DolphinWX: Make the TAS dialog window titles translatable.

This commit is contained in:
Lioncash 2014-11-02 02:10:00 -05:00
parent 9daaf94f3c
commit 3d83433e90
1 changed files with 3 additions and 4 deletions

View File

@ -720,21 +720,20 @@ void CFrame::OnRecordReadOnly(wxCommandEvent& event)
void CFrame::OnTASInput(wxCommandEvent& event)
{
std::string number[4] = {"1","2","3","4"};
for (int i = 0; i < 4; ++i)
{
if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE && SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
{
g_TASInputDlg[i]->CreateGCLayout();
g_TASInputDlg[i]->Show(true);
g_TASInputDlg[i]->SetTitle("TAS Input - Controller " + number[i]);
g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1));
}
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU && !(Core::IsRunning() && !SConfig::GetInstance().m_LocalCoreStartupParameter.bWii))
{
g_TASInputDlg[i+4]->CreateWiiLayout();
g_TASInputDlg[i+4]->Show(true);
g_TASInputDlg[i+4]->SetTitle("TAS Input - Wiimote " + number[i]);
g_TASInputDlg[i+4]->SetTitle(wxString::Format(_("TAS Input - Wiimote %d"), i + 1));
}
}
}