Core: Fix variable naming conventions
[committer note: squashed two commits]
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@ -39,7 +39,7 @@ static void TryToConnectBalanceBoard(std::unique_ptr<Wiimote>);
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static bool TryToConnectWiimoteToSlot(std::unique_ptr<Wiimote>&, unsigned int);
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static bool TryToConnectWiimoteToSlot(std::unique_ptr<Wiimote>&, unsigned int);
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static void HandleWiimoteDisconnect(int index);
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static void HandleWiimoteDisconnect(int index);
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static bool g_real_wiimotes_initialized = false;
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static bool s_real_wiimotes_initialized = false;
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// This is used to store connected Wiimotes' IDs, so we don't connect
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// This is used to store connected Wiimotes' IDs, so we don't connect
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// more than once to the same device.
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// more than once to the same device.
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@ -807,7 +807,7 @@ void LoadSettings()
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// config dialog calls this when some settings change
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// config dialog calls this when some settings change
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void Initialize(::Wiimote::InitializeMode init_mode)
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void Initialize(::Wiimote::InitializeMode init_mode)
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{
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{
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if (!g_real_wiimotes_initialized)
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if (!s_real_wiimotes_initialized)
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{
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{
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s_wiimote_scanner.StartThread();
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s_wiimote_scanner.StartThread();
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}
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}
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@ -829,12 +829,12 @@ void Initialize(::Wiimote::InitializeMode init_mode)
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}
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}
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}
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}
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if (g_real_wiimotes_initialized)
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if (s_real_wiimotes_initialized)
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return;
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return;
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NOTICE_LOG_FMT(WIIMOTE, "WiimoteReal::Initialize");
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NOTICE_LOG_FMT(WIIMOTE, "WiimoteReal::Initialize");
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g_real_wiimotes_initialized = true;
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s_real_wiimotes_initialized = true;
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}
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}
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// called on emulation shutdown
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// called on emulation shutdown
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@ -848,7 +848,7 @@ void Stop()
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// called when the Dolphin app exits
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// called when the Dolphin app exits
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void Shutdown()
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void Shutdown()
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{
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{
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g_real_wiimotes_initialized = false;
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s_real_wiimotes_initialized = false;
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s_wiimote_scanner.StopThread();
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s_wiimote_scanner.StopThread();
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NOTICE_LOG_FMT(WIIMOTE, "WiimoteReal::Shutdown");
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NOTICE_LOG_FMT(WIIMOTE, "WiimoteReal::Shutdown");
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@ -99,11 +99,11 @@ enum
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STATE_LOAD = 2,
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STATE_LOAD = 2,
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};
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};
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static bool g_use_compression = true;
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static bool s_use_compression = true;
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void EnableCompression(bool compression)
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void EnableCompression(bool compression)
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{
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{
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g_use_compression = compression;
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s_use_compression = compression;
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}
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}
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// Returns true if state version matches current Dolphin state version, false otherwise.
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// Returns true if state version matches current Dolphin state version, false otherwise.
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@ -358,7 +358,7 @@ static void CompressAndDumpState(CompressAndDumpState_args save_args)
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// Setting up the header
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// Setting up the header
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StateHeader header{};
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StateHeader header{};
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SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID));
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SConfig::GetInstance().GetGameID().copy(header.gameID, std::size(header.gameID));
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header.size = g_use_compression ? (u32)buffer_size : 0;
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header.size = s_use_compression ? (u32)buffer_size : 0;
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header.time = Common::Timer::GetDoubleTime();
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header.time = Common::Timer::GetDoubleTime();
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f.WriteArray(&header, 1);
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f.WriteArray(&header, 1);
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