DX11 plugin: Fix a small oversight
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6389 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -158,6 +158,7 @@ void EmuGfxState::ApplyState()
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context->Map(vscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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context->Map(vscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
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memcpy(map.pData, vsconstants, sizeof(vsconstants));
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memcpy(map.pData, vsconstants, sizeof(vsconstants));
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context->Unmap(vscbuf, 0);
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context->Unmap(vscbuf, 0);
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vscbufchanged = false;
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}
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}
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D3D::context->VSSetConstantBuffers(0, 1, &vscbuf);
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D3D::context->VSSetConstantBuffers(0, 1, &vscbuf);
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