Merge pull request #6266 from iwubcode/fix_pal_vertical_scaling

Fix PAL vertical scaling
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Markus Wick 2017-12-23 12:14:34 +01:00 committed by GitHub
commit 3daeb6b970
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3 changed files with 27 additions and 25 deletions

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@ -214,14 +214,14 @@ static void BPWritten(const BPCmd& bp)
u32 destStride = bpmem.copyMipMapStrideChannels << 5; u32 destStride = bpmem.copyMipMapStrideChannels << 5;
EFBRectangle srcRect; EFBRectangle srcRect;
srcRect.left = (int)bpmem.copyTexSrcXY.x; srcRect.left = static_cast<int>(bpmem.copyTexSrcXY.x);
srcRect.top = (int)bpmem.copyTexSrcXY.y; srcRect.top = static_cast<int>(bpmem.copyTexSrcXY.y);
// Here Width+1 like Height, otherwise some textures are corrupted already since the native // Here Width+1 like Height, otherwise some textures are corrupted already since the native
// resolution. // resolution.
// TODO: What's the behavior of out of bound access? // TODO: What's the behavior of out of bound access?
srcRect.right = (int)(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1); srcRect.right = static_cast<int>(bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1);
srcRect.bottom = (int)(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1); srcRect.bottom = static_cast<int>(bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1);
UPE_Copy PE_copy = bpmem.triggerEFBCopy; UPE_Copy PE_copy = bpmem.triggerEFBCopy;
@ -246,18 +246,20 @@ static void BPWritten(const BPCmd& bp)
float yScale; float yScale;
if (PE_copy.scale_invert) if (PE_copy.scale_invert)
yScale = 256.0f / (float)bpmem.dispcopyyscale; yScale = 256.0f / static_cast<float>(bpmem.dispcopyyscale);
else else
yScale = (float)bpmem.dispcopyyscale / 256.0f; yScale = static_cast<float>(bpmem.dispcopyyscale) / 256.0f;
float num_xfb_lines = 1.0f + bpmem.copyTexSrcWH.y * yScale; float num_xfb_lines = 1.0f + bpmem.copyTexSrcWH.y * yScale;
srcRect.bottom = static_cast<int>(bpmem.copyTexSrcXY.y + num_xfb_lines);
u32 height = static_cast<u32>(num_xfb_lines); u32 height = static_cast<u32>(num_xfb_lines);
DEBUG_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | " DEBUG_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | "
"fbStride: %u | fbHeight: %u", "fbStride: %u | fbHeight: %u | yScale: %f",
destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom,
bpmem.copyTexSrcWH.x + 1, destStride, height); bpmem.copyTexSrcWH.x + 1, destStride, height, yScale);
bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24; bool is_depth_copy = bpmem.zcontrol.pixel_format == PEControl::Z24;
g_texture_cache->CopyRenderTargetToTexture(destAddr, EFBCopyFormat::XFB, destStride, g_texture_cache->CopyRenderTargetToTexture(destAddr, EFBCopyFormat::XFB, destStride,

