NetPlay: Split save and SD card write settings
This actually eliminates any setting pertaining to SD cards from the NetPlay dialog, as it would effectively just be a duplicate of the setting in the Wii pane, potentially causing confusion. This also enables save data writing by default, as this is probably what most players want, and should avoid them losing hours of progress because they forgot to tick a checkbox.
This commit is contained in:
parent
d1beb9ef70
commit
3ce5caf887
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@ -358,7 +358,6 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
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StartUp.bCPUThread = netplay_settings.m_CPUthread;
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StartUp.bCPUThread = netplay_settings.m_CPUthread;
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StartUp.bEnableCheats = netplay_settings.m_EnableCheats;
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StartUp.bEnableCheats = netplay_settings.m_EnableCheats;
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StartUp.bDSPHLE = netplay_settings.m_DSPHLE;
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StartUp.bDSPHLE = netplay_settings.m_DSPHLE;
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StartUp.bEnableMemcardSdWriting = netplay_settings.m_WriteToMemcard;
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StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
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StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave;
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StartUp.cpu_core = netplay_settings.m_CPUcore;
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StartUp.cpu_core = netplay_settings.m_CPUcore;
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StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage;
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StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage;
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@ -45,8 +45,7 @@ const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT{{System::Main, "NetPlay", "ChunkedU
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const Info<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
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const Info<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
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const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
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const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
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const Info<bool> NETPLAY_WRITE_SAVE_SDCARD_DATA{{System::Main, "NetPlay", "WriteSaveSDCardData"},
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const Info<bool> NETPLAY_WRITE_SAVE_DATA{{System::Main, "NetPlay", "WriteSaveData"}, true};
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false};
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const Info<bool> NETPLAY_LOAD_WII_SAVE{{System::Main, "NetPlay", "LoadWiiSave"}, false};
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const Info<bool> NETPLAY_LOAD_WII_SAVE{{System::Main, "NetPlay", "LoadWiiSave"}, false};
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const Info<bool> NETPLAY_SYNC_SAVES{{System::Main, "NetPlay", "SyncSaves"}, true};
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const Info<bool> NETPLAY_SYNC_SAVES{{System::Main, "NetPlay", "SyncSaves"}, true};
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const Info<bool> NETPLAY_SYNC_CODES{{System::Main, "NetPlay", "SyncCodes"}, true};
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const Info<bool> NETPLAY_SYNC_CODES{{System::Main, "NetPlay", "SyncCodes"}, true};
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@ -41,7 +41,7 @@ extern const Info<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT;
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extern const Info<u32> NETPLAY_BUFFER_SIZE;
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extern const Info<u32> NETPLAY_BUFFER_SIZE;
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extern const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE;
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extern const Info<u32> NETPLAY_CLIENT_BUFFER_SIZE;
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extern const Info<bool> NETPLAY_WRITE_SAVE_SDCARD_DATA;
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extern const Info<bool> NETPLAY_WRITE_SAVE_DATA;
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extern const Info<bool> NETPLAY_LOAD_WII_SAVE;
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extern const Info<bool> NETPLAY_LOAD_WII_SAVE;
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extern const Info<bool> NETPLAY_SYNC_SAVES;
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extern const Info<bool> NETPLAY_SYNC_SAVES;
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extern const Info<bool> NETPLAY_SYNC_CODES;
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extern const Info<bool> NETPLAY_SYNC_CODES;
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@ -14,5 +14,5 @@ const Info<bool> SESSION_LOAD_IPL_DUMP{{System::Session, "Core", "LoadIPLDump"},
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const Info<bool> SESSION_GCI_FOLDER_CURRENT_GAME_ONLY{
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const Info<bool> SESSION_GCI_FOLDER_CURRENT_GAME_ONLY{
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{System::Session, "Core", "GCIFolderCurrentGameOnly"}, false};
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{System::Session, "Core", "GCIFolderCurrentGameOnly"}, false};
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const Info<bool> SESSION_CODE_SYNC_OVERRIDE{{System::Session, "Core", "CheatSyncOverride"}, false};
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const Info<bool> SESSION_CODE_SYNC_OVERRIDE{{System::Session, "Core", "CheatSyncOverride"}, false};
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const Info<bool> SESSION_WII_SD_CARD_WRITABLE{{System::Session, "Core", "WiiSDCardWritable"}, true};
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const Info<bool> SESSION_SAVE_DATA_WRITABLE{{System::Session, "Core", "SaveDataWritable"}, true};
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} // namespace Config
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} // namespace Config
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@ -12,5 +12,5 @@ extern const Info<bool> SESSION_USE_FMA;
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extern const Info<bool> SESSION_LOAD_IPL_DUMP;
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extern const Info<bool> SESSION_LOAD_IPL_DUMP;
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extern const Info<bool> SESSION_GCI_FOLDER_CURRENT_GAME_ONLY;
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extern const Info<bool> SESSION_GCI_FOLDER_CURRENT_GAME_ONLY;
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extern const Info<bool> SESSION_CODE_SYNC_OVERRIDE;
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extern const Info<bool> SESSION_CODE_SYNC_OVERRIDE;
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extern const Info<bool> SESSION_WII_SD_CARD_WRITABLE;
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extern const Info<bool> SESSION_SAVE_DATA_WRITABLE;
