Fix compiling Dolphin on devices that provide crazy GLES drivers
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@ -141,7 +141,7 @@ bool cInterfaceEGL::Create(void *&window_handle)
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return false;
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}
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GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, GLWin.win, NULL);
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GLWin.egl_surf = eglCreateWindowSurface(GLWin.egl_dpy, config, (NativeWindowType)GLWin.win, NULL);
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if (!GLWin.egl_surf) {
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ERROR_LOG(VIDEO, "Error: eglCreateWindowSurface failed\n");
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return false;
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@ -20,6 +20,7 @@
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#include <EGL/egl.h>
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#ifdef USE_GLES
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#include <GLES2/gl2.h>
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#include <X11/Xutil.h>
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#else
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#include <GL/glxew.h>
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#include <GL/gl.h>
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@ -16,7 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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#include "X11Utils.h"
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#include "WxUtils.h"
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#include <unistd.h>
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#include <spawn.h>
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@ -27,6 +26,7 @@ extern char **environ;
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#if defined(HAVE_WX) && HAVE_WX
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#include <string>
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#include <algorithm>
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#include "WxUtils.h"
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#endif
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namespace X11Utils
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