DiscIO/DirectoryBlob: Allow constructing a DirectoryBlobPartition from a VolumeDisc.
This commit is contained in:
parent
b1802f6daa
commit
3a72a39efd
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@ -28,6 +28,7 @@
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/DiscUtils.h"
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#include "DiscIO/VolumeDisc.h"
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#include "DiscIO/VolumeWii.h"
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#include "DiscIO/WiiEncryptionCache.h"
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@ -40,9 +41,7 @@ static size_t ReadFileToVector(const std::string& path, std::vector<u8>* vector)
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static void PadToAddress(u64 start_address, u64* address, u64* length, u8** buffer);
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static void Write32(u32 data, u32 offset, std::vector<u8>* buffer);
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static u32 ComputeNameSize(const File::FSTEntry& parent_entry);
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static std::string ASCIIToUppercase(std::string str);
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static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry* parent_entry);
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enum class PartitionType : u32
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{
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@ -626,24 +625,112 @@ void DirectoryBlobReader::SetPartitionHeader(DirectoryBlobPartition* partition,
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partition->SetKey(ticket.GetTitleKey());
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}
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static void GenerateBuilderNodesFromFileSystem(const DiscIO::VolumeDisc& volume,
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const DiscIO::Partition& partition,
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std::vector<FSTBuilderNode>* nodes,
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const FileInfo& parent_info)
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{
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for (const FileInfo& file_info : parent_info)
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{
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if (file_info.IsDirectory())
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{
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std::vector<FSTBuilderNode> child_nodes;
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GenerateBuilderNodesFromFileSystem(volume, partition, &child_nodes, file_info);
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nodes->emplace_back(FSTBuilderNode{file_info.GetName(), file_info.GetTotalChildren(),
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std::move(child_nodes)});
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}
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else
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{
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std::vector<BuilderContentSource> source;
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source.emplace_back(BuilderContentSource{
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0, file_info.GetSize(), ContentVolume{file_info.GetOffset(), &volume, partition}});
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nodes->emplace_back(
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FSTBuilderNode{file_info.GetName(), file_info.GetSize(), std::move(source)});
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}
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}
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}
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DirectoryBlobPartition::DirectoryBlobPartition(const std::string& root_directory,
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std::optional<bool> is_wii)
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: m_root_directory(root_directory)
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{
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SetDiscHeaderAndDiscType(is_wii);
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SetBI2();
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BuildFST(SetDOL(SetApploader()));
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SetDiscHeaderFromFile(m_root_directory + "sys/boot.bin");
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SetDiscType(is_wii);
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SetBI2FromFile(m_root_directory + "sys/bi2.bin");
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const u64 dol_address = SetApploaderFromFile(m_root_directory + "sys/apploader.img");
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const u64 fst_address = SetDOLFromFile(m_root_directory + "sys/main.dol", dol_address);
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BuildFSTFromFolder(m_root_directory + "files/", fst_address);
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}
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void DirectoryBlobPartition::SetDiscHeaderAndDiscType(std::optional<bool> is_wii)
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DirectoryBlobPartition::DirectoryBlobPartition(DiscIO::VolumeDisc* volume,
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const DiscIO::Partition& partition,
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std::optional<bool> is_wii)
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: m_wrapped_partition(partition)
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{
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std::vector<u8> disc_header(DISCHEADER_SIZE);
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if (!volume->Read(DISCHEADER_ADDRESS, DISCHEADER_SIZE, disc_header.data(), partition))
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disc_header.clear();
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SetDiscHeader(std::move(disc_header));
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SetDiscType(is_wii);
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std::vector<u8> bi2(BI2_SIZE);
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if (!volume->Read(BI2_ADDRESS, BI2_SIZE, bi2.data(), partition))
