
||||
|| (GetId == IDB_SHOULDER_L || GetId == IDB_SHOULDER_R) // both shoulder buttons
|
||||
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == InputCommon::CTL_DPAD_CUSTOM); // Or the custom hat mode
|
||||
|| (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT && ControllerType == CTL_DPAD_CUSTOM); // Or the custom hat mode
|
||||
|
||||
bool Hat = (GetId >= IDB_DPAD_UP && GetId <= IDB_DPAD_RIGHT) // All DPads
|
||||
&& (PadMapping[Controller].controllertype == InputCommon::CTL_DPAD_HAT); // Not with the hat option defined
|
||||
&& (PadMapping[Controller].controllertype == CTL_DPAD_HAT); // Not with the hat option defined
|
||||
|
||||
bool NoTriggerFilter = g_Config.bNoTriggerFilter;
|
||||
/* Open a new joystick. Joysticks[controller].GetId is the system GetId of the physical joystick
|
||||
that is mapped to controller, for example 0, 1, 2, 3 for the first four PadMapping */
|
||||
SDL_Joystick *joy = SDL_JoystickOpen(PadMapping[Controller].ID);
|
||||
|
||||
// Values used in this function
|
||||
// Get the number of axes, hats and buttons
|
||||
int buttons = SDL_JoystickNumButtons(joy);
|
||||
int axes = SDL_JoystickNumAxes(joy);
|
||||
int hats = SDL_JoystickNumHats(joy);
|
||||
|
||||
// Declare values
|
||||
char format[128];
|
||||
int Seconds = 4; // Seconds to wait for
|
||||
int TimesPerSecond = 40; // How often to run the check
|
||||
|
||||
// Values returned from InputCommon::GetButton()
|
||||
int value; // Axis value
|
||||
int type; // Button type
|
||||
int pressed = 0;
|
||||
bool Succeed = false;
|
||||
bool Stop = false; // Stop the timer
|
||||
int pressed = 0;
|
||||
int Seconds = 4; // Seconds to wait for
|
||||
int TimesPerSecond = 40; // How often to run the check
|
||||
// =======================
|
||||
|
||||
//Console::Print("Before (%i) Id:%i %i IsRunning:%i\n",
|
||||
|
@ -350,10 +357,90 @@ void ConfigBox::DoGetButtons(int GetId)
|
|||
// If there is a timer but we should not create a new one
|
||||
else
|
||||
{
|
||||
InputCommon::GetButton(
|
||||
joy, PadID, Buttons, Axes, Hats,
|
||||
g_Pressed, value, type, pressed, Succeed, Stop,
|
||||
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
|
||||
// Update the internal status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// For the triggers we accept both a digital or an analog button
|
||||
if(Axis)
|
||||
{
|
||||
for(int i = 0; i < axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
|
||||
if(AvoidValues(value)) continue; // Avoid values
|
||||
|
||||
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
|
||||
type = CTL_AXIS;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a hat
|
||||
if(Hat)
|
||||
{
|
||||
for(int i = 0; i < hats; i++)
|
||||
{
|
||||
if(SDL_JoystickGetHat(joy, i))
|
||||
{
|
||||
pressed = i;
|
||||
type = CTL_HAT;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a button
|
||||
if(Button)
|
||||
{
|
||||
for(int i = 0; i < buttons; i++)
|
||||
{
|
||||
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
|
||||
if (SDL_JoystickGetButton(joy, i) > 1) continue;
|
||||
|
||||
if(SDL_JoystickGetButton(joy, i))
|
||||
{
|
||||
pressed = i;
|
||||
type = CTL_BUTTON;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a XInput trigger
|
||||
#ifdef _WIN32
|
||||
if(XInput)
|
||||
{
|
||||
for(int i = 0; i <= XI_TRIGGER_R; i++)
|
||||
{
|
||||
if(XInput::GetXI(0, i))
|
||||
{
|
||||
pressed = i + 1000;
|
||||
type = CTL_AXIS;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Check for keyboard action
|
||||
if (g_Pressed && Button)
|
||||
{
|
||||
// Todo: Add a separate keyboard vector to remove this restriction
|
||||
if(g_Pressed >= buttons)
|
||||
{
|
||||
pressed = g_Pressed;
|
||||
type = CTL_BUTTON;
|
||||
Succeed = true;
|
||||
g_Pressed = 0;
|
||||
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the exape key
|
||||
}
|
||||
else
|
||||
{
|
||||
pressed = g_Pressed;
|
||||
g_Pressed = -1;
|
||||
