From 3d00bc3b13399b92f6ef5e3d0df7a1fe3bef7d24 Mon Sep 17 00:00:00 2001 From: JMC47 Date: Mon, 30 Aug 2021 02:50:51 -0400 Subject: [PATCH] GameINI: Add Vertex Rounding to Scooby-Doo: NoOF This game is the earliest of Heavy Iron Studios' games and has a similar offset issue to that of the SpongeBob and Incredibles games. While they weren't offsetting it and breaking shadows like the other games, there's still an offset in the upper left corner of the screen. This fixes that, and has no effect at 1x IR, so it's safe to enable by default. --- Data/Sys/GameSettings/GIH.ini | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 Data/Sys/GameSettings/GIH.ini diff --git a/Data/Sys/GameSettings/GIH.ini b/Data/Sys/GameSettings/GIH.ini new file mode 100644 index 0000000000..cf2d190512 --- /dev/null +++ b/Data/Sys/GameSettings/GIH.ini @@ -0,0 +1,18 @@ +# GIHE78, GIHP78, GIHF78, GIHD78 - Scooby-Doo! Night of 100 Frights + +[Core] +# Values set here will override the main Dolphin settings. + +[OnLoad] +# Add memory patches to be loaded once on boot here. + +[OnFrame] +# Add memory patches to be applied every frame here. + +[ActionReplay] +# Add action replay cheats here. + +[Video_Hacks] +# Fixes offset in upper left of screen at higher resolutions. +# Option has no effect at 1x IR, so no reason not to enable. +VertexRounding = True