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bi2.clear();
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SetBI2(std::move(bi2));
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std::vector<u8> apploader;
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const auto apploader_size = GetApploaderSize(*volume, partition);
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if (apploader_size)
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{
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apploader.resize(*apploader_size);
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if (!volume->Read(APPLOADER_ADDRESS, *apploader_size, apploader.data(), partition))
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apploader.clear();
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}
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const u64 new_dol_address = SetApploader(apploader, "apploader");
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FSTBuilderNode dol_node{"main.dol", 0, {}};
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const auto dol_offset = GetBootDOLOffset(*volume, partition);
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if (dol_offset)
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{
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const auto dol_size = GetBootDOLSize(*volume, partition, *dol_offset);
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if (dol_size)
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{
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std::vector<BuilderContentSource> dol_contents;
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dol_contents.emplace_back(
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BuilderContentSource{0, *dol_size, ContentVolume{*dol_offset, volume, partition}});
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dol_node.m_size = *dol_size;
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dol_node.m_content = std::move(dol_contents);
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}
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}
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const u64 new_fst_address = SetDOL(std::move(dol_node), new_dol_address);
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const FileSystem* fs = volume->GetFileSystem(partition);
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if (!fs || !fs->IsValid())
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return;
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std::vector<FSTBuilderNode> nodes;
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GenerateBuilderNodesFromFileSystem(*volume, partition, &nodes, fs->GetRoot());
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BuildFST(std::move(nodes), new_fst_address);
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}
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void DirectoryBlobPartition::SetDiscHeaderFromFile(const std::string& boot_bin_path)
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{
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m_disc_header.resize(DISCHEADER_SIZE);
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const std::string boot_bin_path = m_root_directory + "sys/boot.bin";
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if (ReadFileToVector(boot_bin_path, &m_disc_header) < 0x20)
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ERROR_LOG_FMT(DISCIO, "{} doesn't exist or is too small", boot_bin_path);
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m_contents.AddReference(DISCHEADER_ADDRESS, m_disc_header);
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}
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void DirectoryBlobPartition::SetDiscHeader(std::vector<u8> boot_bin)
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{
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m_disc_header = std::move(boot_bin);
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m_disc_header.resize(DISCHEADER_SIZE);
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m_contents.AddReference(DISCHEADER_ADDRESS, m_disc_header);
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}
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void DirectoryBlobPartition::SetDiscType(std::optional<bool> is_wii)
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{
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if (is_wii.has_value())
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{
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m_is_wii = *is_wii;
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@ -653,20 +740,22 @@ void DirectoryBlobPartition::SetDiscHeaderAndDiscType(std::optional<bool> is_wii
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m_is_wii = Common::swap32(&m_disc_header[0x18]) == WII_DISC_MAGIC;
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const bool is_gc = Common::swap32(&m_disc_header[0x1c]) == GAMECUBE_DISC_MAGIC;
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if (m_is_wii == is_gc)
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ERROR_LOG_FMT(DISCIO, "Couldn't detect disc type based on {}", boot_bin_path);
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{
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ERROR_LOG_FMT(DISCIO, "Couldn't detect disc type based on disc header; assuming {}",
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m_is_wii ? "Wii" : "GameCube");
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}
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}
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m_address_shift = m_is_wii ? 2 : 0;
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}
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void DirectoryBlobPartition::SetBI2()
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void DirectoryBlobPartition::SetBI2FromFile(const std::string& bi2_path)
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{
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m_bi2.resize(BI2_SIZE);
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if (!m_is_wii)
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Write32(INVALID_REGION, 0x18, &m_bi2);
