DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc.

This commit is contained in:
Admiral H. Curtiss 2021-09-22 04:18:05 +02:00
parent b1802f6daa
commit 3a72a39efd
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GPG Key ID: F051B4C4044F33FB
2 changed files with 295 additions and 72 deletions

View File

@ -28,6 +28,7 @@
#include "Core/IOS/ES/Formats.h"
#include "DiscIO/Blob.h"
#include "DiscIO/DiscUtils.h"
#include "DiscIO/VolumeDisc.h"
#include "DiscIO/VolumeWii.h"
#include "DiscIO/WiiEncryptionCache.h"
@ -40,9 +41,7 @@ static size_t ReadFileToVector(const std::string& path, std::vector<u8>* vector)
static void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer);
static void Write32(u32 data, u32 offset, std::vector<u8>* buffer);
static u32 ComputeNameSize(const File::FSTEntry& parent_entry);
static std::string ASCIIToUppercase(std::string str);
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry* parent_entry);
enum class PartitionType : u32
{
@ -626,24 +625,112 @@ void DirectoryBlobReader::SetPartitionHeader(DirectoryBlobPartition* partition,
partition->SetKey(ticket.GetTitleKey());
}
static void GenerateBuilderNodesFromFileSystem(const DiscIO::VolumeDisc& volume,
const DiscIO::Partition& partition,
std::vector<FSTBuilderNode>* nodes,
const FileInfo& parent_info)
{
for (const FileInfo& file_info : parent_info)
{
if (file_info.IsDirectory())
{
std::vector<FSTBuilderNode> child_nodes;
GenerateBuilderNodesFromFileSystem(volume, partition, &child_nodes, file_info);
nodes->emplace_back(FSTBuilderNode{file_info.GetName(), file_info.GetTotalChildren(),
std::move(child_nodes)});
}
else
{
std::vector<BuilderContentSource> source;
source.emplace_back(BuilderContentSource{
0, file_info.GetSize(), ContentVolume{file_info.GetOffset(), &volume, partition}});
nodes->emplace_back(
FSTBuilderNode{file_info.GetName(), file_info.GetSize(), std::move(source)});
}
}
}
DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory,
std::optional<bool> is_wii)
: m_root_directory(root_directory)
{
SetDiscHeaderAndDiscType(is_wii);
SetBI2();
BuildFST(SetDOL(SetApploader()));
SetDiscHeaderFromFile(m_root_directory + "sys/boot.bin");
SetDiscType(is_wii);
SetBI2FromFile(m_root_directory + "sys/bi2.bin");
const u64 dol_address = SetApploaderFromFile(m_root_directory + "sys/apploader.img");
const u64 fst_address = SetDOLFromFile(m_root_directory + "sys/main.dol", dol_address);
BuildFSTFromFolder(m_root_directory + "files/", fst_address);
}
void DirectoryBlobPartition::SetDiscHeaderAndDiscType(std::optional<bool> is_wii)
DirectoryBlobPartition::DirectoryBlobPartition(DiscIO::VolumeDisc* volume,
const DiscIO::Partition& partition,
std::optional<bool> is_wii)
: m_wrapped_partition(partition)
{
std::vector<u8> disc_header(DISCHEADER_SIZE);
if (!volume->Read(DISCHEADER_ADDRESS, DISCHEADER_SIZE, disc_header.data(), partition))
disc_header.clear();
SetDiscHeader(std::move(disc_header));
SetDiscType(is_wii);
std::vector<u8> bi2(BI2_SIZE);
if (!volume->Read(BI2_ADDRESS, BI2_SIZE, bi2.data(), partition))
bi2.clear();
SetBI2(std::move(bi2));
std::vector<u8> apploader;
const auto apploader_size = GetApploaderSize(*volume, partition);
if (apploader_size)
{
apploader.resize(*apploader_size);
if (!volume->Read(APPLOADER_ADDRESS, *apploader_size, apploader.data(), partition))
apploader.clear();
}
const u64 new_dol_address = SetApploader(apploader, "apploader");
FSTBuilderNode dol_node{"main.dol", 0, {}};
const auto dol_offset = GetBootDOLOffset(*volume, partition);
if (dol_offset)
{
const auto dol_size = GetBootDOLSize(*volume, partition, *dol_offset);
if (dol_size)
{
std::vector<BuilderContentSource> dol_contents;
dol_contents.emplace_back(