Stop = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// ========================= Check for keys
|
||||
|
||||
|
@ -420,6 +507,9 @@ void ConfigBox::DoGetButtons(int GetId)
|
|||
}
|
||||
// ======================== Process results
|
||||
|
||||
// We don't need this gamepad handle any more
|
||||
if(SDL_JoystickOpened(PadMapping[Controller].ID)) SDL_JoystickClose(joy);
|
||||
|
||||
// Debugging
|
||||
/*
|
||||
Console::Print("Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",
|
||||
|
@ -427,4 +517,5 @@ void ConfigBox::DoGetButtons(int GetId)
|
|||
m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
|
||||
);*/
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////// Configure button mapping
|
||||
|
|
|
@ -25,7 +25,7 @@ if padenv['HAVE_WX']:
|
|||
|
||||
padenv.Append(
|
||||
CXXFLAGS = [ '-fPIC' ],
|
||||
LIBS = [ 'common', 'inputcommon' ],
|
||||
LIBS = [ 'common' ],
|
||||
)
|
||||
|
||||
padenv.SharedLibrary(env['plugin_dir']+name, files)
|
||||
|
|
|
@ -81,13 +81,13 @@
|
|||
// ¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Rumble in windows
|
||||
#define _EXCLUDE_MAIN_ // Avoid certain declarations in nJoy.h
|
||||
#define _CONTROLLER_STATE_H // Avoid certain declarations in nJoy.h
|
||||
FILE *pFile;
|
||||
HINSTANCE nJoy_hInst = NULL;
|
||||
std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
|
||||
InputCommon::CONTROLLER_STATE PadState[4];
|
||||
InputCommon::CONTROLLER_MAPPING PadMapping[4];
|
||||
bool g_EmulatorRunning = false;
|
||||
std::vector<CONTROLLER_INFO> joyinfo;
|
||||
CONTROLLER_STATE PadState[4];
|
||||
CONTROLLER_MAPPING PadMapping[4];
|
||||
bool emulator_running = false;
|
||||
int NumPads = 0, NumGoodPads = 0;
|
||||
HWND m_hWnd; // Handle to window
|
||||
SPADInitialize *g_PADInitialize = NULL;
|
||||
|
@ -191,9 +191,9 @@ void DllConfig(HWND _hParent)
|
|||
|
||||
#ifdef _WIN32
|
||||
// Start the pads so we can use them in the configuration and advanced controls
|
||||
if(!g_EmulatorRunning)
|
||||
if(!emulator_running)
|
||||
{
|
||||
Search_Devices(joyinfo, NumPads, NumGoodPads); // Populate joyinfo for all attached devices
|
||||
NumPads = Search_Devices(); // Populate joyinfo for all attached devices
|
||||
}
|
||||
|
||||
m_frame = new ConfigBox(NULL);
|
||||
|
@ -232,7 +232,7 @@ void DllDebugger(HWND _hParent, bool Show) {}
|
|||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Information: This function can not be run twice without a Shutdown in between. If
|
||||
it's run twice the SDL_Init() will cause a crash. One solution to this is to keep a
|
||||
global function that remembers the SDL_Init() and SDL_Quit() (g_EmulatorRunning does
|
||||
global function that remembers the SDL_Init() and SDL_Quit() (emulator_running does
|
||||
not do that since we can open and close this without any game running). But I would
|
||||
suggest that avoiding to run this twice from the Core is better. */
|
||||
void Initialize(void *init)
|
||||
|
@ -241,7 +241,7 @@ void Initialize(void *init)
|
|||
//Console::Open();
|
||||
Console::Print("Initialize: %i\n", SDL_WasInit(0));
|
||||
g_PADInitialize = (SPADInitialize*)init;
|
||||
g_EmulatorRunning = true;
|
||||
emulator_running = true;
|
||||
|
||||
#ifdef _DEBUG
|
||||
DEBUG_INIT();
|
||||
|
@ -251,7 +251,7 @@ void Initialize(void *init)
|
|||
m_hWnd = (HWND)g_PADInitialize->hWnd;
|
||||
#endif
|
||||
|
||||
Search_Devices(joyinfo, NumPads, NumGoodPads); // Populate joyinfo for all attached devices
|
||||
NumPads = Search_Devices(); // Populate joyinfo for all attached devices
|
||||
|
||||
/* Check if any of the pads failed to open. In Windows there is a strange "IDirectInputDevice2::
|
||||
SetDataFormat() DirectX error -2147024809" after a few Open and Close */
|
||||
|
@ -265,15 +265,79 @@ void Initialize(void *init)
|
|||
}
|
||||
}
|
||||
|
||||
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
||||
|
||||
// Search attached devices. Populate joyinfo for all attached physical devices.
