If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
6073600084
commit
3af93e8cf3
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@ -203,8 +203,6 @@ bool Init()
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Host_SetWaitCursor(true);
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Host_UpdateMainFrame(); // Disable any menus or buttons at boot
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emuThreadGoing.Init();
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g_aspect_wide = _CoreParameter.bWii;
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if (g_aspect_wide)
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{
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@ -221,14 +219,19 @@ bool Init()
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g_pWindowHandle = Host_GetRenderHandle();
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if (!g_video_backend->Initialize(g_pWindowHandle))
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{
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emuThreadGoing.Shutdown();
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Host_SetWaitCursor(false);
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return false;
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}
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HW::Init();
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DSP::GetDSPEmulator()->Initialize(g_pWindowHandle,
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_CoreParameter.bWii, _CoreParameter.bDSPThread);
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if (!DSP::GetDSPEmulator()->Initialize(g_pWindowHandle,
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_CoreParameter.bWii, _CoreParameter.bDSPThread))
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{
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HW::Shutdown();
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g_video_backend->Shutdown();
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Host_SetWaitCursor(false);
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return false;
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}
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Pad::Initialize(g_pWindowHandle);
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// Load and Init Wiimotes - only if we are booting in wii mode
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if (g_CoreStartupParameter.bWii)
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@ -245,6 +248,8 @@ bool Init()
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// The hardware is initialized.
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g_bHwInit = true;
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emuThreadGoing.Init();
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// Start the emu thread
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g_EmuThread = std::thread(EmuThread);
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@ -61,7 +61,7 @@ static bool LoadRom(const char *fname, int size_in_words, u16 *rom)
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return true;
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}
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PanicAlertT("Failed to load DSP ROM: %s", fname);
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PanicAlertT("Failed to load DSP ROM:\n%s\nThis file is required to use DSP LLE", fname);
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return false;
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}
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@ -87,6 +87,14 @@ static bool VerifyRoms(const char *irom_filename, const char *coef_filename)
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return true;
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}
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static void DSPCore_FreeMemoryPages()
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{
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FreeMemoryPages(g_dsp.irom, DSP_IROM_BYTE_SIZE);
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FreeMemoryPages(g_dsp.iram, DSP_IRAM_BYTE_SIZE);
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FreeMemoryPages(g_dsp.dram, DSP_DRAM_BYTE_SIZE);
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FreeMemoryPages(g_dsp.coef, DSP_COEF_BYTE_SIZE);
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}
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bool DSPCore_Init(const char *irom_filename, const char *coef_filename,
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bool bUsingJIT)
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{
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@ -104,10 +112,13 @@ bool DSPCore_Init(const char *irom_filename, const char *coef_filename,
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memset(g_dsp.coef, 0, DSP_COEF_BYTE_SIZE);
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// Try to load real ROM contents.
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LoadRom(irom_filename, DSP_IROM_SIZE, g_dsp.irom);
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LoadRom(coef_filename, DSP_COEF_SIZE, g_dsp.coef);
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if (!VerifyRoms(irom_filename, coef_filename))
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if (!LoadRom(irom_filename, DSP_IROM_SIZE, g_dsp.irom) ||
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!LoadRom(coef_filename, DSP_COEF_SIZE, g_dsp.coef) ||
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!VerifyRoms(irom_filename, coef_filename))
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{
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DSPCore_FreeMemoryPages();
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return false;
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}
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memset(&g_dsp.r,0,sizeof(g_dsp.r));
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@ -163,6 +174,9 @@ bool DSPCore_Init(const char *irom_filename, const char *coef_filename,
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void DSPCore_Shutdown()
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{
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if (core_state == DSPCORE_STOP)
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return;
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core_state = DSPCORE_STOP;
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if(dspjit) {
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@ -170,10 +184,7 @@ void DSPCore_Shutdown()
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dspjit = NULL;
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}
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step_event.Shutdown();
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FreeMemoryPages(g_dsp.irom, DSP_IROM_BYTE_SIZE);
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FreeMemoryPages(g_dsp.iram, DSP_IRAM_BYTE_SIZE);
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FreeMemoryPages(g_dsp.dram, DSP_DRAM_BYTE_SIZE);
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FreeMemoryPages(g_dsp.coef, DSP_COEF_BYTE_SIZE);
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DSPCore_FreeMemoryPages();
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}
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void DSPCore_Reset()
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@ -28,7 +28,7 @@ public:
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virtual bool IsLLE() = 0;
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virtual void Initialize(void *hWnd, bool bWii, bool bDSPThread) = 0;
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virtual bool Initialize(void *hWnd, bool bWii, bool bDSPThread) = 0;
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virtual void Shutdown() = 0;
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virtual void DoState(PointerWrap &p) = 0;
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@ -50,7 +50,7 @@ struct DSPState
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}
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};
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void DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
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bool DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
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{
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m_hWnd = hWnd;
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m_bWii = bWii;
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@ -65,6 +65,8 @@ void DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
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m_InitMixer = false;
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m_dspState.Reset();
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return true;
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}
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void DSPHLE::DSP_StopSoundStream()
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@ -29,7 +29,7 @@ class DSPHLE : public DSPEmulator {
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public:
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DSPHLE();
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virtual void Initialize(void *hWnd, bool bWii, bool bDSPThread);
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virtual bool Initialize(void *hWnd, bool bWii, bool bDSPThread);
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virtual void Shutdown();
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virtual bool IsLLE() { return false; }
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@ -99,33 +99,26 @@ void DSPLLE::dsp_thread(DSPLLE *lpParameter)
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}
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}
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void DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
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bool DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
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{
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m_hWnd = hWnd;
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m_bWii = bWii;
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m_bDSPThread = bDSPThread;
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m_InitMixer = false;
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bool bCanWork = true;
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std::string irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM;
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std::string coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF;
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if (!File::Exists(irom_file))
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irom_file = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP DSP_IROM;
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irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM;
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if (!File::Exists(coef_file))
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coef_file = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP DSP_COEF;
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bCanWork = DSPCore_Init(irom_file.c_str(), coef_file.c_str(), AudioCommon::UseJIT());
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coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF;
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if (!DSPCore_Init(irom_file.c_str(), coef_file.c_str(), AudioCommon::UseJIT()))
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return false;
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g_dsp.cpu_ram = Memory::GetPointer(0);
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DSPCore_Reset();
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if (!bCanWork)
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{
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DSPCore_Shutdown();
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// No way to shutdown Core from here? Hardcore shutdown!
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exit(EXIT_FAILURE);
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return;
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}
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m_bIsRunning = true;
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InitInstructionTable();
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m_hDSPThread = std::thread(dsp_thread, this);
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Host_RefreshDSPDebuggerWindow();
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return true;
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}
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void DSPLLE::DSP_StopSoundStream()
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@ -27,7 +27,7 @@ class DSPLLE : public DSPEmulator {
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public:
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DSPLLE();
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virtual void Initialize(void *hWnd, bool bWii, bool bDSPThread);
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virtual bool Initialize(void *hWnd, bool bWii, bool bDSPThread);
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virtual void Shutdown();
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virtual bool IsLLE() { return true; }
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@ -174,11 +174,6 @@ bool VideoBackend::Initialize(void *&window_handle)
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OSD::AddMessage("Dolphin Direct3D11 Video Backend.", 5000);
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s_BackendInitialized = true;
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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// Better be safe...
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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PixelEngine::Init();
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DLCache::Init();
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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// Tell the host that the window is ready
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Core::Callback_CoreMessage(WM_USER_CREATE);
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}
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@ -159,11 +159,6 @@ bool VideoBackend::Initialize(void *&window_handle)
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OSD::AddMessage("Dolphin Direct3D9 Video Backend.", 5000);
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s_BackendInitialized = true;
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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// Better be safe...