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const std::string bi2_path = m_root_directory + "sys/bi2.bin";
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const size_t bytes_read = ReadFileToVector(bi2_path, &m_bi2);
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if (!m_is_wii && bytes_read < 0x1C)
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ERROR_LOG_FMT(DISCIO, "Couldn't read region from {}", bi2_path);
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@ -674,23 +763,41 @@ void DirectoryBlobPartition::SetBI2()
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m_contents.AddReference(BI2_ADDRESS, m_bi2);
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}
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u64 DirectoryBlobPartition::SetApploader()
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void DirectoryBlobPartition::SetBI2(std::vector<u8> bi2)
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{
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const size_t bi2_size = bi2.size();
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m_bi2 = std::move(bi2);
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m_bi2.resize(BI2_SIZE);
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if (!m_is_wii && bi2_size < 0x1C)
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Write32(INVALID_REGION, 0x18, &m_bi2);
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m_contents.AddReference(BI2_ADDRESS, m_bi2);
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}
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u64 DirectoryBlobPartition::SetApploaderFromFile(const std::string& path)
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{
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File::IOFile file(path, "rb");
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std::vector<u8> apploader(file.GetSize());
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file.ReadBytes(apploader.data(), apploader.size());
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return SetApploader(std::move(apploader), path);
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}
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u64 DirectoryBlobPartition::SetApploader(std::vector<u8> apploader, const std::string& log_path)
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{
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bool success = false;
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const std::string path = m_root_directory + "sys/apploader.img";
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File::IOFile file(path, "rb");
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m_apploader.resize(file.GetSize());
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if (m_apploader.size() < 0x20 || !file.ReadBytes(m_apploader.data(), m_apploader.size()))
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m_apploader = std::move(apploader);
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if (m_apploader.size() < 0x20)
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{
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ERROR_LOG_FMT(DISCIO, "{} couldn't be accessed or is too small", path);
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ERROR_LOG_FMT(DISCIO, "{} couldn't be accessed or is too small", log_path);
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}
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else
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{
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const size_t apploader_size = 0x20 + Common::swap32(*(u32*)&m_apploader[0x14]) +
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Common::swap32(*(u32*)&m_apploader[0x18]);
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if (apploader_size != m_apploader.size())
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ERROR_LOG_FMT(DISCIO, "{} is the wrong size... Is it really an apploader?", path);
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ERROR_LOG_FMT(DISCIO, "{} is the wrong size... Is it really an apploader?", log_path);
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else
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success = true;
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}
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@ -708,9 +815,9 @@ u64 DirectoryBlobPartition::SetApploader()
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return Common::AlignUp(APPLOADER_ADDRESS + m_apploader.size() + 0x20, 0x20ull);
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}
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u64 DirectoryBlobPartition::SetDOL(u64 dol_address)
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u64 DirectoryBlobPartition::SetDOLFromFile(const std::string& path, u64 dol_address)
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{
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const u64 dol_size = m_contents.CheckSizeAndAdd(dol_address, m_root_directory + "sys/main.dol");
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const u64 dol_size = m_contents.CheckSizeAndAdd(dol_address, path);
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Write32(static_cast<u32>(dol_address >> m_address_shift), 0x0420, &m_disc_header);
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@ -718,16 +825,92 @@ u64 DirectoryBlobPartition::SetDOL(u64 dol_address)
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return Common::AlignUp(dol_address + dol_size + 0x20, 0x20ull);
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}
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void DirectoryBlobPartition::BuildFST(u64 fst_address)
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u64 DirectoryBlobPartition::SetDOL(FSTBuilderNode dol_node, u64 dol_address)
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{
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for (auto& content : dol_node.GetFileContent())
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m_contents.Add(dol_address + content.m_offset, content.m_size, std::move(content.m_source));
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Write32(static_cast<u32>(dol_address >> m_address_shift), 0x0420, &m_disc_header);
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// Return FST address, 32 byte aligned (plus 32 byte padding)
