move ogl-only settings into backend
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parent
81e261eb68
commit
3d5e0a6d3d
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@ -165,11 +165,7 @@ struct VideoConfig
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bool bSupportsFormatReinterpretation;
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bool bSupportsPixelLighting;
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bool bSupportsGLSLUBO;
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportsGLSLUBO; // needed by pixelShaderGen, so must stay in videoCommon
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} backend_info;
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// Utility
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@ -21,6 +21,7 @@
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#include "Debugger.h"
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#include "Statistics.h"
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#include "ImageWrite.h"
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#include "Render.h"
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namespace OGL
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{
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@ -270,7 +271,7 @@ bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, cons
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glAttachShader(pid, vsid);
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glAttachShader(pid, psid);
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if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
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if (g_ogl_config.bSupportsGLSLCache)
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glProgramParameteri(pid, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TRUE);
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shader.SetProgramBindings();
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@ -406,14 +407,14 @@ void ProgramShaderCache::Init(void)
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}
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// Read our shader cache, only if supported
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if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
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if (g_ogl_config.bSupportsGLSLCache)
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{
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GLint Supported;
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glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS, &Supported);
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if(!Supported)
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{
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ERROR_LOG(VIDEO, "GL_ARB_get_program_binary is supported, but no binary format is known. So disable shader cache.");
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g_ActiveConfig.backend_info.bSupportsGLSLCache = false;
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g_ogl_config.bSupportsGLSLCache = false;
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}
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else
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{
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@ -439,7 +440,7 @@ void ProgramShaderCache::Init(void)
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void ProgramShaderCache::Shutdown(void)
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{
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// store all shaders in cache on disk
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if (g_ActiveConfig.backend_info.bSupportsGLSLCache)
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if (g_ogl_config.bSupportsGLSLCache)
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{
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PCache::iterator iter = pshaders.begin();
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for (; iter != pshaders.end(); ++iter)
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@ -488,8 +489,7 @@ void ProgramShaderCache::CreateHeader ( void )
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// as sandy do ogl3.1, glsl 140 is supported, so force it in this way.
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// TODO: remove this again when the issue is fixed:
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// see http://communities.intel.com/thread/36084
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char *vendor = (char*)glGetString(GL_VENDOR);
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bool glsl140_hack = strcmp(vendor, "Intel") == 0;
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bool glsl140_hack = strcmp(g_ogl_config.gl_vendor, "Intel") == 0;
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#elif __APPLE__
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// as apple doesn't support glsl130 at all, we also have to use glsl140
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bool glsl140_hack = true;
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@ -104,6 +104,7 @@ int OSDInternalW, OSDInternalH;
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namespace OGL
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{
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VideoConfig g_ogl_config;
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// Declarations and definitions
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// ----------------------------
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@ -119,7 +120,6 @@ static int s_MSAASamples = 1;
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static int s_MSAACoverageSamples = 0;
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static int s_LastMultisampleMode = 0;
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static bool s_bHaveCoverageMSAA = false;
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static u32 s_blendMode;
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#if defined(HAVE_WX) && HAVE_WX
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@ -135,7 +135,7 @@ static std::vector<u32> s_efbCache[2][EFB_CACHE_WIDTH * EFB_CACHE_HEIGHT]; // 2
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int GetNumMSAASamples(int MSAAMode)
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{
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int samples, maxSamples;
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int samples;
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switch (MSAAMode)
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{
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case MULTISAMPLE_OFF:
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@ -161,12 +161,11 @@ int GetNumMSAASamples(int MSAAMode)
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default:
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samples = 1;
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}
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glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
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if(samples <= maxSamples) return samples;
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if(samples <= g_ogl_config.max_samples) return samples;
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ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by gpu.", samples, maxSamples);
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return maxSamples;
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ERROR_LOG(VIDEO, "MSAA Bug: %d samples selected, but only %d supported by gpu.", samples, g_ogl_config.max_samples);
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return g_ogl_config.max_samples;
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}
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int GetNumMSAACoverageSamples(int MSAAMode)
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@ -187,7 +186,7 @@ int GetNumMSAACoverageSamples(int MSAAMode)
