If the DSP LLE can not find the needed ROM files exit the emulator without crashing the application. Also reimplement soren's revision 7195 in a way that works on linux and windows. (This makes it easier to clean up the video backend if the DSP emulator fails to initialize.)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7271 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2011-03-02 05:16:49 +00:00
parent 6073600084
commit 3af93e8cf3
12 changed files with 163 additions and 115 deletions

View File

@ -203,8 +203,6 @@ bool Init()
Host_SetWaitCursor(true);
Host_UpdateMainFrame(); // Disable any menus or buttons at boot
emuThreadGoing.Init();
g_aspect_wide = _CoreParameter.bWii;
if (g_aspect_wide)
{
@ -221,14 +219,19 @@ bool Init()
g_pWindowHandle = Host_GetRenderHandle();
if (!g_video_backend->Initialize(g_pWindowHandle))
{
emuThreadGoing.Shutdown();
Host_SetWaitCursor(false);
return false;
}
HW::Init();
DSP::GetDSPEmulator()->Initialize(g_pWindowHandle,
_CoreParameter.bWii, _CoreParameter.bDSPThread);
if (!DSP::GetDSPEmulator()->Initialize(g_pWindowHandle,
_CoreParameter.bWii, _CoreParameter.bDSPThread))
{
HW::Shutdown();
g_video_backend->Shutdown();
Host_SetWaitCursor(false);
return false;
}
Pad::Initialize(g_pWindowHandle);
// Load and Init Wiimotes - only if we are booting in wii mode
if (g_CoreStartupParameter.bWii)
@ -245,6 +248,8 @@ bool Init()
// The hardware is initialized.
g_bHwInit = true;
emuThreadGoing.Init();
// Start the emu thread
g_EmuThread = std::thread(EmuThread);

View File

@ -61,7 +61,7 @@ static bool LoadRom(const char *fname, int size_in_words, u16 *rom)
return true;
}
PanicAlertT("Failed to load DSP ROM: %s", fname);
PanicAlertT("Failed to load DSP ROM:\n%s\nThis file is required to use DSP LLE", fname);
return false;
}
@ -87,6 +87,14 @@ static bool VerifyRoms(const char *irom_filename, const char *coef_filename)
return true;
}
static void DSPCore_FreeMemoryPages()
{
FreeMemoryPages(g_dsp.irom, DSP_IROM_BYTE_SIZE);
FreeMemoryPages(g_dsp.iram, DSP_IRAM_BYTE_SIZE);
FreeMemoryPages(g_dsp.dram, DSP_DRAM_BYTE_SIZE);
FreeMemoryPages(g_dsp.coef, DSP_COEF_BYTE_SIZE);
}
bool DSPCore_Init(const char *irom_filename, const char *coef_filename,
bool bUsingJIT)
{
@ -104,10 +112,13 @@ bool DSPCore_Init(const char *irom_filename, const char *coef_filename,
memset(g_dsp.coef, 0, DSP_COEF_BYTE_SIZE);
// Try to load real ROM contents.
LoadRom(irom_filename, DSP_IROM_SIZE, g_dsp.irom);
LoadRom(coef_filename, DSP_COEF_SIZE, g_dsp.coef);
if (!VerifyRoms(irom_filename, coef_filename))
if (!LoadRom(irom_filename, DSP_IROM_SIZE, g_dsp.irom) ||
!LoadRom(coef_filename, DSP_COEF_SIZE, g_dsp.coef) ||
!VerifyRoms(irom_filename, coef_filename))
{
DSPCore_FreeMemoryPages();
return false;
}
memset(&g_dsp.r,0,sizeof(g_dsp.r));
@ -163,6 +174,9 @@ bool DSPCore_Init(const char *irom_filename, const char *coef_filename,
void DSPCore_Shutdown()
{
if (core_state == DSPCORE_STOP)
return;
core_state = DSPCORE_STOP;
if(dspjit) {
@ -170,10 +184,7 @@ void DSPCore_Shutdown()
dspjit = NULL;
}
step_event.Shutdown();
FreeMemoryPages(g_dsp.irom, DSP_IROM_BYTE_SIZE);
FreeMemoryPages(g_dsp.iram, DSP_IRAM_BYTE_SIZE);
FreeMemoryPages(g_dsp.dram, DSP_DRAM_BYTE_SIZE);
FreeMemoryPages(g_dsp.coef, DSP_COEF_BYTE_SIZE);
DSPCore_FreeMemoryPages();
}
void DSPCore_Reset()

