Removed jpeg dependency in GL plugin, added Rumble to Linux nJoy. and reverted my accidental Dolphin ini file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@379 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
c32f116596
commit
3e029639df
|
@ -1,7 +1,6 @@
|
|||
[General]
|
||||
LastFilename =
|
||||
GCMPathes = 1
|
||||
GCMPath0 = /home/ryan/Desktop/GCISOS
|
||||
GCMPathes = 0
|
||||
[Core]
|
||||
GFXPlugin = Plugins/libzeroogl.so
|
||||
DSPPlugin = Plugins/libdsphle.so
|
||||
|
@ -9,7 +8,6 @@ PadPlugin = Plugins/libPlugin_nJoy_SDL.so
|
|||
HLEBios = True
|
||||
UseDynarec = False
|
||||
UseDualCore = False
|
||||
Throttle = True
|
||||
LockThreads = True
|
||||
DefaultGCM =
|
||||
OptimizeQuantizers = True
|
||||
|
|
|
@ -114,149 +114,6 @@ void Config::Save()
|
|||
iniFile.Save("gfx_opengl.ini");
|
||||
}
|
||||
|
||||
#ifdef _M_IX86
|
||||
|
||||
extern "C" {
|
||||
#ifdef _WIN32
|
||||
#define XMD_H
|
||||
#undef FAR
|
||||
#define HAVE_BOOLEAN
|
||||
#endif
|
||||
|
||||
#include <jpeglib.h>
|
||||
}
|
||||
|
||||
bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality)
|
||||
{
|
||||
u8* image_buffer = new u8[image_width * image_height * 3];
|
||||
u8* psrc = (u8*)pdata;
|
||||
|
||||
// input data is rgba format, so convert to rgb
|
||||
u8* p = image_buffer;
|
||||
for(int i = 0; i < image_height; ++i) {
|
||||
for(int j = 0; j < image_width; ++j) {
|
||||
p[0] = psrc[0];
|
||||
p[1] = psrc[1];
|
||||
p[2] = psrc[2];
|
||||
p += 3;
|
||||
psrc += 4;
|
||||
}
|
||||
}
|
||||
|
||||
/* This struct contains the JPEG compression parameters and pointers to
|
||||
* working space (which is allocated as needed by the JPEG library).
|
||||
* It is possible to have several such structures, representing multiple
|
||||
* compression/decompression processes, in existence at once. We refer
|
||||
* to any one struct (and its associated working data) as a "JPEG object".
|
||||
*/
|
||||
struct jpeg_compress_struct cinfo;
|
||||
/* This struct represents a JPEG error handler. It is declared separately
|
||||
* because applications often want to supply a specialized error handler
|
||||
* (see the second half of this file for an example). But here we just
|
||||
* take the easy way out and use the standard error handler, which will
|
||||
* print a message on stderr and call exit() if compression fails.
|
||||
* Note that this struct must live as long as the main JPEG parameter
|
||||
* struct, to avoid dangling-pointer problems.
|
||||
*/
|
||||
struct jpeg_error_mgr jerr;
|
||||
/* More stuff */
|
||||
FILE * outfile; /* target file */
|
||||
JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */
|
||||
int row_stride; /* physical row width in image buffer */
|
||||
|
||||
/* Step 1: allocate and initialize JPEG compression object */
|
||||
|
||||
/* We have to set up the error handler first, in case the initialization
|
||||
* step fails. (Unlikely, but it could happen if you are out of memory.)
|
||||
* This routine fills in the contents of struct jerr, and returns jerr's
|
||||
* address which we place into the link field in cinfo.
|
||||
*/
|
||||
cinfo.err = jpeg_std_error(&jerr);
|
||||
/* Now we can initialize the JPEG compression object. */
|
||||
jpeg_create_compress(&cinfo);
|
||||
|
||||
/* Step 2: specify data destination (eg, a file) */
|
||||
/* Note: steps 2 and 3 can be done in either order. */
|
||||
|
||||
/* Here we use the library-supplied code to send compressed data to a
|
||||
* stdio stream. You can also write your own code to do something else.
|
||||
* VERY IMPORTANT: use "b" option to fopen() if you are on a machine that
|
||||
* requires it in order to write binary files.
|
||||
*/
|
||||
if ((outfile = fopen(filename, "wb")) == NULL) {
|
||||
fprintf(stderr, "can't open %s\n", filename);
|
||||
exit(1);
|
||||
}
|
||||
jpeg_stdio_dest(&cinfo, outfile);
|
||||
|
||||
/* Step 3: set parameters for compression */
|
||||
|
||||
/* First we supply a description of the input image.