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} // namespace Config
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} // namespace Config
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@ -39,7 +39,7 @@ public:
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layer->Set(Config::MAIN_SLOT_A, static_cast<int>(m_settings.m_EXIDevice[0]));
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layer->Set(Config::MAIN_SLOT_A, static_cast<int>(m_settings.m_EXIDevice[0]));
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layer->Set(Config::MAIN_SLOT_B, static_cast<int>(m_settings.m_EXIDevice[1]));
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layer->Set(Config::MAIN_SLOT_B, static_cast<int>(m_settings.m_EXIDevice[1]));
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layer->Set(Config::MAIN_SERIAL_PORT_1, static_cast<int>(m_settings.m_EXIDevice[2]));
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layer->Set(Config::MAIN_SERIAL_PORT_1, static_cast<int>(m_settings.m_EXIDevice[2]));
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layer->Set(Config::SESSION_WII_SD_CARD_WRITABLE, m_settings.m_WriteToMemcard);
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layer->Set(Config::SESSION_SAVE_DATA_WRITABLE, m_settings.m_WriteToMemcard);
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layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.m_RAMOverrideEnable);
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layer->Set(Config::MAIN_RAM_OVERRIDE_ENABLE, m_settings.m_RAMOverrideEnable);
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layer->Set(Config::MAIN_MEM1_SIZE, m_settings.m_Mem1Size);
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layer->Set(Config::MAIN_MEM1_SIZE, m_settings.m_Mem1Size);
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layer->Set(Config::MAIN_MEM2_SIZE, m_settings.m_Mem2Size);
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layer->Set(Config::MAIN_MEM2_SIZE, m_settings.m_Mem2Size);
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@ -757,7 +757,6 @@ void SConfig::LoadDefaults()
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iBBDumpPort = -1;
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iBBDumpPort = -1;
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bSyncGPU = false;
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bSyncGPU = false;
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bFastDiscSpeed = false;
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bFastDiscSpeed = false;
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bEnableMemcardSdWriting = true;
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SelectedLanguage = 0;
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SelectedLanguage = 0;
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bOverrideRegionSettings = false;
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bOverrideRegionSettings = false;
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bWii = false;
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bWii = false;
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@ -119,7 +119,6 @@ struct SConfig
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bool bSyncGPUOnSkipIdleHack = true;
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bool bSyncGPUOnSkipIdleHack = true;
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bool bHLE_BS2 = true;
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bool bHLE_BS2 = true;
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bool bEnableCheats = false;
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bool bEnableCheats = false;
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bool bEnableMemcardSdWriting = true;
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bool bCopyWiiSaveNetplay = true;
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bool bCopyWiiSaveNetplay = true;
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bool bDPL2Decoder = false;
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bool bDPL2Decoder = false;
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@ -236,7 +236,7 @@ GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot,
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void GCMemcardDirectory::FlushThread()
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void GCMemcardDirectory::FlushThread()
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{
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{
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if (!SConfig::GetInstance().bEnableMemcardSdWriting)
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if (!Config::Get(Config::SESSION_SAVE_DATA_WRITABLE))
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{
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{
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return;
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return;
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}
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}
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@ -23,6 +23,7 @@
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#include "Common/Thread.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Common/Timer.h"
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#include "Core/Config/SessionSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Core.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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#include "Core/HW/EXI/EXI_DeviceIPL.h"
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@ -136,7 +137,7 @@ void MemoryCard::CheckPath(std::string& memcardPath, const std::string& gameRegi
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void MemoryCard::FlushThread()
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void MemoryCard::FlushThread()
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{
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{
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if (!SConfig::GetInstance().bEnableMemcardSdWriting)
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if (!Config::Get(Config::SESSION_SAVE_DATA_WRITABLE))
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{
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{
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return;
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return;
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}
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}
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@ -15,6 +15,7 @@
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#include "Common/Logging/Log.h"
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#include "Common/Logging/Log.h"
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#include "Common/SDCardUtil.h"
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#include "Common/SDCardUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SessionSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/Memmap.h"
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#include "Core/IOS/IOS.h"
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#include "Core/IOS/IOS.h"
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@ -276,8 +277,7 @@ s32 SDIOSlot0Device::ExecuteCommand(const Request& request, u32 buffer_in, u32 b