View File

@ -28,7 +28,7 @@ public:
virtual bool IsLLE() = 0;
virtual void Initialize(void *hWnd, bool bWii, bool bDSPThread) = 0;
virtual bool Initialize(void *hWnd, bool bWii, bool bDSPThread) = 0;
virtual void Shutdown() = 0;
virtual void DoState(PointerWrap &p) = 0;

View File

@ -50,7 +50,7 @@ struct DSPState
}
};
void DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
bool DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
{
m_hWnd = hWnd;
m_bWii = bWii;
@ -65,6 +65,8 @@ void DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
m_InitMixer = false;
m_dspState.Reset();
return true;
}
void DSPHLE::DSP_StopSoundStream()

View File

@ -29,7 +29,7 @@ class DSPHLE : public DSPEmulator {
public:
DSPHLE();
virtual void Initialize(void *hWnd, bool bWii, bool bDSPThread);
virtual bool Initialize(void *hWnd, bool bWii, bool bDSPThread);
virtual void Shutdown();
virtual bool IsLLE() { return false; }

View File

@ -99,33 +99,26 @@ void DSPLLE::dsp_thread(DSPLLE *lpParameter)
}
}
void DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
bool DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
{
m_hWnd = hWnd;
m_bWii = bWii;
m_bDSPThread = bDSPThread;
m_InitMixer = false;
bool bCanWork = true;
std::string irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM;
std::string coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF;
if (!File::Exists(irom_file))
irom_file = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP DSP_IROM;
irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM;
if (!File::Exists(coef_file))
coef_file = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP DSP_COEF;
bCanWork = DSPCore_Init(irom_file.c_str(), coef_file.c_str(), AudioCommon::UseJIT());
coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF;
if (!DSPCore_Init(irom_file.c_str(), coef_file.c_str(), AudioCommon::UseJIT()))
return false;
g_dsp.cpu_ram = Memory::GetPointer(0);
DSPCore_Reset();
if (!bCanWork)
{
DSPCore_Shutdown();
// No way to shutdown Core from here? Hardcore shutdown!
exit(EXIT_FAILURE);
return;
}
m_bIsRunning = true;
InitInstructionTable();
@ -134,6 +127,8 @@ void DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
m_hDSPThread = std::thread(dsp_thread, this);
Host_RefreshDSPDebuggerWindow();
return true;
}
void DSPLLE::DSP_StopSoundStream()

View File

@ -27,7 +27,7 @@ class DSPLLE : public DSPEmulator {
public:
DSPLLE();
virtual void Initialize(void *hWnd, bool bWii, bool bDSPThread);
virtual bool Initialize(void *hWnd, bool bWii, bool bDSPThread);
virtual void Shutdown();
virtual bool IsLLE() { return true; }

View File

@ -174,11 +174,6 @@ bool VideoBackend::Initialize(void *&window_handle)
OSD::AddMessage("Dolphin Direct3D11 Video Backend.", 5000);
s_BackendInitialized = true;
return true;
}
void VideoBackend::Video_Prepare()
{
// Better be safe...
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
@ -203,6 +198,11 @@ void VideoBackend::Video_Prepare()
PixelEngine::Init();
DLCache::Init();
return true;
}
void VideoBackend::Video_Prepare()
{
// Tell the host that the window is ready
Core::Callback_CoreMessage(WM_USER_CREATE);
}

View File

@ -159,11 +159,6 @@ bool VideoBackend::Initialize(void *&window_handle)
OSD::AddMessage("Dolphin Direct3D9 Video Backend.", 5000);
s_BackendInitialized = true;
return true;
}
void VideoBackend::Video_Prepare()
{
// Better be safe...
s_efbAccessRequested = FALSE;
s_FifoShuttingDown = FALSE;
@ -184,6 +179,11 @@ void VideoBackend::Video_Prepare()
PixelEngine::Init();
DLCache::Init();
return true;
}
void VideoBackend::Video_Prepare()
{
// Notify the core that the video backend is ready
Core::Callback_CoreMessage(WM_USER_CREATE);
}