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int Search_Devices()
|
||||
{
|
||||
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
|
||||
// Load config
|
||||
#ifdef _DEBUG
|
||||
DEBUG_INIT();
|
||||
#endif
|
||||
|
||||
/* SDL 1.3 use DirectInput instead of the old Microsoft Multimeda API, and with this we need
|
||||
the SDL_INIT_VIDEO flag to */
|
||||
if (!SDL_WasInit(0))
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
|
||||
{
|
||||
PanicAlert("Could not initialize SDL: %s", SDL_GetError());
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
fprintf(pFile, "Scanning for devices\n");
|
||||
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
|
||||
#endif
|
||||
|
||||
// Get device status
|
||||
int numjoy = SDL_NumJoysticks();
|
||||
for (int i = 0; i < numjoy; i++ )
|
||||
{
|
||||
CONTROLLER_INFO Tmp;
|
||||
|
||||
Tmp.joy = SDL_JoystickOpen(i);
|
||||
Tmp.ID = i;
|
||||
Tmp.NumAxes = SDL_JoystickNumAxes(Tmp.joy);
|
||||
Tmp.NumButtons = SDL_JoystickNumButtons(Tmp.joy);
|
||||
Tmp.NumBalls = SDL_JoystickNumBalls(Tmp.joy);
|
||||
Tmp.NumHats = SDL_JoystickNumHats(Tmp.joy);
|
||||
Tmp.Name = SDL_JoystickName(i);
|
||||
|
||||
// Check if the device is okay
|
||||
if ( Tmp.NumAxes == 0
|
||||
&& Tmp.NumBalls == 0
|
||||
&& Tmp.NumButtons == 0
|
||||
&& Tmp.NumHats == 0
|
||||
)
|
||||
{
|
||||
Tmp.Good = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
NumGoodPads++;
|
||||
Tmp.Good = true;
|
||||
}
|
||||
|
||||
joyinfo.push_back(Tmp);
|
||||
|
||||
#ifdef _DEBUG
|
||||
fprintf(pFile, "ID: %d\n", i);
|
||||
fprintf(pFile, "Name: %s\n", joyinfo[i].Name);
|
||||
fprintf(pFile, "Buttons: %d\n", joyinfo[i].NumButtons);
|
||||
fprintf(pFile, "Axes: %d\n", joyinfo[i].NumAxes);
|
||||
fprintf(pFile, "Hats: %d\n", joyinfo[i].NumHats);
|
||||
fprintf(pFile, "Balls: %d\n\n", joyinfo[i].NumBalls);
|
||||
#endif
|
||||
|
||||
// We have now read the values we need so we close the device
|
||||
if (SDL_JoystickOpened(i)) SDL_JoystickClose(joyinfo[i].joy);
|
||||
}
|
||||
|
||||
// Warn the user if no gamepads are detected
|
||||
if (_NumGoodPads == 0 && g_EmulatorRunning)
|
||||
if (NumGoodPads == 0 && emulator_running)
|
||||
{
|
||||
PanicAlert("nJoy: No Gamepad Detected");
|
||||
return false;
|
||||
return joyinfo.size();
|
||||
}
|
||||
|
||||
// Load PadMapping[] etc
|
||||
|
@ -287,7 +351,7 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
|
|||
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
|
||||
}
|
||||
|
||||
return Success;
|
||||
return joyinfo.size();
|
||||
}
|
||||
|
||||
// Shutdown PAD (stop emulation)
|
||||
|
@ -308,17 +372,18 @@ void Shutdown()
|
|||
if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
|
||||
}
|
||||
|
||||
// Clear the physical device info
|
||||
joyinfo.clear();
|
||||
|
||||
// Finally close SDL
|
||||
if (SDL_WasInit(0)) SDL_Quit();
|
||||
SDL_Quit();
|
||||
|
||||
#ifdef _DEBUG
|
||||
DEBUG_QUIT();
|
||||
#endif
|
||||
|
||||
g_EmulatorRunning = false;
|
||||
// Clear the physical device info
|
||||
//delete [] joyinfo;
|
||||
//joyinfo = NULL;
|
||||
joyinfo.clear();
|
||||
|
||||
emulator_running = false;
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
|
@ -340,13 +405,13 @@ void PAD_Input(u16 _Key, u8 _UpDown)
|
|||
// Check if the keys are interesting, and then update it
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
for(int j = InputCommon::CTL_L_SHOULDER; j <= InputCommon::CTL_START; j++)
|
||||
for(int j = CTL_L_SHOULDER; j <= CTL_START; j++)
|
||||
{
|
||||
if (PadMapping[i].buttons[j] == _Key)
|
||||
{ PadState[i].buttons[j] = _UpDown; break; }
|
||||
}
|
||||
|
||||
for(int j = InputCommon::CTL_D_PAD_UP; j <= InputCommon::CTL_D_PAD_RIGHT; j++)
|
||||
for(int j = CTL_D_PAD_UP; j <= CTL_D_PAD_RIGHT; j++)
|
||||
{
|
||||
if (PadMapping[i].dpad2[j] == _Key)
|
||||
{ PadState[i].dpad2[j] = _UpDown; break; }
|
||||
|
@ -396,9 +461,8 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
// Clear pad status
|
||||
memset(_pPADStatus, 0, sizeof(SPADStatus));
|
||||
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
if (!g_Config.bCheckFocus && IsFocus())
|
||||
GetJoyState(PadState[_numPAD], PadMapping[_numPAD], _numPAD, joyinfo[PadMapping[_numPAD].ID].NumButtons);
|
||||
// Update the pad status
|
||||