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INFO_LOG_FMT(IOS_SD, "{}Write {} Block(s) from {:#010x} bsize {} to offset {:#010x}!",
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INFO_LOG_FMT(IOS_SD, "{}Write {} Block(s) from {:#010x} bsize {} to offset {:#010x}!",
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req.isDMA ? "DMA " : "", req.blocks, req.addr, req.bsize, req.arg);
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req.isDMA ? "DMA " : "", req.blocks, req.addr, req.bsize, req.arg);
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if (m_card && SConfig::GetInstance().bEnableMemcardSdWriting &&
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if (m_card && Config::Get(Config::MAIN_ALLOW_SD_WRITES))
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Config::Get(Config::MAIN_ALLOW_SD_WRITES))
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{
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{
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const u32 size = req.bsize * req.blocks;
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const u32 size = req.bsize * req.blocks;
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const u64 address = GetAddressFromRequest(req.arg);
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const u64 address = GetAddressFromRequest(req.arg);
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@ -1293,7 +1293,7 @@ bool NetPlayServer::SetupNetSettings()
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settings.m_OverrideRegionSettings = Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS);
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settings.m_OverrideRegionSettings = Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS);
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settings.m_DSPHLE = Config::Get(Config::MAIN_DSP_HLE);
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settings.m_DSPHLE = Config::Get(Config::MAIN_DSP_HLE);
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settings.m_DSPEnableJIT = Config::Get(Config::MAIN_DSP_JIT);
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settings.m_DSPEnableJIT = Config::Get(Config::MAIN_DSP_JIT);
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settings.m_WriteToMemcard = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
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settings.m_WriteToMemcard = Config::Get(Config::NETPLAY_WRITE_SAVE_DATA);
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settings.m_RAMOverrideEnable = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
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settings.m_RAMOverrideEnable = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
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settings.m_Mem1Size = Config::Get(Config::MAIN_MEM1_SIZE);
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settings.m_Mem1Size = Config::Get(Config::MAIN_MEM1_SIZE);
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settings.m_Mem2Size = Config::Get(Config::MAIN_MEM2_SIZE);
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settings.m_Mem2Size = Config::Get(Config::MAIN_MEM2_SIZE);
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@ -17,6 +17,7 @@
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#include "Common/NandPaths.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/CommonTitles.h"
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#include "Core/CommonTitles.h"
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#include "Core/Config/SessionSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/HW/WiiSave.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/ES/ES.h"
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@ -310,7 +311,7 @@ void InitializeWiiFileSystemContents()
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void CleanUpWiiFileSystemContents()
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void CleanUpWiiFileSystemContents()
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{
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{
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if (!WiiRootIsTemporary() || !SConfig::GetInstance().bEnableMemcardSdWriting ||
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if (!WiiRootIsTemporary() || !Config::Get(Config::SESSION_SAVE_DATA_WRITABLE) ||
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NetPlay::GetWiiSyncFS())
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NetPlay::GetWiiSyncFS())
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{
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{
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return;
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return;
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@ -108,10 +108,8 @@ void NetPlayDialog::CreateMainLayout()
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m_data_menu = m_menu_bar->addMenu(tr("Data"));
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m_data_menu = m_menu_bar->addMenu(tr("Data"));
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m_data_menu->setToolTipsVisible(true);
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m_data_menu->setToolTipsVisible(true);
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m_save_sd_action = m_data_menu->addAction(tr("Write Save/SD Data"));
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m_write_save_data_action = m_data_menu->addAction(tr("Write Save Data"));
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m_save_sd_action->setToolTip(
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m_write_save_data_action->setCheckable(true);
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tr("If \"Allow Writes to SD Card\" is disabled this does not override it."));
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m_save_sd_action->setCheckable(true);
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m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
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m_load_wii_action = m_data_menu->addAction(tr("Load Wii Save"));
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m_load_wii_action->setCheckable(true);
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m_load_wii_action->setCheckable(true);
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m_sync_save_data_action = m_data_menu->addAction(tr("Sync Saves"));
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m_sync_save_data_action = m_data_menu->addAction(tr("Sync Saves"));
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@ -362,7 +360,7 @@ void NetPlayDialog::ConnectWidgets()
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connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this,
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connect(m_buffer_size_box, qOverload<int>(&QSpinBox::valueChanged), this,
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&NetPlayDialog::SaveSettings);
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&NetPlayDialog::SaveSettings);
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connect(m_save_sd_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_write_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_load_wii_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_sync_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_sync_save_data_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_sync_codes_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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connect(m_sync_codes_action, &QAction::toggled, this, &NetPlayDialog::SaveSettings);