View File

@ -121,12 +121,6 @@ void CreateXWindow (void)
{
Atom wmProtocols[1];
// use evdpy to create the window, so that connection gets the events
// the colormap needs to be created on the same display, because it
// is a client side structure, as well as wmProtocols(or so it seems)
// GLWin.win is a xserver global window handle, so it can be used by both
// display connections
// Setup window attributes
GLWin.attr.colormap = XCreateColormap(GLWin.evdpy,
GLWin.parent, GLWin.vi->visual, AllocNone);
@ -136,7 +130,8 @@ void CreateXWindow (void)
// Create the window
GLWin.win = XCreateWindow(GLWin.evdpy, GLWin.parent,
GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0,
GLWin.vi->depth, InputOutput, GLWin.vi->visual,
CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
wmProtocols[0] = XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", True);
XSetWMProtocols(GLWin.evdpy, GLWin.win, wmProtocols, 1);
@ -151,6 +146,7 @@ void DestroyXWindow(void)
{
XUnmapWindow(GLWin.dpy, GLWin.win);
GLWin.win = 0;
if (GLWin.xEventThread.joinable())
GLWin.xEventThread.join();
XFreeColormap(GLWin.evdpy, GLWin.attr.colormap);
}
@ -298,11 +294,14 @@ void XEventThread()
s_backbuffer_height = GLWin.height;
break;
case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
if ((unsigned long) event.xclient.data.l[0] ==
XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
Core::Callback_CoreMessage(WM_USER_STOP);
if ((unsigned long) event.xclient.data.l[0] == XInternAtom(GLWin.evdpy, "RESIZE", False))
XMoveResizeWindow(GLWin.evdpy, GLWin.win, event.xclient.data.l[1],
event.xclient.data.l[2], event.xclient.data.l[3], event.xclient.data.l[4]);
if ((unsigned long) event.xclient.data.l[0] ==
XInternAtom(GLWin.evdpy, "RESIZE", False))
XMoveResizeWindow(GLWin.evdpy, GLWin.win,
event.xclient.data.l[1], event.xclient.data.l[2],
event.xclient.data.l[3], event.xclient.data.l[4]);
break;
default:
break;
@ -475,7 +474,7 @@ bool OpenGL_Create(void *&window_handle)
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
if (GLWin.vi != NULL)
{
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
ERROR_LOG(VIDEO, "Only single buffered visual!");
}
else
{
@ -488,13 +487,13 @@ bool OpenGL_Create(void *&window_handle)
}
}
else
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
NOTICE_LOG(VIDEO, "Got double buffered visual!");
// Create a GLX context.
GLWin.ctx = glXCreateContext(GLWin.dpy, GLWin.vi, 0, GL_TRUE);
if (!GLWin.ctx)
{
PanicAlert("Couldn't Create GLX context.Quit");
PanicAlert("Unable to create GLX context.");
return false;
}
@ -520,14 +519,25 @@ bool OpenGL_MakeCurrent()
return wglMakeCurrent(hDC, hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_WX) && (HAVE_WX)
Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y, (int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y,
(int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y,
GLWin.width, GLWin.height);
#endif
return glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
#endif
return true;
}
bool OpenGL_ReleaseContext()
{
#ifdef _WIN32
return wglMakeCurrent(NULL, NULL);
#elif defined(HAVE_X11) && HAVE_X11
return glXMakeCurrent(GLWin.dpy, None, NULL);
#endif
}
// Update window width, size and etc. Called from Render.cpp
void OpenGL_Update()
{
@ -577,7 +587,9 @@ void OpenGL_Update()
int height = rcWindow.bottom - rcWindow.top;
// If we are rendering to a child window
if (EmuWindow::GetParentWnd() != 0 && (s_backbuffer_width != width || s_backbuffer_height != height) && width >= 4 && height >= 4)
if (EmuWindow::GetParentWnd() != 0 &&
(s_backbuffer_width != width || s_backbuffer_height != height) &&
width >= 4 && height >= 4)
{
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
s_backbuffer_width = width;
@ -586,7 +598,6 @@ void OpenGL_Update()
#endif
}
// Close backend
void OpenGL_Shutdown()
{
@ -599,27 +610,21 @@ void OpenGL_Shutdown()
[GLWin.cocoaCtx clearDrawable];
[GLWin.cocoaCtx release];
#elif defined(_WIN32)
if (hRC) // Do We Have A Rendering Context?
if (hRC)
{
if (!wglMakeCurrent(NULL,NULL)) // Are We Able To Release The DC And RC Contexts?
{
// [F|RES]: if this fails i dont see the message box and
// cant get out of the modal state so i disable it.
// This function fails only if i render to main window
// MessageBox(NULL,"Release Of DC And RC Failed.", "SHUTDOWN ERROR", MB_OK | MB_ICONINFORMATION);
}
if (!wglMakeCurrent(NULL, NULL))
NOTICE_LOG(VIDEO, "Could not release drawing context.");
if (!wglDeleteContext(hRC)) // Are We Able To Delete The RC?
{
if (!wglDeleteContext(hRC))
ERROR_LOG(VIDEO, "Release Rendering Context Failed.");
}
hRC = NULL; // Set RC To NULL
hRC = NULL;
}
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC)) // Are We Able To Release The DC
if (hDC && !ReleaseDC(EmuWindow::GetWnd(), hDC))
{
ERROR_LOG(VIDEO, "Release Device Context Failed.");
hDC = NULL; // Set DC To NULL
hDC = NULL;
}
EmuWindow::Close();
#elif defined(HAVE_X11) && HAVE_X11
@ -641,7 +646,8 @@ GLuint OpenGL_ReportGLError(const char *function, const char *file, int line)
GLint err = glGetError();
if (err != GL_NO_ERROR)
{
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n", file, line, function, err, gluErrorString(err));
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL error 0x%x - %s\n",
file, line, function, err, gluErrorString(err));
}
return err;
}
@ -667,15 +673,30 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line)
const char *error = "-";
switch (fbo_status)
{
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: error = "INCOMPLETE_ATTACHMENT_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: error = "INCOMPLETE_MISSING_ATTACHMENT_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: error = "INCOMPLETE_DIMENSIONS_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: error = "INCOMPLETE_FORMATS_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: error = "INCOMPLETE_DRAW_BUFFER_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: error = "INCOMPLETE_READ_BUFFER_EXT"; break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT: error = "UNSUPPORTED_EXT"; break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT:
error = "INCOMPLETE_ATTACHMENT_EXT";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT:
error = "INCOMPLETE_MISSING_ATTACHMENT_EXT";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
error = "INCOMPLETE_DIMENSIONS_EXT";
break;
case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
error = "INCOMPLETE_FORMATS_EXT";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT:
error = "INCOMPLETE_DRAW_BUFFER_EXT";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT:
error = "INCOMPLETE_READ_BUFFER_EXT";
break;
case GL_FRAMEBUFFER_UNSUPPORTED_EXT:
error = "UNSUPPORTED_EXT";
break;
}
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n", file, line, function, error);
ERROR_LOG(VIDEO, "%s:%d: (%s) OpenGL FBO error - %s\n",
file, line, function, error);
return false;
}
return true;