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default:
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samples = 0;
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}
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if(s_bHaveCoverageMSAA || samples == 0) return samples;
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if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
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ERROR_LOG(VIDEO, "MSAA Bug: CSAA selected, but not supported by gpu.");
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return 0;
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@ -204,15 +203,6 @@ Renderer::Renderer()
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s_blendMode = 0;
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InitFPSCounter();
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const char* gl_vendor = (const char*)glGetString(GL_VENDOR);
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const char* gl_renderer = (const char*)glGetString(GL_RENDERER);
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const char* gl_version = (const char*)glGetString(GL_VERSION);
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OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s",
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gl_vendor,
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gl_renderer,
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gl_version).c_str(), 5000);
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bool bSuccess = true;
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GLint numvertexattribs = 0;
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glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &numvertexattribs);
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@ -270,36 +260,55 @@ Renderer::Renderer()
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bSuccess = false;
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}
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s_bHaveCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage;
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if (!bSuccess)
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return; // TODO: fail
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g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended;
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g_Config.backend_info.bSupportsGLSLUBO = GLEW_ARB_uniform_buffer_object;
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g_Config.backend_info.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory;
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g_Config.backend_info.bSupportsGLSync = GLEW_ARB_sync;
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g_Config.backend_info.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
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g_Config.backend_info.bSupportsGLBaseVertex = GLEW_ARB_draw_elements_base_vertex;
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g_ogl_config.bSupportsGLSLCache = GLEW_ARB_get_program_binary;
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g_ogl_config.bSupportsGLPinnedMemory = GLEW_AMD_pinned_memory;
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g_ogl_config.bSupportsGLSync = GLEW_ARB_sync;
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g_ogl_config.bSupportsGLBaseVertex = GLEW_ARB_draw_elements_base_vertex;
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g_ogl_config.bSupportCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage;
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g_ogl_config.gl_vendor = (const char*)glGetString(GL_VENDOR);
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g_ogl_config.gl_renderer = (const char*)glGetString(GL_RENDERER);
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g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION);
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glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples);
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if(g_Config.backend_info.bSupportsGLSLUBO && (
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// hd3000 get corruption, hd4000 also and a big slowdown
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!strcmp(gl_vendor, "Intel Open Source Technology Center") && (!strcmp(gl_version, "3.0 Mesa 9.0.0") || !strcmp(gl_version, "3.0 Mesa 9.0.1") || !strcmp(gl_version, "3.0 Mesa 9.0.2") || !strcmp(gl_version, "3.0 Mesa 9.0.3") || !strcmp(gl_version, "3.0 Mesa 9.1.0") || !strcmp(gl_version, "3.0 Mesa 9.1.1") )
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!strcmp(g_ogl_config.gl_vendor, "Intel Open Source Technology Center") && (
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!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.0.0") ||
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!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.0.1") ||
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!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.0.2") ||
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!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.0.3") ||
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!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.1.0") ||
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!strcmp(g_ogl_config.gl_version, "3.0 Mesa 9.1.1") )
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)) {
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g_Config.backend_info.bSupportsGLSLUBO = false;
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ERROR_LOG(VIDEO, "buggy driver detected. Disable UBO");
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}
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UpdateActiveConfig();
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OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s",
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OSD::AddMessage(StringFromFormat("Video Info: %s, %s, %s",
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g_ogl_config.gl_vendor,
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g_ogl_config.gl_renderer,
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g_ogl_config.gl_version).c_str(), 5000);
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OSD::AddMessage(StringFromFormat("Missing Extensions: %s%s%s%s%s%s%s",
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g_ActiveConfig.backend_info.bSupportsDualSourceBlend ? "" : "DualSourceBlend ",
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g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "" : "UniformBuffer ",
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g_ActiveConfig.backend_info.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
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g_ActiveConfig.backend_info.bSupportsGLSLCache ? "" : "ShaderCache ",
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g_ActiveConfig.backend_info.bSupportsGLBaseVertex ? "" : "BaseVertex ",
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g_ActiveConfig.backend_info.bSupportsGLSync ? "" : "Sync "
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g_ogl_config.bSupportsGLPinnedMemory ? "" : "PinnedMemory ",
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g_ogl_config.bSupportsGLSLCache ? "" : "ShaderCache ",
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g_ogl_config.bSupportsGLBaseVertex ? "" : "BaseVertex ",
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g_ogl_config.bSupportsGLSync ? "" : "Sync ",
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g_ogl_config.bSupportCoverageMSAA ? "" : "CSAA "
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).c_str(), 5000);
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if (!bSuccess)
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return; // TODO: fail
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s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
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s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