GetJoyState(_numPAD);
|
||||
|
||||
// Get type
|
||||
int TriggerType = PadMapping[_numPAD].triggertype;
|
||||
|
@ -408,32 +472,32 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
// -----------
|
||||
|
||||
// Read axis values
|
||||
int i_main_stick_x = PadState[_numPAD].axis[InputCommon::CTL_MAIN_X];
|
||||
int i_main_stick_y = -PadState[_numPAD].axis[InputCommon::CTL_MAIN_Y];
|
||||
int i_sub_stick_x = PadState[_numPAD].axis[InputCommon::CTL_SUB_X];
|
||||
int i_sub_stick_y = -PadState[_numPAD].axis[InputCommon::CTL_SUB_Y];
|
||||
int TriggerLeft = PadState[_numPAD].axis[InputCommon::CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[_numPAD].axis[InputCommon::CTL_R_SHOULDER];
|
||||
int i_main_stick_x = PadState[_numPAD].axis[CTL_MAIN_X];
|
||||
int i_main_stick_y = -PadState[_numPAD].axis[CTL_MAIN_Y];
|
||||
int i_sub_stick_x = PadState[_numPAD].axis[CTL_SUB_X];
|
||||
int i_sub_stick_y = -PadState[_numPAD].axis[CTL_SUB_Y];
|
||||
int TriggerLeft = PadState[_numPAD].axis[CTL_L_SHOULDER];
|
||||
int TriggerRight = PadState[_numPAD].axis[CTL_R_SHOULDER];
|
||||
|
||||
// Check if we should make adjustments
|
||||
if(PadMapping[_numPAD].bSquareToCircle)
|
||||
{
|
||||
std::vector<int> main_xy = InputCommon::Pad_Square_to_Circle(i_main_stick_x, i_main_stick_y, _numPAD, PadMapping[_numPAD]);
|
||||
std::vector<int> main_xy = Pad_Square_to_Circle(i_main_stick_x, i_main_stick_y, _numPAD);
|
||||
i_main_stick_x = main_xy.at(0);
|
||||
i_main_stick_y = main_xy.at(1);
|
||||
}
|
||||
|
||||
// Convert axis values
|
||||
u8 main_stick_x = InputCommon::Pad_Convert(i_main_stick_x);
|
||||
u8 main_stick_y = InputCommon::Pad_Convert(i_main_stick_y);
|
||||
u8 sub_stick_x = InputCommon::Pad_Convert(i_sub_stick_x);
|
||||
u8 sub_stick_y = InputCommon::Pad_Convert(i_sub_stick_y);
|
||||
u8 main_stick_x = Pad_Convert(i_main_stick_x);
|
||||
u8 main_stick_y = Pad_Convert(i_main_stick_y);
|
||||
u8 sub_stick_x = Pad_Convert(i_sub_stick_x);
|
||||
u8 sub_stick_y = Pad_Convert(i_sub_stick_y);
|
||||
|
||||
// Convert the triggers values, if we are using analog triggers at all
|
||||
if(PadMapping[_numPAD].triggertype == InputCommon::CTL_TRIGGER_SDL)
|
||||
if(PadMapping[_numPAD].triggertype == CTL_TRIGGER_SDL)
|
||||
{
|
||||
if(PadMapping[_numPAD].buttons[InputCommon::CTL_L_SHOULDER] >= 1000) TriggerLeft = InputCommon::Pad_Convert(TriggerLeft);
|
||||
if(PadMapping[_numPAD].buttons[InputCommon::CTL_R_SHOULDER] >= 1000) TriggerRight = InputCommon::Pad_Convert(TriggerRight);
|
||||
if(PadMapping[_numPAD].buttons[CTL_L_SHOULDER] >= 1000) TriggerLeft = Pad_Convert(TriggerLeft);
|
||||
if(PadMapping[_numPAD].buttons[CTL_R_SHOULDER] >= 1000) TriggerRight = Pad_Convert(TriggerRight);
|
||||
}
|
||||
|
||||
// Set Deadzones (perhaps out of function?)
|
||||
|
@ -456,7 +520,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
_pPADStatus->button |= PAD_USE_ORIGIN; // Neutral value, no button pressed
|
||||
|
||||
// Check if the digital L button is pressed
|
||||
if (PadState[_numPAD].buttons[InputCommon::CTL_L_SHOULDER])
|
||||
if (PadState[_numPAD].buttons[CTL_L_SHOULDER])
|
||||
{
|
||||
_pPADStatus->button |= PAD_TRIGGER_L;
|
||||
_pPADStatus->triggerLeft = TriggerValue;
|
||||
|
@ -465,7 +529,7 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
_pPADStatus->triggerLeft = TriggerLeft;
|
||||
|
||||
// Check if the digital R button is pressed
|
||||
if (PadState[_numPAD].buttons[InputCommon::CTL_R_SHOULDER])
|
||||
if (PadState[_numPAD].buttons[CTL_R_SHOULDER])
|
||||
{
|
||||
_pPADStatus->button |= PAD_TRIGGER_R;
|
||||
_pPADStatus->triggerRight = TriggerValue;
|
||||
|
@ -481,26 +545,26 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
///////////////////////////////////////////////////
|
||||
// The digital buttons
|
||||
// -----------
|
||||
if (PadState[_numPAD].buttons[InputCommon::CTL_A_BUTTON])
|
||||
if (PadState[_numPAD].buttons[CTL_A_BUTTON])
|
||||
{
|
||||
_pPADStatus->button |= PAD_BUTTON_A;
|
||||
_pPADStatus->analogA = 255; // Perhaps support pressure?
|
||||
}
|
||||
if (PadState[_numPAD].buttons[InputCommon::CTL_B_BUTTON])
|
||||
if (PadState[_numPAD].buttons[CTL_B_BUTTON])
|
||||
{
|
||||
_pPADStatus->button |= PAD_BUTTON_B;
|
||||
_pPADStatus->analogB = 255; // Perhaps support pressure?
