VideoConfigDiag: Update video backend description to reflect the D3D9 removal.

This commit is contained in:
Tony Wasserka 2013-09-22 17:45:35 +02:00
parent 0d4df39e1f
commit 3b188b0481
1 changed files with 2 additions and 2 deletions

View File

@ -67,9 +67,9 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
}
#if defined(_WIN32)
wxString backend_desc = wxTRANSLATE("Selects what graphics API to use internally.\nDirect3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\nNote that the Direct3D backends are only available on Windows.\n\nIf unsure, use Direct3D 11.");
wxString backend_desc = wxTRANSLATE("Selects what graphics API to use internally.\nThe software renderer is only used for debugging, so you'll want to use either Direct3D or OpenGL. Different games will behave differently on each backend, so for best emulation experience it's recommended to try both and chose the one that fits your requirements best.\nNote that the Direct3D backend is not available on old Windows versions.\n\nIf unsure, use Direct3D.");
#else
wxString backend_desc = wxTRANSLATE("Selects what graphics API to use internally.\nDirect3D 9 usually is the fastest one. OpenGL is more accurate though. Direct3D 11 is somewhere between the two.\nNote that the Direct3D backends are only available on Windows.\n\nIf unsure, use OpenGL.");
wxString backend_desc = wxTRANSLATE("Selects what graphics API to use internally.\nThe software renderer is only used for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n\nIf unsure, use OpenGL.");
#endif
wxString adapter_desc = wxTRANSLATE("Select a hardware adapter to use.\n\nIf unsure, use the first one.");
wxString display_res_desc = wxTRANSLATE("Selects the display resolution used in fullscreen mode.\nThis should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n\nIf unsure, use your desktop resolution.\nIf still unsure, use the highest resolution which works for you.");