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s_MSAACoverageSamples = GetNumMSAACoverageSamples(s_LastMultisampleMode);
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@ -445,10 +454,6 @@ void Renderer::DrawDebugInfo()
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if (g_ActiveConfig.bShowEFBCopyRegions)
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{
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// Store Line Size
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GLfloat lSize;
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glGetFloatv(GL_LINE_WIDTH, &lSize);
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// Set Line Size
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glLineWidth(3.0f);
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@ -561,7 +566,7 @@ void Renderer::DrawDebugInfo()
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glDrawArrays(GL_LINES, 0, stats.efb_regions.size() * 2*6);
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// Restore Line Size
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glLineWidth(lSize);
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SetLineWidth();
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// Clear stored regions
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stats.efb_regions.clear();
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@ -9,6 +9,21 @@ namespace OGL
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void ClearEFBCache();
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// ogl-only config, so not in VideoConfig.h
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extern struct VideoConfig {
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bool bSupportsGLSLCache;
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bool bSupportsGLPinnedMemory;
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bool bSupportsGLSync;
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bool bSupportsGLBaseVertex;
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bool bSupportCoverageMSAA;
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const char *gl_vendor;
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const char *gl_renderer;
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const char* gl_version;
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s32 max_samples;
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} g_ogl_config;
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class Renderer : public ::Renderer
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{
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public:
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@ -19,6 +19,7 @@
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#include "GLUtil.h"
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#include "StreamBuffer.h"
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#include "MemoryUtil.h"
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#include "Render.h"
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namespace OGL
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{
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@ -31,19 +32,19 @@ StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
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{
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glGenBuffers(1, &m_buffer);
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bool nvidia = !strcmp((const char*)glGetString(GL_VENDOR), "NVIDIA Corporation");
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bool nvidia = !strcmp(g_ogl_config.gl_vendor, "NVIDIA Corporation");
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if(m_uploadtype & STREAM_DETECT)
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{
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if(!g_Config.backend_info.bSupportsGLBaseVertex && (m_uploadtype & BUFFERSUBDATA))
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if(!g_ogl_config.bSupportsGLBaseVertex && (m_uploadtype & BUFFERSUBDATA))
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m_uploadtype = BUFFERSUBDATA;
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else if(g_Config.backend_info.bSupportsGLSync && g_Config.bHackedBufferUpload && (m_uploadtype & MAP_AND_RISK))
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else if(g_ogl_config.bSupportsGLSync && g_Config.bHackedBufferUpload && (m_uploadtype & MAP_AND_RISK))
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m_uploadtype = MAP_AND_RISK;
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else if(g_Config.backend_info.bSupportsGLSync && g_Config.backend_info.bSupportsGLPinnedMemory && (m_uploadtype & PINNED_MEMORY))
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else if(g_ogl_config.bSupportsGLSync && g_ogl_config.bSupportsGLPinnedMemory && (m_uploadtype & PINNED_MEMORY))
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m_uploadtype = PINNED_MEMORY;
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else if(nvidia && (m_uploadtype & BUFFERSUBDATA))
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m_uploadtype = BUFFERSUBDATA;
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else if(g_Config.backend_info.bSupportsGLSync && (m_uploadtype & MAP_AND_SYNC))
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else if(g_ogl_config.bSupportsGLSync && (m_uploadtype & MAP_AND_SYNC))
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m_uploadtype = MAP_AND_SYNC;
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else
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m_uploadtype = MAP_AND_ORPHAN;
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@ -191,7 +192,7 @@ void StreamBuffer::Init()
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// on error, switch to another backend. some old catalyst seems to have broken pinned memory support
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if(glGetError() != GL_NO_ERROR) {
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ERROR_LOG(VIDEO, "pinned memory detected, but not working. Please report this: %s, %s, %s", glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION));
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ERROR_LOG(VIDEO, "pinned memory detected, but not working. Please report this: %s, %s, %s", g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, g_ogl_config.gl_version);
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Shutdown();
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m_uploadtype = MAP_AND_SYNC;
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Init();
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@ -41,6 +41,7 @@
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#include "Debugger.h"
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#include "StreamBuffer.h"
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#include "PerfQueryBase.h"
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#include "Render.h"
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#include "main.h"
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@ -123,7 +124,7 @@ void VertexManager::Draw(u32 stride)
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u32 triangle_index_size = IndexGenerator::GetTriangleindexLen();
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u32 line_index_size = IndexGenerator::GetLineindexLen();
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u32 point_index_size = IndexGenerator::GetPointindexLen();
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if(g_Config.backend_info.bSupportsGLBaseVertex) {
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if(g_ogl_config.bSupportsGLBaseVertex) {
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if (triangle_index_size > 0)
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{
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glDrawElementsBaseVertex(GL_TRIANGLES, triangle_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[0], s_baseVertex);
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