|
||||
* Four fields of the cinfo struct must be filled in:
|
||||
*/
|
||||
cinfo.image_width = image_width; /* image width and height, in pixels */
|
||||
cinfo.image_height = image_height;
|
||||
cinfo.input_components = 3; /* # of color components per pixel */
|
||||
cinfo.in_color_space = JCS_RGB; /* colorspace of input image */
|
||||
/* Now use the library's routine to set default compression parameters.
|
||||
* (You must set at least cinfo.in_color_space before calling this,
|
||||
* since the defaults depend on the source color space.)
|
||||
*/
|
||||
jpeg_set_defaults(&cinfo);
|
||||
/* Now you can set any non-default parameters you wish to.
|
||||
* Here we just illustrate the use of quality (quantization table) scaling:
|
||||
*/
|
||||
jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */);
|
||||
|
||||
/* Step 4: Start compressor */
|
||||
|
||||
/* TRUE ensures that we will write a complete interchange-JPEG file.
|
||||
* Pass TRUE unless you are very sure of what you're doing.
|
||||
*/
|
||||
jpeg_start_compress(&cinfo, TRUE);
|
||||
|
||||
/* Step 5: while (scan lines remain to be written) */
|
||||
/* jpeg_write_scanlines(...); */
|
||||
|
||||
/* Here we use the library's state variable cinfo.next_scanline as the
|
||||
* loop counter, so that we don't have to keep track ourselves.
|
||||
* To keep things simple, we pass one scanline per call; you can pass
|
||||
* more if you wish, though.
|
||||
*/
|
||||
row_stride = image_width * 3; /* JSAMPLEs per row in image_buffer */
|
||||
|
||||
while (cinfo.next_scanline < cinfo.image_height) {
|
||||
/* jpeg_write_scanlines expects an array of pointers to scanlines.
|
||||
* Here the array is only one element long, but you could pass
|
||||
* more than one scanline at a time if that's more convenient.
|
||||
*/
|
||||
row_pointer[0] = & image_buffer[cinfo.next_scanline * row_stride];
|
||||
(void) jpeg_write_scanlines(&cinfo, row_pointer, 1);
|
||||
}
|
||||
|
||||
/* Step 6: Finish compression */
|
||||
|
||||
jpeg_finish_compress(&cinfo);
|
||||
/* After finish_compress, we can close the output file. */
|
||||
fclose(outfile);
|
||||
|
||||
/* Step 7: release JPEG compression object */
|
||||
|
||||
/* This is an important step since it will release a good deal of memory. */
|
||||
jpeg_destroy_compress(&cinfo);
|
||||
|
||||
delete image_buffer;
|
||||
/* And we're done! */
|
||||
return true;
|
||||
}
|
||||
|
||||
#else
|
||||
bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack(push, 1)
|
||||
#endif
|
||||
|
@ -321,7 +178,7 @@ bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int he
|
|||
return false;
|
||||
}
|
||||
|
||||
return SaveTGA(filename, width, height, &data[0]);//SaveJPEG(filename, width, height, &data[0], 70);
|
||||
return SaveTGA(filename, width, height, &data[0]);
|
||||
}
|
||||
|
||||
////////////////////
|
||||
|
|
|
@ -229,7 +229,6 @@ void SysMessage(const char *fmt, ...);
|
|||
void HandleGLError();
|
||||
|
||||
void InitLUTs();
|
||||
bool SaveJPEG(const char* filename, int image_width, int image_height, const void* pdata, int quality);
|
||||
bool SaveTGA(const char* filename, int width, int height, void* pdata);
|
||||
bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
|
||||
|
||||
|
|
|
@ -796,8 +796,6 @@ bool Renderer::SaveRenderTarget(const char* filename, int jpeg)
|
|||
memcpy(&data[(nBackbufferHeight-i-1)*nBackbufferWidth], &scanline[0], nBackbufferWidth*4);
|
||||
}
|
||||
}
|
||||
|
||||
if (jpeg) return SaveJPEG(filename, nBackbufferWidth, nBackbufferHeight, &data[0], 70);
|
||||
|
||||
return SaveTGA(filename, nBackbufferWidth, nBackbufferHeight, &data[0]);
|
||||
}
|
||||
|
|
|
@ -30,7 +30,7 @@ linkFlags = [
|
|||
'`wx-config --libs`',
|
||||
]
|
||||
libs = [
|
||||
'videocommon', 'common', 'GLEW', 'jpeg',
|
||||
'videocommon', 'common', 'GLEW',
|
||||
]
|
||||
if sys.platform == 'darwin':
|
||||
platform = 'mac'
|
||||
|
|
|
@ -318,8 +318,6 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
|||