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s_efbAccessRequested = FALSE;
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s_FifoShuttingDown = FALSE;
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PixelEngine::Init();
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DLCache::Init();
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return true;
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}
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void VideoBackend::Video_Prepare()
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{
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// Notify the core that the video backend is ready
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Core::Callback_CoreMessage(WM_USER_CREATE);
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}
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@ -121,12 +121,6 @@ void CreateXWindow (void)
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{
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Atom wmProtocols[1];
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// use evdpy to create the window, so that connection gets the events
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// the colormap needs to be created on the same display, because it
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// is a client side structure, as well as wmProtocols(or so it seems)
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// GLWin.win is a xserver global window handle, so it can be used by both
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// display connections
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// Setup window attributes
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GLWin.attr.colormap = XCreateColormap(GLWin.evdpy,
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GLWin.parent, GLWin.vi->visual, AllocNone);
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@ -136,7 +130,8 @@ void CreateXWindow (void)
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// Create the window
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GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0,
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GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
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wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True);
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XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1);
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@ -151,6 +146,7 @@ void DestroyXWindow(void)
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{
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XUnmapWindow(GLWin.dpy, GLWin.win);
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GLWin.win = 0;
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if (GLWin.xEventThread.joinable())
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GLWin.xEventThread.join();
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XFreeColormap(GLWin.evdpy, GLWin.attr.colormap);
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}
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@ -298,11 +294,14 @@ void XEventThread()
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s_backbuffer_height = GLWin.height;
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break;
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case ClientMessage:
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
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Core::Callback_CoreMessage(WM_USER_STOP);
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if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "RESIZE", False))
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XMoveResizeWindow(GLWin.evdpy, GLWin.win, event.xclient.data.l[1],
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event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
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if ((unsigned long) event.xclient.data.l[0] ==
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XInternAtom(GLWin.evdpy, "RESIZE", False))
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XMoveResizeWindow(GLWin.evdpy, GLWin.win,
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event.xclient.data.l[1], event.xclient.data.l[2],
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event.xclient.data.l[3], event.xclient.data.l[4]);
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break;
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default:
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break;
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@ -475,7 +474,7 @@ bool OpenGL_Create(void *&window_handle)
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GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
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if (GLWin.vi != NULL)
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{
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ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
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ERROR_LOG(VIDEO, "Only single buffered visual!");
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}
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else
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{
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@ -488,13 +487,13 @@ bool OpenGL_Create(void *&window_handle)
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}
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}
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else
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NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
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NOTICE_LOG(VIDEO, "Got double buffered visual!");
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// Create a GLX context.
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GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
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if (!GLWin.ctx)
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{
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PanicAlert("Couldn't Create GLX context.Quit");
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PanicAlert("Unable to create GLX context.");
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return false;
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}
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@ -520,14 +519,25 @@ bool OpenGL_MakeCurrent()
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return wglMakeCurrent(hDC, hRC) ? true : false;
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#elif defined(HAVE_X11) && HAVE_X11
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#if defined(HAVE_WX) && (HAVE_WX)
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Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
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XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
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Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y,
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(int&)GLWin.width, (int&)GLWin.height);
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XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y,
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GLWin.width, GLWin.height);
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#endif
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return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
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#endif
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return true;
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}
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bool OpenGL_ReleaseContext()
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{
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#ifdef _WIN32
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return wglMakeCurrent(NULL, NULL);
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#elif defined(HAVE_X11) && HAVE_X11
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return glXMakeCurrent(GLWin.dpy, None, NULL);
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#endif
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}
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// Update window width, size and etc. Called from Render.cpp
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void OpenGL_Update()
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{
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|
@ -577,7 +587,9 @@ void OpenGL_Update()
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int height = rcWindow.bottom - rcWindow.top;
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// If we are rendering to a child window
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if (EmuWindow::GetParentWnd() != 0 && (s_backbuffer_width != width || s_backbuffer_height != height) && width >= 4 && height >= 4)
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if (EmuWindow::GetParentWnd() != 0 &&
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(s_backbuffer_width != width || s_backbuffer_height != height) &&
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width >= 4 && height >= 4)
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{
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::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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s_backbuffer_width = width;
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|
@ -586,7 +598,6 @@ void OpenGL_Update()
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#endif
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}
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// Close backend
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void OpenGL_Shutdown()
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{
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|
@ -599,27 +610,21 @@ void OpenGL_Shutdown()
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[GLWin.cocoaCtx clearDrawable];
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[GLWin.cocoaCtx release];
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#elif defined(_WIN32)
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if (hRC) // Do We Have A Rendering Context?
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if (hRC)
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{
|
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if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
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{
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// [F|RES]: if this fails i dont see the message box and
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// cant get out of the modal state so i disable it.