|
||||
}
|
||||
if (PadState[_numPAD].buttons[InputCommon::CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X;
|
||||
if (PadState[_numPAD].buttons[InputCommon::CTL_Y_BUTTON]) _pPADStatus->button|=PAD_BUTTON_Y;
|
||||
if (PadState[_numPAD].buttons[InputCommon::CTL_Z_TRIGGER]) _pPADStatus->button|=PAD_TRIGGER_Z;
|
||||
if (PadState[_numPAD].buttons[InputCommon::CTL_START]) _pPADStatus->button|=PAD_BUTTON_START;
|
||||
if (PadState[_numPAD].buttons[CTL_X_BUTTON]) _pPADStatus->button|=PAD_BUTTON_X;
|
||||
if (PadState[_numPAD].buttons[CTL_Y_BUTTON]) _pPADStatus->button|=PAD_BUTTON_Y;
|
||||
if (PadState[_numPAD].buttons[CTL_Z_TRIGGER]) _pPADStatus->button|=PAD_TRIGGER_Z;
|
||||
if (PadState[_numPAD].buttons[CTL_START]) _pPADStatus->button|=PAD_BUTTON_START;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////
|
||||
// The D-pad
|
||||
// -----------
|
||||
if (PadMapping[_numPAD].controllertype == InputCommon::CTL_DPAD_HAT)
|
||||
if (PadMapping[_numPAD].controllertype == CTL_DPAD_HAT)
|
||||
{
|
||||
if (PadState[_numPAD].dpad == SDL_HAT_LEFTUP || PadState[_numPAD].dpad == SDL_HAT_UP || PadState[_numPAD].dpad == SDL_HAT_RIGHTUP ) _pPADStatus->button|=PAD_BUTTON_UP;
|
||||
if (PadState[_numPAD].dpad == SDL_HAT_LEFTUP || PadState[_numPAD].dpad == SDL_HAT_LEFT || PadState[_numPAD].dpad == SDL_HAT_LEFTDOWN ) _pPADStatus->button|=PAD_BUTTON_LEFT;
|
||||
|
@ -509,13 +573,13 @@ void PAD_GetStatus(u8 _numPAD, SPADStatus* _pPADStatus)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (PadState[_numPAD].dpad2[InputCommon::CTL_D_PAD_UP])
|
||||
if (PadState[_numPAD].dpad2[CTL_D_PAD_UP])
|
||||
_pPADStatus->button |= PAD_BUTTON_UP;
|
||||
if (PadState[_numPAD].dpad2[InputCommon::CTL_D_PAD_DOWN])
|
||||
if (PadState[_numPAD].dpad2[CTL_D_PAD_DOWN])
|
||||
_pPADStatus->button |= PAD_BUTTON_DOWN;
|
||||
if (PadState[_numPAD].dpad2[InputCommon::CTL_D_PAD_LEFT])
|
||||
if (PadState[_numPAD].dpad2[CTL_D_PAD_LEFT])
|
||||
_pPADStatus->button |= PAD_BUTTON_LEFT;
|
||||
if (PadState[_numPAD].dpad2[InputCommon::CTL_D_PAD_RIGHT])
|
||||
if (PadState[_numPAD].dpad2[CTL_D_PAD_RIGHT])
|
||||
_pPADStatus->button |= PAD_BUTTON_RIGHT;
|
||||
}
|
||||
|
||||
|
@ -581,7 +645,226 @@ bool IsFocus()
|
|||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Convert stick values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
/* Convert stick values.
|
||||
|
||||
The value returned by SDL_JoystickGetAxis is a signed integer s16
|
||||
(-32768 to 32767). The value used for the gamecube controller is an unsigned
|
||||
char u8 (0 to 255) with neutral at 0x80 (128), so that it's equivalent to a signed
|
||||
-128 to 127.
|
||||
*/
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
int Pad_Convert(int _val)
|
||||
{
|
||||
/* If the limits on PadState[].axis[] actually is a u16 then we don't need this
|
||||
but if it's not actually limited to that we need to apply these limits */
|
||||
if(_val > 32767) _val = 32767; // upper limit
|
||||
if(_val < -32768) _val = -32768; // lower limit
|
||||
|
||||
// Convert the range (-0x8000 to 0x7fff) to (0 to 0xffff)
|
||||
_val = 0x8000 +_val;
|
||||
|
||||
// Convert the range (-32768 to 32767) to (-128 to 127)
|
||||
_val = _val >> 8;
|
||||
|
||||
//Console::Print("0x%04x %06i\n\n", _val, _val);
|
||||
|
||||
return _val;
|
||||
}
|
||||
|
||||
|
||||
/* Convert the stick raidus from a circular to a square. I don't know what input values
|
||||
the actual GC controller produce for the GC, it may be a square, a circle or something
|
||||
in between. But one thing that is certain is that PC pads differ in their output (as
|
||||
shown in the list below), so it may be beneficiary to convert whatever radius they
|
||||
produce to the radius the GC games expect. This is the first implementation of this
|
||||
that convert a square radius to a circual radius. Use the advanced settings to enable
|
||||
and calibrate it.