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return Common::AlignUp(dol_address + dol_node.m_size + 0x20, 0x20ull);
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}
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static std::vector<FSTBuilderNode> ConvertFSTEntriesToBuilderNodes(const File::FSTEntry& parent)
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{
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std::vector<FSTBuilderNode> nodes;
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nodes.reserve(parent.children.size());
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for (const File::FSTEntry& entry : parent.children)
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{
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std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> content;
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if (entry.isDirectory)
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{
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content = ConvertFSTEntriesToBuilderNodes(entry);
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}
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else
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{
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content =
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std::vector<BuilderContentSource>{{0, entry.size, ContentFile{entry.physicalName, 0}}};
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}
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nodes.emplace_back(FSTBuilderNode{entry.virtualName, entry.size, std::move(content)});
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}
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return nodes;
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}
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void DirectoryBlobPartition::BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address)
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{
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auto nodes = ConvertFSTEntriesToBuilderNodes(File::ScanDirectoryTree(fst_root_path, true));
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BuildFST(std::move(nodes), fst_address);
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}
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static void ConvertUTF8NamesToSHIFTJIS(std::vector<FSTBuilderNode>* fst)
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{
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for (FSTBuilderNode& entry : *fst)
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{
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if (entry.IsFolder())
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ConvertUTF8NamesToSHIFTJIS(&entry.GetFolderContent());
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entry.m_filename = UTF8ToSHIFTJIS(entry.m_filename);
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}
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}
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static u32 ComputeNameSize(const std::vector<FSTBuilderNode>& files)
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{
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u32 name_size = 0;
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for (const FSTBuilderNode& entry : files)
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{
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if (entry.IsFolder())
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name_size += ComputeNameSize(entry.GetFolderContent());
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name_size += static_cast<u32>(entry.m_filename.length() + 1);
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}
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return name_size;
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}
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static size_t RecalculateFolderSizes(std::vector<FSTBuilderNode>* fst)
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{
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size_t size = 0;
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for (FSTBuilderNode& entry : *fst)
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{
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++size;
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if (entry.IsFile())
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continue;
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entry.m_size = RecalculateFolderSizes(&entry.GetFolderContent());
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size += entry.m_size;
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}
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return size;
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}
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void DirectoryBlobPartition::BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address)
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{
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m_fst_data.clear();
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File::FSTEntry rootEntry = File::ScanDirectoryTree(m_root_directory + "files/", true);
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ConvertUTF8NamesToSHIFTJIS(&root_nodes);
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ConvertUTF8NamesToSHIFTJIS(&rootEntry);
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u32 name_table_size = Common::AlignUp(ComputeNameSize(root_nodes), 1ull << m_address_shift);
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u32 name_table_size = Common::AlignUp(ComputeNameSize(rootEntry), 1ull << m_address_shift);
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u64 total_entries = rootEntry.size + 1; // The root entry itself isn't counted in rootEntry.size
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// 1 extra for the root entry
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u64 total_entries = RecalculateFolderSizes(&root_nodes) + 1;
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const u64 name_table_offset = total_entries * ENTRY_SIZE;
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m_fst_data.resize(name_table_offset + name_table_size);