BuilderContentSource{0, *dol_size, ContentVolume{*dol_offset, volume, partition}});
dol_node.m_size = *dol_size;
dol_node.m_content = std::move(dol_contents);
}
}
const u64 new_fst_address = SetDOL(std::move(dol_node), new_dol_address);
const FileSystem* fs = volume->GetFileSystem(partition);
if (!fs || !fs->IsValid())
return;
std::vector<FSTBuilderNode> nodes;
GenerateBuilderNodesFromFileSystem(*volume, partition, &nodes, fs->GetRoot());
BuildFST(std::move(nodes), new_fst_address);
}
void DirectoryBlobPartition::SetDiscHeaderFromFile(const std::string& boot_bin_path)
{
m_disc_header.resize(DISCHEADER_SIZE);
const std::string boot_bin_path = m_root_directory + "sys/boot.bin";
if (ReadFileToVector(boot_bin_path, &m_disc_header) < 0x20)
ERROR_LOG_FMT(DISCIO, "{} doesn't exist or is too small", boot_bin_path);
m_contents.AddReference(DISCHEADER_ADDRESS, m_disc_header);
}
void DirectoryBlobPartition::SetDiscHeader(std::vector<u8> boot_bin)
{
m_disc_header = std::move(boot_bin);
m_disc_header.resize(DISCHEADER_SIZE);
m_contents.AddReference(DISCHEADER_ADDRESS, m_disc_header);
}
void DirectoryBlobPartition::SetDiscType(std::optional<bool> is_wii)
{
if (is_wii.has_value())
{
m_is_wii = *is_wii;
@ -653,20 +740,22 @@ void DirectoryBlobPartition::SetDiscHeaderAndDiscType(std::optional<bool> is_wii
m_is_wii = Common::swap32(&m_disc_header[0x18]) == WII_DISC_MAGIC;
const bool is_gc = Common::swap32(&m_disc_header[0x1c]) == GAMECUBE_DISC_MAGIC;
if (m_is_wii == is_gc)
ERROR_LOG_FMT(DISCIO, "Couldn't detect disc type based on {}", boot_bin_path);
{
ERROR_LOG_FMT(DISCIO, "Couldn't detect disc type based on disc header; assuming {}",
m_is_wii ? "Wii" : "GameCube");
}
}
m_address_shift = m_is_wii ? 2 : 0;
}
void DirectoryBlobPartition::SetBI2()
void DirectoryBlobPartition::SetBI2FromFile(const std::string& bi2_path)
{
m_bi2.resize(BI2_SIZE);
if (!m_is_wii)
Write32(INVALID_REGION, 0x18, &m_bi2);
const std::string bi2_path = m_root_directory + "sys/bi2.bin";
const size_t bytes_read = ReadFileToVector(bi2_path, &m_bi2);
if (!m_is_wii && bytes_read < 0x1C)
ERROR_LOG_FMT(DISCIO, "Couldn't read region from {}", bi2_path);
@ -674,23 +763,41 @@ void DirectoryBlobPartition::SetBI2()
m_contents.AddReference(BI2_ADDRESS, m_bi2);
}
u64 DirectoryBlobPartition::SetApploader()
void DirectoryBlobPartition::SetBI2(std::vector<u8> bi2)
{
const size_t bi2_size = bi2.size();
m_bi2 = std::move(bi2);
m_bi2.resize(BI2_SIZE);
if (!m_is_wii && bi2_size < 0x1C)
Write32(INVALID_REGION, 0x18, &m_bi2);
m_contents.AddReference(BI2_ADDRESS, m_bi2);
}
u64 DirectoryBlobPartition::SetApploaderFromFile(const std::string& path)
{
File::IOFile file(path, "rb");
std::vector<u8> apploader(file.GetSize());
file.ReadBytes(apploader.data(), apploader.size());
return SetApploader(std::move(apploader), path);
}
u64 DirectoryBlobPartition::SetApploader(std::vector<u8> apploader, const std::string& log_path)
{
bool success = false;
const std::string path = m_root_directory + "sys/apploader.img";
File::IOFile file(path, "rb");
m_apploader.resize(file.GetSize());
if (m_apploader.size() < 0x20 || !file.ReadBytes(m_apploader.data(), m_apploader.size()))
m_apploader = std::move(apploader);
if (m_apploader.size() < 0x20)
{
ERROR_LOG_FMT(DISCIO, "{} couldn't be accessed or is too small", path);
ERROR_LOG_FMT(DISCIO, "{} couldn't be accessed or is too small", log_path);
}
else
{
const size_t apploader_size = 0x20 + Common::swap32(*(u32*)&m_apploader[0x14]) +
Common::swap32(*(u32*)&m_apploader[0x18]);
if (apploader_size != m_apploader.size())
ERROR_LOG_FMT(DISCIO, "{} is the wrong size... Is it really an apploader?", path);
ERROR_LOG_FMT(DISCIO, "{} is the wrong size... Is it really an apploader?", log_path);
else
success = true;
}