|
||||
|
||||
Observed diagonals:
|
||||
Perfect circle: 71% = sin(45)
|
||||
Logitech Dual Action: 100%
|
||||
Dual Shock 2 (Original) with Super Dual Box Pro: 90%
|
||||
XBox 360 Wireless: 85%
|
||||
GameCube Controller (Third Party) with EMS TrioLinker Plus II: 60%
|
||||
*/
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
float SquareDistance(float deg)
|
||||
{
|
||||
// See if we have to adjust the angle
|
||||
deg = abs(deg);
|
||||
if( (deg > 45 && deg < 135) ) deg = deg - 90;
|
||||
|
||||
float rad = deg * M_PI / 180;
|
||||
|
||||
float val = abs(cos(rad));
|
||||
float dist = 1 / val; // Calculate distance from center
|
||||
|
||||
//m_frame->m_pStatusBar2->SetLabel(wxString::Format("Deg:%f Val:%f Dist:%f", deg, val, dist));
|
||||
|
||||
return dist;
|
||||
}
|
||||
std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad)
|
||||
{
|
||||
/* Do we need this? */
|
||||
if(_x > 32767) _x = 32767; if(_y > 32767) _y = 32767; // upper limit
|
||||
if(_x < -32768) _x = -32768; if(_y > 32767) _y = 32767; // lower limit
|
||||
|
||||
// ====================================
|
||||
// Convert to circle
|
||||
// -----------
|
||||
int Tmp = atoi (PadMapping[_pad].SDiagonal.substr(0, PadMapping[_pad].SDiagonal.length() - 1).c_str());
|
||||
float Diagonal = Tmp / 100.0;
|
||||
|
||||
// First make a perfect square in case we don't have one already
|
||||
float OrigDist = sqrt( pow((float)_y, 2) + pow((float)_x, 2) ); // Get current distance
|
||||
float rad = atan2((float)_y, (float)_x); // Get current angle
|
||||
float deg = rad * 180 / M_PI;
|
||||
|
||||
// A diagonal of 85% means a distance of 1.20
|
||||
float corner_circle_dist = ( Diagonal / sin(45 * M_PI / 180) );
|
||||
float SquareDist = SquareDistance(deg);
|
||||
float adj_ratio1; // The original-to-square distance adjustment
|
||||
float adj_ratio2 = SquareDist; // The circle-to-square distance adjustment
|
||||
// float final_ratio; // The final adjustment to the current distance //TODO: This is not used
|
||||
float result_dist; // The resulting distance
|
||||
|
||||
// Calculate the corner-to-square adjustment ratio
|
||||
if(corner_circle_dist < SquareDist) adj_ratio1 = SquareDist / corner_circle_dist;
|
||||
else adj_ratio1 = 1;
|
||||
|
||||
// Calculate the resulting distance
|
||||
result_dist = OrigDist * adj_ratio1 / adj_ratio2;
|
||||
|
||||
float x = result_dist * cos(rad); // calculate x
|
||||
float y = result_dist * sin(rad); // calculate y
|
||||
|
||||
int int_x = (int)floor(x);
|
||||
int int_y = (int)floor(y);
|
||||
|
||||
// Debugging
|
||||
//m_frame->m_pStatusBar2->SetLabel(wxString::Format("%f %f %i", corner_circle_dist, Diagonal, Tmp));
|
||||
|
||||
std::vector<int> vec;
|
||||
vec.push_back(int_x);
|
||||
vec.push_back(int_y);
|
||||
return vec;
|
||||
}
|
||||
///////////////////////////////////////////////////////////////////// Convert stick values
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Supporting functions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
|
||||
// Read current joystick status
|
||||
/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
The value PadMapping[].buttons[] is the number of the assigned joypad button,
|
||||
PadState[].buttons[] is the status of the button, it becomes 0 (no pressed) or 1 (pressed) */
|
||||
|
||||
|
||||
// Read buttons status. Called from GetJoyState().
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ReadButton(int controller, int button)
|
||||
{
|
||||
int ctl_button = PadMapping[controller].buttons[button];
|
||||
if (ctl_button < joyinfo[PadMapping[controller].ID].NumButtons)
|
||||
{
|
||||
PadState[controller].buttons[button] = SDL_JoystickGetButton(PadState[controller].joy, ctl_button);
|
||||
}
|
||||
}
|
||||
|
||||
// Request joystick state.
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Called from: PAD_GetStatus()
|
||||
Input: The virtual device 0, 1, 2 or 3
|
||||
Function: Updates the PadState struct with the current pad status. The input value "controller" is
|
||||
for a virtual controller 0 to 3. */
|
||||
void GetJoyState(int controller)
|
||||
{
|
||||
// Check that Dolphin is in focus, otherwise don't update the pad status
|
||||
if (!g_Config.bCheckFocus && !IsFocus()) return;
|
||||
|
||||
// Update the gamepad status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// Save the number of buttons
|
||||
int Buttons = joyinfo[PadMapping[controller].ID].NumButtons;
|
||||
|
||||
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
|
||||
PadState[controller].axis[CTL_MAIN_X] = SDL_JoystickGetAxis(PadState[controller].joy, PadMapping[controller].axis[CTL_MAIN_X]);
|
||||
PadState[controller].axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(PadState[controller].joy, PadMapping[controller].axis[CTL_MAIN_Y]);
|
||||
PadState[controller].axis[CTL_SUB_X] = SDL_JoystickGetAxis(PadState[controller].joy, PadMapping[controller].axis[CTL_SUB_X]);
|
||||
PadState[controller].axis[CTL_SUB_Y] = SDL_JoystickGetAxis(PadState[controller].joy, PadMapping[controller].axis[CTL_SUB_Y]);
|
||||
|
||||
// Update the analog trigger axis values
|
||||
#ifdef _WIN32
|
||||
