fix typo in unused function, try to fix linux 32-bit opengl
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@117 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -76,7 +76,7 @@ void ABI_CallFunctionR(void *func, X64Reg reg1) {
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void ABI_CallFunctionAC(void *func, const Gen::OpArg &arg1, u32 param2)
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void ABI_CallFunctionAC(void *func, const Gen::OpArg &arg1, u32 param2)
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{
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{
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if (arg1.IsSimpleReg(ABI_PARAM1))
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if (!arg1.IsSimpleReg(ABI_PARAM1))
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MOV(32, R(ABI_PARAM1), arg1);
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MOV(32, R(ABI_PARAM1), arg1);
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MOV(32, R(ABI_PARAM2), Imm32(param2));
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MOV(32, R(ABI_PARAM2), Imm32(param2));
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CALL(func);
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CALL(func);
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@ -539,7 +539,10 @@ void VertexLoader::ProcessFormat()
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#else
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#else
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PUSH(32, Imm32(id));
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PUSH(32, Imm32(id));
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CALL((void *)glClientActiveTexture);
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CALL((void *)glClientActiveTexture);
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// don't inc stack
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// don't inc stack on windows, stdcall
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#ifndef _WIN32
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ADD(32, R(ESP), Imm8(4));
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#endif
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#endif
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#endif
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if( m_components&(VB_HAS_TEXMTXIDX0<<i) ) {
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if( m_components&(VB_HAS_TEXMTXIDX0<<i) ) {
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if( tc[i] != NOT_PRESENT ) {
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if( tc[i] != NOT_PRESENT ) {
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