@ -708,9 +815,9 @@ u64 DirectoryBlobPartition::SetApploader()
return Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull);
}
u64 DirectoryBlobPartition::SetDOL(u64 dol_address)
u64 DirectoryBlobPartition::SetDOLFromFile(const std::string& path, u64 dol_address)
{
const u64 dol_size = m_contents.CheckSizeAndAdd(dol_address, m_root_directory + "sys/main.dol");
const u64 dol_size = m_contents.CheckSizeAndAdd(dol_address, path);
Write32(static_cast<u32>(dol_address >> m_address_shift), 0x0420, &m_disc_header);
@ -718,16 +825,92 @@ u64 DirectoryBlobPartition::SetDOL(u64 dol_address)
return Common::AlignUp(dol_address + dol_size + 0x20, 0x20ull);
}
void DirectoryBlobPartition::BuildFST(u64 fst_address)
u64 DirectoryBlobPartition::SetDOL(FSTBuilderNode dol_node, u64 dol_address)
{
for (auto& content : dol_node.GetFileContent())
m_contents.Add(dol_address + content.m_offset, content.m_size, std::move(content.m_source));
Write32(static_cast<u32>(dol_address >> m_address_shift), 0x0420, &m_disc_header);
// Return FST address, 32 byte aligned (plus 32 byte padding)
return Common::AlignUp(dol_address + dol_node.m_size + 0x20, 0x20ull);
}
static std::vector<FSTBuilderNode> ConvertFSTEntriesToBuilderNodes(const File::FSTEntry& parent)
{
std::vector<FSTBuilderNode> nodes;
nodes.reserve(parent.children.size());
for (const File::FSTEntry& entry : parent.children)
{
std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> content;
if (entry.isDirectory)
{
content = ConvertFSTEntriesToBuilderNodes(entry);
}
else
{
content =
std::vector<BuilderContentSource>{{0, entry.size, ContentFile{entry.physicalName, 0}}};
}
nodes.emplace_back(FSTBuilderNode{entry.virtualName, entry.size, std::move(content)});
}
return nodes;
}
void DirectoryBlobPartition::BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address)
{
auto nodes = ConvertFSTEntriesToBuilderNodes(File::ScanDirectoryTree(fst_root_path, true));
BuildFST(std::move(nodes), fst_address);
}
static void ConvertUTF8NamesToSHIFTJIS(std::vector<FSTBuilderNode>* fst)
{
for (FSTBuilderNode& entry : *fst)
{
if (entry.IsFolder())
ConvertUTF8NamesToSHIFTJIS(&entry.GetFolderContent());
entry.m_filename = UTF8ToSHIFTJIS(entry.m_filename);
}
}
static u32 ComputeNameSize(const std::vector<FSTBuilderNode>& files)
{
u32 name_size = 0;
for (const FSTBuilderNode& entry : files)
{
if (entry.IsFolder())
name_size += ComputeNameSize(entry.GetFolderContent());
name_size += static_cast<u32>(entry.m_filename.length() + 1);
}
return name_size;
}
static size_t RecalculateFolderSizes(std::vector<FSTBuilderNode>* fst)
{
size_t size = 0;
for (FSTBuilderNode& entry : *fst)
{
++size;
if (entry.IsFile())
continue;
entry.m_size = RecalculateFolderSizes(&entry.GetFolderContent());
size += entry.m_size;
}
return size;
}
void DirectoryBlobPartition::BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address)
{
m_fst_data.clear();
File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory + "files/", true);
ConvertUTF8NamesToSHIFTJIS(&root_nodes);
ConvertUTF8NamesToSHIFTJIS(&rootEntry);
u32 name_table_size = Common::AlignUp(ComputeNameSize(root_nodes), 1ull << m_address_shift);
u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift);
u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size
// 1 extra for the root entry
u64 total_entries = RecalculateFolderSizes(&root_nodes) + 1;
const u64 name_table_offset = total_entries * ENTRY_SIZE;
m_fst_data.resize(name_table_offset + name_table_size);
@ -742,7 +925,7 @@ void DirectoryBlobPartition::BuildFST(u64 fst_address)
// write root entry
WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift);
WriteDirectory(rootEntry, &fst_offset, &name_offset, &current_data_address, root_offset,