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@ -742,7 +925,7 @@ void DirectoryBlobPartition::BuildFST(u64 fst_address)
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// write root entry
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WriteEntryData(&fst_offset, DIRECTORY_ENTRY, 0, 0, total_entries, m_address_shift);
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WriteDirectory(rootEntry, &fst_offset, &name_offset, ¤t_data_address, root_offset,
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WriteDirectory(&root_nodes, &fst_offset, &name_offset, ¤t_data_address, root_offset,
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name_table_offset);
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// overflow check, compare the aligned name offset with the aligned name table size
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@ -782,44 +965,51 @@ void DirectoryBlobPartition::WriteEntryName(u32* name_offset, const std::string&
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*name_offset += (u32)(name.length() + 1);
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}
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void DirectoryBlobPartition::WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset,
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u32* name_offset, u64* data_offset,
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void DirectoryBlobPartition::WriteDirectory(std::vector<FSTBuilderNode>* parent_entries,
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u32* fst_offset, u32* name_offset, u64* data_offset,
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u32 parent_entry_index, u64 name_table_offset)
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{
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std::vector<File::FSTEntry> sorted_entries = parent_entry.children;
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std::vector<FSTBuilderNode>& sorted_entries = *parent_entries;
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// Sort for determinism
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std::sort(sorted_entries.begin(), sorted_entries.end(),
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[](const File::FSTEntry& one, const File::FSTEntry& two) {
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const std::string one_upper = ASCIIToUppercase(one.virtualName);
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const std::string two_upper = ASCIIToUppercase(two.virtualName);
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return one_upper == two_upper ? one.virtualName < two.virtualName :
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[](const FSTBuilderNode& one, const FSTBuilderNode& two) {
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const std::string one_upper = ASCIIToUppercase(one.m_filename);
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const std::string two_upper = ASCIIToUppercase(two.m_filename);
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return one_upper == two_upper ? one.m_filename < two.m_filename :
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one_upper < two_upper;
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});
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for (const File::FSTEntry& entry : sorted_entries)
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for (FSTBuilderNode& entry : sorted_entries)
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{
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if (entry.isDirectory)
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if (entry.IsFolder())
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{
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u32 entry_index = *fst_offset / ENTRY_SIZE;
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WriteEntryData(fst_offset, DIRECTORY_ENTRY, *name_offset, parent_entry_index,
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entry_index + entry.size + 1, 0);
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WriteEntryName(name_offset, entry.virtualName, name_table_offset);
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entry_index + entry.m_size + 1, 0);
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WriteEntryName(name_offset, entry.m_filename, name_table_offset);
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WriteDirectory(entry, fst_offset, name_offset, data_offset, entry_index, name_table_offset);
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auto& child_nodes = entry.GetFolderContent();
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WriteDirectory(&child_nodes, fst_offset, name_offset, data_offset, entry_index,
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name_table_offset);
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}
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else
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{
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// put entry in FST
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WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.size,
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WriteEntryData(fst_offset, FILE_ENTRY, *name_offset, *data_offset, entry.m_size,
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m_address_shift);
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WriteEntryName(name_offset, entry.virtualName, name_table_offset);
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WriteEntryName(name_offset, entry.m_filename, name_table_offset);
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// write entry to virtual disc
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m_contents.Add(*data_offset, entry.size, ContentFile{entry.physicalName, 0});
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auto& contents = entry.GetFileContent();
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for (BuilderContentSource& content : contents)
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{
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m_contents.Add(*data_offset + content.m_offset, content.m_size,
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std::move(content.m_source));
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}
