Add two buttons to the ISOProperties dialog so that we still meet string freeze deadline.
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@ -286,6 +286,14 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
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new wxButton(this, ID_EDITCONFIG, _("Edit Config"), wxDefaultPosition, wxDefaultSize);
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EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file"));
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EditConfig->SetToolTip(_("This will let you Manually Edit the INI config file"));
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wxButton * const EditConfigDefault =
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new wxButton(this, ID_EDITCONFIG, _("Show Defaults"), wxDefaultPosition, wxDefaultSize);
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EditConfigDefault->SetToolTip(_("Opens the default (read-only) configuration for this game in an external text editor."));
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wxButton * const EditConfigLocal =
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new wxButton(this, ID_EDITCONFIG, _("Edit Local Overrides"), wxDefaultPosition, wxDefaultSize);
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EditConfigLocal->SetToolTip(_("Opens the user specified overrides in an external text editor."));
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// Notebook
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// Notebook
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wxNotebook * const m_Notebook =
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wxNotebook * const m_Notebook =
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new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
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@ -558,6 +566,8 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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}
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}
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wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
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wxSizer* sButtons = CreateButtonSizer(wxNO_DEFAULT);
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sButtons->Prepend(EditConfigDefault);
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sButtons->Prepend(EditConfigLocal);
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sButtons->Prepend(EditConfig);
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sButtons->Prepend(EditConfig);
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sButtons->Add(new wxButton(this, wxID_OK, _("Close")));
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sButtons->Add(new wxButton(this, wxID_OK, _("Close")));
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