WriteDirectory(&root_nodes, &fst_offset, &name_offset, &current_data_address, root_offset,
name_table_offset);
// overflow check, compare the aligned name offset with the aligned name table size
@ -782,44 +965,51 @@ void DirectoryBlobPartition::WriteEntryName(u32* name_offset, const std::string&
*name_offset += (u32)(name.length() + 1);
}
void DirectoryBlobPartition::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset,
u32* name_offset, u64* data_offset,
void DirectoryBlobPartition::WriteDirectory(std::vector<FSTBuilderNode>* parent_entries,
u32* fst_offset, u32* name_offset, u64* data_offset,
u32 parent_entry_index, u64 name_table_offset)
{
std::vector<File::FSTEntry> sorted_entries = parent_entry.children;
std::vector<FSTBuilderNode>& sorted_entries = *parent_entries;
// Sort for determinism
std::sort(sorted_entries.begin(), sorted_entries.end(),
[](const File::FSTEntry& one, const File::FSTEntry& two) {
const std::string one_upper = ASCIIToUppercase(one.virtualName);
const std::string two_upper = ASCIIToUppercase(two.virtualName);
return one_upper == two_upper ? one.virtualName < two.virtualName :
[](const FSTBuilderNode& one, const FSTBuilderNode& two) {
const std::string one_upper = ASCIIToUppercase(one.m_filename);
const std::string two_upper = ASCIIToUppercase(two.m_filename);
return one_upper == two_upper ? one.m_filename < two.m_filename :
one_upper < two_upper;
});
for (const File::FSTEntry& entry : sorted_entries)
for (FSTBuilderNode& entry : sorted_entries)
{
if (entry.isDirectory)
if (entry.IsFolder())
{
u32 entry_index = *fst_offset / ENTRY_SIZE;
WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index,
entry_index + entry.size + 1, 0);
WriteEntryName(name_offset, entry.virtualName, name_table_offset);
entry_index + entry.m_size + 1, 0);
WriteEntryName(name_offset, entry.m_filename, name_table_offset);
WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index, name_table_offset);
auto& child_nodes = entry.GetFolderContent();
WriteDirectory(&child_nodes, fst_offset, name_offset, data_offset, entry_index,
name_table_offset);
}
else
{
// put entry in FST
WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size,
WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.m_size,
m_address_shift);
WriteEntryName(name_offset, entry.virtualName, name_table_offset);
WriteEntryName(name_offset, entry.m_filename, name_table_offset);
// write entry to virtual disc
m_contents.Add(*data_offset, entry.size, ContentFile{entry.physicalName, 0});
auto& contents = entry.GetFileContent();
for (BuilderContentSource& content : contents)
{
m_contents.Add(*data_offset + content.m_offset, content.m_size,
std::move(content.m_source));
}
// 32 KiB aligned - many games are fine with less alignment, but not all
*data_offset = Common::AlignUp(*data_offset + entry.size, 0x8000ull);
*data_offset = Common::AlignUp(*data_offset + entry.m_size, 0x8000ull);
}
}
}
@ -852,30 +1042,6 @@ static void Write32(u32 data, u32 offset, std::vector<u8>* buffer)
(*buffer)[offset] = data & 0xff;
}
static u32 ComputeNameSize(const File::FSTEntry& parent_entry)
{
u32 name_size = 0;
for (const File::FSTEntry& entry : parent_entry.children)
{
if (entry.isDirectory)
name_size += ComputeNameSize(entry);
name_size += (u32)entry.virtualName.length() + 1;
}
return name_size;
}
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry* parent_entry)
{
for (File::FSTEntry& entry : parent_entry->children)
{
if (entry.isDirectory)
ConvertUTF8NamesToSHIFTJIS(&entry);
entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName);
}
}
static std::string ASCIIToUppercase(std::string str)
{
std::transform(str.begin(), str.end(), str.begin(),