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// 32 KiB aligned - many games are fine with less alignment, but not all
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*data_offset = Common::AlignUp(*data_offset + entry.size, 0x8000ull);
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*data_offset = Common::AlignUp(*data_offset + entry.m_size, 0x8000ull);
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}
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}
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}
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@ -852,30 +1042,6 @@ static void Write32(u32 data, u32 offset, std::vector<u8>* buffer)
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|||
(*buffer)[offset] = data & 0xff;
|
||||
}
|
||||
|
||||
static u32 ComputeNameSize(const File::FSTEntry& parent_entry)
|
||||
{
|
||||
u32 name_size = 0;
|
||||
for (const File::FSTEntry& entry : parent_entry.children)
|
||||
{
|
||||
if (entry.isDirectory)
|
||||
name_size += ComputeNameSize(entry);
|
||||
|
||||
name_size += (u32)entry.virtualName.length() + 1;
|
||||
}
|
||||
return name_size;
|
||||
}
|
||||
|
||||
static void ConvertUTF8NamesToSHIFTJIS(File::FSTEntry* parent_entry)
|
||||
{
|
||||
for (File::FSTEntry& entry : parent_entry->children)
|
||||
{
|
||||
if (entry.isDirectory)
|
||||
ConvertUTF8NamesToSHIFTJIS(&entry);
|
||||
|
||||
entry.virtualName = UTF8ToSHIFTJIS(entry.virtualName);
|
||||
}
|
||||
}
|
||||
|
||||
static std::string ASCIIToUppercase(std::string str)
|
||||
{
|
||||
std::transform(str.begin(), str.end(), str.begin(),
|
||||
|
|
|
@ -30,6 +30,7 @@ namespace DiscIO
|
|||
enum class PartitionType : u32;
|
||||
|
||||
class DirectoryBlobReader;
|
||||
class VolumeDisc;
|
||||
|
||||
// Returns true if the path is inside a DirectoryBlob and doesn't represent the DirectoryBlob itself
|
||||
bool ShouldHideFromGameList(const std::string& volume_path);
|
||||
|
@ -85,6 +86,47 @@ using ContentSource = std::variant<ContentFile, // File
|
|||
ContentFixedByte // Fixed value padding
|
||||
>;
|
||||
|
||||
struct BuilderContentSource
|
||||
{
|
||||
u64 m_offset;
|
||||
u64 m_size;
|
||||
ContentSource m_source;
|
||||
};
|
||||
|
||||
struct FSTBuilderNode
|
||||
{
|
||||
std::string m_filename;
|
||||
u64 m_size;
|
||||
std::variant<std::vector<BuilderContentSource>, std::vector<FSTBuilderNode>> m_content;
|
||||
|
||||
bool IsFile() const
|
||||
{
|
||||
return std::holds_alternative<std::vector<BuilderContentSource>>(m_content);
|
||||
}
|
||||
|
||||
std::vector<BuilderContentSource>& GetFileContent()
|
||||
{
|
||||
return std::get<std::vector<BuilderContentSource>>(m_content);
|
||||
}
|
||||
|
||||
const std::vector<BuilderContentSource>& GetFileContent() const
|
||||
{
|
||||
return std::get<std::vector<BuilderContentSource>>(m_content);
|
||||
}
|
||||
|
||||
bool IsFolder() const { return std::holds_alternative<std::vector<FSTBuilderNode>>(m_content); }
|
||||
|
||||
std::vector<FSTBuilderNode>& GetFolderContent()
|
||||
{
|
||||
return std::get<std::vector<FSTBuilderNode>>(m_content);
|
||||
}
|
||||
|
||||
const std::vector<FSTBuilderNode>& GetFolderContent() const
|
||||
{
|
||||
return std::get<std::vector<FSTBuilderNode>>(m_content);
|
||||
}
|
||||
};
|
||||
|
||||
class DiscContent
|
||||
{
|
||||
public:
|
||||
|
@ -139,6 +181,8 @@ class DirectoryBlobPartition
|
|||
public:
|
||||
DirectoryBlobPartition() = default;
|
||||
DirectoryBlobPartition(const std::string& root_directory, std::optional<bool> is_wii);
|
||||
DirectoryBlobPartition(DiscIO::VolumeDisc* volume, const DiscIO::Partition& partition,
|
||||
std::optional<bool> is_wii);
|
||||
|
||||
// We do not allow copying, because it might mess up the pointers inside DiscContents
|
||||
DirectoryBlobPartition(const DirectoryBlobPartition&) = delete;
|
||||
|
@ -151,27 +195,38 @@ public:
|
|||
const std::string& GetRootDirectory() const { return m_root_directory; }
|
||||
const std::vector<u8>& GetHeader() const { return m_disc_header; }
|
||||
const DiscContentContainer& GetContents() const { return m_contents; }
|
||||
const std::optional<DiscIO::Partition>& GetWrappedPartition() const
|
||||
{
|
||||
return m_wrapped_partition;
|
||||
}
|
||||
|
||||
const std::array<u8, VolumeWii::AES_KEY_SIZE>& GetKey() const { return m_key; }
|
||||
void SetKey(std::array<u8, VolumeWii::AES_KEY_SIZE> key) { m_key = key; }
|
||||
|
||||
private:
|
||||
void SetDiscHeaderAndDiscType(std::optional<bool> is_wii);
|
||||
void SetBI2();
|
||||
void SetDiscHeaderFromFile(const std::string& boot_bin_path);
|
||||
void SetDiscHeader(std::vector<u8> boot_bin);
|
||||
void SetDiscType(std::optional<bool> is_wii);
|
||||
void SetBI2FromFile(const std::string& bi2_path);
|
||||
void SetBI2(std::vector<u8> bi2);
|
||||
|
||||
// Returns DOL address
|
||||
u64 SetApploader();
|
||||
u64 SetApploaderFromFile(const std::string& path);
|
||||
u64 SetApploader(std::vector<u8> apploader, const std::string& log_path);
|
||||
// Returns FST address
|
||||
u64 SetDOL(u64 dol_address);
|
||||
u64 SetDOLFromFile(const std::string& path, u64 dol_address);
|
||||
u64 SetDOL(FSTBuilderNode dol_node, u64 dol_address);
|
||||
|
||||
void BuildFST(u64 fst_address);
|
||||
void BuildFSTFromFolder(const std::string& fst_root_path, u64 fst_address);
|
||||
void BuildFST(std::vector<FSTBuilderNode> root_nodes, u64 fst_address);
|
||||
|
||||
// FST creation
|
||||
void WriteEntryData(u32* entry_offset, u8 type, u32 name_offset, u64 data_offset, u64 length,
|
||||
u32 address_shift);
|
||||
void WriteEntryName(u32* name_offset, const std::string& name, u64 name_table_offset);
|
||||
void WriteDirectory(const File::FSTEntry& parent_entry, u32* fst_offset, u32* name_offset,
|
||||
u64* data_offset, u32 parent_entry_index, u64 name_table_offset);
|
||||
void WriteDirectory(std::vector<FSTBuilderNode>* parent_entries, u32* fst_offset,
|
||||
u32* name_offset, u64* data_offset, u32 parent_entry_index,
|
||||
u64 name_table_offset);
|
||||
|
||||
DiscContentContainer m_contents;
|
||||
std::vector<u8> m_disc_header;
|
||||
|
@ -187,6 +242,8 @@ private:
|
|||
u32 m_address_shift = 0;
|
||||
|
||||
u64 m_data_size = 0;
|
||||
|
||||
std::optional<DiscIO::Partition> m_wrapped_partition = std::nullopt;
|
||||
};
|
||||
|
||||
class DirectoryBlobReader : public BlobReader
|
||||
|
|
Loading…
Reference in New Issue