entry.frameCount = frameCount;
|
||||
|
||||
int mult = bScaleByHalf?2:1;
|
||||
// int wmulti = (abs(source->right-source->left)/mult+7)&~7;
|
||||
//int hmulti = (abs(source->bottom-source->top)/mult+7)&~7;
|
||||
int w = (abs(source->right-source->left)/mult+7)&~7;
|
||||
int h = (abs(source->bottom-source->top)/mult+7)&~7;
|
||||
|
||||
|
|
|
@ -70,6 +70,11 @@ BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pCont
|
|||
HRESULT SetDeviceForcesXY();
|
||||
#endif
|
||||
|
||||
#else
|
||||
int fd;
|
||||
char device_file_name[64];
|
||||
struct ff_effect effect;
|
||||
bool CanRumble = false;
|
||||
#endif
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -292,6 +297,8 @@ void PAD_Shutdown()
|
|||
#ifdef USE_RUMBLE_DINPUT_HACK
|
||||
FreeDirectInput();
|
||||
#endif
|
||||
#else
|
||||
close(fd);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -429,6 +436,38 @@ void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus)
|
|||
g_pEffect->Start(1, 0);
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
if(!fd)
|
||||
{
|
||||
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
|
||||
|
||||
/* Open device */
|
||||
fd = open(device_file_name, O_RDWR);
|
||||
if (fd == -1) {
|
||||
perror("Open device file");
|
||||
//Something wrong, probably permissions, just return now
|
||||
return;
|
||||
}
|
||||
int n_effects = 0;
|
||||
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
|
||||
perror("Ioctl number of effects");
|
||||
}
|
||||
if(n_effects > 0)
|
||||
CanRumble = true;
|
||||
else
|
||||
return; // Return since we can't do any effects
|
||||
/* a strong rumbling effect */
|
||||
effect.type = FF_RUMBLE;
|
||||
effect.id = -1;
|
||||
effect.u.rumble.strong_magnitude = 0x8000;
|
||||
effect.u.rumble.weak_magnitude = 0;
|
||||
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
|
||||
effect.replay.delay = 0;
|
||||
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
|
||||
perror("Upload effect");
|
||||
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -467,6 +506,31 @@ void PAD_Rumble(BYTE _numPAD, unsigned int _uType, unsigned int _uStrength)
|
|||
SetDeviceForcesXY();
|
||||
}
|
||||
#endif
|
||||
#else
|
||||
struct input_event event;
|
||||
if(CanRumble)
|
||||
{
|
||||
if (_uType == 1)
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 1;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Play effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
if ((_uType == 0) || (_uType == 2))
|
||||
{
|
||||
event.type = EV_FF;
|
||||
event.code = effect.id;
|
||||
event.value = 0;
|
||||
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
|
||||
perror("Stop effect");
|
||||
exit(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -671,6 +735,7 @@ void SaveConfig()
|
|||
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
|
||||
file.Set(SectionName, "joy_id", joysticks[i].ID);
|
||||
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
|
||||
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
|
||||
}
|
||||
|
||||
file.Save("nJoy.ini");
|
||||
|
@ -710,6 +775,7 @@ void LoadConfig()
|
|||
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
|
||||
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
|
||||
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
|
||||
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -57,6 +57,8 @@
|
|||
#define SLEEP(x) Sleep(x)
|
||||
#else
|
||||
#include <unistd.h>
|
||||
#include <sys/ioctl.h>
|
||||
#include <linux/input.h>
|
||||
#define SLEEP(x) usleep(x*1000)
|
||||
#endif
|
||||
|
||||
|
@ -117,6 +119,7 @@ struct CONTROLLER_MAPPING{ // GC PAD MAPPING
|
|||
int halfpress; // Halfpress... you know, like not fully pressed ;)...
|
||||
int ID; // SDL joystick device ID
|
||||
int controllertype; // Joystick, Joystick no hat or a keyboard (perhaps a mouse later)
|
||||
int eventnum; // Linux Event Number, Can't be found dynamically yet
|
||||
};
|
||||
|
||||
struct CONTROLLER_INFO{ // CONNECTED WINDOWS DEVICES INFO
|
||||
|
|
Loading…
Reference in New Issue