View File

@ -64,9 +64,8 @@ typedef struct {
int screen;
Window win;
Window parent;
// dpy (mainly) used for glx stuff, evdpy for window events etc.
// used to keep the two threads from eating each others events
// evdpy is to be used by XEventThread only (when it is running)
// dpy used for glx stuff, evdpy for window events etc.
// evdpy is to be used by XEventThread only
Display *dpy, *evdpy;
XVisualInfo *vi;
GLXContext ctx;
@ -88,6 +87,7 @@ bool OpenGL_Create(void *&);
void OpenGL_Shutdown();
void OpenGL_Update();
bool OpenGL_MakeCurrent();
bool OpenGL_ReleaseContext();
void OpenGL_SwapBuffers();
// Get status

View File

@ -176,14 +176,12 @@ bool VideoBackend::Initialize(void *&window_handle)
OSD::AddMessage("Dolphin OpenGL Video Backend.", 5000);
s_BackendInitialized = true;
return true;
}
// This is called after Initialize() from the Core
// Run from the graphics thread
void VideoBackend::Video_Prepare()
if (!OpenGL_MakeCurrent())
{
OpenGL_MakeCurrent();
ERROR_LOG(VIDEO, "Unable to connect to OpenGL context.");
OpenGL_Shutdown();
return false;
}
g_renderer = new Renderer;
@ -210,6 +208,22 @@ void VideoBackend::Video_Prepare()
TextureConverter::Init();
DLCache::Init();
if (!OpenGL_ReleaseContext())
{
ERROR_LOG(VIDEO, "Unable to release OpenGL context.");
Shutdown();
return false;
}
return true;
}
// This is called after Initialize() from the Core
// Run from the graphics thread
void VideoBackend::Video_Prepare()
{
OpenGL_MakeCurrent();
// Notify the core that the video backend is ready
Core::Callback_CoreMessage(WM_USER_CREATE);
}