if (PadMapping[controller].triggertype == CTL_TRIGGER_SDL)
|
||||
{
|
||||
#endif
|
||||
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
|
||||
if(PadMapping[controller].buttons[CTL_L_SHOULDER] >= 1000) PadState[controller].axis[CTL_L_SHOULDER] = SDL_JoystickGetAxis(PadState[controller].joy, PadMapping[controller].buttons[CTL_L_SHOULDER] - 1000); else PadState[controller].axis[CTL_L_SHOULDER] = 0;
|
||||
if(PadMapping[controller].buttons[CTL_R_SHOULDER] >= 1000) PadState[controller].axis[CTL_R_SHOULDER] = SDL_JoystickGetAxis(PadState[controller].joy, PadMapping[controller].buttons[CTL_R_SHOULDER] - 1000); else PadState[controller].axis[CTL_R_SHOULDER] = 0;
|
||||
#ifdef _WIN32
|
||||
}
|
||||
else
|
||||
{
|
||||
PadState[controller].axis[CTL_L_SHOULDER] = XInput::GetXI(0, PadMapping[controller].buttons[CTL_L_SHOULDER] - 1000);
|
||||
PadState[controller].axis[CTL_R_SHOULDER] = XInput::GetXI(0, PadMapping[controller].buttons[CTL_R_SHOULDER] - 1000);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Update button states to on or off
|
||||
ReadButton(controller, CTL_L_SHOULDER);
|
||||
ReadButton(controller, CTL_R_SHOULDER);
|
||||
ReadButton(controller, CTL_A_BUTTON);
|
||||
ReadButton(controller, CTL_B_BUTTON);
|
||||
ReadButton(controller, CTL_X_BUTTON);
|
||||
ReadButton(controller, CTL_Y_BUTTON);
|
||||
ReadButton(controller, CTL_Z_TRIGGER);
|
||||
ReadButton(controller, CTL_START);
|
||||
|
||||
//
|
||||
if (PadMapping[controller].halfpress < joyinfo[controller].NumButtons)
|
||||
PadState[controller].halfpress = SDL_JoystickGetButton(PadState[controller].joy, PadMapping[controller].halfpress);
|
||||
|
||||
// Check if we have an analog or digital joypad
|
||||
if (PadMapping[controller].controllertype == CTL_DPAD_HAT)
|
||||
{
|
||||
PadState[controller].dpad = SDL_JoystickGetHat(PadState[controller].joy, PadMapping[controller].dpad);
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Only do this if the assigned button is in range (to allow for the current way of saving keyboard
|
||||
keys in the same array) */
|
||||
if(PadMapping[controller].dpad2[CTL_D_PAD_UP] <= Buttons)
|
||||
PadState[controller].dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(PadState[controller].joy, PadMapping[controller].dpad2[CTL_D_PAD_UP]);
|
||||
if(PadMapping[controller].dpad2[CTL_D_PAD_DOWN] <= Buttons)
|
||||
PadState[controller].dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(PadState[controller].joy, PadMapping[controller].dpad2[CTL_D_PAD_DOWN]);
|
||||
if(PadMapping[controller].dpad2[CTL_D_PAD_LEFT] <= Buttons)
|
||||
PadState[controller].dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(PadState[controller].joy, PadMapping[controller].dpad2[CTL_D_PAD_LEFT]);
|
||||
if(PadMapping[controller].dpad2[CTL_D_PAD_RIGHT] <= Buttons)
|
||||
PadState[controller].dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(PadState[controller].joy, PadMapping[controller].dpad2[CTL_D_PAD_RIGHT]);
|
||||
}
|
||||
|
||||
/* Debugging
|
||||
Console::ClearScreen();
|
||||
Console::Print(
|
||||
"Controller and handle: %i %i\n"
|
||||
|
||||
"Triggers:%i %i %i %i %i | HalfPress: %i Mapping: %i\n",
|
||||
|
||||
controller, (int)PadState[controller].joy,
|
||||
|
||||
PadMapping[controller].triggertype,
|
||||
PadMapping[controller].buttons[CTL_L_SHOULDER], PadMapping[controller].buttons[CTL_R_SHOULDER],
|
||||
PadState[controller].axis[CTL_L_SHOULDER], PadState[controller].axis[CTL_R_SHOULDER],
|
||||
|
||||
PadState[controller].halfpress, PadMapping[controller].halfpress
|
||||
); */
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
|
|
@ -35,9 +35,6 @@
|
|||
// ¯¯¯¯¯¯¯¯¯¯
|
||||
// Set this if you want to use the rumble 'hack' for controller one
|
||||
//#define USE_RUMBLE_DINPUT_HACK
|
||||
|
||||
// Show a status window with the detected axes, buttons and so on
|
||||
//#define SHOW_PAD_STATUS
|
||||
//////////////////////////
|
||||
|
||||
|
||||
|
@ -48,9 +45,7 @@
|
|||
#include <cstdio>
|
||||
#include <ctime>
|
||||
#include <cmath>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
#include <SDL.h>
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "pluginspecs_pad.h"
|
||||
|
@ -59,6 +54,7 @@
|
|||
//#include "Timer.h"
|
||||
|
||||
#include "Config.h" // Local
|
||||
#include "XInput.h"
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "GUI/AboutBox.h"
|
||||
|
@ -106,6 +102,115 @@
|
|||
#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Structures
|
||||
/* ¯¯¯¯¯¯¯¯¯¯
|
||||
CONTROLLER_STATE buttons (PadState) = 0 or 1
|
||||
CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
|
||||
|
||||
Please remember: The axis limit is hardcoded here, if you allow more axises (for
|
||||
example for analog A and B buttons) you must first incrase the size of the axis array
|
||||
size here
|
||||
*/
|
||||
struct CONTROLLER_STATE // GC PAD INFO/STATE
|
||||
{
|
||||
int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
|
||||
int dpad; // Automatic SDL D-Pad (8 directions + neutral)
|
||||
int dpad2[4]; // D-pad using buttons
|
||||
int axis[6]; // 2 x 2 Axes (Main & Sub)
|
||||
int halfpress; // Halfpress... you know, like not fully pressed ;)...