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@ -30,6 +30,7 @@ namespace DiscIO
enum class PartitionType : u32;
class DirectoryBlobReader;
class VolumeDisc;
// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
bool ShouldHideFromGameList(const std::string& volume_path);
@ -85,6 +86,47 @@ using ContentSource = std::variant<ContentFile, // File
ContentFixedByte // Fixed value padding
>;
struct BuilderContentSource
{
u64 m_offset;
u64 m_size;
ContentSource m_source;
};
struct FSTBuilderNode
{
std::string m_filename;
u64 m_size;
std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> m_content;
bool IsFile() const
{
return std::holds_alternative<std::vector<BuilderContentSource>>(m_content);
}
std::vector<BuilderContentSource>& GetFileContent()
{
return std::get<std::vector<BuilderContentSource>>(m_content);
}
const std::vector<BuilderContentSource>& GetFileContent() const
{
return std::get<std::vector<BuilderContentSource>>(m_content);
}
bool IsFolder() const { return std::holds_alternative<std::vector<FSTBuilderNode>>(m_content); }
std::vector<FSTBuilderNode>& GetFolderContent()
{
return std::get<std::vector<FSTBuilderNode>>(m_content);
}
const std::vector<FSTBuilderNode>& GetFolderContent() const
{
return std::get<std::vector<FSTBuilderNode>>(m_content);
}
};
class DiscContent
{
public:
@ -139,6 +181,8 @@ class DirectoryBlobPartition
public:
DirectoryBlobPartition() = default;
DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
DirectoryBlobPartition(DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition,
std::optional<bool> is_wii);
// We do not allow copying, because it might mess up the pointers inside DiscContents
DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
@ -151,27 +195,38 @@ public:
const std::string& GetRootDirectory() const { return m_root_directory; }
const std::vector<u8>& GetHeader() const { return m_disc_header; }
const DiscContentContainer& GetContents() const { return m_contents; }
const std::optional<DiscIO::Partition>& GetWrappedPartition() const
{
return m_wrapped_partition;
}
const std::array<u8, VolumeWii::AES_KEY_SIZE>& GetKey() const { return m_key; }
void SetKey(std::array<u8, VolumeWii::AES_KEY_SIZE> key) { m_key = key; }
private:
void SetDiscHeaderAndDiscType(std::optional<bool> is_wii);
void SetBI2();
void SetDiscHeaderFromFile(const std::string& boot_bin_path);
void SetDiscHeader(std::vector<u8> boot_bin);
void SetDiscType(std::optional<bool> is_wii);
void SetBI2FromFile(const std::string& bi2_path);
void SetBI2(std::vector<u8> bi2);
// Returns DOL address
u64 SetApploader();
u64 SetApploaderFromFile(const std::string& path);
u64 SetApploader(std::vector<u8> apploader, const std::string& log_path);
// Returns FST address
u64 SetDOL(u64 dol_address);
u64 SetDOLFromFile(const std::string& path, u64 dol_address);
u64 SetDOL(FSTBuilderNode dol_node, u64 dol_address);
void BuildFST(u64 fst_address);
void BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address);
void BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address);
// FST creation
void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
u32 address_shift);
void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
void WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset,
u64* data_offset, u32 parent_entry_index, u64 name_table_offset);
void WriteDirectory(std::vector<FSTBuilderNode>* parent_entries, u32* fst_offset,
u32* name_offset, u64* data_offset, u32 parent_entry_index,
u64 name_table_offset);
DiscContentContainer m_contents;
std::vector<u8> m_disc_header;
@ -187,6 +242,8 @@ private:
u32 m_address_shift = 0;
u64 m_data_size = 0;
std::optional<DiscIO::Partition> m_wrapped_partition = std::nullopt;
};
class DirectoryBlobReader : public BlobReader