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@ -1250,8 +1250,7 @@ TextureCacheBase::GetXFBFromCache(const TextureLookupInformation& tex_info)
if ((entry->is_xfb_copy || entry->format.texfmt == TextureFormat::XFB) && if ((entry->is_xfb_copy || entry->format.texfmt == TextureFormat::XFB) &&
entry->native_width == tex_info.native_width && entry->native_width == tex_info.native_width &&
static_cast<unsigned int>(entry->native_height * entry->y_scale) == entry->native_height == tex_info.native_height &&
tex_info.native_height &&
entry->memory_stride == entry->BytesPerRow() && !entry->may_have_overlapping_textures) entry->memory_stride == entry->BytesPerRow() && !entry->may_have_overlapping_textures)
{ {
if (tex_info.base_hash == entry->hash && !entry->reference_changed) if (tex_info.base_hash == entry->hash && !entry->reference_changed)
@ -1340,21 +1339,18 @@ bool TextureCacheBase::LoadTextureFromOverlappingTextures(TCacheEntry* entry_to_
u32 copy_width = u32 copy_width =
std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x); std::min(entry->native_width - src_x, entry_to_update->native_width - dst_x);
u32 copy_height = u32 copy_height =
std::min((entry->native_height * entry->y_scale) - src_y, std::min(entry->native_height - src_y, entry_to_update->native_height - dst_y);
(entry_to_update->native_height * entry_to_update->y_scale) - dst_y);
// If one of the textures is scaled, scale both with the current efb scaling factor // If one of the textures is scaled, scale both with the current efb scaling factor
if (entry_to_update->native_width != entry_to_update->GetWidth() || if (entry_to_update->native_width != entry_to_update->GetWidth() ||
(entry_to_update->native_height * entry_to_update->y_scale) != entry_to_update->native_height != entry_to_update->GetHeight() ||
entry_to_update->GetHeight() || entry->native_width != entry->GetWidth() || entry->native_height != entry->GetHeight())
entry->native_width != entry->GetWidth() ||
(entry->native_height * entry->y_scale) != entry->GetHeight())
{ {
ScaleTextureCacheEntryTo( ScaleTextureCacheEntryTo(entry_to_update,
entry_to_update, g_renderer->EFBToScaledX(entry_to_update->native_width), g_renderer->EFBToScaledX(entry_to_update->native_width),
g_renderer->EFBToScaledY(entry_to_update->native_height * entry_to_update->y_scale)); g_renderer->EFBToScaledY(entry_to_update->native_height));
ScaleTextureCacheEntryTo(entry, g_renderer->EFBToScaledX(entry->native_width), ScaleTextureCacheEntryTo(entry, g_renderer->EFBToScaledX(entry->native_width),
g_renderer->EFBToScaledY(entry->native_height * entry->y_scale)); g_renderer->EFBToScaledY(entry->native_height));
src_x = g_renderer->EFBToScaledX(src_x); src_x = g_renderer->EFBToScaledX(src_x);
src_y = g_renderer->EFBToScaledY(src_y); src_y = g_renderer->EFBToScaledY(src_y);
@ -1593,7 +1589,7 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
const u32 blockW = TexDecoder_GetBlockWidthInTexels(baseFormat); const u32 blockW = TexDecoder_GetBlockWidthInTexels(baseFormat);
// Round up source height to multiple of block size // Round up source height to multiple of block size
u32 actualHeight = Common::AlignUp(static_cast<unsigned int>(tex_h * y_scale), blockH); u32 actualHeight = Common::AlignUp(tex_h, blockH);
const u32 actualWidth = Common::AlignUp(tex_w, blockW); const u32 actualWidth = Common::AlignUp(tex_w, blockW);
u32 num_blocks_y = actualHeight / blockH; u32 num_blocks_y = actualHeight / blockH;
@ -1728,7 +1724,6 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
{ {
entry->SetGeneralParameters(dstAddr, 0, baseFormat, is_xfb_copy); entry->SetGeneralParameters(dstAddr, 0, baseFormat, is_xfb_copy);
entry->SetDimensions(tex_w, tex_h, 1); entry->SetDimensions(tex_w, tex_h, 1);
entry->y_scale = y_scale;
entry->gamma = gamma; entry->gamma = gamma;
entry->frameCount = FRAMECOUNT_INVALID; entry->frameCount = FRAMECOUNT_INVALID;
@ -1744,7 +1739,13 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, EFBCopyFormat dstF
entry->may_have_overlapping_textures = false; entry->may_have_overlapping_textures = false;
entry->is_custom_tex = false; entry->is_custom_tex = false;
CopyEFBToCacheEntry(entry, is_depth_copy, srcRect, scaleByHalf, dstFormat, isIntensity); // For XFB, the resulting XFB copy texture is the height of the actual texture + the y-scaling
// however, the actual Wii/GC texture that we want to "stretch" to this copy is without the
// y-scaling so we need to remove it here
// The best use-case for this is PAL games which have a different aspect ratio
EFBRectangle unscaled_rect = srcRect;
unscaled_rect.bottom /= y_scale;
CopyEFBToCacheEntry(entry, is_depth_copy, unscaled_rect, scaleByHalf, dstFormat, isIntensity);
u64 hash = entry->CalculateHash(); u64 hash = entry->CalculateHash();
entry->SetHashes(hash, hash); entry->SetHashes(hash, hash);
@ -1933,7 +1934,7 @@ u32 TextureCacheBase::TCacheEntry::NumBlocksY() const
{ {
u32 blockH = TexDecoder_GetBlockHeightInTexels(format.texfmt); u32 blockH = TexDecoder_GetBlockHeightInTexels(format.texfmt);
// Round up source height to multiple of block size // Round up source height to multiple of block size
u32 actualHeight = Common::AlignUp(static_cast<unsigned int>(native_height * y_scale), blockH); u32 actualHeight = Common::AlignUp(native_height, blockH);
return actualHeight / blockH; return actualHeight / blockH;
} }

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@ -126,7 +126,6 @@ public:
// content, aren't just downscaled // content, aren't just downscaled
bool should_force_safe_hashing = false; // for XFB bool should_force_safe_hashing = false; // for XFB
bool is_xfb_copy = false; bool is_xfb_copy = false;
float y_scale = 1.0f;
float gamma = 1.0f; float gamma = 1.0f;
u64 id; u64 id;