vulkan: fx index buffer reserve size
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@ -98,7 +98,8 @@ void VertexManager::ResetBuffer(u32 stride)
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// Attempt to allocate from buffers
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// Attempt to allocate from buffers
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bool has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, stride);
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bool has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, stride);
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bool has_ibuffer_allocation = m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE, sizeof(u16));
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bool has_ibuffer_allocation =
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m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
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if (!has_vbuffer_allocation || !has_ibuffer_allocation)
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if (!has_vbuffer_allocation || !has_ibuffer_allocation)
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{
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{
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// Flush any pending commands first, so that we can wait on the fences
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// Flush any pending commands first, so that we can wait on the fences
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@ -109,7 +110,8 @@ void VertexManager::ResetBuffer(u32 stride)
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if (!has_vbuffer_allocation)
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if (!has_vbuffer_allocation)
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has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, stride);
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has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, stride);
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if (!has_ibuffer_allocation)
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if (!has_ibuffer_allocation)
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has_ibuffer_allocation = m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE, sizeof(u16));
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has_ibuffer_allocation =
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m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
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// If we still failed, that means the allocation was too large and will never succeed, so panic
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// If we still failed, that means the allocation was too large and will never succeed, so panic
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if (!has_vbuffer_allocation || !has_ibuffer_allocation)
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if (!has_vbuffer_allocation || !has_ibuffer_allocation)
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