stream by map and sync
but not working perfectly, so disabled
This commit is contained in:
parent
878bd7f26c
commit
3af9840a4c
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@ -23,12 +23,15 @@
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namespace OGL
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{
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StreamBuffer::StreamBuffer(u32 type, size_t size)
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: m_buffertype(type), m_size(size), m_iterator(0)
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static const u32 SYNC_POINTS = 16;
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StreamBuffer::StreamBuffer(u32 type, size_t size, StreamType uploadType)
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: m_uploadtype(uploadType), m_buffertype(type), m_size(size), m_iterator(0), m_last_iterator(0)
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{
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glGenBuffers(1, &m_buffer);
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m_uploadtype = MAP_AND_ORPHAN;
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if(m_uploadtype == STREAM_DETECT)
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m_uploadtype = MAP_AND_ORPHAN;
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Init();
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}
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@ -39,32 +42,51 @@ StreamBuffer::~StreamBuffer()
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glDeleteBuffers(1, &m_buffer);
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}
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void StreamBuffer::Align ( u32 stride )
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void StreamBuffer::Alloc ( size_t size, u32 stride )
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{
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if(m_iterator) {
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m_iterator--;
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m_iterator = m_iterator - (m_iterator % stride) + stride;
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size_t m_iterator_aligned = m_iterator;
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if(m_iterator_aligned && stride) {
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m_iterator_aligned--;
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m_iterator_aligned = m_iterator_aligned - (m_iterator_aligned % stride) + stride;
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}
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}
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void StreamBuffer::Alloc ( size_t size )
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{
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switch(m_uploadtype) {
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case MAP_AND_ORPHAN:
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if(m_iterator+size >= m_size) {
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if(m_iterator_aligned+size >= m_size) {
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glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
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m_iterator = 0;
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m_iterator_aligned = 0;
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}
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break;
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case MAP_AND_SYNC:
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for(u32 i=m_iterator*SYNC_POINTS/m_size+1; i<(m_iterator_aligned+size)*SYNC_POINTS/m_size+1 && i < SYNC_POINTS; i++)
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{
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glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[i]);
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}
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if(m_iterator_aligned+size >= m_size) {
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for(u32 i=m_last_iterator*SYNC_POINTS/m_size; i < SYNC_POINTS; i++)
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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m_iterator_aligned = 0;
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m_last_iterator = 0;
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glClientWaitSync(fences[0], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
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glDeleteSync(fences[0]);
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}
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break;
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case BUFFERSUBDATA:
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m_iterator = 0;
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m_iterator_aligned = 0;
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break;
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}
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m_iterator = m_iterator_aligned;
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}
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size_t StreamBuffer::Upload ( u8* data, size_t size )
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{
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switch(m_uploadtype) {
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case MAP_AND_SYNC:
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for(u32 i=m_last_iterator*SYNC_POINTS/m_size; i<m_iterator*SYNC_POINTS/m_size; i++)
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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case MAP_AND_ORPHAN:
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pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT);
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if(pointer) {
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@ -78,14 +100,19 @@ size_t StreamBuffer::Upload ( u8* data, size_t size )
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glBufferSubData(m_buffertype, m_iterator, size, data);
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break;
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}
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size_t ret = m_iterator;
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m_last_iterator = m_iterator;
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m_iterator += size;
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return ret;
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return m_last_iterator;
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}
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void StreamBuffer::Init()
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{
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switch(m_uploadtype) {
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case MAP_AND_SYNC:
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fences = new GLsync[SYNC_POINTS];
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for(u32 i=0; i<SYNC_POINTS; i++)
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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case MAP_AND_ORPHAN:
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case BUFFERSUBDATA:
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glBindBuffer(m_buffertype, m_buffer);
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@ -97,6 +124,12 @@ void StreamBuffer::Init()
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void StreamBuffer::Shutdown()
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{
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switch(m_uploadtype) {
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case MAP_AND_SYNC:
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for(u32 i=0; i<SYNC_POINTS; i++)
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glDeleteSync(fences[i]);
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delete [] fences;
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break;
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case MAP_AND_ORPHAN:
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case BUFFERSUBDATA:
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break;
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@ -21,27 +21,28 @@
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#include "VideoCommon.h"
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#include "FramebufferManager.h"
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#include "GLUtil.h"
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namespace OGL
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{
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enum StreamType {
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STREAM_DETECT,
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MAP_AND_ORPHAN,
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MAP_AND_SYNC,
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BUFFERSUBDATA
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};
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class StreamBuffer {
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public:
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StreamBuffer(u32 type, size_t size);
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StreamBuffer(u32 type, size_t size, StreamType uploadType = STREAM_DETECT);
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~StreamBuffer();
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void Alloc(size_t size);
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void Alloc(size_t size, u32 stride = 0);
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size_t Upload(u8 *data, size_t size);
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u32 getBuffer() { return m_buffer; }
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void Align(u32 stride);
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private:
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void Init();
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void Shutdown();
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@ -52,6 +53,8 @@ private:
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size_t m_size;
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u8 *pointer;
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size_t m_iterator;
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size_t m_last_iterator;
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GLsync *fences;
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};
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}
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@ -120,8 +120,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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u32 point_index_size = IndexGenerator::GetPointindexLen();
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u32 index_size = (triangle_index_size+line_index_size+point_index_size) * sizeof(u16);
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s_vertexBuffer->Align(stride);
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s_vertexBuffer->Alloc(vertex_data_size);
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s_vertexBuffer->Alloc(vertex_data_size, stride);
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u32 offset = s_vertexBuffer->Upload(LocalVBuffer, vertex_data_size);
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s_baseVertex = offset / stride;
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