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// This function fails only if i render to main window
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// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
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}
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if (!wglMakeCurrent(NULL, NULL))
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NOTICE_LOG(VIDEO, "Could not release drawing context.");
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|
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if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
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{
|
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if (!wglDeleteContext(hRC))
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ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
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}
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hRC = NULL; // Set RC To NULL
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|
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hRC = NULL;
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}
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|
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if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
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if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))
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{
|
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ERROR_LOG(VIDEO, "Release Device Context Failed.");
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hDC = NULL; // Set DC To NULL
|
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hDC = NULL;
|
||||
}
|
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EmuWindow::Close();
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#elif defined(HAVE_X11) && HAVE_X11
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|
@ -641,7 +646,8 @@ GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
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GLint err = glGetError();
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if (err != GL_NO_ERROR)
|
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{
|
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ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
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ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n",
|
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file, line, function, err, gluErrorString(err));
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}
|
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return err;
|
||||
}
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||||
|
@ -667,15 +673,30 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
|
|||
const char *error = "-";
|
||||
switch (fbo_status)
|
||||
{
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break;
|
||||
case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
|
||||
error = "INCOMPLETE_ATTACHMENT_EXT";
|
||||
break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
|
||||
error = "INCOMPLETE_MISSING_ATTACHMENT_EXT";
|
||||
break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
|
||||
error = "INCOMPLETE_DIMENSIONS_EXT";
|
||||
break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
|
||||
error = "INCOMPLETE_FORMATS_EXT";
|
||||
break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
|
||||
error = "INCOMPLETE_DRAW_BUFFER_EXT";
|
||||
break;
|
||||
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
|
||||
error = "INCOMPLETE_READ_BUFFER_EXT";
|
||||
break;
|
||||
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
|
||||
error = "UNSUPPORTED_EXT";
|
||||
break;
|
||||
}
|
||||
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
|
||||
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n",
|
||||
file, line, function, error);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
|
|
@ -64,9 +64,8 @@ typedef struct {
|
|||
int screen;
|
||||
Window win;
|
||||
Window parent;
|
||||
// dpy (mainly) used for glx stuff, evdpy for window events etc.
|
||||
// used to keep the two threads from eating each others events
|
||||
// evdpy is to be used by XEventThread only (when it is running)
|
||||
// dpy used for glx stuff, evdpy for window events etc.
|
||||
// evdpy is to be used by XEventThread only
|
||||
Display *dpy, *evdpy;
|
||||
XVisualInfo *vi;
|
||||
GLXContext ctx;
|
||||
|
@ -88,6 +87,7 @@ bool OpenGL_Create(void *&);
|
|||
void OpenGL_Shutdown();
|
||||
void OpenGL_Update();
|
||||
bool OpenGL_MakeCurrent();
|
||||
bool OpenGL_ReleaseContext();
|
||||
void OpenGL_SwapBuffers();
|
||||
|
||||
// Get status
|
||||
|
|
|
@ -176,14 +176,12 @@ bool VideoBackend::Initialize(void *&window_handle)
|
|||
OSD::AddMessage("Dolphin OpenGL Video Backend.", 5000);
|
||||
s_BackendInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This is called after Initialize() from the Core
|
||||
// Run from the graphics thread
|
||||
void VideoBackend::Video_Prepare()
|
||||
if (!OpenGL_MakeCurrent())
|
||||
{
|
||||
OpenGL_MakeCurrent();
|
||||
ERROR_LOG(VIDEO, "Unable to connect to OpenGL context.");
|
||||
OpenGL_Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
g_renderer = new Renderer;
|
||||
|
||||
|
@ -210,6 +208,22 @@ void VideoBackend::Video_Prepare()
|
|||
TextureConverter::Init();
|
||||
DLCache::Init();
|
||||
|
||||
if (!OpenGL_ReleaseContext())
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Unable to release OpenGL context.");
|
||||
Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// This is called after Initialize() from the Core
|
||||
// Run from the graphics thread
|
||||
void VideoBackend::Video_Prepare()
|
||||
{
|
||||
OpenGL_MakeCurrent();
|
||||
|
||||
// Notify the core that the video backend is ready
|
||||
Core::Callback_CoreMessage(WM_USER_CREATE);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue