VideoCommon: Assembly blending state in a shared state object.

This commit is contained in:
degasus 2016-12-29 17:31:51 +01:00
parent c33c9532a7
commit 3df828463d
5 changed files with 161 additions and 2 deletions

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@ -25,6 +25,7 @@ set(SRCS AsyncRequests.cpp
PixelShaderManager.cpp PixelShaderManager.cpp
PostProcessing.cpp PostProcessing.cpp
RenderBase.cpp RenderBase.cpp
RenderState.cpp
Statistics.cpp Statistics.cpp
TextureCacheBase.cpp TextureCacheBase.cpp
TextureConversionShader.cpp TextureConversionShader.cpp

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@ -0,0 +1,119 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/RenderState.h"
// If the framebuffer format has no alpha channel, it is assumed to
// ONE on blending. As the backends may emulate this framebuffer
// configuration with an alpha channel, we just drop all references
// to the destination alpha channel.
static BlendMode::BlendFactor RemoveDstAlphaUsage(BlendMode::BlendFactor factor)
{
switch (factor)
{
case BlendMode::DSTALPHA:
return BlendMode::ONE;
case BlendMode::INVDSTALPHA:
return BlendMode::ZERO;
default:
return factor;
}
}
// We separate the blending parameter for rgb and alpha. For blending
// the alpha component, CLR and ALPHA are indentical. So just always
// use ALPHA as this makes it easier for the backends to use the second
// alpha value of dual source blending.
static BlendMode::BlendFactor RemoveSrcColorUsage(BlendMode::BlendFactor factor)
{
switch (factor)
{
case BlendMode::SRCCLR:
return BlendMode::SRCALPHA;
case BlendMode::INVSRCCLR:
return BlendMode::INVSRCALPHA;
default:
return factor;
}
}
// Same as RemoveSrcColorUsage, but because of the overlapping enum,
// this must be written as another function.
static BlendMode::BlendFactor RemoveDstColorUsage(BlendMode::BlendFactor factor)
{
switch (factor)
{
case BlendMode::DSTCLR:
return BlendMode::DSTALPHA;
case BlendMode::INVDSTCLR:
return BlendMode::INVDSTALPHA;
default:
return factor;
}
}
void BlendingState::Generate(const BPMemory& bp)
{
// Start with everything disabled.
hex = 0;
bool target_has_alpha = bp.zcontrol.pixel_format == PEControl::RGBA6_Z24;
bool alpha_test_may_success = bp.alpha_test.TestResult() != AlphaTest::FAIL;
dither = bp.blendmode.dither;
colorupdate = bp.blendmode.colorupdate && alpha_test_may_success;
alphaupdate = bp.blendmode.alphaupdate && target_has_alpha && alpha_test_may_success;
dstalpha = bp.dstalpha.enable && alphaupdate;
// The subtract bit has the highest priority
if (bp.blendmode.subtract)
{
blendenable = true;
subtractAlpha = subtract = true;
srcfactoralpha = srcfactor = BlendMode::ONE;
dstfactoralpha = dstfactor = BlendMode::ONE;
if (dstalpha)
{
subtractAlpha = false;
srcfactoralpha = BlendMode::ONE;
dstfactoralpha = BlendMode::ZERO;
}
}
// The blendenable bit has the middle priority
else if (bp.blendmode.blendenable)
{
blendenable = true;
srcfactor = bp.blendmode.srcfactor;
dstfactor = bp.blendmode.dstfactor;
if (!target_has_alpha)
{
// uses ONE instead of DSTALPHA
srcfactor = RemoveDstAlphaUsage(srcfactor);
dstfactor = RemoveDstAlphaUsage(dstfactor);
}
// replaces SRCCLR with SRCALPHA
srcfactoralpha = RemoveSrcColorUsage(srcfactor);
dstfactoralpha = RemoveDstColorUsage(dstfactor);
if (dstalpha)
{
srcfactoralpha = BlendMode::ONE;
dstfactoralpha = BlendMode::ZERO;
}
}
// The logicop bit has the lowest priority
else if (bp.blendmode.logicopenable)
{
logicopenable = true;
logicmode = bp.blendmode.logicmode;
if (dstalpha)
{
// TODO: Not supported by backends.
}
}
}

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@ -0,0 +1,31 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/BitField.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/BPStructs.h"
union BlendingState
{
void Generate(const BPMemory& bp);
BitField<0, 1, u32> blendenable;
BitField<1, 1, u32> logicopenable;
BitField<2, 1, u32> dstalpha;
BitField<3, 1, u32> dither;
BitField<4, 1, u32> colorupdate;
BitField<5, 1, u32> alphaupdate;
BitField<6, 1, u32> subtract;
BitField<7, 1, u32> subtractAlpha;
BitField<8, 3, BlendMode::BlendFactor> dstfactor;
BitField<11, 3, BlendMode::BlendFactor> srcfactor;
BitField<14, 3, BlendMode::BlendFactor> dstfactoralpha;
BitField<17, 3, BlendMode::BlendFactor> srcfactoralpha;
BitField<20, 4, BlendMode::LogicOp> logicmode;
u32 hex;
};

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@ -80,6 +80,7 @@
<ClCompile Include="PixelShaderManager.cpp" /> <ClCompile Include="PixelShaderManager.cpp" />
<ClCompile Include="PostProcessing.cpp" /> <ClCompile Include="PostProcessing.cpp" />
<ClCompile Include="RenderBase.cpp" /> <ClCompile Include="RenderBase.cpp" />
<ClCompile Include="RenderState.cpp" />
<ClCompile Include="LightingShaderGen.cpp" /> <ClCompile Include="LightingShaderGen.cpp" />
<ClCompile Include="Statistics.cpp" /> <ClCompile Include="Statistics.cpp" />
<ClCompile Include="GeometryShaderGen.cpp" /> <ClCompile Include="GeometryShaderGen.cpp" />
@ -134,6 +135,7 @@
<ClInclude Include="PixelShaderManager.h" /> <ClInclude Include="PixelShaderManager.h" />
<ClInclude Include="PostProcessing.h" /> <ClInclude Include="PostProcessing.h" />
<ClInclude Include="RenderBase.h" /> <ClInclude Include="RenderBase.h" />
<ClInclude Include="RenderState.h" />
<ClInclude Include="SamplerCommon.h" /> <ClInclude Include="SamplerCommon.h" />
<ClInclude Include="ShaderGenCommon.h" /> <ClInclude Include="ShaderGenCommon.h" />
<ClInclude Include="Statistics.h" /> <ClInclude Include="Statistics.h" />

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@ -44,6 +44,9 @@
<ClCompile Include="RenderBase.cpp"> <ClCompile Include="RenderBase.cpp">
<Filter>Base</Filter> <Filter>Base</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="RenderState.cpp">
<Filter>Base</Filter>
</ClCompile>
<ClCompile Include="TextureCacheBase.cpp"> <ClCompile Include="TextureCacheBase.cpp">
<Filter>Base</Filter> <Filter>Base</Filter>
</ClCompile> </ClCompile>
@ -182,6 +185,9 @@
<ClInclude Include="RenderBase.h"> <ClInclude Include="RenderBase.h">
<Filter>Base</Filter> <Filter>Base</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="RenderState.h">
<Filter>Base</Filter>
</ClInclude>
<ClInclude Include="TextureCacheBase.h"> <ClInclude Include="TextureCacheBase.h">
<Filter>Base</Filter> <Filter>Base</Filter>
</ClInclude> </ClInclude>