|
||||
SDL_Joystick *joy; // SDL joystick device
|
||||
};
|
||||
|
||||
struct CONTROLLER_MAPPING // GC PAD MAPPING
|
||||
{
|
||||
int buttons[8]; // (See above)
|
||||
int dpad; // (See above)
|
||||
int dpad2[4]; // (See above)
|
||||
int axis[6]; // (See above)
|
||||
int halfpress; // (See above)
|
||||
int enabled; // Pad attached?
|
||||
int deadzone; // Deadzone... what else?
|
||||
int ID; // SDL joystick device ID
|
||||
int controllertype; // Hat: Hat or custom buttons
|
||||
int triggertype; // Triggers range
|
||||
std::string SDiagonal;
|
||||
bool bSquareToCircle;
|
||||
int eventnum; // Linux Event Number, Can't be found dynamically yet
|
||||
};
|
||||
|
||||
struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
|
||||
{
|
||||
int NumAxes; // Amount of Axes
|
||||
int NumButtons; // Amount of Buttons
|
||||
int NumBalls; // Amount of Balls
|
||||
int NumHats; // Amount of Hats (POV)
|
||||
std::string Name; // Joypad/stickname
|
||||
int ID; // SDL joystick device ID
|
||||
bool Good;
|
||||
SDL_Joystick *joy; // SDL joystick device
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
// CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
|
||||
CTL_MAIN_X = 2,
|
||||
CTL_MAIN_Y,
|
||||
CTL_SUB_X,
|
||||
CTL_SUB_Y
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
CTL_L_SHOULDER = 0,
|
||||
CTL_R_SHOULDER,
|
||||
CTL_A_BUTTON,
|
||||
CTL_B_BUTTON,
|
||||
CTL_X_BUTTON,
|
||||
CTL_Y_BUTTON,
|
||||
CTL_Z_TRIGGER,
|
||||
CTL_START
|
||||
};
|
||||
|
||||
// DPad Type
|
||||
enum
|
||||
{
|
||||
CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
|
||||
CTL_DPAD_CUSTOM // Custom directional pad settings
|
||||
};
|
||||
|
||||
// Trigger Type
|
||||
enum
|
||||
{
|
||||
CTL_TRIGGER_SDL = 0, //
|
||||
CTL_TRIGGER_XINPUT // The XBox 360 pad
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
CTL_D_PAD_UP = 0,
|
||||
CTL_D_PAD_DOWN,
|
||||
CTL_D_PAD_LEFT,
|
||||
CTL_D_PAD_RIGHT
|
||||
};
|
||||
|
||||
// Button type for the configuration
|
||||
enum
|
||||
{
|
||||
CTL_AXIS = 0,
|
||||
CTL_HAT,
|
||||
CTL_BUTTON,
|
||||
CTL_KEY
|
||||
};
|
||||
|
||||
// XInput buttons
|
||||
enum
|
||||
{
|
||||
XI_TRIGGER_L = 0,
|
||||
XI_TRIGGER_R
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Input vector. Todo: Save the configured keys here instead of in joystick
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
|
@ -120,11 +225,11 @@ extern std::vector<u8> Keys;
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Variables
|
||||
// ¯¯¯¯¯¯¯¯¯
|
||||
#ifndef _EXCLUDE_MAIN_
|
||||
#ifndef _CONTROLLER_STATE_H
|
||||
extern FILE *pFile;
|
||||
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
|
||||
extern InputCommon::CONTROLLER_STATE PadState[4];
|
||||
extern InputCommon::CONTROLLER_MAPPING PadMapping[4];
|
||||
extern std::vector<CONTROLLER_INFO> joyinfo;
|
||||
extern CONTROLLER_STATE PadState[4];
|
||||
extern CONTROLLER_MAPPING PadMapping[4];
|
||||
extern HWND m_hWnd; // Handle to window
|
||||
extern int NumPads, NumGoodPads; // Number of goods pads
|
||||
#endif
|
||||
|
@ -133,12 +238,16 @@ extern std::vector<u8> Keys;
|
|||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Custom Functions
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
|
||||
|
||||
void GetJoyState(int controller);
|
||||
int Search_Devices();
|
||||
void DEBUG_INIT();
|
||||
void DEBUG_QUIT();
|
||||
bool IsFocus();
|
||||
|
||||
void Pad_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble
|
||||
int Pad_Convert(int _val); // Value conversion
|
||||
std::vector<int> Pad_Square_to_Circle(int _x, int _y, int _pad); // Value conversion
|
||||
|
||||
//void SaveConfig();
|
||||
//void LoadConfig();
|
||||
|
|
Loading…
Reference in New Issue