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@ -769,7 +767,7 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
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m_start_button->setEnabled(enabled);
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m_start_button->setEnabled(enabled);
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m_game_button->setEnabled(enabled);
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m_game_button->setEnabled(enabled);
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m_load_wii_action->setEnabled(enabled);
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m_load_wii_action->setEnabled(enabled);
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m_save_sd_action->setEnabled(enabled);
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m_write_save_data_action->setEnabled(enabled);
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m_sync_save_data_action->setEnabled(enabled);
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m_sync_save_data_action->setEnabled(enabled);
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m_sync_codes_action->setEnabled(enabled);
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m_sync_codes_action->setEnabled(enabled);
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m_assign_ports_button->setEnabled(enabled);
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m_assign_ports_button->setEnabled(enabled);
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@ -1038,7 +1036,7 @@ std::string NetPlayDialog::FindGBARomPath(const std::array<u8, 20>& hash, std::s
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void NetPlayDialog::LoadSettings()
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void NetPlayDialog::LoadSettings()
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{
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{
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const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
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const int buffer_size = Config::Get(Config::NETPLAY_BUFFER_SIZE);
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const bool write_save_sdcard_data = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
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const bool write_save_data = Config::Get(Config::NETPLAY_WRITE_SAVE_DATA);
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const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
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const bool load_wii_save = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
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const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
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const bool sync_saves = Config::Get(Config::NETPLAY_SYNC_SAVES);
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const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
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const bool sync_codes = Config::Get(Config::NETPLAY_SYNC_CODES);
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@ -1049,7 +1047,7 @@ void NetPlayDialog::LoadSettings()
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const bool hide_remote_gbas = Config::Get(Config::NETPLAY_HIDE_REMOTE_GBAS);
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const bool hide_remote_gbas = Config::Get(Config::NETPLAY_HIDE_REMOTE_GBAS);
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m_buffer_size_box->setValue(buffer_size);
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m_buffer_size_box->setValue(buffer_size);
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m_save_sd_action->setChecked(write_save_sdcard_data);
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m_write_save_data_action->setChecked(write_save_data);
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m_load_wii_action->setChecked(load_wii_save);
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m_load_wii_action->setChecked(load_wii_save);
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m_sync_save_data_action->setChecked(sync_saves);
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m_sync_save_data_action->setChecked(sync_saves);
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m_sync_codes_action->setChecked(sync_codes);
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m_sync_codes_action->setChecked(sync_codes);
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@ -1089,7 +1087,7 @@ void NetPlayDialog::SaveSettings()
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else
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else
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Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
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Config::SetBase(Config::NETPLAY_BUFFER_SIZE, m_buffer_size_box->value());
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Config::SetBase(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA, m_save_sd_action->isChecked());
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Config::SetBase(Config::NETPLAY_WRITE_SAVE_DATA, m_write_save_data_action->isChecked());
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Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
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Config::SetBase(Config::NETPLAY_LOAD_WII_SAVE, m_load_wii_action->isChecked());
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Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
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Config::SetBase(Config::NETPLAY_SYNC_SAVES, m_sync_save_data_action->isChecked());
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Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_action->isChecked());
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Config::SetBase(Config::NETPLAY_SYNC_CODES, m_sync_codes_action->isChecked());
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@ -130,7 +130,7 @@ private:
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QPushButton* m_start_button;
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QPushButton* m_start_button;
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QLabel* m_buffer_label;
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QLabel* m_buffer_label;
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QSpinBox* m_buffer_size_box;
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QSpinBox* m_buffer_size_box;
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QAction* m_save_sd_action;
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QAction* m_write_save_data_action;
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QAction* m_load_wii_action;
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QAction* m_load_wii_action;
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QAction* m_sync_save_data_action;
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QAction* m_sync_save_data_action;
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QAction* m_sync_codes_action;
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QAction* m_sync_codes_action;
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